152 miles street alpine nj
Professional eSports in a Bar
2011.06.09 03:29 o_Oskar Professional eSports in a Bar
----- *"For fans, watching in bars fulfills their desire to share the love of a game that many watched at home alone before. Fans organize so-called Barcraft events, taking over pubs and bistros from Honolulu to Florida and switching big-screen TV sets to Internet broadcasts of professional game matches happening often thousands of miles away."* - [The Wall Street Journal](http://online.wsj.com/article/SB10001424053111904070604576516462736084234.html) ----
2023.06.02 09:06 Ssatarant Austria
Hey there, fellow Redditors! Let's dive into the enchanting country of Austria. Nestled in the heart of Europe, Austria is known for its stunning alpine landscapes, rich history, and cultural treasures. Explore the charming streets of Vienna, with its imperial palaces and classical music heritage. Embark on an adventure in the breathtaking Austrian Alps, where you can ski, hike, or simply indulge in the picturesque scenery. Don't forget to savor some delicious Viennese pastries and traditional dishes like Wiener Schnitzel. Share your favorite Austrian experiences, hidden gems, and travel recommendations with the community. Prost!
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2023.06.02 08:40 kdjfskdf Some tips on where to buy. Please comment to add your own tips
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, Antique Shops, flea markets, yard sales
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, Glint, Vaulted, Goldcore (I have not tried)
US: your LocalCoinShop, see North-America above. Mike Maloney: https://goldsilver.com/
and James Anderson https://sdbullion.com/ https://sdbullion.com/buy-silver-at-spot
). Some use walmart.com for "credit card buffaloes", some recommend Scottsdale mint, some https://BullionExchanges.com
(greatlakescoin list high-price, depending on payment/volume it is cheaper), Govmint.com, Moderncoinmart.com, arkansasgoldandsilver.com
(in Estonia but ships to Europe)
, TD Bank, Colonial Acres, https://canadianbullion.ca
, First Majestic
Australia: https://abcbullion.com.au/ https://bullionnow.com.au
(was often recommended), https://perthmint.com
, Jaggards (Sydney), https://goldstackers.com.au
, Swan Bullion, https://www.jaggards.com.au/
, ainslie Bullion, abc Bullion, brisbane goldbuyers, Melbourne goldbuyers
Someone wrote that this link
is great for Muslims. Someone wrote you can get one ASE below spot by subscribing/cancelling Bradford Exchange collection promotion.
With storage option: Mike Maloney's https://goldsilver.com
, Zollfreilager (Switzerland)
, Strategic Wealth Preservation, Miles Franklin, Kinesis. (Zollfreilager and Goldavenue to avoid taxes.)
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2023.06.02 07:49 JJW2795 Land of the North Wind: Chapter 8
Yay, new chapter is (finally) out! Only took a damn month. Why must May be so busy? At least I've managed to get chapter 9 mostly done as well, so that will be locked and loaded soon. Then I'm hoping to pick up the pace a bit.
Anyways, in this chapter both the snow wolves and Tostig plan their next moves, and the decisions made will affect the Ulstads.
As always, this story can be read up to the current chapter in both fanfiction and AO3 if you'd prefer those sites to reading all the text on reddit.
AO3: https://archiveofourown.org/works/45067345/chapters/119955676 Banishment
Tostig looked out at this city under siege. Part of him felt for his people, but at the same time they could not be allowed to bow to wolves. He
would not bow to wolves and their demands. They were lesser, and they were rivals who were only useful for labor and trade in times of peace. And yet, the situation they were in now was not sustainable and everyone knew it. Just then, the door to his chamber was opened and his lead counselor, his right hand, stepped into the room.
“You wished to see me, my lord?”
Tostig took a sip from his wine chalice before turning away from his window and walking over to his desk with slow, deliberate steps. Upon locking eyes with his trusted advisor, the lord gave a small smile.
“Yes. I was hoping you’d have an inventory of our supplies ready to discuss.”
The counselor stepped forward, producing a stack of documents that had been written up by scribes. “Of course, my lord. Here are the inventory lists on the items you requested. Firewood, coal, wine, ale, spirits, bread, and meat are all right here.”
The counselor then placed the lists in his lord’s outstretched hands.
Tostig then got to the point of their meeting, “but all of these lists are to answer a single question. Do we have enough supplies to make it until spring?”
His counselor lowered his head and shook it slowly, “No sir. We’ll be out two months before the first ships can make safe harbor at the coast.”
Tostig sighed. “Then it’ll have to be done.”
“Are you sure, my Lord?”
“What choice do I have? We tried leaving, we tried getting necessary supplies, and even rations won’t carry us through the entire winter.”
“Those poor souls…”
“The keidran, overall, are tough beasts. And if you ask me, some of them played a hand in this whole mess, I just know it.”
“In what way could they be responsible, sir?” The counselor asked, confused.
“You really think every keidran in this town wants to be serving humans in some way or another? Their brethren are outside the walls, likely promising them a place of refuge for themselves and their slave relatives back east if they help the snow wolves kick us out.”
“That seems unlikely, my Lord.”
“Even if I’m wrong about their loyalties, the fact is keidran are more disposable than men. I can do without all these extra servants and menial laborers, but I’m going to need my miners and loggers when the snow clears, and the crown sends the best troops in Mekkan to our aid.”
“Your will is my command, sir. I’ll have Gerrick gather all his guardsmen in the great hall this evening. We’ll need every able-bodied member of the garrison.”
“Very good. Also, please send for the healer. These headaches… that medicine hasn’t been working.”
“Of course, my lord. Right away.”
The sun was setting on another day of the town under siege. The wolves had not made any moves to attack the walls, but why would they? They controlled the land and sea for hundreds of miles in every direction. A counsel of the elders was called in the camp overlooking the settlement. In the middle of the camp was a large, portable lodge made from thick timbers cut in the Snowy Pines. The frame was bound tightly by many hides, proving insulation and blocking the fierce winds that would often sweep across the tundra. Normally, settlements were permanent, but some wolves that had ventured into human territory took notes on how their rivals conducted war, and moveable houses were the answer to navigating across harsh country that was so brutal even the ever-adaptable humans had yet to conquer.
Outside the lodge entrance waited a tall, young snow wolf. Icy-white hair was bound tightly into a knot under a hat of seal fur. Extra layers of fur helped to protect the wolf from the elements, as even in winter the temperatures were colder than any canine could safely withstand. Blue eyes pierced through the growing darkness, a slight glow from his mana crystal necklace giving his face some soft illumination. He was waiting, watching for someone. Others came into the lodge one and two at a time. After a while, the young wolf was beginning to worry. “Where could he be?” The thought.
Just then a lone figure hobbled into view. A snow wolf much like him seemed to materialize out of the blowing snow that cut the visibility down significantly. Now only the glow of Callow could be seen in the distance. The old wolf, walking with a cane, finally found his way to the entrance.
“Grandfather, I was getting worried about you. You know I could help you up the hill, right?”
“Oh, don’t trouble yourself Bjorn. I might be almost as old as the wood holding that lodge together, but I can still find my way around camp. Now, let’s get inside, shall we?”
“Of course grandpa…” Bjorn then held the entrance to the lodge open so his frail kin could make his way inside where it was warm.
Following his grandfather inside, Bjorn was hit immediately with the warmth of a fire, fueled by wood brought in from the forest by sled, most of it cut down courtesy of the logging teams they had chased out a month earlier. The glow from his mana crystals was quickly overtaken by the bright, orange light of the fire. The young wolf removed most of his outer garments, placing them on the ground to use as a seat. He sat down behind where his grandfather had made himself comfortable. As an elder, the old wolf held one of the seats in the clans moot, the council of elders that had assembled to deal with the human problem.
All inside the lodge waited silently as their shaman conjured magical light structures from her crystal necklace in a ceremony to purify the air. The lights were dazzling. Bjorn’s favorite was seeing a replication of the night sky, a spell which was meticulously maintained through the generations showing each visible star as well as the moon. Another spell finished the ceremony, seemingly purging the air from the lodge, the fire reducing to embers, only to roar back to life as new, fresh air came in to fill the vacuum. It was then that the shaman gave a special blessing and prayer to each of the council members before taking her seat in the back as an observer. The five wolves then allowed for a silent pause to pass over all in attendance before beginning.
The designated leader of the council, tasked with mediating the clans moot, broke the silence, “my friends, our actions this winter may ensure the survival of our people and way of life, but one misstep and we will surely suffer greatly for our actions against the humans.”
A graying elder from the clan west of Widow Lake then saw fit to add in his thoughts. “Indeed, Bragi, but I believe our actions so far have been successful. The humans and their keidran servants have been completely cut off from their homeland and their king. No one will be able to help them until the snow leaves.”
Frey, the elder representing the clan at the split between the Widow and Pines rivers then spoke, “My warriors were successful in destroying any attempts by the humans to reach the sea. I’ve seen some of the bodies from their first attempt, and I believe that many of their most capable are dead. We ought to press an attack while we still have an advantage in the snow.”
Garth, Bjorn’s grandfather, and widely held to be one of the wisest elders in the North, urged caution. “It is true, Frey, that your warriors have slain many humans who could defend the walls, but many more are still inside. We’ve all seen the patrols along the top of the wall. Besides that, your warriors let one boat get away in the humans’ first attempt to summon help, didn’t they?”
Frey was forced to admit the mistake. “You are right, Garth, one did manage to slip away in the night. My warriors say they followed a light they thought was a lantern from the boat, but it was something else. It was alive, but they could not get a good look at it, and the light they followed led them into a sand bank. But a large storm hit shortly after. Surely, none survived.”
Garth had a different thought. “I would not so easily discredit these humans. Sure, they lack our fur, but they are adaptable creatures. I’ve seen with my own eyes the mines they’ve built. If they can bring the heart of Mekkan to the surface, their best may be able to survive winter.”
Bragi, always one to listen to a wolf with so much experience, wanted to know how this would affect their plans. “Garth, do you think the humans would bring reinforcements?”
“Assuming they survived, it could happen.”
Frey wasn’t as convinced. “Even if that one crew did manage to make it to the coast, it would still be months before the humans could bring an army to our shores. But that is all the more reason to find a way into the city.”
The last wolf in the council had been silent up until then. He was the youngest, though his offspring were still well into adulthood. He had earned a reputation as one of the best strategists among the snow wolves, having to regularly repel attempts by the forest wolves to gain more territory along the southern border. “An attack on the walls would be a failure. One does not kill a bear by fighting it on its terms. To kill a bear, one must outsmart it, and force the creature to fight in a way it is not used to.”
“So we should do nothing then?” Frey surmised, but the younger wolf shook his head.
“No, the wall is a bear. If we simply run up to it, our warriors will all die. But if we can find a weakness or fight the humans in a way they are not used to, then we will have the advantage.”
Garth then added is trademark advice of caution. “Though we must be patient, my friends. There will be an opportunity before spring arrives. As the weather gets colder and the snow gets deeper, our advantages will grow.”
Bragi then came to a possible plan of action. “I know Tostig. Once desperate enough, he will want an open battle where his trained guards can win, even in the snow. It would be too great of a risk to meet him in such a battle, but we could bait him to it.”
The wolf from Widow Lake then had an idea of his own. “My warriors could conduct raids on the humans’ stashes of firewood and supplies. There are some close enough to the walls that they can be reached. Once the humans start getting cold, they will be forced to either submit or do battle.”
Bragi nodded in agreement. “Do we have a plan then?”
All nodded and prepared to cast their vote when a shout from outside the lodge alerted the gathered snow wolves. A guard rushed in to deliver the news. The Shaman stood up upon this intrusion. “A clans moot is a sacred gathering, outsiders are not permitted unless invited. Child, why have you trespassed?”
The guard was gasping for air after running for a couple of miles to the main camp. “Apologies… humans… outside the wall.”
Perhaps the battle was coming after all? Bragi then stood. “Garth, have your grandson take your best warriors to trap these humans. This may be the beginning of the very battle Tostig would try to arrange.”
Garth then looked behind him at his nephew and nodded. “Go, Bjorn, I’ll find my way back. Be safe.”
Garth bowed his head slightly in respect of the others. “Thank you all for permitting me to the clans moot. I will track down and subdue these humans before they can cause trouble.”
With a wave of Bragi’s hand, Garth then exited the lodge with the guard and ran toward the main camp to find as many warriors as he could at a moment’s notice.
The Ulstads were preparing a dinner of rations in the empty tavern when a knock came from the front door. Anna Marie, who was closest, stopped sweeping to open the door. She was surprised by the evening visitor. “Sam, whatchya doin’ here at such an hour? We’re ya joinin’ fer dinner?”
Sam didn’t answer as he came into the foyer, but the look on his face told everyone that something was wrong. Liz stood up and quickly made her way to Sam, with Shadow and Asher close behind. Ivan leaned his head out from the kitchen. Liz took Sam’s hand in hers and looked him in the eyes. “Sam, what is it? News from Connor?”
Sam just shook his head. “I’m sorry Liz, I wish it was.”
Shadow then asked in a more direct voice. “Then what is it? You look pale.”
“It’s Tostig. He’s… well, he’s given the guard an order.”
“Come on, Sam, out with it?” Shadow said, worry seeping into her words. Sam took a deep breath to collect himself. They needed to know.
“Tostig has ordered every non-human in Callow… he’s banished them from the town.”
A thick, baritone voice boomed from the kitchen. “What?” A look of horror came across Asher’s face. Shadow too was shocked.
“Like Ivan said, ‘what?’” The leopard could hardly believe what she had heard.
“Liz, Miss Marie, you are both allowed to stay. But guards are going door to door right now and rounding up all the keidran. Shadow and Asher, you had better collect what you can before they arrive. I’ll escort you both personally so that neither of you have a hand laid on you.”
Anna wouldn’t have it. “They’s just as much people as us, Sam. Shadow, you and the boy should hide in the cellar. Ivan, get the darn hammer.”
“No Anna.” Shadow replied, letting it sink in. “We can’t just hide in the tavern all winter. Besides, what happens when you get caught?”
Sam had the unfortunate answer to that one. “Tostig has also ordered that anyone caught hiding keidran will be burned at the stake.”
That caused Anna and Liz to recoil at the thought of their own fate. It was more than enough for Shadow to make up her mind. “Come on Asher, we had better put on whatever clothes we can before— “just then, another knock came from the door, this one far more stern than before.
“Shit, they’re here already. I thought there’d be more time. Shadow, you can Asher meet Ivan in the back, I’ll get you three to the eastern gate.” Sam said before going to answer the door with Anna Marie. Asher didn’t quite understand all that was happening. He knew human well enough now, but things were progressing quickly for a seven-year-old. But Shadow quickly grabbed his hand and led them both into the room with Liz close behind. Once inside the room, Liz, locked the door to buy them at least a few more seconds.
Shadow, having been trained by assassins in the guild, wasn’t terribly concerned for herself. But being forced to leave Liz? She hoped that Anna Marie would keep the girl safe. Asher though was in trouble if they were being forced into the tundra. Her first thought then was to make sure the boy had as many warm clothes on as she could find.
“Here Asher, put this on, quickly.”
“I don’t want to leave, Shadow!”
“I don’t either, but we don’t have a choice. Sooner or later we’d be caught and thrown outside the walls anyway. Now bundle up as best you can be—”
Loud knocking came from the bedroom wall. “We know there are keidran in here! Open the door and come with us.”
Liz went up to the door to buy as much time as she could. “Just a minute!”
“Open it now woman!” Was the reply, but that was closely followed by Sam’s voice. “Hey, I’m highest rank here and I happen to know the two you’re after. Let me handle this and you two should continue down the stre—”
“Not a chance Sam, we’ve got orders from your father.”
“Then at least go get Ivan. Shadow and Asher aren’t going to put up a fight.”
Two more guards could be heard struggling to push the big wolf out into the street, and the intensity of the struggle caused the two guards standing near the room door to reconsider pushing their luck with someone who outranks them.
“Very well, they’ve got two minutes. If they aren’t out by then, we’re going to break the door down.”
Sam then moved to the side to let the two guards pass by.
Liz’s muffled voice came from behind the door “Are they gone?”
“Yeah, for the moment.”
A minute later, the door’s latch was undone, and it creaked open. Shadow and Asher had their wool jumpers on, along with whatever clothes they could find. Shadow was even wearing a pair of Connor’s pants. They were a bit tight but provided some extra insulation. Liz then followed the two, closing the door behind them.
“Why is this happening, Sam?” Liz asked.
“Apparently, we don’t have enough supplies to last the winter. So either everyone starves…”
“…Or the keidran freeze to death.” Shadow finished for Sam.
“Basically, yes. But you don’t have to freeze to death, there’s shelter that you can use, as well as food stores.”
“Where?” Shadow interrogated. Asher’s life as well as her own was on the line.”
“You’ll have to slip passed the wolves, but there are food stores and shelters in the new mining district across the river. It’s on the other side of Ditter’s Ridge.”
“Wolves?!” Shadow exclaimed. “How am I and the kid going to slip passed an army of wolves? They’d see us miles away!”
“I don’t know. I suggest hiding until the wind kicks up, the blowing snow will provide you with cover.”
The three stressed faces, Shadow’s looking like she was ready to murder, all stared at Sam.
“Look, this is a bad situation. I wish there was more I could do, but there isn’t. Tostig is Jarl, and his word is the law. If he says you must go, then you must go. If you try to stay, he could have us all executed.”
“Would your father allow that?”
“Tostig would execute my father too if that’s what it took to keep order in this town. I’m sorry, I really am, but—”
“But you’re doing whatever you can…” Liz grabbed and held Sam’s hand. “Is there a path or a tunnel or something that they can use to get around the wolves?”
“No, there isn’t. Look, you’ll have to move as quickly as you can. I’ll send help as soon as I’m able to, but right now this is your best chance of surviving.”
“Fine…” Shadow said, defeated and out of options. “Come on Asher, we had better go.”
The boy had other ideas “I don’t want to leave Liz! I want to wait here for Connor!”
“Connor…” Shadow thought. She tried to put it past her mind, but Liz knelt down in front of the boy.
“Asher, Connor isn’t coming back.” She said, tears forming in her eyes. “It’s been a month, and as much as I wish he’d bust into the tavern right now like he did with both of you back in the spring, it’s not going to happen. You need to leave with Shadow, she’ll keep you safe.”
“What about you?” Asher said, sniffling.
“I’ve got Anna Marie and Sam here to help. But you can’t stay here or Tostig would—”
“Kill us…” Asher said.
“I know we aren’t the closest, but Connor called you his brother, so I do too. Go, while you still can.” She then stood up. Before she could say anything else, Shadow embraced the girl.
“I’m sorry that I won’t be there to keep you safe.” Shadow said.
“It’s okay. But if you two stick together, we’ll all look back at this like a bad memory.”
“One of many bad memories.”
Sam knew time was up. “We better leave before those two assholes return. I’ll show you out a side entrance.”
Shadow and Liz let go of each other, and Shadow grabbed Asher’s hand before they both fled into the back alley behind Sam. The winding pathways between buildings eventually led them to a small door near the east gate. Shadow could see around the side of a building all the keidran being pushed out through the main gate. After looking around to make sure no one was watching, Sam produced a key, which began to glow as he recited an incantation. A hidden door nested into the wall glowed around the seal before opening, revealing a short tunnel to the outside.
“It’s one of the many emergency doorways out of the town. Only the guards have access, and most don’t know about them.”
Shadow, though impressed by the trickery, was hardly thrilled to be forced out of the walls. “If Connor ever comes back…”
“I hope he does, but for right now, you’re better off outside than inside.” Sam finished for Shadow, gesturing outside the wall.”
“Make sure nothing happens to Liz. Or I’ll find my way back,” Shadow lifted Sam off his feet and pinned him to the wall, “and burn this town to the ground with you in it.”
“I’ll protect her with my life if I must. You have my word. Now please, get out of here before someone sees me helping you.”
Shadow dropped Sam back to his feet, took Asher’s hand, and ducked through the hole in the wall. Once through, Sam closed the magic door with his key before slipping through an alley and joining the rest of the guards. Young ones were crying, old ones were being forcefully pushed, and at least one who tried to resist was savagely beaten. The guard was there to maintain order no matter the cost. After several minutes and much effort, the last keidran was shoved past the threshold. As the iron gate lowered from the ceiling, a couple of keidran made an attempt to get back into the town. But just as they were about to get through the inner gate, out of the crowd came several guards with crossbows. Without hesitation, their lieutenant gave the order to fire. In front of both humans and keidran, all those who tried to get through were cut down and left to die in the zwinger between the two gates. Their intentions made clear, the remaining keidran quickly fled from the walls just as guards took their positions along the walkway at the top.
Shadow couldn’t see what happened, but she could certainly hear it. Keeping Asher close, she used her skills at stealth to skirt along the bottom of the wall undetected. Asher at one point tried to say something but she quickly hushed him before continuing. Finding and avenue out in a blind spot from the guards, Shadow quickly moved past the ground torches could illuminate, finding safety in the darkness. Luckily, it was a clear night and Shadow could easily make out where the keidran had stopped. They looked to be in the process of scattering as keidran tended to do. They weren’t a clan or a tribe, instead they were in groups of individuals who knew each other. Shadow a year ago would have left them all to their fate, content to find the shelter she was informed of and waiting until spring. But now… now she could see scared children, elderly who wouldn’t make it two days in the winter snow, and many who were scared and confused, all in need of help.
“What are we going to do?” Asher asked, clutching onto her leg and looking up to her for guidance. He too was quite scared.
Shadow sighed, collecting herself. “We’re going to help them, Asher, and we’re going to survive.”
Just as the keidran were about to venture off in every direction imaginable, Shadow climbed up onto a rock and, illuminated by the moon, called for everyone’s attention. No one really seemed to care, at least until a loud, baritone voice cut through the air. Shadow looked to her side only to find a beaten and bloody Ivan standing near the rock, apparently having seen the pair in the cold. At once, everyone looked back toward the three figures next to and on top of the large glacial boulder.
“Good. Now everyone listen up! I’ve been told that there are stores of food and supplies as well as shelter across the river to the East. If we move now, we can be there by dawn, but we have to stick together, or we’ll all die.”
While some seemed ready to go, others weren’t sure. Arguing began between different individuals. Some wanted to make for the Snowy Pines, mostly the wolves. A few wanted to try and get over the mountain pass and into warmer country. Still others were talking about forcing their way back into Callow. None were, realistically, good options. But before consensus could be reached, or a complete breakdown in the large group of at least four hundred keidran, snow wolves approached from all sides, weapons at the ready. Out from the darkness emerged a big wolf, nearly as big as Ivan, wearing polar bear fur and brandishing a long spear.
Keidran tried to run but were quickly cut off. The group of exiles was completely encircled by several hundred strong warriors from the different clans. Bjorn then noticed something odd in the moonlight. Between all the people that they captured, only a handful had anything more than a knife. Certainly no weapons of war, and plenty were half-naked and freezing.
“Where are your weapons?”
“What do you mean?” A tigress asked. “We have none.”
“Then what is this? Are you all trying to run away or something? You’ll freeze out here.” Bjorn bellowed. A young child then pushed his way to the front. It was Asher, the only basitin in the group. “W-we were kicked out, sir.”
Ivan and Shadow came out from the crowd, quickly finding Asher. Shadow grabbed the boy and held onto him tight in case things went south. Ivan tried to reason with Bjorn, who was a bit intimidated by the wolf that was bigger than even him.
“Da. Jarl Tostig pushed us into the snow.”
“Explain.” Bjorn said, spear tip not lowering even slightly.
“What the big guy is trying to say is that Tostig found out there wasn’t enough supplies for everyone to last the winter, so he decided to get rid of every keidran in Callow. We’re exiles.”
This shocked Bjorn. He didn’t think anyone, not even a human, would do something so cutthroat. “Well, if you were hoping for our help, I’m sorry. But we don’t have supplies for everyone here. I can talk to my grandfather and perhaps the council will—”
“There are supplies across the river, if you’d let us go to Ditter’s Ridge we’ll stay out of the way of your siege. We certainly aren’t going to help Tostig after this.
“The big hill near Widow Lake? I thought that was just a bunch of mines.”
“It is, but apparently there are stores of supplies and shelter there.”
Ditter’s Ridge was still technically snow wolf lands, and the recent mining activity was part of why this whole situation was happening now. But these weren’t humans, clearly weren’t loyal to Tostig, and had no means to defending themselves anyway. After taking in the sight, he knew that they were speaking the truth, and that many wouldn’t make it more than a few days even in thick winter fur.
“Alright. We have no quarrel with you. I and a few others will lead you across the river. There’s a ford at Ridge Gate that’s shallow enough you all can cross without getting wet above the knees. We had better hurry though; another storm is coming.”
Shadow then walked up to Bjorn, noting that she was barely taller than his shoulder. “Thank you.” She said gratefully, extending a hand.
Bjorn looked down and felt his heart skip a beat. In a land of ice and snow, before him was a black-furred leopard, a keidran he had never seen before. He immediately reached out to shake her hand. “I am happy to help. Now, we had better get a move on.”
“Lead the way...” Shadow gestured as she grabbed Asher once again and made sure he walked closely beside her through the snow.
It was tough walking through the drifts. At one point, Shadow broke through a layer of hard snow into soft powder below. She sank up to her chest and was struggling to get out when a pair of snow shoes appeared in front of her. Looking up, she saw Bjorn extending his hand. In one swift motion, he lifted the leopard clean out of the snow and onto his snow shoes.
“Thank you.” Shadow said, stunned at how easy it was for the wolf.
“It was nothing.” He said, smile on his face.
In the early hours of dawn, the group of keidran spotted the Ridge Gate, a pair of towering bluffs the river cut through in order to make it to the sea. Soon, Shadow and Asher were some of the first to reach the shore of the river. Shadow picked up Asher and held him as she tried to cross, but the icy water stung on her skin. Bjorn then offered his help once again.
“Please, allow me.” He said as he picked Asher up and placed the boy on his shoulders. Before Shadow could continue into the river, he picked her up as well and held her under her back and knees.
“Oh... my…” Shadow said, looking up at Bjorn. “You really don’t have to.”
“I assume you aren’t from around these parts, considering the black fur.”
“No, I’m not.”
“Well, the river water is cold enough that you really don’t want to get wet if you can help it. So hold on tight, I’ll walk you across.”
It took a few minutes, but Shadow and Asher found themselves on dry ground. Without a word, Bjorn turned around and waded across the river again. It felt… odd… to be carried like that. But apparently the snow wolves were doing this for many of the keidran, especially the children. It took close to a half an hour before everyone was across, but by then it was a simple matter of climbing the ridge. At the top, Shadow and Asher felt the first rays of sun peaking above the horizon. It would fill the valley below for only a couple of hours before setting again.
“We’re getting close to the equinox.” Bjorn explained. “The sun will only break the horizon for an hour then, and it will get really cold.”
“Thank you again.” Shadow replied. “But I didn’t catch your name.”
“It’s Bjorn, ma’am.”
“Well, thank you Bjorn. I am Shadow and this here is Asher.”
“Glad to know you, Shadow. Now, where are these supplies you were talking about?”
“I’m guessing they are down there.” Shadow said as she pointed at what looked to be an abandoned mining camp. Once at the bottom of the ridge, the state of the camp was sad. Tents were blown down by the wind, a couple of the makeshift shacks were caved in from the heavy snow. But one large structure was locked up tight. Busting in the door with a log for a battering ram, the keidran found the first of many supplies. While the food was mostly for humans, and thus was a lot of flour and coffee, there was plenty of dried and salted meats. It wouldn’t be much, but with some careful rationing they’d all be able to make it through the winter.
submitted by JJW2795
to Twokinds [link] [comments]
2023.06.02 07:35 buster3000 Self car wash place recommendations?
Hi My bike parks on the street year round, and even though it’s covered it’s gotten really bad and I realise the dirt might actually damage it. In Manhattan I can’t even get a hose and there will be lost of scrubbing
So I’m looking for one of those diy-car-wash anywhere around or even up towards CT or NJ, make it a day of riding
Would appreciate the advice
submitted by buster3000
to RideitNYC [link] [comments]
2023.06.02 06:27 gigitee Use ChatGpt to start travel planning vs asking city based subreddits.
I like helping people but the posts where people ask for travel advice without giving much in the way of budget, activities, or interests are not very productive. Happens a lot in /LosAngeles
Normally, I just ignore them but figured I would post this tip. I Here is a sample of how ChatGpt can help you get started. You can easily iterate on things like restaurants as well. User
provide an itinerary for a 10 day trip to los angeles. I want to stay in no more than two hotels and want to be less than 30 miles from Disneyland and malibu beach. My hotel budget is $250 per night and the hotels should be in lower crime areas. ChatGPT
Sure! Here's a sample itinerary for a 10-day trip to Los Angeles, considering your preferences for hotel location, budget, and proximity to Disneyland and Malibu Beach:
Day 1: Arrival in Los Angeles
Check into your first hotel located in a lower crime area within 30 miles of Disneyland. Rest and relax after your journey. Day 2: Disneyland
Spend the day exploring Disneyland Park and/or Disney California Adventure Park. Enjoy various rides, attractions, shows, and meet Disney characters. Day 3: Los Angeles City Exploration
Visit popular tourist spots in Los Angeles, such as the Hollywood Walk of Fame, Griffith Observatory, and the Getty Center. Explore the vibrant neighborhoods of Hollywood and Beverly Hills. Day 4: Universal Studios
Spend the day at Universal Studios Hollywood, enjoying thrilling rides and attractions based on popular movies. Explore the Wizarding World of Harry Potter and experience the studio tour. Day 5: Santa Monica and Malibu Beach
Check out of your first hotel and move to a hotel in a lower crime area within 30 miles of Malibu Beach. Visit Santa Monica Pier and enjoy the beach, amusement park rides, and lively atmosphere. In the afternoon, head to Malibu Beach and relax by the ocean. Day 6: Malibu Exploration
Explore Malibu further by visiting the Getty Villa, which houses an extensive collection of ancient art. Enjoy the scenic beauty and tranquility of Point Dume State Beach and Preserve. Indulge in delicious seafood at one of Malibu's renowned restaurants. Day 7: Griffith Park and Observatory
Visit Griffith Park and hike up to the Griffith Observatory for panoramic views of the city. Explore the observatory's exhibits and enjoy the planetarium shows. Take a leisurely stroll through the park and enjoy the outdoor activities. Day 8: Downtown Los Angeles
Spend the day in downtown Los Angeles, visiting attractions like The Broad (contemporary art museum), Grand Central Market (food hall), and Olvera Street (historic Mexican marketplace). Enjoy the vibrant nightlife and dining options in downtown LA. Day 9: Beach Day in Venice and Manhattan Beach
Spend the morning exploring the colorful Venice Beach boardwalk, with its street performers and unique shops. In the afternoon, head to Manhattan Beach for some sun, sand, and beach activities. Enjoy a beachfront dinner at one of the restaurants overlooking the ocean. Day 10: Departure
Check out of your hotel and depart from Los Angeles, concluding your trip. Please note that this itinerary is just a suggestion, and you can customize it based on your specific interests and preferences. Additionally, it's recommended to check the current status and operating hours of attractions and plan accordingly. User
recommend hotels for this stay that are a member of the hilton hotel chain ChatGPT
Certainly! Here are two Hilton hotels that meet your criteria for a 10-day trip to Los Angeles, with proximity to both Disneyland and Malibu Beach, within a lower crime area, and a budget of $250 per night:
Hilton Anaheim Located approximately 13 miles from Disneyland. Offers comfortable rooms, on-site dining options, a pool, and a fitness center. It is situated in a safe area and provides convenient access to Disneyland Resort. The hotel is within your budget range. Hilton Woodland Hills/Los Angeles Situated approximately 24 miles from Malibu Beach. Features spacious rooms, a pool, fitness center, and on-site dining options. Located in Woodland Hills, which is considered a safe area. It offers a comfortable stay within your budget. Please note that hotel rates can vary based on the time of year and availability, so it's recommended to check the current rates and availability for your specific travel dates. User
change the location of the second hotel to something closer to hollywood ChatGPT
Certainly! Here's an alternative Hilton hotel option closer to Hollywood:
Hilton Los Angeles/Universal City Located approximately 6 miles from Hollywood. Offers comfortable rooms, on-site dining options, a pool, and a fitness center. Situated in a safe area and provides convenient access to Universal Studios Hollywood and other Hollywood attractions. The hotel is within your budget range. This hotel is closer to Hollywood, allowing for easier exploration of Hollywood's attractions, such as the Walk of Fame, TCL Chinese Theatre, and Hollywood Boulevard.
submitted by gigitee
to TravelHacks [link] [comments]
2023.06.02 06:22 magenk NSV - walked up a steep hill I've been walking for years and it was finally easy!
I've lost 30 lbs since October taking Mounjaro intermittently, and I'm finally at a healthy weight that I haven't been in maybe 15 years. This may not seem like a lot for many people in this subreddit, but along with other chronic issues like POTS, major depression, and high blood pressure, it compounds.
It's been exciting being able to wear all my old clothes again, but I was telling my SO recently that I didn't necessarily "feel" better. Like lighter or healthier?
This may be in part because I haven't been exercising much at all the last few months. I used to walk 10,000 steps a day and last year we regularly went on 2 mile walks up a fairly steep hill down the street.
I've started walking again, maybe averaging 5,000 steps, but I've been avoiding this hill because it always took a lot of effort, and I didn't think I was up for it yet. Even when I was walking it every damn day, it would become bearable, but never easy enough to hold a conversation the whole time or not get a little out of breath.
But today was an especially nice day, so we decided to give the hill a shot. Let me tell you guys- it was not that hard. I was texting or talking all the way up and never felt like I was really straining. I would've been thrilled to feel this way after a week of walking up the hill, but on the 1st day- get out of here! It was the best NSV I could imagine. I had no clue how much my weight was affecting my stamina.
submitted by magenk
to Mounjaro [link] [comments]
2023.06.02 05:56 atf487 Cheap, practical road bike for (mostly) commuting?
Right now I have two bikes, a Trek 7.1FX that I bought new about a decade ago, and a Radmission ebike that I've been using as a daily commuter and occasional car replacement. I'm debating replacing the Trek with something more nimble, but still able to handle a rear rack with fenders/mud guards. Most of my rides would be my 6.5 mile commute that's mostly flat, or on multi-use paths, but I would want something that can handle city streets of varying quality.
I think I'd like it to have drop-bars, but the only road bike I ever had didn't feel comfortable or wasn't sized well for me (Carrera 350). Any recommendations? Something like the Surly Preamble looked like it'd fit my needs, but I'm hoping to keep it more around the 500 mark if that's not unrealistic and have been looking at bikesdirect options. This is the Boston area, btw.
submitted by atf487
to whichbike [link] [comments]
2023.06.02 05:55 jdogamerica 'Spider-Man: Across the Spiderverse' is About to Cast a Huge Web While 'The Boogeyman' Will Be Scaring Very Little - Ticket Sales Tracking (5/29-6/1)
| || | submitted by jdogamerica to boxoffice [link] [comments]
I've been tracking ticket sales for movies recently at my two local NJ AMCs that do fairly well.
Last week, Disney proved once again that Memorial Day is a lucrative slot as The Little Mermaid
out swam both Thursday's $5.01M
and Friday's $23.68M
raw predictions for a lower than actual Wed+Thurs+Fri $29.19M
estimate. While the $200M
production maybe a struggle for overseas, the Mouse House proved, once again, they can continue to churn out their old stories to domestic success.
Next up this Summer are two staples of modern moviegoing with both a superhero and a horror title. Dawning the mask again is Spider-Man: Across the Spiderverse
, while The Boogeyman
is coming to get ya. Five years after the revolutionary Academy-Award winning feast, Miles Morales and friends are swinging back into theaters to as great, if not better, reviews than the first. With five years of build up, it is to be seen whether we are on the cusp of the rare break-out sequel to far surpass its predecessor. Due to the highly-anticipated, superhero nature, we will be using Guardians of the Galaxy Vol. 3
as a comp. Ready to scare audiences, The Boogeyman
is here to prove it deserves to belong on the big screen after initially being made for Hulu. Given its small contained horror nature, we will be using Barbarian
as a comp. I have recorded ticket sales for this Thursday and Friday for 3 Days. The green bars are how much ticket sales increased from day to day. https://preview.redd.it/ndu8u0ukoi3b1.png?width=2342&format=png&auto=webp&s=ce4c453d3c2475df2aaae19912b4c5660af87802 https://preview.redd.it/op8wvj8uwi3b1.png?width=1814&format=png&auto=webp&s=81a9290183f9cb4e2f31e5fefe3da2b670027007
What feels like a rarity these days, we're looking at a breakout sequel over here. Yes, it is no surprise that a Spider-Man movie is doing well, but what was once seen as an unnecessary addition, Spiderverse is now deemed as a visual spectacle and it looks like audiences are quick to turn out for the latest installment. With such strong sales like this, it has to be seen whether the film is actually big or is just over-indexing in these locations. For Thursday, ticket sales had strong growths for an already big title at both locations. At this rate, SMATSV is looking at a $20.78M
Thursday night compared to GOTGV3. (Things to note:
GOTGV3 had 3D sales to boost some sales, which SM:ATSV does not). For Friday, things are looking just as strong. Compared to GOTGV3, Friday is looking at $47.04M
. Just a reminder, Into the Spiderverse opened to only $35M
in 3 days**.** As a superhero title, SM:ATSV's high theater capacities come at no surprise. What may be surprising is how it is outpacing an actual MCU title at both locations on both days. The only concern is that Spidey has such strong capacities Friday night, its growth maybe limited, unless theaters decide to add more showtimes... https://preview.redd.it/6l0d7o9rqi3b1.png?width=2346&format=png&auto=webp&s=4ddab7c4784146d755ea58696ddbc669084128bb https://preview.redd.it/utg4fbjxxi3b1.png?width=1814&format=png&auto=webp&s=281df26a992eeea72d8d287025d8fdfae562c0bd
On the horror side, things are sure looking scary for The Boogeyman. One could say there were strong day to day growth sales throughout the week, but when you start at relatively 0, any increase looks good. At this rate, The Boogeyman's Thursday is looking at $.345M
compared to Barbarian**.** That's not even including the early access previews. Thankfully, Friday is looking at a better, but still mediocre, $2.59M
compared to Barbarian. There is no sugar-coating it, these numbers are pretty nasty. As expected, theater capacities are mostly lower at both locations on both days, leaving little impact. Don't be surprised if these numbers increase much as non-IP horror sales tend to skew more walk-up, especially at Theater 1, but let this sign be an omen of things to come. With numbers like these, it might have been best left for streaming.
Overall, that leads Spider-Man: Across the Spiderverse to an opening Th+F of $67.82M
. Remember, this is just opening day, which would be much higher than the original's $35M
Given the lack of 3D and more child tickets, I wouldn't be surprised if these numbers go down a little, but Spidey and friends are currently looking at a $180M
. That's right, almost outgrossing the first movie just in its opening weekend. For The Boogeyman, we are looking at an opening Pre+Th+F of $3.19M.
If these numbers hold, we're looking at a $9M
weekend. I guess it's better than the $0 it would've made on streaming, but this still isn't great. The Boogeyman's numbers might be the only terrifying thing about it, but for Spider-Man...Mario numbers, here we come!
I have taken some suggestions to help make this post better. Please comment if you have anymore!
TL;DR: Spider-Man: Across the Spiderverse:
Opening Day: $67.82M - likely lower
Opening Day: $3.19M
2023.06.02 05:50 LAYCH88 Tire Review for Michelin Pilot Sport All Season 4 vs OEM Conti SportsContact 6, Performance DM
Just wanted to share my experience, since I had great difficulty with finding information on this tire specific to replacement on a P2 with Performance Pack.
TLDR: The Michelin Pilot Sport AS 4's are a very capable tire for replacing the Conti SC6. There is minimal loss in range, it handles well, and there is no noticeable increase in noise.
Background: After hitting 20k miles, I started looking for a replacement tire for my Conti SC6's. After reading a lot of reviews, I had settled on the Crossclimate 2's, which seem like great tires except for potential 10-20% range loss. But I figured with 60k mile tread life, it was worth it in terms of longevity. Unfortunately, over a period of a month, I kept trying to place an order through my local Costco or online, and it was never available in the size needed. With one of my tires getting close to the second wear bar, I went ahead and ordered the Pilot Sport AS 4, after reading a lot of positive reviews on the Tesla Model 3 forum. The general consensus with the Tesla Model 3 was that the Pilot Sport AS 4 were a superior tire to their OEM tires and in most cases people either had minimal loss of range or 10% at worst.
Performance: The SC6's are UHP Summer Tires, so I could tell it definitely had an edge in dry handling. The PS AS4 are no slouch, but it does give a slightly mushy feel when pushed, and I don't feel quite as glued to the road. But it is still a very capable dry tire, and it can definitely be driven in a spirited fashion without fear of losing control. I'm sure on the track the SC6's are superior, but for daily driving, there is minimal difference. I haven't had a chance to drive in the rain or cold conditions, but theoretically the PS AS4 should handle quite well in those conditions, but I did read it is just average wet handling, but great at wet braking and resisting hydroplaning. Of course, in the light snow or winter cold conditions the PS AS4 will win hands down.
NVH: Ok, so I was concerned about the road noise since the Michelin has no foam, and some people say the tire is very loud. I would say it isn't actually louder or noisier, but it has a different tone to it when driven at speed. It's kind of like the sound of a hollow rubber tube rolling against the ground... yes that's right. At first it was jarring to notice, but I think it was just a sound that the Contis never made, so I've definitely become accustomed to it and I barely notice it now unless I really listen for it. I did notice when I rolled my windows down there was significant noise from the tire on the ground, but I almost always have my windows rolled up, so it isn't an issue for me. The ride quality is about the same, I would say just slightly more comfortable in the Michelins on small bumps, but still jarring over rough roads. I have my dampers set at 20s all around.
Range: This was definitely a big concern. I've never gotten very good efficiency, but I had reset my counter when the weather turned warmer. I changed out the Conti with about 3k on the tracker and I had efficiency of 34.7KWh/100Mi, which is about right for me. My best summer efficiency was 33 and Winter was 37. I reset it right after the tire change, and the first 100 miles I was getting 37 KWh/100Mi, which I was happy about, since that was less than a 10% reduction in range. I am about to hit 1k miles now, and I did take a 200 mile trip recently, my current counter is at 36.0 KWh/100Mi, which means we are talking like a 5% reduction in range. The weather has been mild, not summer heat yet, so it feels like there will not be much of any penalty to range. I do drive probably 80% of my miles Highway speeds, 70+ MPH, so for people who are more city streets, I do think these tires are probably not as efficient, since they don't have good rolling resistance ratings from what I've read. I did want to add, on the Tesla forum, people commented after a few thousand miles they saw the efficiency of the Michelins improve to match their OEM tires, with a few saying they got better efficiency. This wasn't universal, but quite a few people commented about it.
submitted by LAYCH88
to Polestar [link] [comments]
2023.06.02 05:41 terrorhawk__ Possible without home charging?
I live in a house that I own, but it doesn't have a garage. I use street parking. So overnight charging seems to be out of the question. But I do have charging at work! I go in to work Tues-Friday. It's about a 16 mile round trip. Would charging 8 hours a day, 4 days a week be enough on it's own for my needs (work and groceries/errands)? If I stopped charging Friday afternoon, would the charge hold until Tuesday? At this point should I just get a PHEV?
submitted by terrorhawk__
to electricvehicles [link] [comments]
2023.06.02 04:53 visualemployer1247 To the people who still thinks somehow that Tom "won" here a quote from a Matthew MacFadyen interview
2023.06.02 04:53 blind_cowboy 07 6.0 or 15 6.7
I posted this in the ford diesel subreddit, but I figured it didn’t hurt to put it in front of more eyes here.
We have a 07 6.0 with 160K and change miles, and a 15 6.7 with 215K miles. They are both f-250s and there is $10 difference in price. I haven’t managed to check either one out in person yet, but here’s what I know so far.
The 07 is a lariat. The body and interior are both in very good condition. It is an automatic. For what it’s worth, it’s got a aftermarket Alpine system with backup camera in it. There have been three owners, and CARFAX doesn’t have all the maintenance records. It hasn’t been in any accidents.
The 2015 is an XL. It has been in 2 minor accidents. The body has been beat around on it some, and you can definitely tell that it was a work truck. Car fax has fairly complete maintenance records for one owner but not the other.
Both are 4WD. The 6.0 appears to be in better shape, and it has fewer miles on it. On the other hand, it has the 6.0 in it. Since it’s at a dealer, I kind of doubt it has had weight loss surgery. The 6.7 is definitely the better engine, but if the body is as beat up as it is, I’m worried about how well maintenance was kept up with.
What would Reddit do?
submitted by blind_cowboy
to FordTrucks [link] [comments]
2023.06.02 04:52 Lepony A look at some of the common complaints that frequent fighting game discourse
A Necessary Preface
To start things off, some baselines need to be set for the sake of sidestepping a lot of talking points. This post will come entirely from the perspective that fighting games are a multiplayer genre first. There's a lot of very valid criticisms of the genre's single player aspect. I am actively choosing to ignore them for this post. When these discussions occur, it's meant from the perspective of the fighting game community trying to convince people to play and stick
with the genre. For hundreds or even thousands of hours. In the same way that people would League of Legends, Apex, Rocket League, etc. The single-player aspect ultimately have very little bearing on the multiplayer aspect since it only increases impressions
and not retention.
I'll also make a deeply arbitrary distinction between accessibility and accommodations for the disabled. They're two very different issues where the latter needs to be tackled in ways that I, or most people, am completely uninformed in. I am going to be addressing the layman's accessibility concerns.
FGC-heads, I know many of you have also thrown in the towel and now sing the virtues of gatekeeping due to not wanting "intolerants". But don't be an ass about it and remember there's a lot more wiggle room than you think. This post already comes across as condescending despite my best efforts, so cool it.
Finally, you don't have to read all of this. Just keep an eye out for the bolds that catch your eye. I'll try to keep things as simple as much as I reasonably can, but things will ultimately be technical. You will likely need a passing familiarity of the terms I'll be using, and I'll try to assist you in that by linking to a definition
when appropriate. I will avoid requiring rigorous knowledge of the subject matter though, so don't get too caught up in the details.
This conveniently segways to one common criticism.
There is too much terminology for me to learn
There sure is a lot of them. But they're not used to make things esoteric. They're words meant to concisely convey otherwise intuitive concepts for the purposes of discussion, learning, and troubleshooting.
In other words, you don't really need to explicitly learn them. Eventually, you'll implicitly learn all the terminology. Just not the words to express them. Think of it like how many of us trying out chess will start games by moving a pawn to allow the Queen to move around, completely unaware of the fact that what we're performing is likely a Queen's Pawn
or a King's Pawn
opening. In the same vein, many are likely already familiar with certain popular concepts in fighting games. You're just unaware of what they're called, or know them by another name.
Take for example, spacing
. You're likely familiar with snipers in a multiplayer shooter. If a sniper is uncontested, they completely own or dominate the "space" they're looking at. Running in full view of a sniper is a terrible idea because of it, and hiding behind cover is a solid idea because they don't "dominate" the space behind cover. To shut down a sniper's control of an area, you need to either physically overpower them (kill them), approach from a space they're not in control of (ambush them), or to force them to move else where (flush them out) via grenades or simply shooting in their general direction. Or in fighting game terms, whiff punish
them (kill them), by playing footsies
(ambush them), or by zoning
(flush them out) them out. Frame data
deserves a special mention. The simplest way to put is that they're measurements of time. If you play any game somewhat seriously, you're already familiar. Reload speeds, fire rates, attack rates, and even movement speeds. Hell, something as simple as not wanting to use Knights of Round
on generic encounters due to the long animation is a decision rooted in frame data.
There are too many things I need to learn
That's fair. There's no way around it. Fighting games are so far removed on a physical level that most people will have to learn everything from scratch. But it's not for the sake of it. There's too little overlap for you to rely on to draw experience.
I'll try not to bore you with the details by delving deep into stuff like Razbuten's series about gaming for non-gamers
. But there's an inherent language to video game conventions and how things control or happen. It's all very learned behavior and not all of it translates to every game. For fighting games in particular, almost nothing translates unless you play exclusively 2d beat 'em ups, spectacle fighters, Monster Hunter, and Soulslikes. And even then.
And that's all okay. We all have a finite amount of time in our lives, with responsibilities to attend to. We can't invest the time to learn everything we need for everything we have a passing interest in. We all pick our battles.
No, seriously, it's all really overwhelming even when I'm trying
It sure is. And there are lots of ways the on-boarding process could be significantly improved upon. These days, the games with the most renowned tutorials are from French Bread or Arc System Works. And they're very excellent... at being a reference. Primary learning material they are not. I could talk about all about the ways things could be improved, but I'm not part of the industry. Waste of character limits if you ask me.
Until things improve drastically, my only advice is to take things slow. A lot of the things you're tempted to learn are cool combos, special techniques to make people stop blocking, or every single move your character has. Maybe all at once. Don't. Pick one or two things to focus on. Play against people where your only goals in life are the one or two things. Move onto new things when you feel that you're comfortable. Rinse and repeat until you've had enough.
The controls aren't intuitive
There's a funny thing about intuition. Despite it being rooted in instinct, it's entirely learned behavior
. If you've used mnemonics before, you probably know that some just aren't very useful no matter how hard you try. It's kinda arbitrary. Things being intuitive or unintuitive also don't matter that much in the grand scheme of things. Like mnemonics, intuition only go so far to help you remember or learn something.
Movement tech in other genres is often brought up as an argument for intuition. They're typically a "logical" sequence of inputs that the player is already familiar with. Smash Melee's Wavedash
actually gets brought up as an example time to time. It's jump then air dodge directly back onto the platform. On paper, it's very simple and easy to do.
It's not. The dexterity required to do it is a lot more than you'd expect it to be. Then there's frequency of its use, which causes a very real, physical strain on you. No matter how you look at it, you'll spend several orders of magnitudes more learning the rhythm than you do remembering the sequence of actions. The sequence themselves are a very minor step.
Not to mention, there is
a language to how fighting game controls. Most people aren't used to it because most games aren't anything like fighting games. Take for example the quarter circle forward
input. It's also known as the fireball input. Why? Because the average QCF input is a fireball. If not, it's probably a move that lunges your character forward. The fact that it ends in forward
usually indicates that it's designed to control space in front of you. Hey look, a made up mnemonic. It's also probably useless!
Motion controls are superfluous and should be simplified
A very popular misconception, no doubt due to the widespread popularity of Smash. But the matter of fact is that motion controls are not
superfluous and have momentous consequences. But at the same time, the consequences kinda don't matter. It creates a different type of fighting game for people to enjoy, which people do. The problem comes when people assert that it should be mandatory across the entire genre thinking that nothing would change. It's the same as saying that every FPS needs to have parkour mechanics or every action game needs to have animation canceling or every RPG needs to be real time: it's incredibly short-sighted. There's a reason why Smash has poor cross pollination or why not every TF2 player likes Overwatch.
If you're willing to accept the previous paragraph at face value, skip to the next checkpoint. The following will be dense.
The simplest example of the consequences of simplified inputs is the single input invicible DP
. Their existence completely redefines how offense is structured and how it is played out. In particular, it heavily emphasizes true gapless blockstrings
because the ease of the DP make it so that any unintentional
gaps are fundamentally bad pressure
. Because of that, pressure becomes more telegraphed and rigid, to the point of turns
becoming almost concrete. Or in other words, homogenized and potentially requiring study at all levels.
I also need to stress the word unintentional here. There are entire series and subgenres that thrive on forcing chaotic, ambiguous situations that neither player is fully aware of but have to place their bets anyway. But with a one button DP, intentionally causing mutually ambiguous situations will almost never be in your favor because doing anything will lose out to a DP.
There's some other reasons why the ease factor can cause new problems that need to be addressed, like how most motions don't end in a blocking input which means you must forgo blocking or how some inputs assume that you forgo your ability to move forward. But there are ways around this with surprisingly minimal effects on gameplay or even cause novel situations. But I'm ready to move on.
See, simplified inputs have a very inherent and significant design cost to them. Grapplers
in fighting games historically have insanely fast grabs. It's not uncommon for a grappler's command grab
to be tied for literally the fastest move in the game, while simultaneously being 2-4x the range of other similarly fast non-grabs, and typically leading to much more advantageous situations post-grab than fast non-grabs. As seen here.
Not only are they incredibly strong offensively, but also incredibly strong defensively. Almost as strong as a DP generally, and sometimes stronger than DPs in very specific (but potentially common) scenarios. This is often balanced out by the motions tied to these moves have an associated time cost to perform them in most but not all situations, ontop of the fact that it requires some modicum of effort to perform. Combined, this results in a surprisingly low margin for error to utilize this move effectively, and even players at the highest levels fail it every so often in stress-free, at home in their boxers, scenarios.
Think of it like the choice between slamming on your brakes to minimize collision damage or swerving to avoid it entirely. With enough of a heads up, everyone would choose to swerve. But sometimes you don't realize that you have enough room to swerve and by the time you did, it's too late. You have to pick the next best option. Mental burden
is the concept I'm stressing here.
Of course, we can adjust how one button command grabs work to minimize the differences. The most common answer to this is by making the command grab themselves slower. But by doing so, the command grab is now a fundamentally different move. It cannot be used defensively. It is offensively neutered and the scenarios where it is a good idea to use is significantly reduced. The alternative answer is by tying the command grab to a resource. In turn, it's no longer a move that you always have access to. It's something that must be built towards and then managed alongside all the other mechanics that likely share the same resource.
Nothing mentioned so far are inherent downsides and won't make games bad. You can even omit more nuanced moves like command grabs and DPs entirely and people can still like it. The problem is that these would be the only kind of games that could exist if motion controls would be permanently retired. My preferred solution would be not to remove them, but to add more characters who don't have motions.
Anyway if you've read all that, then you might think I'm making up assumptions. That I can't know for sure that this is how one-button specials would affect the game. Except they're not assumptions. They're real world observations of games that already have one-button specials.
Games with one button specials: Fantasy Strike, Smash, DNF Duel
Games with simplified-but-still-motioned specials: Blazblue Cross Tag Battle, Dragonball Fighterz, Skullgirls
Games with both: Granblue Versus, Street Fighter 6, Idol Showdown
Combos are too long
This is a really interesting complaint that comes up a lot. But what it means
is one of three very different concerns that all need to be addressed in their own ways.
...because I keep getting stuck in one and dying to them
A very common and popular problem that is unfortunately born out of complete and total ignorance. Allow me to demonstrate with a clip
Do you believe this was one combo? A really long infinite
? A 100% to 0% combo
? If your answer to any of these were a yes, then you are wrong. That was about six separate combos
. I try to not get caught up on definitions as a rule of thumb and focus on the meaning instead, but this is a pretty big deal for this concern. Because people don't actually know
the language, they misuse words all the time. They don't actually know how to express their concerns in an immediately understandable manner. This is... a huge can of worms that I won't get into for this post.
The thing about combos is that combos only work
if the recipient of those combos have failed
. One failure = one combo. Therefore, six separate combos means that the opponent has failed six times. But if it's the result of failure, then that must mean that success is an option, right?
Yes. It's called blocking
, or more accurately, having good defense
. Really focus on this bit here:
Players and characters with strong defense tend to be able to survive long offensive sequences from their opponent and take little overall damage
This leads into the next separate concern expressed in the same way.
...and there's nothing I could have done Here's a clip
. The player with the long whip (P1) looks really oppressive, right? The player with the hat (P2) had nothing they could do to stop the onslaught of combos coming their way. It was a miracle that they didn't take more damage from all of that. There's a bit of a hitch to all of this though:
None of those were combos. It wasn't oppressive at all. In the context of that clip, P2 willingly chose to do nothing but exclusively block because they wanted to see if P1 was capable of doing anything else.
What do I mean they weren't combos? They just aren't. For this specific concern, it's a simple misunderstanding of term. A sequence of attacks in quick succession are better known as strings
. Not all strings are combos, but all combos are strings. What makes a string a combo is if it makes a character start physically reeling
from an attack. This is a very important distinction for reasons that are irrelevant to this concern.
Okay, they're not combos but strings. Why does that matter? It still doesn't seem like P2 could have done anything. The thing with strings is that they must inevitably end
. When and where they end is highly game and character dependent, but it's one of the few constants of the genre. From Street Fighter, to Smash, to Fantasy Strike. One of the most significant aspects of the genre is figuring out when someone is actually
done so that you can take your turn
. How a fighting game handles "the end of offense" is one of the most common ways to distinguish itself from other games. The clip I linked is a game that likes to keep things intentionally vague for the defender. Tekken famously requires you to know frame data
to know when it's your time. Some games like to simplify things with rules of thumbs. Some games make it extremely short.
In the clip I shared, there were plentiful of solutions that P2 could have done that didn't require much thinking. Ignoring the DP
that character has access to or any of the other moves they had, they could have ran forwards
. They even had a second point
to run forward.
What's really being complained about in this concern here is actually more along the lines of this:
I don't know what's going on and there's nothing I could do
This has a multitude of solutions. Some of them are tough pills to swallow. Some of them requires an adjustment of how information is conveyed
. Some require slowing things way down. They all work, all with their own caveats. But you can't remove the problem entirely. It's not how video games work. It's like how you know it's safer to move while the enemy is reloading or charging or whatever.
Technically, you can make it so that it's theoretically always your time to shine regardless of what the opponent is doing. There are two games I'm aware of where this idea has been played with. A character named Baiken from Guilty Gear XX, and the Touhou games' Typhoon condition.
Nobody likes playing against Baiken. Typhoon is not a good time for anyone involved.
...and I can't be bothered
We're finally here. A complaint that actually means what it means. And it's 100%, completely, unarguably, fair. This a common complaint of fans from different series/subgenres too. There are games I love that have really long combos and I still have a limit. It's actually so common that it's been very consistently addressed:
Games with short combos exist. Games with almost no
combos exist. We can go a step further: there are specific types of characters common to the genre that don't really do combos. There's usually at least one of them in most games. If you're okay with seeing them but not doing them, that's an option too.
One sidenote. The length of combos make a large difference in how games are played at a very fundamental level, beyond the combos themselves. Like everything else mentioned so far, short combos or long combos aren't better than the other. They simply offer different experiences. The problem is being shoehorned into a specific experience were one implemented genre-wide.
...and do too much damage
A bit distinct from the other concerns. It's suggesting almost
a touch of death
, but not quite. Fighting games do
have an informal equivalent to time-to-kill from FPS that is measured in how many "touches" until you lose a round but that's a little too nuanced and tangential to get into for this.
Combos that do a lot of damage exist. This is true. There are lots of long combos. Also true. Here's one for example
. It's a 30 second combo, where 17 seconds of it involves the P1 pushing buttons and then 13 seconds of watching a cinematic. You're probably not having a good time if you're on the receiving side of this.
There are some very, very important caveats. One, this particular game has an above average combo length in the first place. Two, that combo is an especially egregious example even in that game. Three, that combo is a culmination of a multitude of mistakes that required being hit by a very specific attack from P1 while P2 tried to attack, when P1 has at least 80% super meter, while P1 has nigh-max character-specific resources, while P2 is backed into a corner, while P1 has won a minigame. And it barely does enough to do 65% of a life bar. It's pretty rare for a combo this damaging to happen in most games. In some games, the opportunity can only occur once a match.
There's also the cinematic we need to talk about. Personally, I believe that the cinematic could be shorter. Especially in games where cinematic stuff happens all the time such as in Guilty Gear Strive or Tekken 7. One really big problem though:
Cinematics push copies. A very significant portion of a fighting game's marketing strategy is to showcase them because most people see something cool and think it's exciting. Think about how every time a new Mortal Kombat or Injustice comes out, gaming social media is flooded with supers and fatalities for a while. It just works. It also unfortunately has a very real effect on your personal experience when you're playing a game for >10 cumulative hours.
Games that try to make it obvious you didn't get the right answer: Guilty Gear Strive, Street Fighter 5, Skullgirls
Games with short combos: Fantasy Strike, Granblue Versus, Samurai Shodown
Games where combos don't exist: Divekick
Games that try to make it easy to do combos: Every fighting game released after 2014
There are too many buttons and it's too hard to keep track of
A pretty specific complaint that pops up time to time. And again, it's fair. Low button games do
exist and actually in fact are more frequent than high button games, but that's besides the point. Let's address the primary purposes of more buttons:
- More actions/options can be mapped
- Pressing multiple buttons can be fun
- Actions are more clearly delineated
I'll focus on the final point since I think the first two are self-evident. There are ways to make low-button games have the same amount of actions as high-button games. The problem is that no matter how you do it, the chances of input errors get increased. A clear delineation of input options makes being in control a lot more accessible. Which is a pretty big thing in this genre.
With a low button game, there are two choices: maintain a comparable amount of actions compared to higher buttons and accept we'll get more input errors, or accept that we'll have fundamentally less actions.
Games with two buttons: Smash, Divekick
Games with three buttons: Fantasy Strike, Granblue Versus, Blazblue Cross Tag Battle, Soul Calibur
Games with four buttons: Touhou IaMP, Touhou Hisoutensoku, Persona 4 Arena, Melty Blood, Under Night, Samurai Shodown, Blazblue, Dragonball Fighterz, Tekken, Mortal Kombat, etc
Combos have no bearing on strategy
Another complaint about combos, but a lot more directed. It's a complicated concern, as misguided as it may be, isn't without reason. Doing combos at some point can
feel dialed in, and getting comboed is the equivalent of getting stunned in other video games. Except it can happen multiple times in about 30 seconds, which is frustrating to a lot of people.
A previous section already covered the idea of low-combo or comboless games, so I won't repeat myself on that front. I'll instead try to make a case for combos and why they shouldn't be removed entirely.
...because it is an exercise in rote memorization
This sort of complaint comes up a lot from very specific crowds. Primarily people who have experience in platform fighters like Smash or people who are very interested in the other aspects of fighting games but specifically dismiss combos.
I'll get the elephant in the room out of the way first: what's wrong with rote memorization? There are entire genres of games pretty much dedicated to tickling that part of the brain. If you were there for the 2000's rock band/guitar hero boom, you probably took part of it too. There are competitive rote memorization games. Jeopardy has been a worldwide phenomenon for decades. There's nothing wrong with it, and it's okay to acknowledge they're not your thing. Games that deemphasize combos exist.
Okay, there's still another reason why this complaint exists. People hate losing agency when playing video games and being comboed definitely takes it away. A very common example is brought up as a solution: Smash's Directional Influence
. While a player's typical agency is gone, they do gain a new form and a new "game" forms between both players with it.
DI is pretty cool, and can be fun. Not everyone likes it. Some fighting games try to add agency in their own way through a combo breaking mechanic called Burst
. Killer Instinct is famous for having a very specific way of handling combos through their combo breaker
mechanic. Not everyone likes these either. There are likely other ways that agency can be added that haven't been done yet. And not everyone will like them. And that's okay.
Now, let me try to sell you on the idea that losing agency while being comboed is okay. Fighting games can be a lot
. Some of them relish in being a lot
. They can be overwhelming to absorb everything that's going on. Not to mention the whole part where you're trying to outwit the opponent.
You need time to breathe and get your bearings back in order. And that's exactly the window that being comboed provides. You can take a mental step back and look at what's going on. How many more times can you get hit and still survive? What is everyone's resources at? Are you winning that weird tug of war minigame? What has the opponent been doing? What's the chances they're going to do the same thing when they're done with the combo? Do you have a response to that thing?
Breathers are really important. People aren't built for full-throttle thinking and action for long stretches. Video games have realized this decades ago. It's why even the most spastic, twitchy of monsters in Monster Hunter will stop in place and roar. Why bullet hell games constantly swap between hyper dense, rapid patterns and patterns where you can kinda veg out for a moment. Why plenty of Zelda/Mario bosses will make you do some slow paced jump roping before they expose their weakpoint again.
This all also applies for the person performing the combo provided
that they are at total comfort with the whole sequence. It won't always be the case, but it's worth mening.
...because nobody drops them so why not cut out the middleman?
A very modern take due to the prevalence of accessible high level footage, the massive
growth of fighting games overall, and due to evangelical efforts for the genre. Not to mention, the vast majority of games these days have made it very easy to do very simple combos that everyone has access to and is practical at all levels. From more lenient input buffers
, to simplified and standardized motion inputs, to autocombos
, and an overall philosophical change on how games address damage, it can feel like having to perform combos is unnecessary work.
But people still fail combos. Even players at the highest level when there are zero stakes. The simple increased likelihood that one can fail doing a combo affects their decision-making. If they fail
, the opponent can completely turn the tables. It creates tension. It opens up wiggle-room for the defender. It gives people hope. Allow me to paint a picture:
Both players are at low health and will die in about 1.5 "average" combos. P1 gets hit first, and is getting comboed. P2 has two choices: they can do their standard combo that has little chance of failing and place their bets on winning the next interaction after the combo ends. Or they can do their more damaging combo that should
kill, but if they drop it (or even if the combo is carried to completion), P2 will be significantly disadvantaged for the next interaction. Or in some cases, even potentially the rest of the round. What do they do? What should they place their chips on?
This is such a popular aspect that certain content creators take this whole concept to its logical extreme and make a game show out of it.
Fighting games need no strategy beyond button mashing and combos
This opinion has largely died out in the past decade among the more dedicated video game communities, but it does still persist. Especially among the mainstream crowd.
Ignoring everything that has already been mentioned in the post so far, let's look at this clip
. A very typical and basic interaction in the genre. It may be a little reiterative to what I've already said, but here's a twelve page
explanation breaking it all down.
...because everyone picks the most optimal solution
This is a particularly strange complaint. It kind of arbitrarily ignores the fact that fighting games are primarily a real-time genre. Which fundamentally means that fighting games have imperfect information
. Ignoring the real time aspect and 4head game theory stuff that most people — including myself — don't actually understand aside, fighting games at their core are sort of like weighted rock paper scissors.
A single dominant strategy doesn't exist, because every strategy
loses to something
. You know what always picking the most logical strategy in any given situation makes you?
I don't have the reaction time for them
This is a really fun complaint, because addressing it actively involves understanding what reaction times are
. Most people will not want to be convinced that their use of it has been wrong their entire lives.
What is commonly understood as reaction time is as follow: how quickly one is able to respond to stimuli. Simple enough. The thing is that this is not actually how most people respond to things except as a very last resort.
There's an excerpt
I like to share. It's not at all a formal study and it's pretty anecdotal. You don't have to read through it all, but I do recommend it. This
is the relevant part though. The rest of the excerpt then explains how people are hitting something that is physically unreactable with the human body: because they're reacting to something else long, long, looong before the ball goes airborne.
This is what good reaction times really are. People recognizing a situation long before it happens, and reacting accordingly by adjusting their rhythm
. Trying to rely on pure stimuli to react is ignoring the entirety of a countdown and only responding to the "Go!" There's a reason why basically every track event starts with a countdown through the words "On your marks".
This is actually such an age old argument that someone made a flash game
to make a point back in 2011. You can get it going through an emulator
if you'd like, but that's optional. I'll be explaining under the assumption you haven't touched it at all.
The two moves that you are meant to block here is the weird flip kick
and the moon
. There's something really important to note here: both moves take about 256/288ms (moon/flip) before they can actually hurt you. On a technical level, they land squarely within the average human reaction time
Millia Blocker is really fucking hard. Most fighting game players can't actually react in time. But in the actual game these moves are from, blocking them isn't that big of a deal in most situations. You only ever really see these two moves in very specific situations that often occur a mile away. It ends up becoming a fairly binary "are they gonna use them or not" sort of situation where you're already blocking with whatever you decided to go with, sort of like pre-firing,
or by blocking both
. Defending against them is so little of a deal these days that more experienced players tend to opt for more complicated options instead.
...because I'm too old
When I first started playing fighting games ten years ago, the top players were in their mid-thirties. Most of them are still
top players in their forties and the young rising stars of the time are now in their thirties and top players as well. Something like 40% of the current top 100 tennis players are over thirty. Baseball and soccer both have very significant 30+ year old representation at the highest levels. 20% of the NBA is comprised of dudes in their thirties.
You can go out to your closest metropolitan community park or gym where random people meet up for a game of ball once a week. You're probably going to find an older person playing and keeping up with the rest of them, if the group isn't primarily older in the first place. And they'll steamroll the average high school senior who only play sports for gym class. They could probably keep up with the average HS sports club too.
Why? It's not that they're physically built different. It's because they decided to continue giving a damn about a game of ball in their older age. It's a conscious decision they've made to balance ball on top of whatever responsibilities they already have. This whole reaction time business ultimately boils down to a lack of experience
, not actual reaction times.
...because too much is going on
It gets easier. If you decide to stick with it that is. When you're brand new to something, you're at a total sensory and information overload. It's difficult to parse through all that and you get decision paralysis, but it gets easier. This is known as cleaning up your mental stack
. Or more concisely, turning the unfamiliar into familiar, into routine.
If you have a driver's license, remember when you first learned how to drive. There are 2-3 pedals for some reason, you need to keep track of what's behind you and to your sides, what's up ahead, the traffic laws, how the fuck a steering wheel works, etc. Forget trying to have a conversation or turning on the AC, you're way too focused on trying to not to crash the car. But eventually you get used to it all and now you do something very complex almost automatically. Some people are so
used to it that they think texting during it all is no big deal. Please don't text and drive.
I don't like how you have to take out your credit card to unlock characters instead of unlocking them like you used to
This is a really interesting complaint born from yet another misunderstanding. In the overall microtransaction discourse
, this can be valid regarding things like cosmetics. The good ol' SFxT DLC fiasco during the early days of DLC really does not help things either. But I'm going to spell it out in absolutely no uncertain terms:
You always had to pay money to get new characters in fighting games. The "unlockable" characters were not new characters, they were always part of the base roster.
When most people look back on history, they look at the character roster a game ends with and compare it to a post-DLC era roster and note the differences. But it's missing such a fundamental detail that is always conveniently forgotten in these complaints: fighting games used to have an insane
amount of rereleases. Consider the age ol' meme of Super Street Fighter 2 Super Championship Turbo Edition.
Ever considered why that was? It's because fighting games were console ports of arcade games, where
updating the game was relatively "trivial" on the arcade's end. Consoles? Consoles couldn't patch games until the 360/PS3 era. Which is around the time DLC started being a thing outside of PC games. And do you know what one of the main selling points of new patches/editions were? New characters. Compare Street Fighter 2's original roster of eight
eventually growing up to a total of 16 in its final version. And you had to fork over money to buy the same game again to get those new characters.
To obfuscate things even further, each franchise had their own nomenclature to refer to patch versions. Street Fighter did "editions", reserving new numbers for actually brand new games (ala Alpha/Zero and 3). Tekken just increased the number. King of Fighters used the year they came out. Both franchises didn't properly distinguish whether it was a brand new game or a new patch either.
Anyway, it's 2023 now. Companies usually don't sell patches for $60-70 a pop anymore. Balance updates are entirely free these days with characters being the only things you have to purchase.
Fighting games are too expensive to get all the characters
Yup. Fighting games don't exactly have a better monetization method yet either, so we're kinda stuck with it.
In practice, it surprisingly doesn't matter that much. Even with the entire roster available, the vast majority of players don't actually play more than 2-3 characters. For most games, learning new characters can be really difficult for people. A new character can feel like playing a different version of the game in of itself. Combined with the fact that most people have struggle readjusting muscle memory, a lot of people put very little effort in actually playing new characters.
Alright so learning them is hard, but surely people need to study new characters because matchups
are important, right? They totally are. But most people don't actually bother since the community is far more casual than people outside realize. That said, most people do agree that we should be able to try out characters for free. And hopefully that becomes standard in the genre. In any case, it sucks. But for most people, it's an inconvenience and not a money sink.
Fighting games lack progression
My personal disdain towards progression systems and love for abstract improvement aside, it's true. Fighting games lack engaging progression systems that are popular amongst multiplayer games. And I do believe that a well-made progression system would actually do wonders to resolve a lot of the misunderstandings found in this post. But forget well-made, most fighting games don't have any
Until then, if your desire to play multiplayer games rely on concrete and highly measurable goals, fighting games are going to be a hard pass for a long while.
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2023.06.02 04:15 rugershooter323 Varrio Alpine Street Oldest hood in LA?
2023.06.02 03:58 Known_Island_8557 48. Can because not come after colon?
Help with explanation please
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2023.06.02 03:55 nathaliev Do you ride your full-suspension MTB out on the street too or do you have a separate bike for that?
About to buy my first full-suspension MTB. I only got into MTB riding a few months ago, and bought my hardtail brand new. I'm debating between trading it in or keeping it when I buy the new bike.
When I ride around home, it's just on sidewalks/streets and for like 5-8 miles at a time, a few times per week.
I'm pretty sure once I get the fs I won't want to put it down, ever. I think I can lock out the rear suspension if I'm just going out for cardio...
But is the additional usage (wear and tear) on the new something to consider or nah? It would only be like 25 miles of easy riding a week.
Honestly, I bought my hardtail a bit too large for me, because it was comfortable for around the house (the smaller frame felt cramped), but I've realized it's too large for mountain biking... not sure it's worth taking such a hit trading it in and leaning towards just keeping it, but still looking for some feedback on riding the full-suspension around town vs the hardtail (both in terms of COMFORT and the add'l WEAR on the newer, more expensive bike)
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2023.06.02 03:21 cloud__19 New (to me) Vehicle police interest?
I might be slightly paranoid but I purchased a second hand vehicle from a dealer on Monday. I drove to a relatives house last night and on the way home I noticed there was a police car behind me. No problem, drove very carefully as I generally do anyway. It followed me for about 2 miles which I assumed was a coincidence and when I turned off into my street it didn't follow but after I parked and got myself sorted out it stayed parked on the street I'd turned off from and I noticed it stayed there for some time.
Is there some risk that the car was previously owned by someone known to the police for some reason? And is there anywhere I could check? Or anything I can proactively do to prevent any issues? Like I say, this is probably just paranoia but it was quite odd and never happened to me in any of my previous vehicles that I noticed.
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2023.06.02 02:22 tawistu City near me, (basically a Boston neighborhood) made a new plan to have bike lanes on 1/4 of streets! (Somerville, Massachusetts, USA)
2023.06.02 02:12 niamhycait So how exactly is one meant to register with a dentist in Exeter🤣🤣
2023.06.02 02:04 malevolentslime Missing Women in Portland area
These women have gone missing since December 2022. Details, links below. Police have not said there's any connection between these cases Ashley Real, 22 Bridget Leann (Ramsey) Webster, 31 Charity Lynn Perry, 24 Joanna Speaks, 32 Kristin Smith, 22
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2023.06.02 01:45 Daehxn How can I spend more time riding?
A few months ago I bought a beautiful 2019 Street Triple RS and have been loving every second I get to ride, however, a lot of my time riding is spent commuting to work or to other errands. Since buying the bike 2 months ago, I’ve only put a little over 400 miles on her.
My commute to work is only a few miles, but I still suit up and ride to work as often as I can. I want to get out on a weekend soon and spend some time in the mountains, but lately it feels like I just don’t have time…
Any advice for how I can spend some more time riding? I love it and want to ride more, but the logical side of me says 200 miles/month isn’t worth the $8000 I paid for the bike plus $70/month on insurance.
I don’t have any friends who ride, though I’m trying to find some, and while there are some amazing roads near me, I haven’t had the chance to go explore them.
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2023.06.02 01:41 TheRealSwimmer Best Neighborhood and Co-working Space for a Remote Worker?
Hi I'm looking to move out of West Adams and need advice. I work remotely and prefer being near a co-working space. I currently use WeWork in Culver City and have a nearby gym. I'd like to live in Downtown Culver to be close to both my work and gym, but struggle to find a well-maintained studio/ 1 bedroom apartment under my $2400/month budget. I'm considering raising it to $3000 for a luxury apartment. However, I'm not tied to WeWork Culver City and am open to other co-working spaces. Ideally, I'd like to be near a lively area, while living on a quiet street, and be able to walk home for lunch, as I value healthy eating. I'm comfortable walking up to a mile to work. Can anyone recommend neighborhoods and co-working spaces meeting these criteria?
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