410 double barrel shotgun academy

3-Gun: The Way Of The 3-Gun

2012.08.04 04:59 jesusrambo 3-Gun: The Way Of The 3-Gun

3-Gun shooting events are practical shooting events where the stages are shot with a combination of a rifle, handgun, and shotgun. Matches generally involve courses where the shooter must move through different stages, and engage targets in a variety of different positions. Each stage will generally require the use of different weapons and require the shooter to transition between different firearms.
[link]


2023.03.21 21:15 AlwaydBored28 Need your help picking my next Shotty

As it stands the only shotgun I have is a Winchester Model 12 I inherited from family. The beast is 60 years old and still going strong but its just time for an upgrade. I am not really a hunter so I do not intend to hunt with it. This is where I am having problems choosing, I go camping often and would like a shorter shotgun to have fun with, shoot some slugs and protect myself while camping, but I would also like to go shoot clays more often than I currently do.
I was looking at a Winchester SXP that comes with both an 18 and 28" barrel but I have heard mixed reviews...honestly just looking to hear some opinions and suggestions from more experienced people.
submitted by AlwaydBored28 to Shotguns [link] [comments]


2023.03.21 21:05 081514091016 [WTS] Spiritus Lot

https://imgur.com/a/MtPP9IO

All items are brand new, never used, and still in original packaging with all factory components included. All items are Black in color.

Asking $175. Not looking to make my money back, just tired of seeing this stuff sit at the bottom of my locker and figured maybe the GAFS Bros would be interested. My preference is to not split but it's possible that I could be sweet-talked into it.

Pistol Magazine Insert - Double
MI-PIS-DB

Rifle Magazine Insert - Single 5.56x45
MI-556-SN

Micro Fight Half Flap
CR-HF-BK

Micro Fight Full Flap
CR-FF-BK

Single Strap Velcro Cummerbund
PC-SV-BK

MOLLE Velcro Cummerbund (Size 1)
PC-MV-BK-S1

Nalgene Water Bottle Pouch
PO-NB-BK

AXL MFCR HI-Top / Half Zipper Insert
84107-BK

The Thing 2
CR-T2-BK

Divider Pouch Insert
PI-DV

Shotgun / 123CR Battery Pouch Insert
PI-SB

Chemlight / AA Battery Pouch Insert
PI-CB
submitted by 081514091016 to GunAccessoriesForSale [link] [comments]


2023.03.21 21:00 Hot_Ad2871 H: Stash Clear Out/ Weapons/ Armour/ Consumables/ Plans W: Offers

Aid: (400) canned dog food, (200) nuka quantums, (200) orange mentats, (100) psychobuff, (200) super stimpaks, (125) canned meat stew
Serums: (400 cap each) bird bones, carnivore, electrically charged, herd mentality, marsupial, plague walker, speed demon
Plans:Backpacks: Camo backpack (2), Gorilla Backpack
Outfit Plans: Treasure hunter outfit, treasure hunter hat, Insurgent outfits Marine armour helmet
Weapon mods: Meat cleaver,Radstag hunting knife, Salty tenderizer mod, Spicy tenderizer mod, The fixer, ski sword skate blade, sheepsquash staff, strongman super sledge paint, Tesla rifle, radium rifle, x01 scorched paint, enclave, plasma gun refined beta wave tuner x2
Camp Items: Meat week flag Mirelurk king tube, cave cricket tube, super mutant tube, Fire station bell, symptomatic, Titan plushie, Townsfolk cutout, Vintage water cooler, Wendigo colossus plushie, Scorchbeast queen plushie, Scorched tube, Grafton Monster Lamp Plan, wanted poster, wendigo tube, all of the jack o lantern rack plans, tattered curtains
Recipes: liquid courage, lead champagne Bellini, savage divide healing salve, savage divide disease cure,
Rare apparel: Loon Mask
Weapons:
v/50/15v laser
v/ff15r mini gun
v/50h/90 ultracite Gatling laser
Aa/50limb/15r combat shotgun
Aa/ine/90 Broadsider
Aa/50/15v railway
aa/e/90 short handmade
aa/50l/90 Gatling laser
aa/40p/25 shishkebab
aa/ss/90 shishkebab
aa/5025 pickaxe
Aa/ffms Gatling gun
Aa/e/25 railway
Aa/50v/90 supersledge
Aa/50v/90 the dragon
Aa/lastround/ms ultracite Gatling laser
Ass/ff15r railway
B/25/15r Fixer
B/40p/90 pickaxe
B/50+S Deathclaw gauntlet
B/50v/25 pipe bolt action pistol
B/ine/ms Gatling plasma
B/50/dur railway
B/bash/15v EPR(standard capacitor, automatic barrel, stabilized stock, standard sights)
goue/15r 50 cal machine gun
i/ste/90 sheepsquash club
Jug/ff25 railway
Junk/50v/25 yellow baseball bat
Mut/ff90 railway
Q/bash/90 cryolator
Q/limb/50dr railway
Q/bash/dur railway
Q/25aim/15r railway
Q/50/90 assultronhead
Q/hit/15v Gatling gun
Q/ff+A Radium Rifle
Ts/50v/90 fixer
ts/50h/15r fixer
Mut/hit/25 fixer
Q/bash/90 fixer
Q/50vhc/dur fixer
Ts/ff25 mini gun
Ts/50v/stealth Gatling laser
Ts/ine/90 light machine gun
Ts/50v/90 light machine gun
Ts/limb/90 railway
Ts/ffr railway
ts/last/15r railway
Ts/ffdur 10mm submachine gun
Ts/limb/dur prime Gatling plasma
ts/50h/15v prime Gatling plasma
Ts/50v/90 pipe revolver
Ts/ff25 light machine gun
Ts/bash/stealth ultracite Gatling laser
Ts/lastround/15r railway
ts/50/15r Broadsider
ts/50/15v short laser pistol
Ts/e/15r blunderbuss x2
Ts/50v/90 EPR (standard capacitor, automatic barrel, stabilized stock, standard sights)
Ts/bash/stealth EPR (standard capacitor, automatic barrel, stabilized stock, standard sights)
Ts/ine/90 EPR (standard capacitor, true flamer barrel, stabilized stock, standard sights)
Slug buster x2
V/limb/90 rolling pin
v/50h/15r radium rifle
V/50/15v Gatling laser
V/hit/15r light machine gun
V/ff+A EPR (refined beta wave tuner, aligned sniper barrel, stabilized stock, long recon stock)
V/50h/50dr fixer
v/ff25 railway
Z/50v/25 EPR (standard capacitor, automatic barrel, stabilized stock, standard sights)
Junk/50vch/dur EPR RIFLE(standard capacitor, automatic barrel, stabilized stock, standard sights)
Jug/50vch/25 EPR PISTOL (standard capacitor, automatic barrel, stabilized stock, standard sights)
EPR b/15ap/bash (standard capacitor, true automatic barrel, stabilized stock, reflex sight)
EPR b/25%aim/dur (standard capacitor, true automatic barrel, stabilized stock, reflex sight)
Armour:
Raider PA right leg ari/glut/ammo
Heavy armour ovehard/ammo heavy
Metal left leg ovestjunk heavy
Heavy Metal left leg uny/agi/junk heavy
Sturdy metal right leg uny/int/ammo heavy
Sturdy leather left leg vang/stfood heavy
wood right leg assn/stfood
submitted by Hot_Ad2871 to Market76 [link] [comments]


2023.03.21 20:44 GuerrillaStang [WTS] ..WASR mags, 870 stock, laser lights, AR stocks, ak quad rail, metal AR mags,stuff.

https://imgur.com/a/LSWCt73
Player prices!
All prices are plus shipping unless "tyd" is stated
No mag sales to ban states.
• FDE tri-rail for M4 style handguards. $15
• small pic riser $5 add on
• fab defense Ak47/ak74 quad rail new. $35 tyd
• long pic riser $6 add on
• barrel clamp rails $5 each add on
• rail scope mount $10 add on.
• Knoxx tactical stock and forend for Remington 870, $50 tyd
• A2 grip $5 add on only
• spec-ops mamba sling. $30 tyd
• Blackhawk bipod. Mounts to sling swivel new. $30 tyd
• FDE waffle stocks. Rack gun takeoffs. Used. $10 each
• A2 flash hider $10
• gas block with sling swivel/rail $20
• troy breach flash hider $25
• 20 round AR mags $20 each
• 30 round metal mags $10 each
• Retro redfield style M16 carry mount. some salt $65 tyd
• Colt marked 20 round mags $30 each
• pro-mag WASR 30 round .223 mags. $10 each.
• commercial rifle length buffer tube, spring ,buffer. All new. $25 tyd
• Vintage Double star waffle stock. $20
• long heat shield handguard $7 add on
• 20 inch stainless .223 DPMS bull barrel maybe 100 rounds. $120 tyd
• new Fostech stainless strake brake $50 tyd
• stainless custom flash hider for 5.56/.223 $55 tyd
• iprotec rail mount red laselight. new battery. Surprisingly decent unit. $25
• Laser cross rail mount green laselight. New batteries. $25
PayPal g&s, no notes.
Can take more pics if needed
submitted by GuerrillaStang to GunAccessoriesForSale [link] [comments]


2023.03.21 20:15 me8myself [WTS][NS] Selling some equipment

Ares amoeba striker - $150
https://imgur.com/a/jJvNrCD
Ares Amoeba striker A1, this is the long version of the striker family. It shoots at 1.49 with .28. We used this lightly as a rental but retired early. Comes with LGA branded magazine
Mp5SD Blue Carbon Fiber Body - $250 obo
https://imgur.com/a/z9hwdH7
This is just the body of an mp5sd. It has been hydro dipped in blue carbon fiber. Could be a nice wall hanger or a very pretty gun out on the field. I can throw in the parts for an extra $150. It's a perune, 6.05 barrel, 25k motor.
HPA Ak - $600 obo
https://imgur.com/a/8PDSkfG
This is a G&G Shell with an awesome paint job on it. Inside you will find yourself a First gen wolverine inferno. It's a heavy gun that has been a ton of fun to use. Comes with an hpa bottle, Hpa line, and two mags but no battery.
SkyRC q200 - $100
https://imgur.com/a/BUFf25f
Need to charge all of your batteries in one go? use this! This baby will change 4 batteries at a time. Has every feature under the sun including a cumbersome Bluetooth app. Comes with everything pictured, a power cable and a cable to charge from a car battery while out on the field.
30x Valken Masks - $5
https://imgur.com/a/OTyB9Wm
full face masks for your airsofting pleasure. These are all used and show it. Shipping these in canada costs about $35. You are better off buying a new one, but if for some reason you want a used one, here they are.
Dan Weston Revolver - $120
https://imgur.com/a/LgE1T4V
This was my admin pistol. Shoots a little to hot for play, but if you fucked around you got a sting to remind you to cut that shit out. Comes with the original brass shells. I have some 3d printed shells for it aswell that turn it into a shotgun
2x Dual pocket gun bag - $70
https://imgur.com/a/ZEVQtNz
Hold 2 or more guns.
I can do shipping on any of these Items at buyers expense. I'm in Nova scotia right by the border of new Brunswick. Anything with obo is negotiable
submitted by me8myself to u/me8myself [link] [comments]


2023.03.21 20:11 hpIUclay [WTS] Harris SL Bipod, Elzetta 870 Flashlight Mount, Leatherman Raptor Shears, Streamlight Stinger, Safariland UBL, Surefire 6PX Tactical, Safariland 6360 Glock 17, Safariland 6360 Glock 20/21, Safariland 79 Mag Pouch Glock 20/21, Safariland 573 Cuff/Mag Pouch Glock 20/21.

Cleaning out a box of stuff. All prices include shipping. Combine more than one thing and we'll make a deal.
https://imgur.com/a/aWx2qwX

Harris SL Bipod. Lived on my Remington 700 for many years but sold the gun. $75.
Elzetta shotgun mount for Remington 870. $30
Leatherman Raptor foldable trauma shears and sheath. New in box. $85
Streamlight Stinger with car charger, lightly used, some scuffs on the endcap. $90
Safariland UBL mid ride, $15.
Surefire 6PX Tactical. I have two of them. Wanted something rechargeable in this size and didn't realize the Streamlight Strion was a thing so I got one of those to replace these. One is essentially brand new as it was a backup light that rarely got used and the other has some scuffs on the end cap. Use CR123s. $ 80 a piece.
Safariland 6360-832. For Glock 17/22 with light. I have two. One in plain finish and the other in basketweave. $70 a piece.
Safariland 6360-3832. For Glock 20/21 with light. Plain finish. $ 70
Safariland 79 35 18. Open top double mag pouch for Glock 20/21. Plain finish. $25
Safariland 573 14 18. Handcuff/mag pouch for Glock 20/21. $30
submitted by hpIUclay to GunAccessoriesForSale [link] [comments]


2023.03.21 19:45 SirKramelot (WTS) Eotech xps2-0, .300 BLK upper

Looking to get rid of some stuff just sitting around, want to invest it into other hobbies, so these gotta go.
The goods
Eotech Xps2-0 black- bought and mounted on the upper I'm selling beside this, never shot, never zeroed, catch and release from here. 6/30/2022 inspection date. $400 sold
.300 BLK upper w/bcg+ CH build list from assortment of parts I had.
FCD URF upper, lantac forward assist, odg double dimple EPC (wear pictured), VLTOR bcm charging handle, no name bcg, 10.5 BA .300 BLK barrel with pinned gas block, sf3p, Midwest industries slimline handguard, odg mbus, and emissary handbrake.
Edit: 0 rounds on barrel
Looking to get $575
Combo deal for 925.
Comment, then PM. No chats. I accept Paypal FF or Venmo. Prices are shipped with pirate ship and insurance.
submitted by SirKramelot to GunAccessoriesForSale [link] [comments]


2023.03.21 19:32 BobMcQ Crafted Commemoration opinions?

Well, this is quickly shaping up to be "season of the Void Machinegun." If the trend continues, I'll have more void MG kills this season than all other weapons combined. I prioritized getting the last Commemoration patterns I needed last week, the RNG gods were kind, and I now have a crafted one.
I'm kind of stuck on what I should be crafting, to the point where I almost think I should level a second one. I really wish double perks were a thing on crafted weapons.
So, for boss DPS Retrofit is probably still king. The Enhanced 4TTC/ Enhanced Target Lock roll I have isn't going anywhere. But Commemoration is better for general use.
I could use some help on barrels and magazine. I would generally go for Flared Magwell, but on this one I think I'll be going Appended Mag due to the mag size increase synergizing with my picks for column 3.
Third column comes down to Reconstruction and Subsistence. I can and will be using enhanced perks. At first glance, Reconstruction is really nice on a machinegun, BUT with the reserves increase and Bricks From Beyond, I am using an MG so freely that Enhanced Subsistence refunding 20% of the mag seems like the pick here for a non boss weapon (not saying I won't use it on a boss, just that I expect to be using it a ton for add clear and majors.) Reconstruction would be a nice overall perk (especially next season once I won't be using it as liberally) where it functions also as a bit of a discount auto loading holster. Does anyone have the actual time spec on this perk? Input?
And then fourth column choices come down to Killing Tally and Repulsor Brace. Both are great perks with wildly different utility. Repulsor Brace has utility on all classes this season with Volatile Flow, it's a lot more niche next season. It's a little redundant to have Devour AND Repulsor Brace on Void, but on Void Titan especially, being able to get the grenade recharge from Offensive Bullwark without having to use Bastion is really nice. But... Killing Tally is a near permanent 30% buff, which will be awesome for majors.
Anyhow, thought this was a fun topic to discuss, please give me your thoughts!
submitted by BobMcQ to DestinyTheGame [link] [comments]


2023.03.21 19:10 lBamIBam H: QE15FR Double Barrel W: Commando & Apparel Offers

H: QE15FR Double Barrel W: Commando & Apparel Offers submitted by lBamIBam to Market76 [link] [comments]


2023.03.21 18:58 a15minutestory [WP] You are a student in the most prestigious magic academy in the kingdom. No one knows how you got in, sure you have amazing magic potential, but you’re “magic blind” meaning you can only feel the presence of magic and not see any magic. [Part 64]

A slave-driving murderer had just publicly declared war on us. The cheering and applause of the people standing around us was an eerie and ominous accompaniment to the feeling of dread swelling in my chest and radiating down to my stomach. He'd captured all of them thus far. I swallowed and dropped my gaze down to the pavement as it dawned on me that all of those people had tasted freedom, and were then immediately and mercilessly hunted down and dragged back to hell.
But there was an interesting caveat there. He called us by the names O'Malley had erroneously wrote down in his ledger. The men that were chasing us that day had picked up our actual fake aliases, but then we'd killed them at the inn. It seemed that knowledge died with them– a drop of good luck in a raging downpour it seemed.
"William," I said just loud enough to catch his attention.
He turned and eyed me. "Huh? Were you talking to me?"
I lifted an eyebrow. "Yeah. Who else would I be calling William?"
He narrowed his eyes, "It's Tovin, you spaz."
I glanced around nervously. Nobody appeared to have been listening to us. I took him by the shoulder and led him away from the crowd gathered around the picture boxes. "What are you doing?" I hissed.
"What am I doing?" he scoffed. "What are you doing? You know my name. What, are you playing a game right now?"
"Our aliases," I said through my teeth. "We're using fake names, remember?"
His expression changed from annoyed and confused to forlorn and somber. He swallowed and looked away. "... I'm losing it again, aren't I?" he asked.
I remained silent. I didn't know what to say. I didn't want him to feel worse about it, but that would have been a dangerous slip-up in front of the wrong person. Before now, I was starting to think that Tovin back home had overblown how quickly the mental decline would be.
"Don't worry about it," I said finally, passing him on the sidewalk further into the city. "Come on. We need to find a way to make some money."
"And fast," he added, trailing behind me. "We need food, clothes, and a couple of beds. And more cigarettes, too. I've only got a few left and I'm trying to make them last."
We walked the mazelike streets of Bronzegirder looking for work. I wasn't used to Diesel society yet and often found myself hung up on storefront windows that marketed all kinds of gadgets and technology. I would do my best not to stare when people walked by wearing metallic pieces on their persons.
Some wore gadgets on their forearms, some on their wrists, and others in various other areas. I wondered what purpose they served, where they were sold, and how expensive they could be. And it wasn't just the gadgets. There were far more dark-skinned people here than we had in Galgia. It was something I had read about but never experienced. They ranged from light tan all the way to almost black, and it just added to the culture shock.
There appeared to be people living in the buildings above the storefronts. The tall towers we had seen in the far distance earlier served as housing as well as business space. Diesillians stood on their balconies, some hanging wet laundry, others leaning over their railing while they enjoyed a drink or a smoke. We passed so many things I would have wanted to stop and look at were we not being hunted. DuPonte seemed awfully sure of himself when he said he'd find us, but for the life of me, I couldn't imagine how one would find antything they were looking for in this city.
"I'm totally lost," I admitted. "We need a map or something."
He remained quiet. I turned to speak to him more directly only to find that he wasn't behind me anymore. My stomach dropped as I looked around at the sea of people.
"William?" I called out. "William!"
It was no good. I'd have to literally scream if I wanted to breach the drone of the crowd, and I couldn't afford to draw too much attention to myself. There was also the possibility that he'd forgotten his name again anyway. I adjusted the straps of my backpack and sighed deeply before doubling back. He couldn't have wandered too far away, and he'd be easy to spot against the horde of people in more modern clothing.
I kept close to the storefronts as I picked up my pace. I began to peer into each store as I passed them. The longer I searched, the more I worried. He wasn't in his right mind. He'd get himself noticed and captured if he let too much slip, or pulled down his hood. I came to the turn we had taken after we'd left the picture boxes. He was with me at this point, I was sure of it. I turned around and swallowed as I scanned the crowd.
This was really, really, bad.
"William?" I tried again. I decided to cross the street and nearly got run over by one of their vehicles. It screeched to a stop and when I lowered my arms, I found the front of the metallic machine inches from my face.
"Git the fuck oudda da road!" shouted the pilot, shaking his fist in the air. I quickly scurried onto the opposite sidewalk and made my way down the street with the flow of the crowd. I kept my eyes peeled as I walked. It was difficult to see over everyone's shoulders. Diesillians were a good deal taller than Galgians as a rule, and it made it a nightmare for an average-sized guy like myself. Just when I was about to start asking around, something caught my ear.
Something I never expected to hear– music.
I stopped in my tracks and the public parted around me like a river around a boulder. I turned toward the sound and followed my ears to a large silver pavilion nestled between two tall buildings. It looked like an empty lot that had been designed for another tall building but instead served as some sort of inner-city courtyard where live entertainment performed.
I slowly approached as a woman stood in front of a mic stand singing while a band performed with shining metallic instruments behind her. She had black hair styled in a way I'd never seen hair styled. It was pulled up and around under a hat and shined the same as her red lipstick did. But what awed me the most was that she was singing.
No danger; no combat; no sign of beasts being summoned forth. She sang beautifully, adding something to music that I had never in my life once considered because in Galgia, to sing was to slaughter. Music was a tool of war and forbidden entirely outside of such circumstances, for if one of us were even to hum, anything could come crawling out of the resulting portal.
But here she was, singing what I presumed were the words to a poem in perfect rhythm and harmony with the band that played behind her.
"You're my machine, my heart's ignition. The gears that keep my love in motion. You're the engine that never tires– the pistons set my soul on fire."
I was completely taken in. It was therefore no surprise to me that here in the crowd, I spotted Tovin watching her with equal admiration from the edge of the stage. I weaved through the crowd as politely as I was able and then stopped next to him. He glanced at me before quickly returning his eyes back to the stage. I didn't say anything to him; no words needed said so long as she was singing.
"You, my dear, a love machine, the one that keeps my bearings clean– I'm addicted to your engine's roar, your power's what I'm living for."
I wasn't a hundred percent sure what she was talking about, but it was clearly a love song written for one lucky guy. When the song was finished, she ever so slightly lifted her ruby-red dress from the sides and took a bow. The crowd clapped, a few whistles coming from somewhere behind us.
"Thank you," she said softly into the mic. "It's important to remember that love conquers all," she said, passing her deep black eyes over us. "Hatred fades over time, but love lasts; it endures. This next song is about a long lost love and reconnection."
We stayed and listened to a couple more songs before she left the stage, and the band with her. She disappeared on promises of returning tomorrow for a second show. Of all the things thus far I had seen in the land of our enemy, something so sweet as non-weaponized music ranked among the most surprising and awe-inspiring.
As the crowd began to disperse back onto the main street, I turned to Tovin. "Hey, do me a favor and don't disappear like that. I didn't know where you were and we've got to stick together."
"Can we come back here tomorrow?" he asked, completely ignoring what I'd said. He stared at me with hopeful eyes, a small smile on his face. It still felt strange of him to ask me permission for anything, but I couldn't deny that it was a pretty magical performance.
"Only if we live that long," I answered with a heaping helping of snark. "We need money so we can get off these streets tonight. Come on, we're losing daylight."
He looked past my shoulder and suddenly pointed. "What about that?"
I turned to see a bulletin board posted on the side of a building not far from us. On it were several posts, but one of them specifically read, "200 Octim Sign-On Bonus." The two of us walked up the board and looked over the job.
"There's a sign-on bonus," Tovin said as his eyes moved down the paper. "The Empress needs you. Galgian dogs sent monsters to run amok in our fair empire. Officials are spread thin amidst heightened tensions with Galgia's military. Find and kill monsters for bounties. Seek employment at the Hunters' Barracks at 443 Alloy Avenue on the north side of town. Look for the men in uniform."
"Monsters?" I asked. "There aren't any monsters in Galgia. None in all of Aurii if our textbooks are accurate."
"You want to at least check it out?" he asked.
"I think we'd be wasting our time," I said dismissively. "We hiked through a bunch of wilderness closer to the Galgian border and we didn't see anything all night."
He folded his arms. "Then let's get our sign-on bonus and leave."
That was such a fantastic point that I pushed my palm against my forehead and visibly cringed. "Oof. Why am I so dumb?" I whined.
"I don't think you're dumb," Tovin said as he moved down the bulletin board to look at other flyers. "I think you're just honest to a fault. It never would have occurred to you to do something so underhanded."
I would never get used to compliments from Tovin. It was like watching a different person wear his body and speak with his voice. Had life at ENU really been such a drag on him?
"None of these other jobs are offering money upfront," he added, turning to face me. "Let's head to the north side of town and see if we can find Alloy Avenue."
x - - x - - x - - ★ - - x - - x - - x
The walk was long and difficult– not because it was too far, but because we had to pass so much delicious-smelling food along the way. I hadn't been sure before if Tovin was as hungry as I was, but the north side of Bronzegirder was quiet enough to hear both of our stomachs growling in concert with one another. The buildings were made of brick in the district we wandered through, and the walkways were closer to cobblestone like the kind we had back home. The roads were three times as wide, there were benches along the walkways, and they had planted trees caged in black iron gates at the trunks. The few people that strolled the sidewalks on Alloy Avenue were well-to-do, dressed in expensive-looking suits and wearing high hats with wide brims.
"I like this side of town better," Tovin said as we looked for building addresses. "Though I have to say, I'm surprised to see trees in the collossity."
"Goes a little against what we were taught doesn't it?" I asked.
"I don't recall being taught anything," he grumbled. "It's just another thing I somehow know."
I cast him a sympathetic glance and he didn't seem to like it. He scowled at me, "Don't you pity me."
"I'm not," I rolled my eyes. "I'd never feel bad for you Tovin, not in a thousand years."
"Just shut up," he snapped. "We're here."
He stopped in front of a brick building with an impressive stone staircase that had bronze handrails running up the length of them. At the top were two men in uniform just as the flyer had indicated. He was the first to start up the steps and I quickly followed behind him. As we passed them I took a good look at their uniforms. I could have sworn that I'd seen them somewhere before. We walked up to the glass doors and pulled them open.
A blast of warm air blew over us as we entered the building and it was a welcome reprieve from the cold. Inside was smaller than I had anticipated. I was expecting high ceilings, murals, metal artwork, and all kinds of stuff from how nice the outside looked. Instead, we found ourselves standing in a dirty lobby about the size of a headmaster's office. There were several rows of chairs dotted with people filling out forms on clipboards. At the back of the lobby was a little window with a man sitting on the other side. He was dark-skinned, had a shaved head, and bore a grisly pink scar across his cheek. He waved us forward when he noticed us.
"Let me do the talking," I whispered to Tovin, taking the lead in front of him as we made our way over; he didn't protest.
"Afternoon, gentlemen," he spoke into a microphone that relayed his voice to us through a little black device on the window. "Thinking about joining up?"
Before I could even speak, Tovin leaned onto the counter. "So when you say monsters," he adopted a skeptical look. "You mean like the ones that don't exist?"
The man behind the counter rolled his eyes. "Oh, great, another conspiracy theorist."
"What did you call me?" Tovin shot back.
"Ahhh, ha ha," I called out loudly, pulling Tovin back by his shoulder. "My brother is better at fighting than talking," I covered quickly. "Just talk to me from here on in."
He cast me a disinterested glance before handing us both clipboards with forms attached. "Whatever. Just read the whole thing and sign the liability waiver at the bottom. He's free to deny their existence while they're chewing his face off, but the empire won't be responsible for it."
I took both of the clipboards and passed one to Tovin. The two of us sat down and began going through them– and immediately, we faced a problem. They wanted first and last names, home addresses, medical history, and something called landline numbers. Tovin and I exchanged glances; this wasn't going to work.
I stood up and slowly walked back up to the counter as I looked over the document. Every time I looked, it seemed more and more ridiculous. Blood type? Social security number? Insurance provider? I didn't know what any of this meant. It might as well have been in an entirely different language.
"Did you have a question?" asked the man behind the counter.
"Yeah, I don't have most of this information," I said, setting the clipboard down on the counter. "Sorry, but we're gonna have to just go."
"Well, hang on now," he said, reaching under the little pass-through window and retrieving the clipboard. "I take it you boys are homeless then?" he asked.
"Uhh... Yeah," I answered tentatively. Did they really have such a homeless problem that he was able to jump to that conclusion so quickly? "We don't know how to answer these questions, so thanks anyways."
"I said hang on, dammit," he called through the mic before swiveling around in his chair and pulling some kind of lever underneath it that caused it to sink lower to the floor. He opened a cabinet and began rifling through it. I peered through the window at his chair– it was on some kind of ball axis that allowed him to spin in it freely. I felt like every couple of minutes I was seeing something I'd never seen before. He swiveled back around and lifted his chair back up before he handing me a new form. It was more like a strip of paper with three questions on it.
Shirt size, shoe size, and pant size.
There was a second slip of paper underneath it. I looked back up at the window attendant as Tovin appeared next to me. I handed him the slip of paper and we exchanged glances.
"The empire isn't being picky right now," spoke the man through the speaker. "You'll be assigned a number, a gun, and a uniform. You won't be eligible for emergency care, and you can't be assigned to a party. It'll be just the two of you. If you're still interested, we need all the help we can get."
I shrugged at Tovin, and he got to work filling out the information. I leaned on the counter and jotted down my uniform size before signing the waiver and handing everything back. He took both of the documents and then nodded toward the door on his right. "Come on back."
He reached under the table and did something that caused the door to make a whirring sound. It popped open on its own, and he thumbed us over to it. "Close it on your way in. Walk straight down the hall and through the third door on your left. Your hunter number is 27B and his is 28B."
We walked down the hallway and found the designated door already opened and with a sign on the inside that read, "Uniforms HERE" with an arrow pointing into the room. We were met by a portly woman with bouncy curls that hung down to her shoulders. She sat behind a desk absolutely surrounded by hanging uniforms, all kept in clear covering. She sized us up with a retractable ruler– the coolest ruler I had ever seen. After she took our measurements, she began sifting through uniforms.
"Why did they ask us for our sizes if they were going to measure us?" Tovin grumbled.
"I don't know," I whispered. "Just be quiet."
"Don't tell me to be quiet," he shot back, elbowing me in the ribs.
She turned around holding two suits by the hangers, one in each hand. "Your uniforms will come out of your first bounty collected," she announced. "No money needed upfront. Change into them and make sure they fit." We took them from her and she breezed past us. "Holler out here when you're changed." She closed the door behind her.
We turned away from one another and began getting dressed. I pulled back the crinkly clear material and looked down at the uniform. Now that I was seeing it closer, it was actually an extremely dark shade of blue, rather than black as I had thought prior. I looked down at the hat and held it in my hands. I had seen it before. Then, all at once, it came rushing back to me.
These were the uniforms of the men that had come to the mine. They had come carrying guns to inspect the worksite after what had happened to Hammer. Skully must have thought a monster had gotten to him based on the state of his body. I stared down at the uniform in disbelief. Could monsters really be running around in Diesel territory?
"You better not be looking over here," Tovin warned.
They had mistaken what Tovin had done for a monster attack. Skully's "fonekall" wasn't a pilgrimage. It was some form of long-distance communication. She reached out to the capital to request aid from someone, and they sent these guys. I began to wonder if I was making a mistake. If we could be dispatched like that, then we could feasibly be sent back to the camp.
I closed my eyes and took a deep breath. We were only in it for the sign-on bonus. Once we had that in our hands, we'd be outta here. We could even jump to the next town. They knew nothing about us other than our clothing size. We could be dust in the wind by tomorrow morning.
I shoved those thoughts to the back of my mind and quickly got dressed. The uniform fit perfectly, it was comfortable, and best of all had been designed with a high collar. It covered our neck markings perfectly. I turned to see Tovin with the hat on already. He looked like a classic Diesel villain from a comic book I had read as a kid.
"It fits nice," he said, testing the range of motion he had in his arms. "I think this will work."
"Yeah," I nodded. "Let's get our money and get the hell out."
"Speaking my language," he smirked.
He moved for the door and leaned out, calling for the attendant. I looked at myself in the full-body mirror and did a quick turnaround. I had to admit, I looked pretty darn stylish. The white gloves, belt, and hat looked pretty good against the dark blue and gold buttons.
The woman returned and smiled at both of us, her curls bouncing as she tossed her gaze cartoonishly left and right between us. "You two look good!"
"Thanks," I smiled back. "When do we get our sign-on bonus?"
"Oh, don't worry about that just yet," she said, moving back to her desk. "Do you boys know how to shoot?" she asked as she sat down.
"Shoot?" Tovin asked.
"A gun," she clarified, her smile fading. "Have either of you shot a gun?"
"No, ma'am," I answered. "Our parents didn't let us near them growing up."
"That's no problem," she said, lifting her hands. "We're happy to teach you the basics. You'll just exit the room and go left down to the very end of the hallway. I'll buzz you through the double doors at the end, and Old Mitchell will take you from there."
Tovin audibly groaned, and I took him by the arm, leading him out of the room. We walked down the hallway as he bellyached about what a waste of time it was. It was unlike him to turn his nose up at the opportunity to learn the ins and outs of a new weapon. In fact, he'd been acting weirdly childish lately. I didn't like it. It beat dealing with Tovin-Classic, but it was still a hassle. As we neared the end of the hallway, we began hearing the sound of guns being fired one by one.
The doors buckled and hummed the same as the first door had, and we pushed them open. We passed into a large room with Diesillians shooting at targets a good distance away. This was why the building was so large and the lobby was so small. The brick walls were covered in informational and safety posters, as well as what appeared to be schematics for the weapons themselves.
I looked across the large room to see a man striding toward us. He was wearing shiny black boots that were laced tightly to his calves. His pants and jacket were hunter green, and he bore perhaps the silliest mustache I'd ever seen; It was long and curled at the tips. I had to be careful not to snicker– his eyes were hidden behind dark sunglasses, and I couldn't tell if he was watching me.
"New recruits?" he called out to us from entirely too far away.
"Yes sir," I called back. "My brother and I just signed up."
"Brothers!" he exclaimed. "I love it, dammit!" He stopped in front of us. He was chewing on something and was being as obnoxious as he possibly could about it. He was wearing perhaps the stupidest hat I had seen of the Diesel yet. It had no visible brim and was high on one side while sloping down toward the other. For the life of me, I couldn't discern the purpose of it.
"You boys know how to shoot?" he asked.
"No sir," I shook my head. "We're new at this."
"Good," he smiled widely. "That means you haven't formed any bad habits yet. I love newbies," he said before waving for us to follow him. "Come on, let's get you your rifles. I'm Mitch, but folks around here call me Old Mitchell."
"James," I said as I followed after him. "This is my brother William." It was difficult to talk over the noise of the weapons. I occasionally jumped when someone shot their gun nearby– a reflex I couldn't wait to be rid of. He led us to a small room; so small that it might as well have been a glorified safe. He disappeared inside and came back out holding two guns. The same long metal tubes Tovin and I had been attacked with at O'Malley's inn.
We each took one and promptly inspected it. Suddenly, Old Mitchell stepped forward and grabbed both of our guns by the barrel, lifting them so they were pointed at the ceiling.
"You boys ever even held one of these?" he barked. "Careful where you aim. Never point one of these at anything or anyone that you're not prepared to destroy."
"They sweep you, Mitch?" asked a man as he passed behind us.
"Pointed 'em right at me," he called back with a laugh. "We'll get 'em straightened out, don't you worry about that." He looked at us both, chewing aggressively. "Now I'm gonna let these rifles go. You keep 'em pointed up, you understand?"
"Yes, sir," I answered.
"Sure," Tovin said in a disinterested tone.
He let go of our rifles and we kept them pointed at the ceiling as we were told. I looked up and down the length of the tube before turning it over and inspecting the area under the barrel. It was split underneath with what looked like some kind of spring running along the length of the tube.
"They're not loaded," Mitch said, waving for us to follow him to the other side of the room. "But you will always treat them like they are. I'm going to show you how to load them over here. Set them down on the desk, I'm gonna stand between the two of you so I can watch you both."
I set my gun down in front of me and looked to my right. There was a box of what I presumed to be bullets. I expected them to be round pellet-like projectiles, but they were tubular with roughly textured heads on them.
"Turn your weapon over. You'll notice you can see a spring inside the bottom of the barrel. Close to the other end of your gun, you'll find a little round tab there. Take that tab and push it with your thumb all the way up toward the tip of the barrel. You'll then pop it out to the side there."
I did as he asked, and sure enough, the barrel popped out to the left at the tip of the weapon. I glanced over at Tovin who was struggling with the spring. Old Mitchell moved over and helped him with it. "Sometimes they get stuck," he muttered as he got Tovin to the same step I was at.
"Now," he shouted. "Take your ammunition right there in the box next to you, and begin placing the rounds into the underside of the barrel, flat side first. Then, you'll load more bullets into the gun overlapping one another. Be careful not to let the rounds collide with one another too heavily, or you could have a little accident."
I loaded the bullets carefully one after another until the barrel was about full. He checked on Tovin's rifle, and then inspected mine.
"Good. Now realign the barrel, there and come with me to the bay," he said, starting toward the practice range. I carefully lifted the weapon and rested it against my shoulder, turning with Tovin to follow him. When we stopped at the range, he motioned for Tovin first. "Come on, Will, we're gonna start with you."
"Pass," he said nonchalantly.
Old Mitchell blinked twice. "What?"
"I want to see Gill do it first," he said, stepping out of my way.
"It's a nickname," I said quickly, stepping up to the range. "Anyways, I'll go first, I don't mind, what do I do here?"
Mitch remained silent for a couple of seconds before clapping his hands once. "Okay! Well, go ahead and pull the hammer back."
I looked down at the weapon and then back up at him. Sensing my confusion, he carefully reached forward and pulled back a little tiny lever on the top of the rifle until it clicked. "That's called pulling the hammer back," he said. "Will, you watching this?"
He didn't wait for a response. "Next thing you're gonna do is pull that lever out underneath the gun. That's going to load the weapon with a fresh cartridge. You're gonna do that between every shot, now. Lift it up against your shoulder like this; get it snug in there." He pulled it against my shoulder. "Look down the iron sight there at the tip of the rifle and line it up against your target. Your weapon is primed and ready to fire. You're good for fifteen shots before you've got to reload. You can always flip it over to see how many bullets are left. Go ahead and aim carefully, and try and hit that target paper down there."
At the end of the range, there was a piece of paper with a silhouette of a human head, shoulders, and torso. I closed one eye for better aim and held the gun tightly as I lined up my shot.
"Don't pull the trigger," Mitch advised in my left ear. "Squeeze it. Squeeze the trigger until it doesn't move easily anymore. Then when you're sure about your aim, squeeze with just that little bit of extra strength you need."
I did as he said, and felt what he was referring to. With my target in sight, my hand steady, and my aim as true as I could hope for, I fired the weapon. The shot rang out right in my ear, but interestingly enough, it wasn't so bad when I was the one firing. I was ready for it, and expecting it.
"Holy smokes!" exclaimed Mitch. "You put one right between the eyes!"
"Beginners's luck," said a man from behind me. "I did the same thing first time I shot, and never did it again."
"Let's prove him wrong, James," Old Mitchell laughed. "Now use that lever under the gun to eject the casing and load a fresh bullet."
I pulled the lever and the shiny little bullet casing popped out the top and flew over my shoulder. It was a really satisfying feeling.
"Do I pull the hammer again? I asked.
"Nope, it'll pop back down. You'll only pull that hammer back the first time. Go ahead and fire again, only this time, aim for the neck."
"Alright," I said, closing my eye and tightening my focus. I squeezed the trigger just as I had the first time and shot a hole straight through the center of the target's neck. I lifted my head and smiled. "I hit it!"
"No way," said the man behind me. "Ain't never shot before, my ass. He's taking you for a ride, Mitch."
"You're sure you're new at this, son?" Old Mitchell asked, one eye half shut. "That's really impressive, kid. Seriously, if this is your first time holding a rifle, you might be cut out for the military. Had a staff sergeant with worse aim than you."
"Alright, alright," Tovin pushed me aside. "My turn. Let me show you something you'll never forget."
The two of us took turns shooting for hours. We hadn't even noticed the time going by. For once, it seemed Tovin had found something he wasn't naturally amazing at, and it was infuriating him to no end.
Conversely, I found something I was really, really good at. I hit my target almost every time, and to be honest, I couldn't figure out what was so difficult about it. A crowd had gathered to watch me shoot. I got really swift with the lever, and could shoot out both of a target's eyes, and put one in its forehead in a matter of seconds.
Tovin wasn't a bad shot, but I knew how he felt. If he wasn't first, he was last as far as he was concerned, and at one point he about threw his rifle. Old Mitchell had to talk to him about how some things come naturally to others, and how he shouldn't be discouraged from coming to the range and practicing.
It was rich hearing Tovin get that talk of all people. The natural genius that outshined everyone, struggling with something for the very first time. I almost couldn't believe I was better than him at something, and of course, it just had to be the thing that we'd never do again once we found our friends and went back home.
Our friends.
We were wasting time here. "Hey, Mitchel," I turned toward him. "When do we get our sign-on bonus? It was supposed to be something like 200 octims."
"You get your sign-on bonus when you bring back your first bounty," he responded quickly.
"What?" Tovin shouted. "That's not fair! We signed on, now where's our money?"
I was equally upset. We were lied to. But it made sense that they couldn't just hand us uniforms, cash, and a gun, and let us go. They wanted to make sure we at least killed a monster.
"It's fine," I said with a sigh. "Where can we find bounties?"
"It's not fine," Tovin protested.
I yanked him by the collar of his shirt and looked him in the eyes. "It's fine," I said slowly and firmly. "We'll run out, bag a monster, and be back before dark."
He held eye contact with me for several seconds before shrugging me off of him and walking away. He stormed across the bay and left through the double doors at the other end of the room.
"My brother was the same way," said Mitch. "Hard-headed. Stubborn as a mule. Loyal as anyone you'd ever meet though."
He had no idea. Tovin wasn't just difficult, but he was turning into a walking liability. I didn't know how much longer I could take him acting like this. Suddenly, Mitch extended his arm, pointing to a door adjacent to where he'd gotten our guns from.
"Bounty board is in there. Come on, I'll show you."
It was a medium-sized room with several corkboards wall to wall filled with bounties. Every monster was named and almost all of them were sketched to a professional degree. You could find how much money the monster was going for, which hunters it had killed, where it was last seen, as well as whether or not there were hunters currently after it.
They had a system where you would notate which monster you were going after, and if you didn't return, they'd add your name under the list of hunters that died searching for it. There were so many monsters I couldn't believe it, and according to Old Mitchell, these were only the monsters within a five-mile radius of Bronzegirder.
I learned the process of choosing a bounty and chose a smaller monster with no names under its fatality list. Mitch agreed it was a good monster for beginners, and offered a few pointers for tracking it. I submitted the bounty request and got it approved before leaving the bay and heading down the hall in search of Tovin. I entered the lobby and didn't see him. I left the building and found him at the top of the steps staring out into the street where a couple of vehicles were hauling something massive together under a tarp.
Several uniformed hunters were walking slowly next to the vehicles. Their uniforms were tattered and bloodstained, and a few of them walked with a limp. We watched as the exhausted men passed the building on their way down the road. Two of them were sobbing silently, but we could tell by their exposed teeth and wrinkled expressions that they'd lost someone.
From beneath the tarp, a scaly limb fell off the side of the vehicle and dangled lifelessly. It was a reptilian-looking arm with an open wound, and the shredded remnants of a uniform hanging from its claws.
"Gill," Tovin said quietly. "Is that..."
"Yeah," I answered.
"That's definitely a monster."
Writing Prompt Submitted by u/My-Last-Hope
submitted by a15minutestory to A15MinuteMythos [link] [comments]


2023.03.21 18:29 NovembersRime Obstacles for an obstacle course

Hello!
The players are in a city where there's a festival on the way that includes many sorts of games and competitions. This would include an obstacle course run.
The plan is to partially adapt some race rules from a certain official module for the running bits and then have skill checks for the obstacles themselves, failing which will slow you down or grind you to a halt.
So what I need ideas for is for the obstacles themselves
I want there to be a chance for many builds of characters to find a way to get through the obstacles. One example: Empty barrels being rolled in the way of the runners. Maybe an Athletics check to skillfully run around or jump over the barrels, Insight to estimate their movements to find the easiest way through, or Acrobatics to just start hopping on top of them. Another example is a double obstacle where the racers have to choose from climbing a wall (Athletics) or running over a slippery log on top of muddy water (Acrobatics)
So Ninja Warrior and/or Takeshi's Castle vibe here. I have a few obstacles in mind already, but I'd love to hear if you guys have any wicked ideas+how to beat them.
submitted by NovembersRime to DMAcademy [link] [comments]


2023.03.21 18:06 DTG_Bot [D2] Daily Reset Thread [2023-03-21]

Daily Modifiers

Vanguard

Dares of Eternity

Defiant Battlegrounds

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Helmet

The Conflux: Legend

  • Master Difficulty: Locked Equipment, Extra Shields, Extra Champions
  • Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Void] Void
  • Modifiers: Scorched Earth, Chaff

The Conflux: Master

  • Master Difficulty: Locked Equipment, Extra Shields, Extra Champions
  • Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Void] Void
  • Modifiers: Scorched Earth, Chaff

Neomuna

Terminal Overload: Zephyr Concourse

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Under Your Skin Energy Combat Bow Flexible String // Polymer String Natural Fletching // Straight Fletching Perpetual Motion Successful Warm-Up
Judgment of Kelgorath Energy Glaive Tempered Truss Rod // Low-Impedance Windings Swap Mag // Light Mag Tilting at Windmills Impulse Amplifier
Piece of Mind Kinetic Pulse Rifle Extended Barrel // Fluted Barrel Appended Mag // Armor-Piercing Rounds Compulsive Reloader Elemental Capacitor
Farewell Kinetic Sidearm Arrowhead Brake // Polygonal Rifling Appended Mag // Tactical Mag Moving Target Vorpal Weapon
Negative Space Heavy Sword Enduring Blade // Honed Edge Heavy Guard // Swordmaster's Guard Energy Transfer Whirlwind Blade

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
The Harder They Fall Defeat challenging combatants in Vanguard playlists. 10 Challenging combatants XP+
Rocketing to Prominence Defeat combatants with Rocket Launchers in Vanguard playlists. 10 [Rocket Launcher] Rocket Launcher XP+
Cosmic Casualty Defeat combatants in Vanguard playlists by weakening or suppressing them with Void. 50 [Void] Weakness and suppression XP+
Finish Them Defeat combatants with your finisher in Vanguard playlists. 5 Finisher XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Coordinated Fire Defeat opponents while assisting or assisted by one or more teammates. 5 Opponents defeated XP+
Calm Like a Bomb Defeat opponents with Solar ignition damage. 1 [Solar] Solar ignition XP+
Power Up Collect or recover Heavy ammo. 1 Heavy Ammo XP+
In the Zone In Control, capture zones. 3 Zones XP+
The Drifter, Gambit
Name Description Requirement Reward
All Right, All Right, All Right Complete a Gambit match. 1 Gambit matches XP+
Lest It Stare Back Use Void abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Void] Void ability XP+
Final Ploy Defeat combatants with finisher final blows. 5 Finisher XP+
Evanescent Emptiness Defeat targets in Gambit by making them volatile with Void. Defeating Guardians grants more progress. 30 [Void] Void volatility XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Bow Calibration Calibrate Bows against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Bow] Bow XP+ & Enhancement Core & Gunsmith Rank Progress & Resonant Elements
Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] Sidearm XP+ & Enhancement Core & Gunsmith Rank Progress & Resonant Elements
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress & Resonant Elements
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core & Gunsmith Rank Progress & Resonant Elements
Nimbus, Neomuna
Name Description Requirement Reward
Invasion Repulsion In Neomuna, defeat combatants. Shadow Legion combatants grant additional progress. 90 Combatants XP+ & 50 Neomuna Rank
Surge Infliction In Neomuna, defeat combatants with Arc damage. Vex combatants grant additional progress. 60 [Arc] Arc XP+ & 50 Neomuna Rank
The Void Gazes Back In Neomuna, defeat combatants with Void damage. 25 [Void] Void weapon XP+ & 50 Neomuna Rank
Hacker's Paradise Complete waves in Terminal Overload. 10 Waves cleared 1 Terminal Overload Key & 50 Neomuna Rank & XP+
War Table, H.E.L.M.
Name Description Requirement Reward
Sun Weaver Defeat combatants with Solar or Strand abilities. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. 50 Ability XP+
Queen's Marksman Defeat combatants with Bows or Sniper Rifles. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. 100 Weapon XP+
Loot Liberator Use Defiant Keys to acquire additional rewards in Defiant Battlegrounds. 1 Defiant Key spent XP+
Cosmodrome Liberator Defeat combatants in the Cosmodrome. Combatants defeated in Defiant Battlegrounds award bonus progress. 100 Combatants XP+
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2023.03.21 18:06 DTG_Bot [D2] Daily Reset Thread [2023-03-21]

Daily Modifiers

Vanguard

Dares of Eternity

Defiant Battlegrounds

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Helmet

The Conflux: Legend

  • Master Difficulty: Locked Equipment, Extra Shields, Extra Champions
  • Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Void] Void
  • Modifiers: Scorched Earth, Chaff

The Conflux: Master

  • Master Difficulty: Locked Equipment, Extra Shields, Extra Champions
  • Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Void] Void
  • Modifiers: Scorched Earth, Chaff

Neomuna

Terminal Overload: Zephyr Concourse

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Under Your Skin Energy Combat Bow Flexible String // Polymer String Natural Fletching // Straight Fletching Perpetual Motion Successful Warm-Up
Judgment of Kelgorath Energy Glaive Tempered Truss Rod // Low-Impedance Windings Swap Mag // Light Mag Tilting at Windmills Impulse Amplifier
Piece of Mind Kinetic Pulse Rifle Extended Barrel // Fluted Barrel Appended Mag // Armor-Piercing Rounds Compulsive Reloader Elemental Capacitor
Farewell Kinetic Sidearm Arrowhead Brake // Polygonal Rifling Appended Mag // Tactical Mag Moving Target Vorpal Weapon
Negative Space Heavy Sword Enduring Blade // Honed Edge Heavy Guard // Swordmaster's Guard Energy Transfer Whirlwind Blade

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
The Harder They Fall Defeat challenging combatants in Vanguard playlists. 10 Challenging combatants XP+
Rocketing to Prominence Defeat combatants with Rocket Launchers in Vanguard playlists. 10 [Rocket Launcher] Rocket Launcher XP+
Cosmic Casualty Defeat combatants in Vanguard playlists by weakening or suppressing them with Void. 50 [Void] Weakness and suppression XP+
Finish Them Defeat combatants with your finisher in Vanguard playlists. 5 Finisher XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Coordinated Fire Defeat opponents while assisting or assisted by one or more teammates. 5 Opponents defeated XP+
Calm Like a Bomb Defeat opponents with Solar ignition damage. 1 [Solar] Solar ignition XP+
Power Up Collect or recover Heavy ammo. 1 Heavy Ammo XP+
In the Zone In Control, capture zones. 3 Zones XP+
The Drifter, Gambit
Name Description Requirement Reward
All Right, All Right, All Right Complete a Gambit match. 1 Gambit matches XP+
Lest It Stare Back Use Void abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Void] Void ability XP+
Final Ploy Defeat combatants with finisher final blows. 5 Finisher XP+
Evanescent Emptiness Defeat targets in Gambit by making them volatile with Void. Defeating Guardians grants more progress. 30 [Void] Void volatility XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Bow Calibration Calibrate Bows against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Bow] Bow XP+ & Enhancement Core & Gunsmith Rank Progress & Resonant Elements
Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] Sidearm XP+ & Enhancement Core & Gunsmith Rank Progress & Resonant Elements
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress & Resonant Elements
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core & Gunsmith Rank Progress & Resonant Elements
Nimbus, Neomuna
Name Description Requirement Reward
Invasion Repulsion In Neomuna, defeat combatants. Shadow Legion combatants grant additional progress. 90 Combatants XP+ & 50 Neomuna Rank
Surge Infliction In Neomuna, defeat combatants with Arc damage. Vex combatants grant additional progress. 60 [Arc] Arc XP+ & 50 Neomuna Rank
The Void Gazes Back In Neomuna, defeat combatants with Void damage. 25 [Void] Void weapon XP+ & 50 Neomuna Rank
Hacker's Paradise Complete waves in Terminal Overload. 10 Waves cleared 1 Terminal Overload Key & 50 Neomuna Rank & XP+
War Table, H.E.L.M.
Name Description Requirement Reward
Sun Weaver Defeat combatants with Solar or Strand abilities. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. 50 Ability XP+
Queen's Marksman Defeat combatants with Bows or Sniper Rifles. Combatants defeated in Defiant Battlegrounds or on Neptune award bonus progress. 100 Weapon XP+
Loot Liberator Use Defiant Keys to acquire additional rewards in Defiant Battlegrounds. 1 Defiant Key spent XP+
Cosmodrome Liberator Defeat combatants in the Cosmodrome. Combatants defeated in Defiant Battlegrounds award bonus progress. 100 Combatants XP+
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2023.03.21 18:05 SemperFireMedic Which way to go

Apology in advance if this gets long winded.
So I've taken an interest in coyote hunting. I've considered shotgunning them, as I live in the eastern US, but I'm leaning more towards using my DDM4 PDW to shoot suppressed at night. Thing is, the PDW barrel doesn't have the accuracy I would like it to have with suppressed ammo. I'm considering picking up an inexpensive rifle just for coyote hunting. Where my hangup is, I'm on the fence about buying another 300blk or maybe going with something like a 6.5cm or even 350 Legend.
The round I would use for coyote would most likely be a 135gr FTX, so it'd be in the supersonic range anyway, but could also use 190 - 220gr subs depending on the location I'm hunting.
Here's some consideration factors:
I reload my own ammo and have plenty of 300 Blackout stuff. I have no 6.5 or 350 Legend
Straight wall cartridges can be used in just about any state for hunting, so the 350 Legend is appealing
I don't have anything in either large rifle or pistol, so I'd like to keep everything small rifle/pistol when it comes to my stock of primers
There's a 99% chance of never taking a shot longer than 100 yards, so would the 6.5 or 350 not be worth the trouble of acquiring everything I need for reloading (Dies, Tool heads, Powders, Projectiles, Case gauges, etc)? More to that point, I don't even have a place to shoot beyond 100 yards to sight in.

.....I just can't decide one way or another.
submitted by SemperFireMedic to 300BLK [link] [comments]


2023.03.21 18:03 DTG_Bot [D2] Weekly Reset Thread [2023-03-21]

Nightfall - The Ordeal: The Arms Dealer

Modifiers:

Rewards:

Weekly Crucible Rotator: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.

Vanguard Surge: Strand Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!

Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Vault of Glass
  • Dungeon: The Shattered Throne

Raid Challenges

Deep Stone Crypt

  • Of All Trades: A challenge awaits…

Garden of Salvation

  • Leftovers: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • Ensemble's Refrain: A challenge awaits…
  • Wait For It…: A challenge awaits…
  • Strangers in Time: A challenge awaits…
  • The Only Oracle For You: A challenge awaits…
  • Out of Its Way: A challenge awaits…

King's Fall

  • Devious Thievery: A challenge awaits…

Last Wish

  • Which Witch: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta'aurc

Loot

Neomuna

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.

Legacy Activities

  • Savathûn's Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Hero: Defeat Eramis's technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger's Seclude
    • Blind Well: Taken, Plague: Inomina

Guns, etc.

Banshee's Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Redback-5si Energy Sidearm Chambered Compensator // Smallbore Accurized Rounds // Flared Magwell Subsistence Surrounded
Taipan-4fr Heavy Linear Fusion Rifle Corkscrew Rifling // Extended Barrel Liquid Coils // Particle Repeater Clown Cartridge Firing Line
IKELOS_SG_v1.0.3 Energy Shotgun Corkscrew Rifling // Full Choke Extended Mag // Light Mag Feeding Frenzy One-Two Punch
Seventh Seraph Officer Revolver Kinetic Hand Cannon Arrowhead Brake // Full Bore Seraph Rounds // Accurized Rounds Air Assault High-Impact Reserves
Jararaca-3sr Kinetic Scout Rifle Chambered Compensator // Polygonal Rifling Appended Mag // Flared Magwell Fourth Time's the Charm Headstone
Marsilion-C Heavy Grenade Launcher Quick Launch // Smart Drift Control Proximity Grenades // Mini Frags Stats for All Impulse Amplifier

Ada-1's Wares

Name Description Cost
Goldleaf Equip this shader to change the color of your gear. 10000 Glimmer
Echoes of Io Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit Vision Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Trap Setting Emote 3250 Bright Dust
Overcharged Shell Ghost Shell 2850 Bright Dust
Stasis Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Lion's Pride Equip this shader to change the color of your gear. Shader 300 Bright Dust
Iridescent Coral Equip this shader to change the color of your gear. Shader 300 Bright Dust
Pick a Card Multiplayer Emote 4250 Bright Dust
Limitless Subversion Grips Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it's unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
Wanderer's Shell Ghost Shell 2850 Bright Dust
The Lone Howl Vehicle 2500 Bright Dust
Prometheus OSP Ship 2000 Bright Dust
Blooming Gilt Equip this weapon ornament to change the appearance of Osteo Striga. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Infinity Door Projection Equip this item to change your Ghost's projection. Ghost Projection 1500 Bright Dust
Vibrant Beach Equip this shader to change the color of your gear. Shader 300 Bright Dust
Gloamstrife Equip this shader to change the color of your gear. Shader 300 Bright Dust
Transcendental Ambition Apply this shader to change the color of your gear. Shader 300 Bright Dust
Erebos Glance Equip this shader to change the color of your gear. Shader 300 Bright Dust
Plesiohedral State Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Signal Processed Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Harpy's Cry Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City
Name Description Cost Requirement Reward
Ascendant Challenge "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds "The Blind Well can split wide the veins that run between realities." —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle
Eris Morn, Moon
Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow's Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon's Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Variks, Europa
Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt "The Technocrat," defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++
Shaw Han, Cosmodrome
Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer
Starhorse, Eternity
Name Description Cost Requirement Reward
Bring the Overkill Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score. 5 Strange Coin 75 Super & 80 Disintegrations & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor
Nimbus, Neomuna
Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards
All That Matters Complete Week 4 of the "We Stand Unbroken" quest. 1 War Table Upgrade & Challenger XP+
Cunning Liberator Defeat combatants in the Defiant Battlegrounds playlist using Energy weapons. Earn bonus progress if they also deal Void or Arc damage. 75 Energy weapon War Table Upgrade & Challenger XP
Focused Defiance Decode or focus Defiant Engrams at the War Table during Season of Defiance. 10 Defiant Engram War Table Upgrade & Challenger XP
Strandweaver Complete "The Final Strand" quest. Also, rapidly defeat combatants throughout Neomuna. Bonus for Sidearm final blows. 1 The Final Strand & 100 Rapidly defeated combatants Challenger XP++
Mod Collector Unlock artifact mods. 12 Mods unlocked Challenger XP++ & Bright Dust
Momentum Crash Defeat Guardians in Momentum Control. Earn bonus progress with Zone Advantage. 50 Guardians Challenger XP+ & Bright Dust
Razor's Edge Defeat targets with Swords, Bows, and Glaives in Gambit. Bonus progress for defeating Guardians. 60 [Glaive] Glaive & 30 [Sword] Sword & 100 [Bow] Bow Challenger XP++ & Bright Dust
Darkest Nightfall Complete any Nightfall strike on Hero difficulty or higher. 3 Nightfall Nightfall Weapon & Challenger XP+ & Bright Dust
Precision Calibration Calibrate marksman weapons—Scout Rifles, Sniper Rifles, and Linear Fusion Rifles—by landing precision final blows. Bonus progress against Guardians. 200 Calibration Challenger XP+ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Greaves Nessus Leg Armor 26 2 2 2 6 19 57 25 Legendary Shards & 1000 Glimmer
Warlock High-Minded Complex Ada-1 Leg Armor 26 2 2 12 11 2 55 25 Legendary Shards & 1000 Glimmer
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2023.03.21 17:59 Yankeehero What are the most customizable weapons? What are your favorite unique mod attachments?

Trying to figure out which weapons have more the most detailed customizable mods.
Are the Plasma Rifle capacitors and barrels unique or do other guns have them? What's your favorite combo?
I know Crusader Pistol has cryo/flamefusion receivers and I think the alien blaster and disentegrator have cryo/fusion/poison. What other guns can add elemental damage? What're you favorites?
Does anyone use a shotgun/splitter barrel on any gun? It doesn't change it to shotgun perks?
Tbh I have no idea what melee or heavy weapons have cool mods let me know.
submitted by Yankeehero to fo76 [link] [comments]


2023.03.21 17:41 Crossblue [WTS] Pressure Switches, HK Mag couplers, Agilite pouches, Red dots/scopes, Mag couplers, 5.11 clothes

hit me with offers I can't refuse for bundle deals

-Modlite Modbutton Lite, Dual Lead switch $125 (https://i.imgur.com/sYZQGg5.jpg)
-Modlite Scout? clicky cap. Came off my 18650 Package $20 (https://i.imgur.com/h51wJYk.jpg)
-Holosun Crane Plug Pressure Switch $30 (https://i.imgur.com/0yiSIAr.jpg)
-HK AR15 Mag Couplers $22 each (https://imgur.com/wdIyz5q)
-Simmons 8 point 3-9x40 scope $40 (https://imgur.com/247AFJK)
-Monstrum 3x32 Prism Scope Rattlecanned $70 (https://imgur.com/QWmcrvI)
-Crimson Trace Red Dot $70 (https://imgur.com/XXMUpEd) Model CTS-103
-Agilite Pincer Single 5.56 Pouch $30 each (https://imgur.com/77KsjYK)
-ESSEyePro Influx Pivot Team Wendy Goggles Kit + Mouthguard $120 (https://imgur.com/arlQtuB)
-Princeton Tec Point MPLS LED Task Light $25 (https://imgur.com/B63xYWN) White LED, 10 Lumens
-Princeton Tec Switch Rail LED Task Light $25 (https://imgur.com/8bKMyxW)
-Firefield Red Dot w/ laser 1x30 $70 (https://imgur.com/yh2njvJ)
-AXL Retention Kit $25 (https://imgur.com/ET90w6F) I cut some of the paracord short, but there's extra I can chuck in. Also the tiny sleeves are gone but they weren't needed tbh.
-5.11 Lightbar 1 $9 (https://imgur.com/qJGCy9X)
-AR15 lower parts $40 (https://imgur.com/a/TtQjCZT) buffer weight + spring, stock (no buffer tube)
-5.11 Aramis 10" Size 34 Khaki Shorts $30 each (https://i.imgur.com/goqoTB9.jpg)
-5.11 Shirts $25 each (https://imgur.com/a/UfvYWkX)
-Rangemaxx Range Bag $25 (https://i.imgur.com/C22JtMK.jpg)
-Raymace Pistol Holsters (https://i.imgur.com/G7EtyOx.jpg) $15 F/F.
-Maxpedition Strips, 6 molle? long. It's their long version. $2 each with any purchase (https://imgur.com/a/GcSyMwW)

-Tier 1 Concealed bundle (https://i.imgur.com/1bZiO2r.jpg) $200 $160
MORA Config:
Right Handed
Weapon: Glock 19.5
Flashlight: TLR 7-A
Color: Kryptek - Pontus (Front) Black (Rear)
Optic Cut
Threaded Barrel: No
Belt Clip Size: 1.75" or less
OWB Dual Mag Carrier Config:
Right Handed
G9/40 Double Stack (Did hold my G19.5 mags just fine)
Color: Kryptek - Pontus (Front) Black (Rear)
Belt Clip Size: 1.75" or less
(bundle from T1C is $145 for the mora & $75 for the OWB Carrier + 5 week lead time)
submitted by Crossblue to u/Crossblue [link] [comments]


2023.03.21 17:28 Easy-Fixer Anyone run a suppressor on a .410?

Just kind of mulling over how to go about adding a suppressor to a .410 shotgun, like a Henry lever action. I could maybe see an extended choke get threaded to accept a .45 can, or if the barrel is wide enough to just be threaded, assuming it doesn’t have screw in chokes. Thoughts or ideas?
submitted by Easy-Fixer to NFA [link] [comments]


2023.03.21 17:26 GSynaesthesia Which Players Should Liverpool Sign? A (Hopefully) Comprehensive Look at Liverpool's (Belated) Rebuild

Which Players Should Liverpool Sign? A (Hopefully) Comprehensive Look at Liverpool's (Belated) Rebuild
With Liverpool's season effectively over at the Bernabeu, many have turned their attention towards the upcoming rebuild instead of our final push in the contention for the CL spot. Journalists, Klopp, and even the players themselves have referenced over and over again the necessity of new signings with departures rumoured if not confirmed. The signs are there for a summer overhaul of the squad; this rebuild will in all likelihood be Klopp's final attempt at building a title-challenging Liverpool.
Through writing this, I hope that I can illustrate what our rebuild should entail, what kind of players Liverpool should sign in the upcoming transfer window and several candidates that should fit this assessment. For the sake of brevity, I won't be as detailed with the stats as my Mane post, more so due to the scale of a rebuild in comparison with replacing a single player. Also, bear in mind that personally, I see most of the candidates listed here as unrealistic signings. Even if unrealistic, these players should at least paint a picture of the kind of players we should be looking at in the summer.
Having said that, let's take a look at Liverpool's current line-up and assess where we can strengthen the ageing and declining squad.

1. Assessing Liverpool’s Decline

1.1. The Academy

Let’s start with what I consider to be the club’s most important infrastructure: the academy. Our youth intake can now boast another future starter in their most recent graduate: Stefan Bajcetic; a proud moment for the academy, and a tragic one for our midfield. Aside from Bajcetic, plenty of soon-to-be academy graduates are also shaping up their game with Conor Bradley, Leighton Clarkson, Sepp van den Berg, and Tyler Morton all playing a role in their respective loans.
Stefan Bajcetic, Sepp van den Berg, Tyler Morton, Conor Bradley, and Leighton Clarkson
The current academy squad is also no slouch, with Ben Doak and Kaide Gordon leading the way well beyond their age peers. Amongst the current crop of our young talents, I also suggest taking notes on Bobby Clark, Isaac Mabaya, Luke Chambers, Melkamu Frauendorf, Oakley Cannonier, and Trent Kone-Doherty. These are talented youngsters that in all likelihood will feature in the early stages of our annual youth-driven Carabao campaign, and might be sitting on the bench should an injury crisis emerge.
All in all, a pretty healthy youth setup full of promising youngsters with room to grow.

1.2. Goalkeepers

Next are our number 1s: Alisson, Kelleher, and Adrian. With that line-up of goalkeepers, right now goalkeeping is the least of Liverpool’s worries. Alisson this season has been one of if not outright the best goalkeeper in the world, with 29 goals conceded out of a post-shot expected goal (PSxG) of 37.2. Outperforming one's PSxG can be explained by either luck or skill, and personally, I do think the latter is a more plausible explanation than the former for Ali. Other websites would illustrate this point through terms such as PSxG-GA or "goals prevented"; in Ali's case, he would have a top 5 league-leading "goals prevented" of 8.2.
Kelleher and Adrian are solid backups and unfortunately, that solidity is one reason why Liverpool should be looking at signing a backup goalkeeper. Kelleher should now have plenty of suitors seeking his services after his cup heroics. With his game time limited by the best keeper in the world, he should now be looking at other clubs as the next step in his career. While Adrian remains a solid 3rd option, his recent cameos leave much to be desired as our first backup. Of course, Harvey Davies from the academy could step up to the occasion as his predecessors had risen for the backup spot: Kelleher and Ward. A safer option though is signing a deputy goalkeeper in the case of Kelleher’s departure.

1.3. Defenders

Unlike our excellent goalkeeping situation, the players forming our backline seems to have declined significantly in terms of performance. From a title-challenging backline to conceding 3 more goals in 12 fewer games, the regression of our defence is far too steep to be justified by the midfield’s mediocrity alone. Similarly, placing our woes solely on the backline would mean missing the bigger context of what went wrong with Liverpool’s defence.
Surprisingly, certain players are actually outputting more numbers in their defensive stats this season. This can indicate either an improvement in defensive abilities or failure of defensive duties from the midfield; both are valid interpretations of the data available. Looking at the data within this context, 4 data points jump out as highlights of our declining back-line: Aerial duels along with challenges lost for Gomez, Matip, and Virgil, and carries into the final third along with dispossession for Robertson and Trent.
Long gone are the days of Matip and Virgil clattering every striker competing for long balls. In aerial duels, both are shadows of themselves compared to their title-winning season. As for challenges lost, Gomez and Matip’s erratic charts can be explained by their injury woes; what is far more concerning in my opinion is Virgil’s steady decline since 2021. What started out as scouting a replacement for Matip might end up as the search for Virgil’s successor.
A comparison of Gomez, Matip, and Virgil's aerial duels won and challenges lost in the Premier League in the last 4 years, courtesy of FBRef.com
As for Robertson and Trent, two trends are observable in their charts. The first is that our fullbacks are no longer playing as two pseudo-wingers terrorizing the opposing backline. Trent in particular seemed to have adopted a far more conservative approach in progressing the ball and occupying a deeper space behind Salah. One could argue that Henderson’s decline and a growing reluctance to cover for Trent led to this transition, but another thing to note is that the same trend can be observed with Robertson this year. It wouldn’t be unreasonable to say that currently, our fullbacks are being held back by a lack of adequate defensive cover in the midfield.
A comparison of Robertson and Trent's carries into final third and dispossessed in the Premier League in the last 4 years, courtesy of FBRef.com
The second observable trend is that our fullbacks are also losing the ball far more often than they had done in our title-winning year. Although that might sound obvious as a result of their predisposition to overlap and deliver dangerous crosses, keep in mind that our fullbacks are becoming more conservative over the years. This means that when they do lose possession, they more often than not lose it in areas closer to our goal than ever before. The lack of defensive midfielders covering for them along with our high defensive line exacerbates this conundrum of frequently conceding possession in dangerous areas.
Within this context, it comes as no surprise that Ramsay lacks Klopp’s trust whilst Milner seems to be playing more often as the deputy right back. Placing the teenager whilst opposing clubs are actively targeting his side of the pitch would be a literal baptism by fire. Milner on the other hand has the experience to stop the opposing team’s quick transition in these areas through a combination of gamesmanship and tactical fouling.
Speaking of deputies, Tsimikas’s excellent showing in cameos should now interest other clubs seeking services. Unfortunately, we now face the same situation as Kelleher with a backup option too good to happily accept a bench role. The sensible thing to do now would be to sell him off at his highest value and sign a backup left back with the potential to Robertson’s place.
All in all, a noticeable drop off in comparison to 2019/2020 for all defenders involved, and unfortunately a steep decline from Matip whose departure might be the best course of action for all parties involved. Should Virgil continue to regress further along the season, signing a successor needs to be a priority in the summer transfer window. In addition, Klopp needs to either trust Ramsay in Trent’s role or sign a new deputy right back alongside a possible replacement for Tsimikas in the summer window.

1.4. Midfielders

Anyone blessed with the gift of sight can clearly see our midfield as the biggest culprit of Liverpool’s recent misery. More specifically, the two stalwarts of Liverpool’s midfield three, Fabinho and Henderson, seem to have fallen off a cliff form-wise. Injuries to Keita, Ox, Thiago and even loanee Arthur make matters worse as Liverpool struggle to field a reliable midfield.
Taking a look at the defensive stats of our number 6s we can clearly see a decline in every facet of their defensive contributions
A comparison of Fabinho and Henderson's aerials won and dribblers tackled in the Premier League in the last 4 years, courtesy of FBRef.com
Aerial duels, ground duels, interceptions; every stat line serve as a testament to the decline we’re seeing in every match of the season. If the charts didn’t convince you that we needed an entire midfield overhaul in the summer, nothing probably could. Signing a replacement for the defensive midfielder role should be the number one priority for the next transfer window, and it probably would be if we didn’t have a circus at our number 8 positions.
A comparison of Fabinho and Henderson's interceptions and tackles in the Premier League in the last 4 years, courtesy of FBRef.com
For our box-to-box midfielders, we have Elliott and Jones who couldn’t contribute much defensively, Keita and Ox leaving in the summer, along with injuries to Arthur and Thiago. This perfect concoction of a shitshow we’re currently facing means that 18 years old Bajcetic and 37 years old Milner are somehow competing as Liverpool’s best midfielder this season; something has clearly gone terribly wrong. Reinforcements for the midfield, especially box-to-box midfielders, are paramount to the success of Liverpool’s final season with Klopp.

1.5. Forwards

Last but not least is our frontline. Thankfully, we’ve already begun the process of rebuilding our declining front line with Mane’s transfer to Bayern and Firmino set to depart at the end of the season. What we’re left with is a still very productive Salah alongside Diaz, Jota, Gakpo, and Nunez as our next generation of forwards. Fabio Carvalho and Harvey Elliott are also available as depth options, and hopefully with enough experience, as competitors for the starting spot.
The only conceivable gap in our front line seemingly stems from rumours of clubs interested in acquiring Jota’s services. Even if he had lost his starting place recently, selling Jota means that Liverpool will lose a talented forward that can cover multiple areas of the pitch. Should Jota prefer to play elsewhere with a guaranteed starting spot, Liverpool should replace him with a forward that can similarly provide tactical flexibility on the pitch. With Diaz, Gakpo, and Nunez more than capable of filling in Jota’s natural position, perhaps Liverpool should look at right-wingers available on the market instead.

2. Profiling the Traits of Liverpool’s Future Signings

As per our assessment, we need 2-3 starting midfielders, a centre-back, possible replacements for Jota, Kelleher, and Tsimikas should they depart, and a deputy for Trent should Ramsay fail to impress Klopp. Finding candidates for these roles should be an easy enough task, right? We can simply map out the ideal traits of a Klopp player, and seek out suitable talents that perform well statistically in each role. Thus, for each role we need someone with the following traits:
All: Comfortable in possession. GK: Accurate distribution, runs out to clear the ball. CB: Dominant in duels, high-volume ball progression and defensive contribution. FB: Excellent crossing, high-volume ball progression and chance creation. DM: Dominant in duels, high-volume ball progression and defensive contribution. CM: High-volume ball progression, chance creation, and defensive contribution. RW: High volume ball progression and chance creation.
Of course, these traits will filter well-performing players in the scope of their statistically observed performances. Aside from these attributes, we also need to consider several factors outside of the boundaries of each statistic such as:

2.1. Injury Record

The first priority for our new signings is simple: no reoccurring injuries that could make them unavailable in Liverpool’s gruelling schedule. We’ve all seen the games missed chart with Liverpool at the bottom, a whole quarter ahead of 19th-placed Chelsea. Permanently signing players prone to injuries would be repeating the same mistakes of our previous campaigns.
A pristine injury record is nice to have, but should not prevent us from signing quality players with the occasional unfortunate injuries. The keyword here is “occasional”; any player with an extensive injury record should still be barred from our candidate list.

2.2. Tactical Adaptability and Liverpool’s Playstyle

Another thing to note is the difference in playstyle between the candidates’ current club and Liverpool. Klopp’s system is especially rigid in practice, making it more difficult for players in clubs with little to no similarity in their tactical setup. Only 4 players have adapted perfectly to Liverpool’s system the moment they play under Klopp: Alisson, Firmino, Salah, and Virgil; three of them are undoubtedly world-class, while the other is a literal incarnation of the system itself.
Of course, that doesn’t mean that players in terrorist-adjacent clubs should be barred entirely. Instead, players who should be more familiar with Klopp’s system are given preference over their similarly well-performing counterparts.

2.3. Preferred Traits vs. Performance-Oriented Traits

This leads us to another facet of Klopp’s system, the requirement of very specific traits in each positional roles. This can lead to identifying players who performed well in their current roles but are unsuitable for Liverpool. Conversely, this can also lead to missing out on players who could perform well in our setup but are limited to their current unsuitable role.
Let’s look at goalkeepers as an example, on one hand, we require a keeper with a good distribution that plays comfortably in a high defensive line. On the other hand, limiting our candidate pool to players with these traits can lead to missing out on excellent goalkeepers who are unable to display said trait in their club’s tactical setup.
A balanced approach then should consider this collective vs. individual facet of a player. A well-performing candidate should still be considered even if they’re playing in an unsuitable setup. The priority of course remains to seek out suitable traits in our candidates, but exceptions need to be made in the context of a candidate’s performances collectively vis-à-vis individually.

2.4. Difficulties in Acquiring Players

Last is the sale availability of the players themselves. Liverpool is a historic institution competing against Europe’s most prestigious clubs, but that doesn’t mean acquiring players is a straightforward task. The most oft-told factor is CL spots and while that may be a hindrance in signing certain players, internal club policy dictates that such candidates are eliminated early on. A bigger problem for Liverpool is actually how talented the current players are.
Think for a second that you’re an up-and-coming young player negotiating with Liverpool and other clubs. Your inner fan would obviously accept Liverpool’s offer, but existing players could ensure that your time at Anfield is spent more on the bench rather than the field. If you’re a goalkeeper, are you sure you want to sign with a club with the world’s best in your spot? Or as a right back, can you compete with the most creative player of his generation for game time?
Of course, this doesn’t mean that we should limit ourselves to academy graduates and players comfortable on the bench as our backups. Instead, a smarter look at clubs beneath our stature should guarantee more willingness for players to sign for us. For the average top 5 league starting goalkeeper, signing for Liverpool means a drastic reduction of on-field actions. For the same starting goalkeeper recently relegated? The bench at Liverpool might be a more attractive career trajectory even with limited game time.

3. Candidates

3.1. Goalkeeper

For our goalkeepers, I limited myself to clubs either well below our stature or likely to be relegated to increase the sensibility of the transfer. Although they’re playing in inferior teams, that does not necessarily translate to being bad goalkeepers themselves. One, in particular, is even leading La Liga in PSxG-GA, though unfortunately, an excellent goalkeeper can only do as much as his teammates allow him to.
Edgar Badia, Gavin Bazunu, Marco Carnesecchi, Emil Audero, and Paul Bernardoni
Edgar Badia. 31. Elche
The first candidate is unironically the worst fit for Liverpool. With a reluctance for rushing out attackers and a similar age profile to Alisson, he is nowhere near the ideal solution for the GK spot. Why is he my first choice you ask? Well, his PSxG-GA figure of 7.0 is top of the charts in La Liga and 3rd in the top 5 European leagues. Additionally, his 3 penalties saved and relatively accurate long pass completion percentage of 45.1% make him an attractive addition to the team.
Gavin Bazunu. 21. Southampton Marco Carnesecchi. 22. Atalanta, on loan at Cremonese
The next two candidates all fit the criteria with asterisks beside their names. In particular, Bazunu PSxG-GA leaves a lot to be desired while Carnesecchi's reluctance to rush out might not fit Liverpool’s high line. What both have in common however is a high ceiling for growth and the occasional moments of brilliance common in rough and unpolished goalkeeping gems. Some highlights include their respective matches against Manchester United and Bologna. Under Alisson’s tutelage (and Taffarel's to boot!), both could very well develop into worthy competition for the starting spot.
Emil Audero. 26. Sampdoria Paul Bernardoni. 25. Angers
Audero and Bernardoni are in ways very similar to Bazunu and Carnesecchi. Like Carnesecchi, Audero’s lack of defensive actions outside the penalty area may limit Liverpool’s high line. Bernardoni is also very similar to Bazunu with a below-standard PSxG-GA and excellent rushing-out numbers. Although the two are inferior in ceiling and statistics wise, both are still performing at an acceptable level for the role of Liverpool’s bench option. In addition, goalkeepers mature differently from other football positions. They might show improvements well into the years to come should they sign for Liverpool.

3.2. Centre Back

For our centre-back position, we need players who can progress the ball as well as Matip without sacrificing any sense of defensive acumen and solidity. As mentioned previously, dominance in aerial duels would be a huge bonus for our candidates due to Virgil’s slight decline and Matip’s fallen form in these stats.
Kim Min-Jae, Edson Alvarez, Ko Itakura, Goncalo Inacio, and Kevin Danso
Kim Min-Jae. 26. Napoli
The monster himself needs no introduction. Helming the defence of the Scudetto’s leading contender, the former Fenerbahce defender established himself amongst Europe’s greatest centre-backs after a successful debut season for Napoli. His presence in this list is for one sole reason: the reports of a vastly undervalued release clause in his Napoli contract. Even if his actual fee were to be higher than reported, Liverpool should do everything in its power to recruit what could very well be Virgil’s replacement when the opportunity presents itself.
Edson Alvarez. 25. Ajax Ko Itakura. 26. Monchengladbach
Edson Alvarez and Ko Itakura are amongst the best ball-playing centre-backs playing right now. What they lack in traditional defensive stats such as clearances and interceptions they more than make up for in other areas more related to Liverpool’s possession-heavy setup. With 88.1% and 91.3% pass completion rates and averaging 78.2 and 72.62 passes attempted per 90, they can without a doubt replicate Matip’s excellent ball distribution.
The similarities to Matip don’t end there. Averaging 1.75 and 1.1 progressive carries per 90 alongside 0.7 and 0.41 successful take-ons per 90, Alvarez and Itakura are more than capable of executing Matip’s signature run. In addition, both of them excel at different areas lacking in Matip’s game. For Alvarez? A tackling rate of 3.04 per 90 compared to Matip’s 1.78. For Itakura? A blocking rate of 1.92 per 90 compared to Matip’s 0.53. As a cherry on top, both are also very capable of playing in the number 6 role should another midfield crisis emerge.
Though the stats do indicate Alvarez as a better player, both would be a very welcome addition to the club.
Goncalo Inacio. 21. Sporting Kevin Danso. 24. Lens
Goncalo Inacio and Kevin Danso are more traditional centre-backs compared to Alvarez and Itakura, but incompetent in possession they are not. They may lack the tactical flexibility provided by the two aforementioned candidates, but what they can provide is excellent ball distribution and the potential of a higher ceiling over the years.
Inacio’s better stats overall, left-footedness, and younger age edge him out as my preference out of the two.

3.3. Right Back

Trent’s age makes finding a deputy for him a bit awkward as good senior right-backs wouldn’t want to join in as a bench option, while promising right-backs are almost all at his age bracket. The options then are either younger players with the potential to usurp his position or seasoned players outside of the Champions League.
Vanderson, Jonathan Clauss, Przemyslaw Frankowski, Yukinari Sugawara, and Arnau Martinez
Vanderson. 21. Monaco
A promising full-back perfecting his trade in Ligue 1, Vanderson is a future star in the making. At 21 years old, his stats far exceed his age peers, excelling in progressive passes, take-ons, tackles, interceptions, and blocks. Investing in Vanderson at this stage of Trent’s career would either mean a transition in his position to midfield a la Kimmich, or the best modern right-back pairing in Liverpool’s history.
Jonathan Clauss. 30. Marseille Przemyslaw Frankowski. 27. Lens
Jonathan Clauss and Przemyslaw Frankowski would need some convincing to come to Liverpool, but the effort would be worthwhile should Trent’s form continue to decline. Both players’ origin as wingers in the early days of their careers would suit Liverpool’s playstyle to a tee with the numbers to back them up. The gung-ho nature of our fullbacks, marauding in every transition would see both players flourish under Klopp’s instructions.
Yukinari Sugawara. 22. AZ Alkmaar Arnau Martinez. 19. Girona
Yukinari Sugawara and Arnau Martinez fulfil very contrasting roles at a similar age bracket; and as different as they are, what they’re offering as a rotation option would fill in gaps in Liverpool’s line-up all the same. Sugawara is a right-back shifted from the right-sided midfield position while Martinez is a right-back shifted from the centre-back position, and as a consequence, signing either of them would fill another gap in each respective natural position.
Tactical flexibility isn’t the only reason to sign either of them, both are also very productive numbers-wise. Sugawara is a very good attacking right back with 3 goals, 6 assists, and 10 goal-creating actions in the league to his name. The same can be said with Martinez, who although isn’t as offensively influential as Sugawara, can still produce 2 goals, 2 assists, and 4 goal-creating actions to his name. Conversely, Sugawara lags behind defensively while Martinez is ahead of him in all defensive stats.
Though the two would be astute signings, Sugawara’s offensive productivity alongside a possible role as Salah’s deputy edges him out of the two.

3.4. Left Back

Assuming Tsimikas’s departure, a similarly high-output backup for Robertson is essential for two key reasons. One is that in my opinion, the Greek Scouser breathing down Robbo’s neck is an essential part of why he is still one of the world’s best in his position. Another is that Robertson’s age should start slowing him down sooner or later, replacing Tsimikas with an equally talented replacement would ensure a continuity of excellence in our left-back position.
Jose Gaya, David Raum, Adrien Truffert, and Quentin Merlin
Jose Gaya. 27. Valencia
Why on earth is he still playing for Peter Lim’s Valencia? No explanation is needed for Gaya as he remains one of the best left-backs in the world, despite playing for a self-sabotaging owner. Should Valencia be relegated this season, Liverpool would be foolish to not even consider signing him up.
David Raum. 24. RB Leipzig Caio Henrique. 25. Monaco
David Raum and Caio Henrique are two very good attacking left-backs who might even be an upgrade over Tsimikas. Though, by the same logic, acquiring either of them would cost Liverpool a significant amount of capital for a position we’re quite happy with at the present. Although Henrique’s numbers are superior to Raum's, the underlying stats do show the former to be more consistent in creating chances for his teammates. Raum’s higher numbers in defensive stats edge him out as my personal preference between the two.
Adrien Truffert. 21. Rennes Quentin Merlin. 20. Nantes
Adrien Truffert and Quentin Merlin are two promising left-backs currently playing their trade in Ligue 1. Although still very young, both are producing respectable numbers for a full-back, especially at their age bracket. The two will probably sign for another club before blossoming into higher-calibre players, as is the case with Robertson in Hull. Accordingly, a case could be made to sign either one of them as Robertson’s French protégé. Truffert’s higher numbers in both assists and defensive stats lead me to favour him at the early stages of their careers.

3.5. Anchor Midfielder

Due to Klopp’s tendency to play a pseudo-back three in possession, the candidates for our number 6 role need to possess similar attributes to our centre-back candidates. Unfortunately, due to the defensive nature of the role, stats used to gauge a player’s ability in possession such as passes attempted, pass completion rate, progressive carries, and progressive passes are all rendered unreliable with plenty of clubs happy to see their number 6 sitting back for the duration of the game. Liverpool though does need to have these traits in our defensive midfielder, so candidates possessing them would gain an advantage over players in more counter-attacking teams.
Declan Rice, Joao Palhinha, Manuel Locatelli, Manuel Ugarte, and Florentino Luis
Declan Rice. 24. West Ham
England stalwart Declan Rice is one of if not the most sought-after players for his position, and with good reasons too. With an excellent eye for interceptions and a terrific success rate for duels won, he would bring comfort and stability wherever he goes. Possession-wise, he is also the leading contender, high volume of passes, an excellent pass completion rate, and very good numbers in ball progression. Overall, the perfect player to fit in the number 6 role.
Joao Palhinha. 27. Fulham Manuel Locatelli. 25. Juventus
With competition to Rice’s signature and his homegrown status driving up his price. Joao Palhinha and Manuel Locatelli are more than capable of emulating what he could achieve at Liverpool. Defensively they perform at a similar level to Rice, and in some aspects are even better suited to Liverpool’s playstyle. An argument can be made for Palhinha as the best in the world in terms of duels, as he is leading the top 5 European leagues in tackles whilst offering higher aerial duels and clearance numbers than Rice. Locatelli is no slouch either, achieving higher numbers than Rice in all defensive stats barring interceptions.
Palhinha’s higher numbers in duels make him the clear choice between the two, though, Locatelli’s much better possession stats do indicate him as the better fit for Liverpool.
Manuel Ugarte. 21. Sporting Florentino Luis. 23. Benfica
Florentino Luis and Manuel Ugarte are far from being the best at their position, however, they should be a wiser long-term investment than the other candidates. The two play a key role in their respective Portuguese clubs, demonstrating excellence at a young age week in and week out. With elite defensive numbers in duels and interceptions, Luis and Ugarte are both without question excellent defensive midfielders only a big transfer away from worldwide recognition.
Albeit inferior to Luis in terms of his ability in the air and with the ball, Ugarte’s younger age profile makes him my preferred choice out of the two.

3.6. Box-to-Box Midfielder

As the main engine of the team, our midfield candidates should be able to progress the ball well while maintaining a high defensive output in part due to Liverpool’s tactical set-up. While Liverpool’s system means that high creative output isn’t vital for our candidates, they should nevertheless be involved in the build-up and transitional phases of a game, whether through progressive passes, progressive carries or taking on opposing players directly.
Jude Bellingham, Mikel Merino, Ismael Bennacer, Manu Kone, and Enzo Le Fee
Jude Bellingham. 19. Dortmund
Currently one of if not outright the best in his position, simple as.
Mikel Merino. 26. Real Sociedad Ismael Bennacer. 25. Milan
Mikel Merino and Ismael Bennacer both fit the bill well for the number 8 role in Klopp’s midfield three. Should either one of them sign for Liverpool, they would add a defensive integrity solely lacking due to Fabinho and Henderson’s decline. Both also offer different defensive traits to their midfield; Merino is excellent in aerial duels and clearance, while Bennacer is better at ground duels and interceptions.
Merino’s dominance in the air edges him out as my preferred choice between the two players.
Manu Kone. 21. Monchengladbach Enzo Le Fee. 23. Lorient
Manu Kone and Enzo Le Fee might cost the least in this category, but acquiring either of them would significantly strengthen Liverpool’s midfield. As are the candidates before them, Kone and Le Fee excel in ball progression. Both are elite in taking on opposing players, with Kone and Le Fee placing in the 99th and 96th percentile in terms of successful take-ons across all midfielders in the top 5 leagues. Similarly, both maintain a good rate of progressive carries and passes, with Le Fee in particular performing at an elite level in terms of carries.
Defensively, they’re no slouch either. Kone and Le Fee are producing more than-average numbers in blocks and interceptions, and very good numbers in tackles. Le Fee’s lack of physical stature seems to not be a hindrance, as his 3.29 rate of tackles per 90 places him in the 95th percentile in terms of tackles. All in all, two very good midfielders who would fit perfectly in Klopp’s midfield three.

3.6.1. Playmaker Midfielder?

Liverpool has been rumoured to sign Mason Mount for months and honestly, the thought of him in the squad throws a wrench into my original draft. Initially, I thought that Liverpool needed at least 2 starting box-to-box midfielders to fill in our upcoming departures. Mount though can fill in for this gap alongside other offensive roles should another injury crisis emerge at Anfield. Should he choose to stay at Chelsea, Liverpool can either pursue another no. 8 or an alternative flexible playmaker instead. This section is written with the assumption of the latter, rather than the former.
Mason Mount, Daichi Kamada, Brais Mendez, Lovro Majer, and Aleksandr Golovin
Mason Mount. 24. Chelsea
The team had been linked to numerous playmakers over the years, notably, the consistent Brandt and Gotze rumours before Mane and Salah’s meteoric rise. However, their arrivals see them either adapt as a number 8 (Wijnaldum), play on the wings (Carvalho), or even side-lined entirely to cup games (Minamino). Whichever the case may be for Mount, his brief time in the Premier League shows an excellent hardworking playmaker with the bonus of fulfilling our home-grown quota.
Daichi Kamada. 26. Eintracht Frankfurt Brais Mendez. 26. Real Sociedad
Daichi Kamada and Brais Mendez are both more than adequate alternatives to Mason Mount. Similarly, both play a creative role behind a striker, either centrally or as an inside-winger. Output wise they are currently amongst Europe’s most productive playmakers, with both contributing 7 goals alongside 4 and 3 assists in their respective league.
The two high-pressing playmakers are also more than capable of contributing defensively, with Kamada in particular performing well enough to be placed at the 90th percentile for tackles + interceptions across all midfielders in the top 5 European leagues. His tenacity to win the ball back edges him out between the two as my preferred choice.
Lovro Majer. 25. Rennes Aleksandr Golovin. 26. Monaco
The last candidates for a possible new role in Liverpool’s line-up are Lovro Majer and Aleksandr Golovin. Like Kamada and Mendez, both are creative playmakers with a willingness to press, tackle, and be the first line of their team’s defence. The two players though differ in what they could offer tactically. Lovro Majer’s higher numbers in passing completion, passing volume, progressive passes, and take-ons could see him shift to more of an attacking number 8. Golovin meanwhile with his much higher creative output could play as a deputy for the wingers.

3.7. Right Winger

With Jota rumoured to leave and Klopp refusing to start Elliott in his natural position, a gap remains dormant in Liverpool’s right wing. Candidates should have a respectable creative output, and a consistent ability to progress the ball higher up the field. Additionally, successful take-ons should be a high priority for the candidates. After all, with Sadio Mane’s departure, Luis Diaz is the only remaining player in Liverpool’s frontline with the ability to consistently beat his marker.
Moussa Diaby, David Neres, Marco Asensio, and Tete
Moussa Diaby. 23. Leverkusen David Neres. 27. Napoli
The first two candidates are Leverkusen’s Moussa Diaby and David Neres, both very good players with all the characteristics required for a winger. Attacking output? Check. Diaby’s 8 goals and 4 assists along with Neres’ 6 goals and 5 assists paint a picture of two very productive wingers. Ball progression? Check. Neres’ progressive carries, passes, and take-ons are amongst the best in his league, while Diaby’s progressive carries make up for his average passes and take-ons figures. The only missing part of their game is a lack of respectable defensive numbers, something fixable with enough sessions at Kirkby.
The age profile, numbers, and a harder league to play in making it a clear choice for Diaby. Even so, Neres would be an astute second choice should the cost of acquiring Diaby be too prohibitive.
Marco Asensio. 27. Real Madrid
A class creative playmaker available out of contract; to hell with Marco Asensio’s take-ons stats, refusing to sign a player of his calibre for free is a fool’s errand.
Tete. 23. Lyon, on loan at Leicester City Vaclav Cerny. 25. Twente
While the three wingers mentioned above are all very good in terms of performance, Tete and Vaclav Cerny are excellent in the sense that both are the perfect wingers for Liverpool. In terms of output, both are having the season of their life with 7 goals and 2 assists for Tete, and 9 goals and 4 assists for Cerny. In addition, both are also very good at beating their man with a successful take-on rate of 2.25 and 2.6 per 90. What makes them perfect for Liverpool however is their willingness to win the ball back out of possession. Amongst Liverpool’s frontline, our false 9s Jota and Gakpo are the only ones with comparable defensive figures.

4. Conclusion

At the minimum, Liverpool needs 3-4 signings to remain competitive in Europe. That amount though is an optimistic estimate that implies a return in form for the rest of the squad. Conversely, we are looking at 7-8 signings in the very worst-case scenario of further regressing performances and rumoured departures. Both sit at the extreme end of each side, and realistically speaking we should expect the real amount to be closer to the lower estimate.
Of the highest priority is signing 2-3 starting midfielders to address upcoming departures, and more importantly, the decline of Fabinho and Henderson. Reverting to Klopp’s double pivot is also a possibility with Firmino set to depart in the summer. Replacing Matip with a quality centre-back should also be a priority if Gomez and Virgil were to regress further along the season.
If Jota, Kelleher, and Tsimikas’s rumoured departures turn out to be true, we also need to replace them with adequate rotation options in each respective role. The last possible signing is fully dependent on Ramsay’s future. Once recovered from his injury, will Klopp trust him enough to bench Trent?. Should the answer be untrue, offloading him and acquiring another right back is the sensible thing to do.
The candidates I found most attractive are Declan Rice, Jude Bellingham, Kim Min-Jae, and Mason Mount. These are elite players that will not only transform Liverpool’s fortunes but also take shape as Klopp’s Liverpool legacy the same way Shankly’s 1972 rebuild had in footballing history. Of course, more sensible options are also available as well in these areas. Even then, the focus of the rebuild should still be acquiring and fielding the most talented players in these roles. Of lesser importance to Liverpool’s glory are the rotation options for the goalkeeper, right back, left back, and right winger spots. For these positions, Marco Carnesecchi, Yukinari Sugawara, Adrien Truffert, and Tete are all examples of sensible signings for each respective role without breaking the bank.
Credits to FBref.com and Opta as the main source of the stats, Transfermarkt as a source for candidates’ injury records and transfer estimates, and Excel for refusing to print my radar diagrams you useless anti-trust software. A big thank you to Opta especially as they finally added back progressive carries to Fbref.com the tight bastards.
Lastly, I began writing this article 2 weeks before posting it here. If there are any statistical errors or listed players who signed for other clubs since the time of writing, all I can say is ¯\_(ツ)_/¯.
TL; DR: Declan Rice, Jude Bellingham, Kim Min-Jae, and Mason Mount. Skim along the article for suitable alternatives and candidates in other less urgent areas of the squad.
submitted by GSynaesthesia to LiverpoolFC [link] [comments]


2023.03.21 17:25 r2omie Bootleggar's Stash + Academy Manufactor + Xorn + Doubling Season

Hello,
I hit the holy grail this weekend in a game of commander, but my friends and I were all thoroughly confused on the interaction here.
If I were to tap a land to create a treasure, would somebody mind explaining to me what exactly happens here? I've tried to look for similar results, but the references have a different situation than I do.
Thanks in advance!
submitted by r2omie to mtgrules [link] [comments]


2023.03.21 16:58 pantone_red Any consensus on Imperial Decree?

I'm feeling a bit out of the loop on shotguns these days. How are people feeling about barrel options? I know Full Choke feels less effective than it used to be, so what's the play? Barrel Shroud for the handling? Rifled Barrel if running Ophidian's? Does smoothbore still completely screw up pellet spread?
Then we get to the actual perks. I'm torn between TD, Surplus, Slideshot. I am more likely to use shotguns defensively against someone rushing me than I am to ape someone myself, so I'm not sold on Slideshot.
Any insight is helpful.
submitted by pantone_red to CrucibleGuidebook [link] [comments]


2023.03.21 16:44 doge_gobrrt some balance change ideas I would like feedback on from a dev

  1. separate balance tables many guns(aside from launchers) are very much so viable in multiplayer like slug shotguns and snipers but are brutally outclassed in br. due to the different time to kill buffing something so it can be viable in br especially in terms of damage can make it required to do even somewhat well in multiplayer for this reason weapons should have separate stats for br and multiplayer.
  2. slug shotguns, slug shotguns are in a decently balanced spot in multiplayer they occupy a spot similar to snipers and other weapons like them tac/battle rifle etc. in warzone however they are very lacking in capability. here I want to make a quick note: I am considering gameplay balance over realism here as it's a video game and even if it has realistic elements its not perfectly realistic for example when you shoot a propane tank it doesn't vent flammable gas or cause an explosion) up close my recommendation for slug shotguns is that they take two shots to kill a fully plated player and the slug attachment for any shotgun(except for the kv broadside) increase fire rate slightly. this idea is rooted in the fact that a similarly skilled player with say a pdsw if they hit their shots should have around a 40 percent chance of securing a kill with their weapon indoors in close quarters against someone using this buffed shotgun. why? because shotguns should take hierarchy over smgs at the closest possible ranges as they trade in basically every stat to do so they are the glass cannon of this range category and smgs should reach into this territory but retain ability at low medium ranges acting as the jack of all trades at medium to short range of course there are variations in individual weapons(kv broadside and fss hurricane) right now with exclusion of the kv broadside im willing to bet any player facing an even slight equal in skill will lose in that fight if they have a shotgun and the other person has an smg. normal shotguns seem to do ok(aside from the kv which is kinda op) but still fall on the lower end of performance(they could do with either a fire rate buff or a damage buff at close ranges preferably fire rate). slug shotguns however currently take 3 shots to kill at close range assuming all body shots rather terrible performance considering in the time you pump out 3 shells a hurricane can down you quicker. now what about headshot multipliers? currently if you manage to hit a headshot with a slug shotgun it become a 2 shot kill problem is the first instinct most players have is center of mass aim and considering the time to kill there is often very little time to adjust where you want your next shot to go so it doesn't really matter it's a 2 shot as very very very few will happen in places shotguns should excel. now I hear you say but slugs can be used long range can't they? they can and have the same performance across all ranges which is an issue. if you buffed slug shotguns to down in 2 shots across all ranges you would have a bit of a problem, slug shotties would start outcompeting ars at mid ranges. why? ttk is lower at mid to mid long ranges allowing for peak shoot peak shoot knock . this would in a lot of cases down a player with little chance for counterplay especially if that player was crossing a road and not immediately next to cover. my suggestion is that the headshot multiplier would be removed at mid range and no buff be applied to mid range damage. now heres the fun bit long range. slug shotguns have the among the worst accuracy in the game for a single bullet(normal shotguns aside) if you somehow manage to land a headshot with a slug shotgun at long range you should be rewarded with a one shot knock but the knocked player is given a quicker res by teammates.
  3. snipers: this is a fun one. snipers actually should only one shot knock(if you hit a headshot) at mid ranges and the very upper limit of long ranges ie 180 to 200 metres for long range and then below 100 and above 50 for mid. why? well a few reasons. the first of which is getting one shot knocked at the lower end of long ranges results in a scenario where it feels unfair to the player who just got knocked and now they have to be revived while the distance does allow for your team to push the team whos player you just knocked. at long long range if you got knocked and killed at that range you were likely running out in the open away from your team and did not notice the glint. at mid range noticing a sniper glint is pretty easy so it's seems pretty reasonable that the person that hit a headshot be given the knock. lastly why not at short range? there should be a net sum of zero weapons that excel in all 3 range classes especially if they can one shot. snipers should have impact just like smgs, ars, and lmgs. another potential solution to the problem of snipers not really currently having a huge amount of impact is give them oneshot at all medium and long ranges but not at close range(quickscoping leaves almost zero room for any counterplay if in the hands of a skilled player) and someone aiming at you with a sniper triggers a high alert like flash regardless of if you have the perk. this also acts as a buff to my next topic
  4. the spotter scope: there currently outside of dmz is very very little incentive to run the spotter scope over other tacticals. my buff suggestion? let it see people through building walls but only at long range(like beyond average sniper shot distance), not through terrain(the ground hills mountains etc.) and it now has a short cooldown. the spotter scope should be a recon tool useful in early to late midgame not wallhacks.
  5. the shock stick useful in multiplayer not in br. pretty simple make it like a proxy mine with a flashing red light and it's only triggered when someone walks next to it.
  6. the only thing I can think of otherwise that might warrant balance changes is c4. my idea is that c4 be given the option to act as a proxy mine that cracks 3 plates but will not stack with other c4 or explosives like cluster mines ie highest explosive damage dealt within a 3 second period to a player is what they get so if they walk over a cluster they get damage from the cluster but not the c4 this could also help with double claymored stairwells and the frustration with hard campers without eliminating slower defensive play-styles.
feedback on my feedback would be nice I am an indie game dev myself so anything both you devs or dear redditors have to say about my ideas would be helpful aside from that's f***ckin st**id
submitted by doge_gobrrt to ModernWarfareII [link] [comments]