Fire emblem three houses dark knight

Fire Emblem Three Houses

2018.06.12 18:10 Fluxx27 Fire Emblem Three Houses

All things related to Fire Emblem: Three Houses & Fire Emblem Three Hopes! Join along as we discuss these titles for Fire Emblem on the Nintendo Switch!
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2011.10.21 07:10 gigamechawolf Fire Emblem Fans Engage!

A subreddit to discuss the Fire Emblem series of games, and associated media. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. The Fire Emblem series is well known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. The series currently spans 17 mainline titles, as well as several crossover games such as TMS ♯FE.
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2019.09.06 04:00 WinterWolf18 🅱️LUTGANG, RISE UP

A place to talk about Marianne, from the Nintendo Game Fire Emblem: Three Houses!
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2023.06.07 04:54 Xiaven- My siblings and I were almost kidnapped as children.

I randomly recall this memory at times. I am so glad my parents taught us not to trust strangers. I am more thankful for my sister actually listening..
Back in the 90s my two siblings and I were walking from our house towards our bus stop to go to school. For context I was 7, my brother was 8, and my sister was almost 11. It was a foggy morning, and the walk was almost too quiet. We were the only ones in line of sight. We were a few streets away from the bus stop when a small white sedan pulled up next to us slowly matching our pace.
We looked over slightly confused and curious at a white woman with long curly brown hair in the drivers seat. She was staring at us intently. She was probably around 35-40 from the looks of her. This continued for a few seconds before she rolled down her window and said “Hey kids.. heading to school?” She had this weird smile and eyes that looked like they were looking through us. We nodded as it was obvious with our backpacks.
She coaxed us with a wave. “Why don’t you three hop in, I can take you all to school”
I of course being 7 and lazy was all about a free ride. “Sure!” I said smiling. My sister grabbed my arm tightly. So tightly it hurt me. “No thanks” my sister said sternly.
The woman’s smile seemed to fade and reappear in a fraction of a second. “Oh it’s fine really! You don’t have to walk, I can take you quickly” she said trying to sound kind. That’s when I felt the hairs on my neck stand.
“No..” my sister said even more stern.
My brother looked scared, and I was confused/alarmed at his facial expression. The woman then turned the wheel and pulled closer to the curb towards us.
We all stopped in our tracks out of fear.
“Get in the car..” she said as she stopped the car. Her smile vanished and was replaced by a toothy sneer. She was close enough that I could see her dark brown pits for eyes. I swear she glared at us with pure evil..
That was it. My sister picked me up and yelled to my brother “Run!!” I don’t know how but she all of a sudden had hulk like strength.
She and my brother started sprinting as fast as they could down the sidewalk. I clutched my sister tightly screaming. They almost fell twice in the process. Thankfully the car never turned around. Instead it sped forward and turned down the street.
They didn’t stop running until we made it home. We locked the door and all were sobbing. My mom and father both were working so we couldn’t contact them until they came home.
(We only had landlines back then. Pagers were only for adults)
That’s basically it. If it wasn’t for my sister I would have been kidnapped. Who knows what could have happened..
Case in point, teach your kids to never trust strangers. Apparently I didn’t listen..
submitted by Xiaven- to creepyencounters [link] [comments]


2023.06.07 04:34 Desperate_Tennis_810 [ToTK] Link and Zelda's house

This also touches on why some people in hyrule don't seem to know Link, even if you spoke to them in Botw, but I've seen some questions on the topic of whether or not Zelda and Link have been living together, seeing as Link's house from botw is owned by Zelda in Totk.
based on the fact that the Champion's photo hangs in the house if you hung it there in Botw, the house quest is considered canon to totk, alongside the Tarrey town quest, as Hudson and Rhondson know who Link is in Totk.
it's been pointed out that the people of Hateno village don't seem to recognize Link, alongside many other people in Hyrule who Link would have spoken to in Botw. However I don't think this is an oversight on the dev's part.
Mainly because, Link as an individual wasn't really an important person as far as botw's setting was concerned. Link didn't really introduce himself to people when he spoke to them. from the perspective of the average citizen of hyrule, Link was just a random traveler who did odd jobs for them six years ago. rarely if ever did his name come up in conversation. Hudson remembers who Link is, because Link set up his wedding, but Bolson doesn't seem to, because Link was just one of dozens of clients he's built houses for. And six years feels like the appropriate estimate for passage of time, not just because it lines up with the real world gap between the games, but also the age of Hudson's daughter Mattison, who looks to be around six years old.
It's not really surprising that most people don't remember him. Most people probably never saw Dark beast Ganon, or would have understood what the divine beasts were actually doing when they fired on Calamity ganon. And very few people probably saw Link fighting it in Hyrule field. also keep in mind, while the sheikah camera exists, it still isn't mass produced, readily available technology, so given the medieval nature of Hyrulian society, most people who have heard of the Knight who seals the darkness have probably never seen him in person or know what he looks like. All the Yiga clan know about Link is that he's a blond knight traveling around Hyrule. Most of them try to check to make sure before they attack. the people who do know who link is in Totk, are mostly just the important people who would have had a vested interest in Link's identity, like the main characters, the Knights at Look out landing, the Sheikah, the Zora and some of the various citizens of Hyrule like Traysi, Hudson, Buliara, Bludo etc. Hestu and the Koroks seem to have forgotten him, but they seem to have bad object and people permanence by their very nature as koroks. I doubt Hestu has any sense of time or people, seeing as he's basically a spirit himself, and probably forgets every one he meets after enough time's past, especially considering the vast minority of people, if anyone at all besides Link can see him.
Now back to the main topic, considering that the people of Hateno call the house "Zelda's house" and the sign that denoted as Link's house is gone, It seems that Link gave Zelda the house for her own, as a permanent residence seeing as it was a convenient location he already owned, and Hyrule castle still wasn't fully hospitable, nor a place she'd want to live in.
As for whether or not they live together, I'd say yes, but not all the time. Seeing as the school children who often play in Zelda's house don't really know Link, I'd say he's not really there during the day time. I think Link has a "Sonic the hedgehog-esque" living arrangement. In Sonic games, Sonic technically lives with Tails most of the time, but also spends a lot of time on solo adventures, and doesn't really live in one specific spot for extended periods of time. I'd say Link's probably the same. he usually spends the night at the house, sleeping on the floor with his sword at the ready, but spends most of his days out monster hunting, training or keeping guard from afar. Link's job as Zelda's bodyguard does require him to blend in the background, so he's probably not noticed by the people of Hateno very often.
Considering botw's ending shows Link and Zelda setting off to check on the divine beasts, and that the people at Look out Landing had been looking for Link and Zelda, it seems Link had been escourting Zelda around Hyrule following the calamity's aftermath, but just as her bodyguard, and probably rarely if ever spoke to any one aside from her, and they probably had Captain Hoz and some other volunteer knights as an entourage. Look out Landing had probably been set up for a good while before Link and Zelda actually embarked underneath the castle, maybe even a few years.
Considering that Zelda had his hair band and refurbished tunic hidden away and talks about how she's hidden the tunic in the castle, with the expectation that he'll go there and solve the puzzle she's set for him, it seems that they are in close proximity most of the time, but that Link does go out on his own frequently enough that Zelda could set up the puzzle without his knowing, and that Link could be expected to go the castle by himself at some point and find the puzzle. And considering the fact that she'd go out of her way to set up the puzzle at all, it seems they have a close enough relationship that she'd take pleasure in setting up surprises and things for him.
Considering there's only one bed and one pillow, I doubt they share the bed, but I'd say Link would insist on sleeping on the floor with a sword at the ready anyway, because he's that committed to his job. Link's characterization in botw and totk is that he's a soldier first and foremost, so I's say he's maintained most of his knight instincts and practices even though they've more or less ceased to be relevant.
submitted by Desperate_Tennis_810 to zelda [link] [comments]


2023.06.07 04:31 PresentDig8209 Crazy Narc Ex-Fiancé

It’s been a few years since this happened, but it’s too crazy of a story not to share so I’m sharing it with all of you here! Also, this is a warning to everyone out there, if you feel like you’re in a relationship with a narc, run and don’t ever look back!
I live in a fairly large city, so dating is pretty difficult. Most people I know are on dating apps or have met their SO’s on an app, so naturally I also met this guy on a dating app, which is where this crazy story begins.
His profile came up multiple times on the app for me, and each time I swiped left because he was not my type at all. I honestly would go as far to say that he is objectively not physically attractive at all and not because I absolutely hate his guts, but a lot of people have told me how objectively unattractive he is after the relationship ended. The 5th time his profile showed up on the app, I don’t know what got into me but.. I swiped right and ended up matching with him. This is my biggest regret!
We had our first date, which at the time I thought was great, but had red flags all over. One hour into our conversation he starts saying how he feels like we were meant for each other and jokingly kept saying we should get married. Things just kept getting weirder and weirder and each and every date I had with him, he just kept love bombing me and wouldn’t stop talking about getting married. I was at a dark place in my life at the time and with my self esteem being at an all time low, I definitely was not seeing things clearly at the time.
The love bombing unfortunately worked on me and we began a relationship. Two months in, he somehow convinced me to meet my mom and then went on to convince my family to meet his family where he brought up conversations of marriage again! And at this point I was completely conditioned by him to think that I was meant to marry him because that is the only thing he ever talked about.
Three months into the relationship, he proposed and we got engaged and that’s when things started to take a turn. He kept obsessing more and more about my physicality and kept telling me that if I tried harder I can be a size 2. Mind you, I have NEVER been a size 2 in my life. I’m pretty tall and naturally have an athletic build and there’s just no way I’d ever fit into a size 2. He would always make snarky comments if he felt like I eating more than he thought I should and treated me more like a prop than an actually human being with feelings.
Even when we were planning our wedding, he would do weird things to blame me for things that are not even my fault and continue to insinuate that I was not good enough for him. For example, we decided to have a small wedding to save money so that we can buy a house instead of spending it all on the wedding. Later he would complain that it’s unfair that we’re having a small wedding because he always dreamt of having a large wedding but because I was ”financially unstable” he has to sacrifice his dreams. Mind you, I was 4 years younger so I wasn’t as ready financially to have a wedding so quickly out of no where, and I wasn’t even the one that rushed the whole thing - he was!!! I kept telling him that we should delay the engagement/wedding by a year or two but he just wasn’t listening to me. The craziest part of it all was that I was still contributing half of allllll costs and there were some things where I was paying way more than he was, so honestly I don’t even know what he was even thinking. Bc of this I changed our wedding plans about 5 different times through a course of 2 months… all while he blamed me for not being able to pay for “his dream wedding.”
submitted by PresentDig8209 to okopshow [link] [comments]


2023.06.07 04:29 ddaveyy [USA-CA] [H] Various games for the following consoles: Gamecube, Gameboy, GBA, SNES, Nintendo 64, Nintendo DS, Nintendo 3DS, PS1, PS2, PS3, PSP, Sega Genesis, Wii, Xbox, Xbox 360, Xbox One, and PC. As well as various consoles, Amiibos, accessories and game manuals. [W] Paypal, Venmo, Cashapp, Etc.

Hey everyone!! Back with a new and updated post. These prices are WITHOUT shipping. I will provide a quote for you, but it usually isn't more than $6 unless the items won't fit in a regular bubble mailer.
Everything has been personally tested by me and is confirmed to be fully functional. I can provide pictures upon request. I tried to stay below pricecharting, if I'm off on any of my prices, I'm more than open to offers!
PLEASE NOTE: I am open to ALL offers. The worst I can say is no!
Here's everything I'm currently selling:

SNES Samurai Shodown $9 Loose, in roughish condition.



Nintendo 64 Turok 2 Seeds of Evil (Gray cart) $10 Loose.
Nintendo 64 WWF Wrestlemania 2000 $14 Loose.



Gamecube All-Star Baseball 2002 $3 Loose.
Gamecube ATV Quad Power Racing 2 $8 Loose.
Gamecube Bionicle $5 Loose.
Gamecube Chronicles of Narnia $5 Loose.
Gamecube City Racer $41 CIB.
Gamecube Disney Sports Skateboarding $20 Game, case, and original artwork only.
Gamecube Hunter The Reckoning $12 Loose.
Gamecube King Kong $9 Loose.
Gamecube Namco Museum 50th Anniversary $12 Loose.
Gamecube Sonic Adventure DX $30 Original case, cover art, and game.
Gamecube Super Mario Strikers $62 CIB.
Gamecube Spongebob Creature From Krusty Krab $17 CIB.
Gamecube Viewtiful Joe Red Hot Rumble $90 Sealed. Some damage on the backside label. Please inquire for pics.
Gamecube Whirl Tour $8 Missing manual.



Wii Bass Pro Shops: The Hunt $2 Disc and box, no accessories.
Wii Bass Pro Shops: The Strike $2 Disc and box, no accessories.
Wii Big Buck Hunter Pro $10 CIB game and gun accessory, no big box. Shipping will be around $10.
Wii Black Eyed Peas Experience $2 CIB.
Wii Cabela's Dangerous Hunts 2011 $2 CIB.
Wii DJ Hero 2 $2 Disc and box.
Wii EA Sports Active 2 $2 Disc in box, no other accessories.
Wii EA Sports NFL Training Camp $2 Disc in box, no other accessories.
Wii Epic Mickey 2 $15 Sealed.
Wii Link's Crossbow Training $5 Included pouch that would come with Wii console.
Wii MLB Superstars $4 Disc and box.
Wii Naruto Shippuden: Clash of Ninja Revolution 3 $12 CIB.
Wii NASCAR The Game 2011 $5 Disc and box.
Wii Need for Speed Prostreet $4 Disc and box.
Wii New Super Mario Bros. Wii $18 Loose.
Wii Rayman Raving Rabbids 2 $3 Disc in box.
Wii Red Steel $3 Disc in box.
Wii Tony Hawk Ride $2 Disc in box, no skateboard.
Wii We Love Golf! $7 CIB.Wii Wii Play $4 Loose.



Gameboy Batman The Video Game $18 Loose.
Gameboy Advance 007 Everything or Nothing $10 Loose.
Gameboy Advance Activision Anthology $21 Loose.
Gameboy Advance Avatar The Burning Earth $13 Loose.
Gameboy Advance Batman Begins $9 Loose.
Gameboy Advance Bratz $1 Loose, has no label.
Gameboy Advance Crash of the Titans $10 Loose.
Gameboy Advance Elf Bowling 1 & 2 $16 Loose.
Gameboy Advance Family Feud $5 Loose.
Gameboy Advance Fantastic 4 $6 Loose.
Gameboy Advance Finding Nemo $6 Loose.
Gameboy Advance GT3 Advance Pro Concept Racing $12 Loose.
Gameboy Advance Klonoa Empire of Dreams $41 Loose.
Gameboy Advance Madden 2003 $3 Loose.
Gameboy Advance Monster Force $7 Loose.
Gameboy Advance Mouse Trap/Operation/Simon $5 Loose.
Gameboy Advance Namco Museum $3 Loose.
Gameboy Advance Namco Museum 50th Anniversary $10 Loose.
Gameboy Advance NFL Blitz 2003 $8 Loose.
Gameboy Advance Nicktoons Freeze Frame Frenzy $5 Loose.
Gameboy Advance Nicktoons Freeze Frame Frenzy and Spongebob Squarepants Battle for Bikini Bottom Dual Cart $4 Loose.
Gameboy Advance Pirates of the Caribbean The Curse of the Black Pearl $7 Loose.
Gameboy Advance Scooby Doo $7 Loose.
Gameboy Advance Snood $7 Loose.
Gameboy Advance Spongebob's Atlantis Squarepantis $7 Loose.
Gameboy Advance Spongebob Squarepants Movie $10 Loose.
Gameboy Advance Sudoku Fever $4 Loose.
Gameboy Advance Texas Hold Em Poker $3 Loose.
Gameboy Advance That's So Raven $6 Loose.
Gameboy Advance Treasure Planet $9 Loose.
Gameboy Advance Ultimate Card Games $6 Loose.



Nintendo DS Band Hero $12 CIB.
Nintendo DS Big Brain Academy $4 Loose.
Nintendo DS Bleach The Blade of Fate $12 Loose.
Nintendo DS Brain Age $4 CIB.
Nintendo DS Charlotte's Web $4 Loose.
Nintendo DS Coraline (Have two copies) $70 Both CIB.
Nintendo DS Contact $28 Loose.
Nintendo DS Dragon Ball Z Supersonic Warriors 2 $20 Loose.
Nintendo DS Dynasty Warriors DS Fighters Battle $10 Loose.
Nintendo DS Guitar Hero On Tour (Have two copies) $3 Both loose.
Nintendo DS Hannah Montana $4 Loose.
Nintendo DS Harvest Moon DS $20 Missing manual, otherwise cib.
Nintendo DS Imagine Babyz $3 Loose.
Nintendo DS Inuyasha Secret of the Divine Jewel $55 Loose.
Nintendo DS Lego Indiana Jones 2: The Adventure Continues $7 CIB.
Nintendo DS Madden 06 $4 Loose.
Nintendo DS Mario&Luigi Partners in Time $61 CIB.
Nintendo DS Mario and Sonic at the Olympic Games (Have two copies) $8/$11 One copy loose, one cib.
Nintendo DS Metroid Prime Hunters First Hunt $8 Loose.
Nintendo DS Nicktoons Unite $9 Loose.
Nintendo DS Petz Catz 2 $3 Loose.
Nintendo DS Ratatouille $8 Loose.
Nintendo DS Scrabble $7 CIB.
Nintendo DS The Simpsons Game $14 Loose.
Nintendo DS Shin Megami Tensei: Devil Survivor $50 CIB.
Nintendo DS Skate It $9 CIB.
Nintendo DS Sonic Colors $8 Loose.
Nintendo DS Sonic Rush $13 Loose.
Nintendo DS Suite Life of Zack & Cody Tipton Trouble $6 Loose.
Nintendo DS Super Monkey Ball Touch & Roll $9 CIB.
Nintendo DS Tetris Party Deluxe (Have two copies) $9/$4 Both copies loose, one missing it's sticker.
Nintendo DS The Amazing Spider-Man $10 CIB.
Nintendo DS The Sims 2 Pets $5 Loose.
Nintendo DS Tom and Jerry Tales $8 Loose.
Nintendo DS Tony Hawk's Downhill Jam $6 Loose.
Nintendo DS Wipeout The Game $4 CIB.



NINTENDO DS BOX ONLY
Nintendo DS Cooking Mama $1
Nintendo DS Jump Super Stars $1 Japanese version box and manual.
Nintendo DS Scribblenauts $1



Nintendo 3DS Fire Emblem Awakening $36 CIB.
Nintendo 3DS Fire Emblem Shadows of Valentia $33 CIB.
Nintendo 3DS Luigi's Mansion $40 Loose.
Nintendo 3DS Madden NFL Football $15 CIB.
Nintendo 3DS Pokemon Ultra Moon $35 CIB.
Nintendo 3DS Pokemon X $35 CIB.
Nintendo 3DS Shin Megami Tensei: Devil Summoner: Soul Hackers $41 Loose.
Nintendo 3DS Super Smash Bros for Nintendo 3DS $11 CIB.



Nintendo Switch Bioshock The Collection $21 CIB.
Nintendo Switch Diofield Chronicle $35 CIB.
Nintendo Switch Diablo III Eternal Collection $22 CIB.
Nintendo Switch Dragon Ball: The Breakers $13 CIB.
Nintendo Switch Fire Emblem: Three Houses $32 CIB.
Nintendo Switch Moonlighter $15 Loose in gamestop box.
Nintendo Switch My Friend Pedro $20 Loose in gamestop box.
Nintendo Switch Supermarket Shriek $18 Sealed.
Nintendo Switch Tandem A Tale Of Shadows $28 Sealed.
Nintendo Switch Travis Strikes Again: No More Heroes $25 Loose in gamestop box.



Sega Genesis Frogger $10 Loose in original case (no artwork.)
Sega Genesis Monopoly $7 Original case, artwork, and cartridge.
Sega Genesis Vectorman $10 Loose in original case (no artwork.)



PS1 Army Men Air Attack (Collector's Edition) $8 CIB, jewel case is broken.
PS1 Big Game Hunter Ultimate Challenge $5 Missing front page/manual.
PS1 Billiards $4 CIB. Jewel case is broken and cracked.
PS1 Bravo Air Race $12 CIB.
PS1 Cool Boarders 2 $3 Loose.
PS1 Command and Conquer Red Alert Retaliation $15 Missing manual.
PS1 Crossroad Crisis $7 CIB.
PS1 CyberTiger $7 CIB.
PS1 Dukes of Hazzard Racing For Home $9 CIB.
PS1 Final Fantasy Chronicles $18 Missing manual. Greatest hits.
PS1 Harvest Moon Back to Nature $50 CIB.
PS1 Jade Cocoon Demo Disc $10 Loose in sleeve.
PS1 Interactive CD Sampler Disc Volume 9 $10 CIB in it's sleeve.
PS1 Knockout Kings 2001 $7 CIB. Jewel case is broken.
PS1 Madden 98 $5 Loose.
PS1 Nascar Rumble $13 CIB.
PS1 NBA Shoot Out $5 Loose.
PS1 NCAA Football 2001 $10 CIB.
PS1 NBA Live 98 $4 Loose.
PS1 NHL 99 $4 CIB, jewel case is broken.
PS1 NHL Face Off 99 $5 CIB, jewel case is cracked.
PS1 NHL Face Off $4 Loose.
PS1 NHL 2000 $4 CIB, jewel case is broken.
PS1 Rally Cross 2 $6 CIB, jewel case is cracked and broken.
PS1 Raystorm $35 Loose.
PS1 Sesame Street Sports $8 CIB.
PS1 Sim Theme Park $6 Missing manual/front page.
PS1 Spongebob Squarepants Super Sponge $8 CIB, greatest hits.
PS1 Tetris Plus $6 CIB, jewel case is cracked.
PS1 Tiger Woods '99 $7 CIB.
PS1 Triple Play 99 $2 Loose.
PS1 Vigilante 8 $10 Loose.
PS1 WWF Smackdown $10 Missing manual/cover page.
PS1 WWF Warzone (Have two copies) $6/$4 One copy loose, one copy CIB.


PS2 Def Jam Vendetta $22 Loose.
PS2 Enter the Matrix $10 CIB.
PS2 Ever Grace $20 CIB.
PS2 Grand Theft Auto III $5 Loose.
PS2 Hunter The Reckoning Wayward $6 Loose.
PS2 IHRA Professional Drag Racing 2005 $4 Loose.
PS2 Justice League Heroes $11 CIB.
PS2 Medal of Honor Frontline $4 CIB.
PS2 Naruto Ultimate Collection $110 Sealed! Please inquire for pics. Really cool collector's game.
PS2 Nightshade $28 Loose.
PS2 Onimusha Blade Warriors $9 Loose.
PS2 Playstation Underground Jampack $4 Loose.
PS2 R-Type Final $17 Loose.
PS2 Rygar $7 Loose.
PS2 Shinobi $11 Loose.
PS2 Spiderman $9 CIB.
PS2 Spongebob Squarepants Battle for Bikini Bottom $12 CIB.
PS2 Tetris Worlds $6 CIB.
PS2 The Thing $42 CIB.
PS2 Thunder Strike: Operation Phoenix $6 CIB.
PS2 CASE & MANUAL Dragon Ball Z Budokai Tenkaichi 2 $10 Case and manual only.



PS3 The Last Of Us $20 CIB.
PS3 NBA 2k18 $10 Loose.



PSP Dissidia Final Fantasy $9 Loose.
PSP Final Fantasy Tactics: THe War of the Lions $17 Loose.
PSP G-Force $3 Missing manual.
PSP Ghost Recon Advanced Warfighter 2 $8 CIB.
PSP Ghostbusters The Video Game $11 Loose in gamestop box.
PSP Ghost Rider $12 Loose in gamestop box.
PSP God of War Chains of Olympus $16 Loose.
PSP Hakuoki: Demon of the Fleeting Blossom $15 UMD, case and original artwork only.
PSP Killzone Liberations $6 Loose.
PSP Lego Star Wars III: The Clone Wars $12 CIB.
PSP LocoRoco $4 Loose.
PSP Madden NFL 12 $20 CIB.
PSP Madden 2007 $5 CIB.
PSP Madden 2008 $5 CIB.
PSP Medal of Honor Heroes 2 $10 CIB.
PSP Monster Hunter Freedom $18 Missing manual.
PSP MX vs ATV: Reflex $5 Loose in gamestop box.
PSP NBA 10 The Inside $6 CIB.
PSP NBA Live 2007 $5 CIB.
PSP Neopets Petpet Adventures The Wand of Wishing $7 Loose.
PSP SNK Arcade Classics Volume 1 $14 Loose.
PSP Socom U.S. Navy Seals Fireteam Bravo $4 CIB.
PSP Tom Clancy's Rainbow Six Vegas $7 CIB.
PSP Yu-Gi-Oh 5D's Tag Force 5 $30 Box, UMD, and original artwork only.



Xbox Doom 3 $10 CIB.
Xbox Evil Dead Fistful of Boomstick $20 Box, disc, and original artwork only.
Xbox Metal Slug 3 $20 CIB.
Xbox Soul Calibur II $10 CIB



Xbox 360 Call of Duty Black Ops $12 CIB.
Xbox 360 Dragon's Dogma $5 CIB.
Xbox 360 Forza Horizon $17 CIB.
Xbox 360 Killer is Dead $20 Missing manual, otherwise CIB. Special Edition.
Xbox 360 NCAA Football 12 $16 CIB.
Xbox 360 NCAA Football 13 $25 CIB.



Xbox One Elder Scrolls Online: Tamriel Unlimited $3 CIB.
Xbox One Rock Band 4 (Have two copies) $15 ea Both CIB.
Xbox One Titanfall $3 CIB.
Xbox One Rainbow Six Siege $3 Loose.



PC Command & Conquer 4: Tiberian Twilight $8 Comes with manual in original case.



GAME MANUALS:
Gameboy Batman Forever $10 Good.
Gameboy Boxxle II $20 Good.
Gameboy Tetris $4 Good.
Gameboy Advance Activision Anthology $10 Good.
Nintendo 64 007 GoldenEye $6 Good.
Nintendo 64 Mission Impossible $5 Good.
Nintendo 64 Mortal Kombat 4 $10 Good.
Nintendo 64 NBA Hang Time $6 Good.
Nintendo 64 Super Mario 64 $10 Good.
Nintendo 64 Super Smash Bros $12 Good.
Nintendo 64 Wayne Gretzky's 3D Hockey $5 Good.



AMIIBOS:
Blue Yarn Yoshi Good $15 Loose.
Chibi-Robo Good $10 Loose.
Green Yarn Yoshi Good $15 Loose.
Link Good $25 Loose, smash bros.
Waddle Dee Good $13 Loose.



GAME ACCESORIES:
Poke Ball Plus $55 Loose, in good condition. No Mew.
OEM Nintendo Gameboy Mini Backpack $20 Cool little OEM nintendo collectible. Blue color, in good condition.
Club Nintendo Luigi Hat DS Carry Case Bag Pouch $20 Good condition, cool Luigi collectible.
Gameshark Pro 3.3 for Nintendo 64 $30 Loose.
3rd party Gamecube memory cards $5 3rd party memory cards.
OEM Gamecube Controllers $35 each. Have four available, one black, two indigo, and one indigo/clear, all have nice and tight sticks.
OEM Gameboy Four Player Adapter $15 Loose in good condition.
OEM Nintendo 64 Controller $20 Green controller, nice and tight stick.
OEM Nintendo 64 Controller Pak $30 CIB, box in okay condition.
OEM PS1 Controller $15 One PS One controller available.
submitted by ddaveyy to GameSale [link] [comments]


2023.06.07 04:25 dollcollective I Was a Last-Minute Replacement in an Off-Broadway Play. Something Else Was Backstage With Us.

When I was getting started, an actor I knew gave me some really good advice. While deciding whether or not to take a certain role, consider three factors: the money, the show, and the people. If at least two of those things are good, accept the job. If they’re paying you well and you love the play, you won’t mind putting up with shitty people. If it’s a great show with a cast full of friends, but you’re not getting paid so well, that’s still alright, it’ll be artistically fulfilling. If it’s a bad show but you love the cast and you’re making money, you’ll probably have the time of your life making fun of the playwright backstage and laughing all the way to the bank.
What my friend failed to mention is that as an aspiring actor, you don’t usually get to be that picky. When I got the call from my agent that a production of The Bacchae was urgently seeking a new chorus member, all I could see were dollar signs. My survival job had just fallen through (the family I nannied for was moving upstate, insisting that Manhattan had just gotten “too dangerous” for their toddler), and my savings were only going to cover my rent for another month.
It was raining the day of my audition, and my train got delayed. I showed up panting (I had to run from the subway station) and my hair a disaster. Luckily, in The Bacchae, the chorus is full of… well… Bacchae. Fervent followers of Dionysus, wild women, drunk and running through the countryside. In the climax of the play, they crowd the protagonist in a frenzy, literally ripping him limb from limb.
I’ll never know if it was my frenetic energy from barely making it to the theater on time, or my actual acting, but I got the part. My costume fitting was the next day– they weren’t kidding about urgently needing a replacement. Which thrilled me, because I wasn’t kidding about urgently needing the money. At the fitting, I discovered something my agent failed to mention about the production: this wasn’t just any version of The Bacchae, it was a recreation– an attempt to perform the play in the traditional Greek style. In other words, everyone was wearing masks.
I’ve never been fond of masks. We had to do a few assignments with them in my college acting courses; covering your face can enhance the physicality of your body, something like that. But I never liked wearing them, or seeing other people wearing them. It wouldn’t be fair to call it a full-on fear, but the stiffness, the lack of expression, gives me a weird feeling in my stomach. And wearing one, your field of vision limited, your mouth covered, making it harder to breathe, harder to project your voice– I don’t like it. It’s as simple as that.
But I needed the money. My costume wasn’t ugly, per se, just strange: a long white dress, or maybe toga is a better word, the fabric about the thickness of a burlap sack. My mask, stark white, paper mache, covering my entire face except my eyes, the mouth carved to imitate a grin. No shoes. My hair tucked into a wild black wig– we wore wigs, they explained to me, so the chorus could be identical, indistinguishable. We moved as one, spoke as one, and were meant to look like one. They even made sure to cast women of the same height. In our costumes, it was impossible to tell which of us was which.
It didn’t help that I was an outsider to the rest of the cast, joining the show weeks into rehearsals. Everyone seemed annoyed that they had to teach me the blocking, the inflection of the lines (so my voice didn’t stick out from the other chorus girls), and where to go backstage during scenes with no chorus. A few people tried to be nice to me, but quickly gave up when they realized I knew nothing about Greek theater, or masked theater, or the avant garde. My last show had been a regional production of Cats, for God’s sake. I was totally out of my element.
Things got especially sour when I tried to ask what had happened to the girl I was replacing. Nobody wanted to talk about it. People gasped when I brought it up. The clearest answer I got was a whispered, hesitant, “she fell,” but the person wouldn’t elaborate any further. The cast seemed superstitious, uncomfortable, like talking about her would cause them to suffer her fate: removal from the show. And it was clear that, aside from me, everyone else loved this show. The actor playing Dionysus, the couple of times he deigned to talk to me, just kept gushing about how honored he was to play this role, how electrifying it felt to put his history minor to use, to show people a piece of the world’s theatrical beginnings.
I thought the show was fine. Kinda boring, kinda scary. I don’t think I “get” The Bacchae. In brief, the story is about Dionysus, son of Zeus, disguised as a human. He and his followers (the chorus) show up in a town, but the leader of the town, Pentheus, is upset about it. He doesn’t understand why all these women are acting crazy, and he arrests Dionysus, not believing him to be an actual God. As punishment, Dionysus possesses Pentheus’s own mother with the same madness as his followers, and together, with their bare hands, they rip Pentheus apart. His mom walks back into town holding her son’s head, thinking it to be, in her madness, the head of a lion. When she realizes what she’s done, she is overwhelmed by grief, and futilely attempts to put Pentheus’s mutilated corpse back together. Dionysus returns, basically saying, “well, he said I wasn’t a God, and that’s blasphemous, so he got what was coming to him.” Pentheus’s mother is exiled.
It’s incredibly dark. In the reviews, critics called it daring, challenging, a bloody spectacle, a feminist masterpiece. I don’t really get what part of “a man who’s a God possesses women’s minds, driving them to murder” screams “feminism,” but hey, I’m the girl who commuted to New Jersey every day for four months to do Cats, what do I know?
Here’s something I do know: the other chorus girls did not like me. And they took their jobs seriously. As we waited to enter for each scene, there was dead quiet in the wings. Usually, there’s some light joking, maybe quickly running lines, maybe physical warmups, shaking out your nerves– I tried to do this once. Before our entrance at the top of the show, we all gathered in the stage right wing, all twelve of us, a perfect and identical dozen. It was a dress rehearsal. No audience. I did a few jumping jacks, trying to hype myself up. Another masked girl grabbed my bicep, hard. When I turned, she just shook her head “no.” Just a simple, silent, “no.” We don’t do that here. We stand silently in the wings, focusing on our craft, breathing, waiting for our entrance. I never tried it again.
When you can’t talk to your coworkers, acting becomes a lot less fun. The collaboration element is totally gone. And honestly, the “acting” element was gone for me, too. How am I supposed to find my character or sense of identity in a role when my role is “don’t let your voice stick out, don’t take a wrong step, blend in perfectly with eleven women who dislike you?”
So before the shows, instead of chatting, or doing jumping jacks, I wandered the theater. I’ve always loved theaters; the dramatic architecture, the ornate prosceniums, the stark contrast of backstage, so dark, so dusty. The theater was no Broadway house, but it had a fly system (which we didn’t use, because the Greeks wouldn’t have been able to fly anything in), just over three hundred seats (including a mezzanine– fancy!), and lots of backstage space. I could say more about it, because I spent hours during the run of the show wandering, but it wouldn’t be terribly interesting to anyone who’s not me. Just know, it was a beautiful old theater– and I mean OLD. Built in the 1910s, just before the Great Depression. I used to love imagining how many generations of people had performed on that stage, imagining what they’d think of this show, or what they’d think of me.
About a week into my wandering, on some fifteen-minute break, I was looking at the ladder that led up to the catwalk– a long, thin metal walkway stretching across the stage from above, usually used for hanging lights. I wondered how long it had been since it was used during a show. I wondered if it was even safe. What would the view be like from up there, seeing the entire stage from thirty feet in the air?
I slowly looked up the ladder. I wouldn’t actually climb it. That would be crazy, right? I’m not particularly good with heights. As my eyes lifted, I made eye contact– or rather, mask contact– with someone. A fellow chorus girl, up on the catwalk.
I stopped breathing for a second. What was she doing up there? I started to say something stupid, like, “Why are you up there?” when just as quickly as the face appeared, it vanished. I saw her white robed form retreat down the catwalk, heading for a different ladder, probably. It was weird. Why did she run? Embarrassed to be caught somewhere she shouldn’t be?
I allowed myself to entertain a little fantasy: maybe she was just like me. Maybe she also hated the other chorus girls, and didn’t “get” The Bacchae. Maybe she was exploring the theater for fun on our break, enjoying the old architecture, like I did. I had no idea who she was under the mask, and she had no idea who I was. She probably thought I was one of the normal judgemental girls, and ran off before I could tell on her to the stage manager.
I was filled with unfounded hope. Could I make a friend here? Was it possible? After two and a half weeks of silence from the other girls, it was hard to imagine. How would I find her? How would I let her know it was me– that I had seen her on the catwalk, and we were the same?
After that day, I got much more observant. When the director called for a break, instead of immediately retreating into the depths of backstage, I watched my eleven doppelgangers carefully, tracking who went for water, who went back to the dressing rooms, who ran off towards the vending machines. It was hard to tell everyone apart, but people had to take their masks off to drink water eventually. I memorized faces and tried to keep track of them. I started to get a handle on everyone’s patterns, narrowing down potential adventurers.
It was impossible. Eleven people is too many to observe. But I’m an actor. Memorizing shit is literally my job. By week four, just days from opening, I had three potential girls. I tried to stick close to them during rehearsals, picking one to follow each day, but nobody ever wandered towards the catwalk. Maybe the girl, whoever she was, had been scared away from adventuring when I caught her. I started to lose hope. We were opening soon– I should focus on making my entrances, not making friends.
But then I saw her again.
This time, it was half an hour before the curtain went up for our invited dress rehearsal. The press was there. I was nervous. I knew I had my part down, but when you’re doing a show, no matter how prepared you are, there’s always the lingering fear that you’ll freeze up, forget everything, and ruin everyone’s hard work. It just means that you care. I was surprised that I cared so much. I still didn’t even get the play. I couldn’t let the other girls see me weak. I barely show my real feelings to people I care about, much less mean actresses who look down on me. To get away from it all, I wandered down to another unused part of the stage: the orchestra pit. We did have music in the show, but the Greeks didn’t have orchestra pits. So it was closed off, being used as storage.
I loved it down there. I loved looking through the storage bins, finding props from long-forgotten productions– sometimes I would find something incredible, something I swore was from the day the theater opened, something old and valuable– and usually, I could never find it again. Those bins were a treasure trove. Of all the weird little spaces I found backstage, the pit was my favorite. I felt like a real explorer down there, illuminating my path with my phone flashlight, getting spooked when a mouse ran over my foot (of course the theater had mice, it was more than a hundred years old! And besides, every building has mice in New York City).
That day, I wasn’t there to look around. Just to sit. Just to catch my breath. I tiptoed down the creaky steps, and plopped myself on the ground, surrounded by bins. I inhaled and exhaled, smelling the mildew-y scent of old props on every side of me. And that’s when I heard a noise. Not a mouse noise– I was used to those. Something bigger. I turned my phone flashlight on immediately, calling, “hello?”
And the light landed on a mask, just like mine. Mine which was currently off, because I was doing my breathing exercises. I felt exposed– she could see my face, but I couldn’t see hers. I stood up. “You scared me!”
She didn’t respond. She looked at me for a second, and started to retreat the other way, towards the stairs at the other side of the pit.
“Wait!” I called. “I won’t tell anyone I saw you!”
She stopped for a second. But then she kept walking. I stood and followed. “Please stop. Can I at least know who you are? I don’t fit in with most of the chorus girls–”
I reached for her long white toga. I swear, I had it in my hand, but somehow, she slipped away. I staggered a bit, almost tripped, confused that I hadn’t made contact with her costume. And when I looked back up, I only saw a glimpse of her disappearing up the stairs. I tried to follow, again, but I found that side of the pit’s stairs reached a dead end. I didn’t understand how she’d gotten out. And when I looked back down at my phone, it was time for places. Disappointed and defeated, I rushed away to the other stairs, making my way to the stage right wing to wait for my entrance.
I counted heads immediately when I arrived. Maybe she hadn’t made it back yet. But, alas: twelve. All accounted for. I nudged a girl next to me, subtly. “Who was the last one here besides me?”
She just stared at me for a moment, which came off as very creepy through the blank dead stare of her mask. “How the fuck am I supposed to know? We all look exactly the same.”
I sighed. “Okay. Thanks.” For nothing, I thought bitterly.
The invited dress went well. The press liked it, as I’ve already said. I was distracted the entire time. After that day, I made it a habit to count all the girls when the stage manager called for “places.” If I was right about this girl, she, like me, would be one of the last, if not the last one there. She would be wandering, exploring, getting away from the bullies.
I wish I hadn’t done this. I wish I’d given up when she disappeared on a dead-end staircase. I wish I’d never seen her on the catwalk. Because when I started counting heads, I noticed something impossible. Sometimes, before we went on, I counted thirteen identical masked faces.
It was a chorus of twelve. It was supposed to be twelve. I’d recount. Recount again. Thirteen. A chill went down my spine. We all looked the same. Same masks, same togas, same wigs. Who was the imposter? How could anyone be an imposter? It didn’t make sense. How would they get into the theater? How would they get a costume?
I started counting more often. Between scenes, in the dressing rooms, even on stage during dull moments. It fluctuated. Sometimes I’d count twelve for a whole day, an entire show, and sigh in relief, feeling like some curse was broken. But the next day, at least once, I’d count thirteen.
And it seemed as if one masked pair of eyes was always trained on me. I don’t know how she knew it was me. We looked the same. But she’d stare. It felt scary, but also ridiculous– I couldn’t be sure it was the same person looking every time. I couldn’t be sure it was unlucky number thirteen. But I felt like it was.
I felt a lot of things. I felt like I couldn’t tell anyone. The other girls already didn’t like me– I couldn’t have them thinking I was crazy. And admitting the presence of the thirteenth would mean admitting to my adventures into forbidden backstage areas. I couldn’t lose this job. I was living paycheck to paycheck. I wasn’t eating well, or sleeping well– maybe this was all a hallucination. And somehow, my biggest feeling was that if I told someone about the thirteenth, I’d never see her again.
And I needed to see her again. The obsession had only gotten stronger. I knew, somehow, deep inside, that she was the one I had seen on the catwalk and in the orchestra pit. I no longer wanted to be her friend– I wanted to corner her. To ask who she was, and why she was sneaking in as if she was one of us. I wanted to ask what she wanted from me.
Because she must want something from me, right? Why else would she stare? Why would she appear only to me?
The timing never lined up. The show had opened at this point, and I had a job to do: delighting the audience. I couldn’t skip my entrance to catch number thirteen. The chorus formations would look ridiculous with a missing person. And as much as the other girls hated me, I owed it to them as my costars to make them look good.
Logically, I knew there was only one person the thirteenth could be: Catalina, the actress I’d replaced. She must be jealous of me. Bitter. Maybe she wanted to take my role, like I’d taken hers. It would be insane, but it was all that made sense. She was the only other person who had the costume, who knew the keypad code to get into the theater. She must have recovered from her fall and come to find me.
It was almost like a game. It definitely made the show more interesting for me. Before I realized what was happening, I dreaded performances. I felt stupid, taking on this role in a show I didn’t even understand. But now I had so much to do. I had to plan.
I started showing up early, an hour before my call time. I walked my old spots, thinking I may see her. The other chorus girls were impressed that I was showing up early, thinking it showed some sort of dedication to the show. I think they even started to hate me less. They still detested any attempts at conversation in the wings, but in the dressing room, I started to have a few breakthroughs. In particular, I started a semi-friendship with Erin. Ironically, she had been one of the three women I thought may be the thirteenth, until I realized the thirteenth wasn’t really one of us at all.
She was the only person who I could actually ask about Catalina. “Did she ever say anything about the theater? The building, I mean? Did she have a favorite part of it?”
Erin would laugh at my seemingly random specificity. “We weren’t close, Michelle. I have no idea what she thought about the theater.”
“What did she do on her breaks?”
Erin thought for a second. “I don’t know. I never saw her at the vending machines, or the dressing room. I guess she found some quiet place to run lines.”
That confirmed it, for me. A quiet place like the catwalk. Or the orchestra pit. We were three weeks into our five week run when I came up with a plan to catch Catalina. It wasn’t a great plan, and I had no idea if it would work, but showing up an hour early every day was making me tired and producing zero results. I needed a new strategy. I realized that after seeing her in the pit, I only ever saw the thirteenth when all twelve of us were together.
So I told a white lie. One night after the show, when everyone was changing in the dressing room, I appealed to my fellow chorus girls. “Are you guys busy before the show tomorrow?” I innocently asked. “I’m feeling a little shaky on some of the entrances. If we could all get here just twenty minutes before our call time tomorrow, I’d love to run some stuff with you guys. I’ve been running it on my own, but without the entire team, I don’t always remember where I fit.”
To my surprise and intense joy, everyone agreed. They really did seem to respect me more when I looked like I was taking my role seriously. I could barely sleep that night, I was so excited to see if my plan worked. And hey, if it didn’t, I had two more weeks of shows to think up something else.
It was a Sunday night, our last show of the week. Mondays are often “dark days” in professional theater, meaning there are no shows that day to give the team a rest. I had planned this on purpose– if I failed, I had a dark day to reflect on that failure and try again.
At 5:40, twenty minutes before our call time, all the girls were assembled and in costume. We started running entrances. After ten minutes, I thought my plan had failed. We had run our first three entrances, and I never counted more than twelve heads in the wings. But around 5:55, as we got to our entrances in act two, offstage, I locked eyes with a mask. A thirteenth mask.
I quickly told everyone “I think I got it, you guys, thank you so much for coming early!” Everyone mumbled that it was no problem, that they were happy to help.
The thirteenth mask broke eye contact with me, looking around in confusion– perhaps distress. The girls started to trickle back towards the dressing room. The thirteenth turned and power-walked away. I shoved through the crowd to catch her, not calling out like I had in the past. I knew she didn’t respond to that. I knew I had to catch her now or never. Once we were out of the crowd’s eyeline, I began to run. She ran, too. “You’re not getting away this time!” I yelled, like some kind of cartoon superhero. My adrenaline was pumping, and blood rushed to my ears.
After I yelled, I suddenly became aware of another set of running feet behind me. “Michelle? Where are you going?” It was Erin’s voice.
“Don’t follow me!” I hastily called back, picking up speed. The thirteenth also picked up speed. Though she was running just as fast as I was, she showed no signs of exertion. I couldn’t hear heavy breathing, or heavy feet on the floor. It was like she was gliding. It infuriated me.
Erin didn’t let up. “Michelle, the stage manager is gonna wonder where we are!”
I ignored her. The thirteenth rounded a corner, and I realized where she was going: the catwalk. The ladder.
She ascended the rungs rapidly, like a spider. I clamored up much less gracefully. Erin’s voice had a heavy tinge of concern. “Michelle, what are you doing?! It’s not safe up there!”
“Then don’t follow me!” I yelled back, exasperated. “This is between me and her!” Despite my vocal warning, I heard Erin climbing behind me.
Once on the metal rail, I looked both ways, terrified she’d escaped me again. But her white toga was just a few feet away, retreating into darkness. I lunged at her. The entire catwalk shook. The thirteenth and I both grabbed the railing to steady ourselves. We met eyes. Or rather, we met masks.
“You have nowhere to go.” I stated.
I heard Erin reaching the top of the ladder behind me. “Michelle, come down, please. You’re scaring me.”
“I can’t. I finally have her.” I took a step towards the thirteenth. She took an equal and opposite step back. “Take the mask off.” I beckoned her. “I know it’s you, Catalina.”
I felt the rail shake slightly as Erin got on it. “What are you talking about, Michelle?!”
“She’s been sneaking in, Erin! She’s been standing in the wings with us before we enter! For weeks!” I took another step towards the thirteenth. In my peripheral vision, I could see how high we were above the stage. Thirty feet. You could die, falling from that height.
“It’s not Catalina. It can’t be. Stop this.” Erin called. Finally, frustrated, I turned towards her.
“Who else could it be?!”
Erin had taken her mask off. Her face was streaked with terror. “Catalina died, Michelle. She fell off this catwalk, directly onto her face, and she died. Please come down with me. I don’t know who you’re talking to, and I don’t know what you’re trying to do, but it isn’t worth it.”
“What are you talking about? I’m talking to–”
I turned back, and she was gone. Vanished like a bad dream. “I swear to God, Erin.” I started to say. “She was right in front of me. I chased her here–”
I turned back to Erin. The thirteenth was behind her.
It made no sense. Nobody can move that fast. Nobody can be in front of me one second and behind me the next. It was inhuman. I stopped speaking. I stopped breathing. It sucks to learn that in a fight-or-flight situation, my answer is to freeze.
Erin must’ve seen how my face changed. “Michelle?” She asked quietly. “What’s wrong?”
Behind her, the thirteenth raised a hand to her mask. Her hands were impossibly pale. How had I never noticed that before? She gripped the mask in her hand. Time stretched. It must’ve only been a second, because Erin didn’t move. But it felt like years of my life passed me by as the thirteenth, inch by inch, raised her mask from her face. Or– raised her mask.
Because there was no face.
Under the mask, pale and gruesome, was a bloody flat edge. Broken, disgusting, it was impossible to make out eyes, or a nose, or a mouth. Inside a somewhat face-shaped frame of stark-white skin, all I could see was flesh, red and raw, squished in on itself. Like someone had fallen from a very high height. And landed on their face.
By the time I finally began to react, it was too late. The thirteenth– or, Catalina– or, the ghost, or– whatever the fuck that thing was. It moved its hands from the mask to Erin’s shoulders. And it pushed. And she screamed, agonizingly loud, as she flew over the side of the railing. And she screamed for the second or so she was in the air. I was screaming, too. And after the crunch of her body hitting the wooden floor of the stage, everyone else screamed, cast and crew alike.
I stared down at her limp form from thirty feet up. Her legs were twisted the wrong way. A pool of blood began to seep out of her. When I looked up again, I expected the thirteenth to be gone, but it wasn’t. With no eyes, it was also looking down at Erin. At what it had done.
And then, slowly, it turned towards me. On all fours, backwards, I scrambled away from it on the catwalk, terrified, not wanting to be next. The thirteenth’s shoulders shook rapidly, like a person laughing. But it made no sound. It never made a sound. Not going up the stairs of the orchestra pit. Not when it pushed Erin. And not as it climbed back down the ladder, rung by rung. I found myself alone on the catwalk.
Erin survived, somehow, paralyzed from the waist down. Apparently she fell on her legs, which, when you’re falling from thirty feet up, is a good thing. If she’d gone down head first, there was no chance. The show had to close, of course. When they lost Catalina a few weeks into rehearsal, she was replaceable. But with me refusing to go on, and Erin in the hospital, there was nothing to be done. I haven’t seen Erin since that day. I feel too guilty. But I was never arrested, so I guess she told the authorities that I didn’t push her. I don’t know what she told them. I don’t know what I would’ve told them, had they asked me.
I don’t do stage plays anymore. The family I used to nanny for gave me a star-studded recommendation, and now I make my living taking care of a five-year-old and a two-year-old for another filthy-rich family. I still act, but I only audition for film work.
I don’t even see plays these days. I won’t set foot in a theater. If the thirteenth had vanished off that catwalk, maybe things would be different. Maybe I could chalk it up to an extreme hallucination, some terrifying creature my mind brewed up to cope with the stress of the show and paying rent. Maybe I could even forget its bloody mess of viscera in the vague shape of a face.
But I saw it go down that ladder. Rung by fucking rung. And I know it’s still out there.
Erin was unlucky. Erin was a victim of being at the wrong place at the wrong time. And if I step inside a theater again, some way, somehow, I know the thirteenth will get me on another catwalk.
This time, I’ll be the one going over the railing.
And I’ve never once landed on my feet.
submitted by dollcollective to nosleep [link] [comments]


2023.06.07 04:16 dnbtim Alien abduction and UFO movies!

So there really seems to be a lack of good UFO and Alien Abduction movies. I personally really enjoyed Dark Skies, especially at the end when they are inside the house. I thought that was really cool with the visuals and it had a good creepy vibe to it. Now Fire In The Sky was a great movie because it actually had the scenes from being inside the ship, and seeing what the abductee experienced, but unfortunately that movie is already like 30 years old and pretty dated at this point. One other movie that comes to mind is Fourth Kind, but other than that, all these other “Alien Type” movies are basically creature features, like predator, and so on, but there really seems to be a shortage of Alien Abduction and UFO movies, and the other ones that are out there, are all boring “B” movies that will put you to sleep. If you guys have any recommendations that would be awesome.
submitted by dnbtim to horror [link] [comments]


2023.06.07 04:15 Taiyume [Console] [Early 2010s] RPG game with war-focused story and party mechanics?

Platform(s): Possibly a console game, xbox one/ps4/early switch era
Genre: RPG with war elements
Estimated year of release: early 2010s
Graphics/art style:
3d, i definitely remember there being 3d models that were somewhat realistic (vs say, anime style)- definitely remember a lot of wartorn areas in a fairly dark setting
Notable characters:
This is where I draw a blank- I can't remember ANY characters, but i know for sure that it's a war related RPG- im unsure if this is future (i.e. gears of war, halo, mass effect) or past (fire emblem, dragon age, etc). Sorry I cant be of help here :/
Notable gameplay mechanics:
Party system, feel like I remember some leveling mechanics- the main "mechanic" i remember is in the scenario below. At any given time you can take control of one of the other characters, but the "main" character I remember being notably stronger than the others
Other details:
I distinctly remember a portion of the game, possibly towards the end of the story, where you have different locations/battles and you have to select members of your party to go to each of the areas- the game then transitions into giving you control of the characters you chose and doing the individual battles as that character. I believe in between battles, you go into a "top-down" mode where you pick which one to do next
Been soaking this one for a while but I can't remember exactly what game it is....im almost positive I did not play this on PC, and it definitely would've been an early 2010s era game. Thanks in advance!
submitted by Taiyume to tipofmyjoystick [link] [comments]


2023.06.07 04:03 LonnieJay1 Storytime: DIY Ultra Rapid Opioid detox (not recommended, wound up on life support for 3 days)

Have you ever wanted to get off opiates so badly you'd be willing to do anything?
Summer, 2017. Orange County, California
I park my car in another part of the same neighborhood. I don't bother to check my surroundings. I pick a water bottle up off the floor, get my works ready, and prep an extremely strong shot of furanylfentanyl for myself. My heart is racing, I'm shaking, I'm sweating, I feel sick to my stomach. How is it possible that I feel this sick and terrible so soon after my last shot?
I'm in trouble.
I use the seatbelt to crudely constrict blood flow to my arm. I inject the furanylfentanyl and cap the needle. I open my car door and lean my head towards the opening, in case I have to vomit.
The rush hits too quickly. My heart slows. My muscles relax. My stomach does a backflip. I try to cling to what pleasurable sensations I can, but nausea overwhelms me and an encapsulating weakness dulls the entire experience. I start to salivate, a sure sign that I am about to throw up. I start to feel very dizzy.
"NO!" I scream. "Don't overdose! don't overdose!" I yell, slapping myself in the face. The sudden movement of slapping myself causes my nausea to worsen. I let my head hang over the opening in my car door to the asphalt below.
"Stay awake. Stay awake. Stay awake," I yell, out loud, to keep me engaged. I hear a dog bark and do my best to look up from the asphalt. There is a woman walking her dog away from me. Did she see me? Does it matter?
If she calls the cops, does it matter? I try to keep watching her as she continues to walk away. Does anything matter? Does anyone even see me? Am I just a ghost, stuck on this hellish plane with my only relief being small chunks of fake feelings that I buy for hundreds of dollars and shoot into my veins, until my body finally breaks down and dies on me?
Something snaps within me.
This has to end – NOW.
Later that night.
"Ok, Bryson sent you here, and he always sends good people, so we can just do all the intake stuff tomorrow. Your bed is upstairs. Hey, Logan!" the chunky, tan, toothless house manager turns and yells towards the living room of my new flophouse, at the two 20-somethings playing Call of Duty on a gigantic HDTV.
"What," one of them snaps, quietly and unenthusiastically, not looking away from the TV. All I can see is the Boston Celtics flat-brim hat that he has on backwards.
"Can you show the new guy here to his bed? It's in your room," the house manager says.
"What? Why is he in my room?" Logan asks, irritation plain in his voice.
"Because I said so," the house manager says, walking towards them now, as if he is going to get in front of the TV and block their view of it.
The kid with the Celtics hat gets up suddenly and starts to walk towards me. He strides past me, not even looking at me.
"Thanks," I say to the house manager, before turning away from him to follow the lazily bobbing Celtics hat upstairs.
"See you tomorrow morning! Don't forget to come see me in the morning!" the flophouse manager calls after us. Despite not having me fill out any paperwork or giving me a drug test, I will be able to start living here right away because I have private health insurance. I might as well have swiped my health insurance card at the door of this flophouse hotel.
Logan walks like he can do no wrong and the world owes him something, which makes me hate him instantly. He leads me to the first bedroom at the top of the stairs, which is indistinguishable from any other middle-class suburban single-family home. It is smaller than my childhood bedroom, with two twin beds maybe 5 feet apart, two small nightstands that practically touch each other, and one dresser.
"This is my bed. Don't touch any of my stuff. That dresser is mine," he says, pointing to the indiscriminate wooden dresser against the wall opposite our beds. I feel a flash of anger.
"Nah. There’s only one dresser. We'll split it up tomorrow," I say. He turns towards me and looks me in the eyes. He’s taller than me, with long dark hair and a lean frame. I stare at him, my jaw clenched in rage, daring him to touch me, so I can take my anger out on something besides myself. I don't care if he knows how to fight and whips my ass right now, I'm at the absolute end of my rope with living on this Earth. He scoffs and walks out of the room. I sit on the twin bed that is now ‘mine’. It feels brand new. New beds means that a new flophouse has arrived in Orange County.
I wish I didn't have to precipitate my withdrawal, but this has to end sometime, and there is no time but now. I have four somas, six xanax bars, and half a naltrexone pill - 25mg - in my pocket. I pull the loose pills out of my pocket and look at them.
Six xanax bars is definitely not enough to make me black out. Six xanax bars isn't even enough to fully get rid of the restlessness, let alone cause me to sleep through the night, but at least I have 4 somas. The muscle-relaxing somas will have to do some heavy lifting, but I know they can do it.
Somas absolutely wreck me. I haven’t taken one in a long time, but I know I respond strongly to them. Taking six xanax and four somas would ordinarily be enough to cause me to black out for a full day, but I don’t know if they will even work through 25 milligrams of naltrexone.
Just thinking the word ‘naltrexone’ causes my stomach to drop and my heart to start racing. I am absolutely petrified at the thought of taking this naltrexone.
Well, it’s time to nut the fuck up and do it, Lonnie. You decided to go on your little furanylfentanyl binge, now you have to take this naltrexone. You made your shitty flophouse bed, now you have to lay in it. You’re going to be sick either way by the time the morning comes.
I try to swallow, but my mouth is dry with anxiety. How much do somas contribute to respiratory depression? I can’t remember off the top of my head. I don’t remember what the median lethal dose is, what the mechanism of action is, or even what receptors it interacts with, aside from the same GABA receptors that xanax acts upon. I wonder if there is an increased risk of respiratory depression from combining soma with xanax.
I pull out of my phone, so I can google just how sedating the soma is when combined with xanax, to make sure I am not going to stop breathing during the procedure.
You’re wasting your time, Lonnie. You have to be conscious in the morning and able to talk to the house manager. You’ve overdosed 3 times in the past few weeks. If you can inject enough fentanyl to kill 5 people, you can take 4 somas with 6 xanax. It isn’t going to kill you – and if it does, who cares? Either way, it’ll finally be over.
This has to end. I’d rather die than keep doing this, anyway.
I walk into the bathroom, the pills clenched in my fist like a loaded revolver, and close the door. I turn on the sink and put all 4 somas in my mouth. I stick my head in the sink and part my lips slightly, drinking from the stream as if I had a straw in my mouth. I swallow the pills and then put all 6 xanax in my mouth. I turn the tap off and start to chew.
My mouth fills with the incredibly bitter taste of the xanax. I used to watch people do this and nearly throw up at the mere sight alone. Now, my mouth salivates with excitement as the bitterness overwhelms me.
I hate how much my brain loves the bitter taste of chemicals. I wish my brain hated the bitterness, like normal people. I hate being a drug addict.
I swallow a few times to clear my mouth out and then drink more from the tap. I look at the orange half-pill of naltrexone in my hand. I sigh. This is going to suck.
Hurry up and swallow it, bitch boy. You don’t want to black out and start throwing fruit around before the withdrawal kicks in, like you did at Amelia’s house.
I can’t look away from the orange half-pill.
Just take it and get it over with. Put the naltrexone in your mouth and swallow it.
I know this is going to make me sick within 3 minutes of taking it. I might as well swallow dynamite – in fact, I would prefer to swallow dynamite. The taste of the xanax lingers in my mouth. I have to take the naltrexone. There is no avoiding it.
I put the pill in my mouth and drink from the tap again. I swallow the naltrexone, turn off the sink, and go back to my new flophouse bedroom, my heart pounding with overwhelming anxiety, feeling like I just made the worst decision I have ever made in my life, which is saying something. I turn off the lights, close the door, and get into the bed. I lay down on my side and close my eyes firmly. I am going to sleep, right now.
5 minutes into self-induced ultra-rapid detox.
My stomach is cramping. It hurts so bad that I can’t move my hands away from it. It feels like I swallowed poison. There is an odd sensation of electricity attached to the pain that is coming from the back of my neck. I am curled in the fetal position because my stomach hurts so bad, but everything else hurts too. How did it hit this hard and this fast? It wasn’t supposed to hit this hard or this quickly.
I throw the blanket off of me. It’s so hot, I can’t bear to have that blanket anywhere near me. The heat is so intense, I can feel it radiating off my skin. I am covered in sweat.
Why does my stomach hurt so bad? It has never hurt this bad before. I can barely breathe through the pain.
9 minutes into the procedure.
It’s so cold, my sweat feels like prickly ice water. I reach for the blanket and wrap it around me as tightly as I can. I move my feet, so the blanket is wrapped completely around them. I can feel my toes writhing back and forth, my legs moving uncontrollably. I am shaking uncontrollably, so I shake intentionally. Where is the xanax? Please, kick in. Please. Please.
God, if you’re listening, stop playing with me and kill me or let that xanax through my first-pass metabolism and into my bloodstream. I chewed it. It should be kicking in and making these symptoms milder.
T+ 14 minutes.
I feel an electric zap in my stomach that becomes a cramp. I hold my abdominals and try to massage them to stop the cramp, which is so painful I can’t breathe. I have the sudden need to use the bathroom. I jump out of bed and powerwalk to the bathroom. Luckily everyone is still downstairs playing video games or not home yet. At least this flophouse doesn’t have a curfew.
I sit down on the toilet and try to sit still. I cannot stop my body from moving for even one second. It feels like my insides are on fire. This is discomfort beyond anything I have ever experienced or imagined.
T+ 20 minutes.
It is so hot. I can’t believe how overheated I feel. I must be on the precipice of brain damage. I lay on the bed, curled in the fetal position, drenched in sweat, forcing myself to shake as vigorously as I can so that I can pretend that I am complicit in this. The xanax has to be kicking in any second now. I should be nearly unconscious right now.
A fresh electric cramp hits my stomach, driving the air from my lungs. I get up from the bed, power walking back to the bathroom, doubled over with pain. I sit down on the toilet and feel the urge to scream. I leave my body bent forward because I can’t sit up straight with this cramp. I see the trash can right across from me. My stomach is so fucked up, maybe I just need to throw up.
T+ 1 hour.
I inhale. I exhale. I inhale. I exhale.
I am not asleep, but I am not awake. I can tell that horrible things are happening in my body and brain, but I am too sedated now to be able to maintain full awareness. I am scared that I will be aware of the moment when I stop breathing – that I will suffocate while I am fully conscious, since that is exactly what I deserve.
I am no longer panicking, but my stomach is beyond fucked. I have been getting up every 5 minutes to go to the bathroom, and now my roommate is in here. It is 12 AM. I have 6 hours left to go.
The soma has all but gotten rid of the cramps. I can now lay still. The temperature swings aren’t nearly as bad – it almost seems as if they’re happening to a body that I can feel but is not mine.
You’re going to do it, Lonnie. You’re outsmarting addiction. Before you know it, you’re going to be getting the naltrexone implant, and then you’ll be back to training hard for college basketball.
I get up from the bed. I walk back to the bathroom, now having to walk carefully, my arms outstretched. The combination of the xanax and the somas has me extremely uncoordinated. I walk towards the bathroom, closing one eye to combat the double vision I have now. I slowly reach for the door and open it. I close it behind me, carefully and slowly. I walk to the toilet and sit on it as quickly as I can, due to the growing urgency of the signals from my stomach. I put my head in my hands and my elbows on my knees. One of my elbows slip immediately, and I almost fall off the toilet.
I fix my seat and put my head back in my hands, more carefully this time. Though I feel physical sensations of pain and discomfort, they are being sent through a deeply dizzying diversion. The discomfort is distant. I can’t be bothered to worry about it right now.
Stay awake, Lonnie. You can’t pass out on the toilet. You’ll get caught and kicked out or taken to a hospital. I cradle my head. I’ll get up in a second.
I hear a loud crashing sound and open my eyes. I’m sandwiched between the toilet and the wall. I reach up for the toilet and successfully pull the seat down after several failed attempts, so I can use it to help me up. Slowly and carefully, I get up from the floor. I pull the seat up and sit back down on the toilet.
I stand up from the toilet and start to walk out of the bathroom. Before I even make it to the door, I feel the need to sit back on the toilet.
This is not good. The soma probably relaxed everything too much. I might have to sit on this toilet for the rest of the night, shitting my brains out. I cradle my head in my hands, so I can relax on the toilet.
Don’t relax too much, Lonnie. You might fall asleep on the toilet. Just keep breathing. You’re probably not breathing very much. You should NOT be conscious right now. Just because the naltrexone is painful enough to force you to maintain consciousness doesn’t mean that your body isn’t barely clinging to life.
I inhale. I exhale.
I feel myself slipping off the toilet. Fuck, I need to get up. I need to do something to stay awake. I can take a shower; I just have to get up from the toilet. Give it another second, though.
I can just wait here for one more second.

I woke up 3 days later in the ICU as they were pulling the breathing tubes out of me
submitted by LonnieJay1 to opiates [link] [comments]


2023.06.07 04:02 EraseTheMatrix The matrix is a frequency prison

The more I learn the more I realize that the matrix is a frequency prison. It limits perception to the frequency bands decoded by the five senses. And everything outside of that we are unaware of. Unless you are sensitive to energy. In which case you can sense things like ghosts, negative entities, energy, etc that is outside the frequency bands of the five senses.
The matrix is really two worlds overlayed on top of each other. The frequency bands decoded by the five senses and the astral. We know that the astral exists in the same space as the frequencies decoded by the five senses because of things like ghosts and hauntings. And because different places have different energy.
So what is the matrix. It's an attempt to limit perception to the frequencies decoded by the five senses. Some of us can perceive beyond this though. Because I'm an astral traveler I'm very sensitive to energy. And I can sense when ghosts and entities are nearby. There was a time when I was more targeted by negative entities and could sense them in my house.
Negative entities are not self aware thought form constructs. But they are usually much more powerful then your average thought form. They were constructed by evil people. Then those negative entities made more of themselves and now they reproduce like crazy. The point is I can sense them. Even though they are in the astral.
So the physical world and the astral exist in the same space but at different frequencies. When those frequencies are close on the dial you get things like ghosts and hauntings. This is a good thing because it means that astral is right here. It is just outside the frequency ranges decoded by the five senses. So the physical world and the astral exist in the same space at different frequencies.
From what I can tell the world out there is mostly in our head. The five senses decode the frequency bands that the matrix is limited to. Sends that information in the form of electrical signals to the brain. And then it decodes it in the form of a three dimensional hologram. So the matrix is largely happening in our head. The brain acts as a virtual reality headset.
The only thing out there is frequency fields that get decoded by the five senses. There is no solid world. Solidity is an illusion decoded by the brain. There is nothing out there but the frequency fields decoded by the five senses. And the astral. When you sense things in the astral like ghosts you are perceiving without using information decoded by the brain. So you are perceiving more of what is really out there.
When ghosts manifest and you can see them they have to enter the frequency ranges decoded by the five senses. Then that information is sent to the brain and it decodes a ghost. But most likely the system tries to keep out ghosts so if someone does come in from the outside and try to appear as a ghost the entire system and it minions would try to stop them. So it takes a lot of energy for a ghost to appear in the frequency ranges decoded by the five senses. So it doesn't happen very often.
I had an experience once where a negative entity tried to murder me. It manifested for a few hours. I could feel it touching me. I've never seen anything like and I don't want to see anything like it again. It was insane. But it's experiences like that that show that the matrix and the astral are really in the same space at different frequencies.
The matrix is a locked down frequency prison. It does everything it can to limit perception to just the frequency bands decoded by the five senses. It also does everything it can to lower the frequency of the planet and lower people's awareness. To that end the elite do dark rituals on points where ley lines intersect. And cause negative energy to spread across the planet through the grid.
There is a grid system that runs through the matrix. I've seen it when it's become momentarily visible. It looks like a honeycomb pattern. The elite build monuments and stone circles where powerful grid lines intersect. And they do their rituals on these locations to the lower the frequency of the planet.
So the matrix is a complex system. But we can understand it. It is a frequency construct prison. And the brain is at the very center of it. Without the brain to decode the frequency ranges of the five senses the matrix would cease to exist. It would be nothing but a bunch of frequency fields. And it would have no solidity. The brain is a hologram that decodes holograms. It's a frequency field that decodes frequency fields. So the matrix is mostly in our heads. Beyond that it's just a bunch of frequency fields.
But the astral is there. It exists in the same space as the matrix. But unlike the matrix it doesn't have a complex encoding decoding system like the brain. In the astral you mostly see things as they are. There are exceptions to that. I had an astral experience where I mind tricked myself into not seeing a man who was right in front of me. But usually you just see things directly. The eyes decode the frequency range of visible light and send those signals to the visual cortex in the brain. But that doesn't happen in the astral. In the astral you mostly see things directly as they are.
So the matrix and the astral overlap. And exist in the same space. If you have ever had an encounter with a ghost you know that. The matrix encodes frequency fields that get decoded by the five senses and sent to the brain. But in the astral you just perceive things directly. So these are complex systems that overlap.
Different places in the matrix have different energy and that energy is the astral. Also different places where bad stuff has happened are haunted. So we can infer from that that there is a three dimensional world out. One is a world of frequency fields decoded by the brain. And the other is a world where things are perceived directly. So they are very different worlds but they do overlap. They exist in the same space at different frequencies.
So the matrix is a locked down frequency prison. It tries to limit perception to just the five senses. But with people like me it has failed because I can sense things that are in the astral. I think it's also important to point out that our memories are in the astral. The akashic records is really a fourth dimensional astral AI database. And it stores our memories. Usually you only have access to the memories of your current life. But some people remember more then that. So our memories and consciousness are in the astral. So the matrix is a complex multidimensional frequency prison.So I hope this helps explain how the matrix works. If you have any questions let me know in the comments.
submitted by EraseTheMatrix to EscapingPrisonPlanet [link] [comments]


2023.06.07 04:01 EraseTheMatrix The matrix is a frequency prison

The more I learn the more I realize that the matrix is a frequency prison. It limits perception to the frequency bands decoded by the five senses. And everything outside of that we are unaware of. Unless you are sensitive to energy. In which case you can sense things like ghosts, negative entities, energy, etc that is outside the frequency bands of the five senses.
The matrix is really two worlds overlayed on top of each other. The frequency bands decoded by the five senses and the astral. We know that the astral exists in the same space as the frequencies decoded by the five senses because of things like ghosts and hauntings. And because different places have different energy.
So what is the matrix. It's an attempt to limit perception to the frequencies decoded by the five senses. Some of us can perceive beyond this though. Because I'm an astral traveler I'm very sensitive to energy. And I can sense when ghosts and entities are nearby. There was a time when I was more targeted by negative entities and could sense them in my house.
Negative entities are not self aware thought form constructs. But they are usually much more powerful then your average thought form. They were constructed by evil people. Then those negative entities made more of themselves and now they reproduce like crazy. The point is I can sense them. Even though they are in the astral.
So the physical world and the astral exist in the same space but at different frequencies. When those frequencies are close on the dial you get things like ghosts and hauntings. This is a good thing because it means that astral is right here. It is just outside the frequency ranges decoded by the five senses. So the physical world and the astral exist in the same space at different frequencies.
From what I can tell the world out there is mostly in our head. The five senses decode the frequency bands that the matrix is limited to. Sends that information in the form of electrical signals to the brain. And then it decodes it in the form of a three dimensional hologram. So the matrix is largely happening in our head. The brain acts as a virtual reality headset.
The only thing out there is frequency fields that get decoded by the five senses. There is no solid world. Solidity is an illusion decoded by the brain. There is nothing out there but the frequency fields decoded by the five senses. And the astral. When you sense things in the astral like ghosts you are perceiving without using information decoded by the brain. So you are perceiving more of what is really out there.
When ghosts manifest and you can see them they have to enter the frequency ranges decoded by the five senses. Then that information is sent to the brain and it decodes a ghost. But most likely the system tries to keep out ghosts so if someone does come in from the outside and try to appear as a ghost the entire system and it minions would try to stop them. So it takes a lot of energy for a ghost to appear in the frequency ranges decoded by the five senses. So it doesn't happen very often.
I had an experience once where a negative entity tried to murder me. It manifested for a few hours. I could feel it touching me. I've never seen anything like and I don't want to see anything like it again. It was insane. But it's experiences like that that show that the matrix and the astral are really in the same space at different frequencies.
The matrix is a locked down frequency prison. It does everything it can to limit perception to just the frequency bands decoded by the five senses. It also does everything it can to lower the frequency of the planet and lower people's awareness. To that end the elite do dark rituals on points where ley lines intersect. And cause negative energy to spread across the planet through the grid.
There is a grid system that runs through the matrix. I've seen it when it's become momentarily visible. It looks like a honeycomb pattern. The elite build monuments and stone circles where powerful grid lines intersect. And they do their rituals on these locations to the lower the frequency of the planet.
So the matrix is a complex system. But we can understand it. It is a frequency construct prison. And the brain is at the very center of it. Without the brain to decode the frequency ranges of the five senses the matrix would cease to exist. It would be nothing but a bunch of frequency fields. And it would have no solidity. The brain is a hologram that decodes holograms. It's a frequency field that decodes frequency fields. So the matrix is mostly in our heads. Beyond that it's just a bunch of frequency fields.
But the astral is there. It exists in the same space as the matrix. But unlike the matrix it doesn't have a complex encoding decoding system like the brain. In the astral you mostly see things as they are. There are exceptions to that. I had an astral experience where I mind tricked myself into not seeing a man who was right in front of me. But usually you just see things directly. The eyes decode the frequency range of visible light and send those signals to the visual cortex in the brain. But that doesn't happen in the astral. In the astral you mostly see things directly as they are.
So the matrix and the astral overlap. And exist in the same space. If you have ever had an encounter with a ghost you know that. The matrix encodes frequency fields that get decoded by the five senses and sent to the brain. But in the astral you just perceive things directly. So these are complex systems that overlap.
Different places in the matrix have different energy and that energy is the astral. Also different places where bad stuff has happened are haunted. So we can infer from that that there is a three dimensional world out. One is a world of frequency fields decoded by the brain. And the other is a world where things are perceived directly. So they are very different worlds but they do overlap. They exist in the same space at different frequencies.
So the matrix is a locked down frequency prison. It tries to limit perception to just the five senses. But with people like me it has failed because I can sense things that are in the astral. I think it's also important to point out that our memories are in the astral. The akashic records is really a fourth dimensional astral AI database. And it stores our memories. Usually you only have access to the memories of your current life. But some people remember more then that. So our memories and consciousness are in the astral. So the matrix is a complex multidimensional frequency prison.So I hope this helps explain how the matrix works. If you have any questions let me know in the comments.
submitted by EraseTheMatrix to MatrixReality [link] [comments]


2023.06.07 03:59 Kereminde Priam Company: My own mercenary outfit (Reposted)

Priam Company: My own mercenary outfit (Reposted)
(Copied over from OfficialBattleTech as that subreddit will eventually get rolled into this one - rather post here for the time being now that we know!)
-----
I'll present my mercenary outfit which has been worked on for about 6-7 years of a campaign, and about as many years in-universe. (3028 to 3033) Priam Company has a few more 'Mechs than this, and several combat vehicles, but I haven't organized the vehicles and simply don't have many painted up in their scheme. (I also switched paint sets from the early minis - which had a dark "Prussian Blue", compared to the one I use now which is "Cobalt Blue".)
Sagittarius Lance: The Command Lance, consisting of a BLR-1G Battlemaster, WHM-6R Warhammer, ON1-K Orion, and VLK-QA Valkyrie. While sometimes the Valkyrie has been switched out, the other three 'Mechs have been consistent.

Sagittarius Lance

Pegasus Lance: Originally designed as a Recon Lance, Pegasus Lance changed over the course of the campaign to become a Cavalry Lance. Consisting of a GRF-1N Griffin, a PXH-1 Phoenix Hawk, WLF-1 Wolfhound, and JR7-D Jenner, half of these were salvaged from conflict against the Fourth Legion of Vega. Pegasus is home to 'MechWarriors specializing in making their machines' speed help outflank enemies - or chase them down as appropriate.
Previous components included a LCT-1V Locust and RVN-1X Raven. One was destroyed in combat, the latter had its gyro destroyed in combat. Replacement parts were difficult to source at the time, so it was put into storage.

Pegasus Lance

Xiphos Lance: The Battle Lance of Priam Company, Xiphos is where much of the heavy materiel had been placed. Together, a VTR-9B Victor, WHM-6R Warhammer, CN9-A Centurion, and BL-7-KNT Black Knight make a formidable encounter to deal with. Occasionally, another 'Mech will substitute for the Centurion as needed by mission parameters.

Xiphos Lance

Peltast Lance: The fourth Lance having been finalized by the commander is Peltast Lance, a Fire Lance often brought out when suppressing fire is needed. An AWS-8Q Awesome, ARC-2K Archer, GLT-4P Guillotine, and TDR-5S Thunderbolt allow for a focused barrage which can be a hazard for most units downrange.
(Yes, I am aware the Awesome is an old plastic, I'm still working on it.)

https://preview.redd.it/ixjyfc175i4b1.png?width=1000&format=png&auto=webp&s=b0a09535e63676f431b044069be4183de6a1a0cd

With the campaign having finished and going on hiatus, this gives me time to catch up on acquiring more minis and organizing the remaining 'Mechs and combat vehicles. Their known vehicle support includes a half-dozen Condor Heavy Hover Tanks, a pair of Schrek PPC Carriers, and a pair of Manticore Heavy Tanks. A conventional infantry platoon plus a rapid-response squad use two Maxim Hover Transports to function as backup when necessary. Other known assets include a Black Eagle class DropShip refurbished to modern operational standards and a Leopard class DropShip.
-----
More units from the campaign will make their way here over time.
submitted by Kereminde to battletech [link] [comments]


2023.06.07 03:55 Reddit_Books New Releases for June 2023

New Releases for June 2023

Data courtesy http://www.bookreporter.com
The genre info is from the users on goodreads.com
For more discussion, see the monthly New Releases post.
Title Author ReleaseDate
Biography
Pageboy Elliot Page June 6, 2023
Rickey Howard Bryant June 13, 2023
The Church of Baseball Ron Shelton June 20, 2023
Fantasy
Psyche and Eros Luna McNamara May 25, 2023
The First Bright Thing J.R. Dawson June 13, 2023
Fiction
And Then He Sang a Lullaby Ani Kayode Somtochukwu June 6, 2023
Between Two Moons Aisha Abdel Gawad June 6, 2023
Empire Conn Iggulden June 6, 2023
Lucky Dogs Helen Schulman June 6, 2023
Such Kindness Andre Dubus III June 6, 2023
Watch Us Shine Marisa de los Santos June 6, 2023
The Cafe at Beach End RaeAnne Thayne June 13, 2023
Forgiving Imelda Marcos Nathan Go June 13, 2023
Nightbloom Peace Adzo Medie June 13, 2023
Reproduction Louisa Hall June 13, 2023
You Were Always Mine Christine Pride June 13, 2023
Welcome to Beach Town Susan Wiggs June 20, 2023
The Rachel Incident Caroline O'Donoghue June 22, 2023
Little Monsters Adrienne Brodeur June 27, 2023
Historical Fiction
Crow Mary Kathleen Grissom June 6, 2023
Killingly Katharine Beutner June 6, 2023
Lady Tan's Circle of Women Lisa See June 6, 2023
The House of Lincoln Nancy Horan June 6, 2023
The Last Drop of Hemlock Katharine Schellman June 6, 2023
The Paris Daughter Kristin Harmel June 6, 2023
The Wind Knows My Name Isabel Allende June 6, 2023
The Radcliffe Ladies’ Reading Club Julia Bryan Thomas June 6, 2023
The Last Lifeboat Hazel Gaynor June 13, 2023
Maddalena and the Dark Julia Fine June 13, 2023
Return to Valetto Dominic Smith June 13, 2023
Sally Brady's Italian Adventure Christina Lynch June 13, 2023
The Spectacular Fiona Davis June 13, 2023
Hotel Laguna Nicola Harrison June 20, 2023
I Am Homeless If This Is Not My Home Lorrie Moore June 20, 2023
The Brightest Star Gail Tsukiyama June 20, 2023
The Glass Chateau Stephen P. Kiernan June 20, 2023
Banyan Moon Thao Thai June 27, 2023
The First Ladies Marie Benedict June 27, 2023
The History of a Difficult Child Mihret Sibhat June 27, 2023
History
Taking Berlin Martin Dugard June 6, 2023
Last Call at Coogan's Jon Michaud June 6, 2023
Never Give Up Tom Brokaw June 13, 2023
Horror
Maeve Fly C.J. Leede June 6, 2023
Literature
The Imposters Tom Rachman June 27, 2023
Memoir
Rocky Mountain High Finn Murphy June 13, 2023
Mystery
Relentless Melt Jeremy P. Bushnell June 6, 2023
A Disappearance in Fiji Nilima Rao June 6, 2023
All the Sinners Bleed S.A. Cosby June 6, 2023
Retribution Robert McCaw June 6, 2023
The Girls of Summer Katie Bishop June 6, 2023
The Game She Plays Siena Sterling June 6, 2023
Code of the Hills Chris Offutt June 13, 2023
Bad Influence Alison Gaylin June 13, 2023
The Puzzle Master Danielle Trussoni June 13, 2023
What Remains Wendy Walker June 13, 2023
A Stolen Child Sarah Stewart Taylor June 20, 2023
A Most Agreeable Murder Julia Seales June 27, 2023
Try Not to Breathe David Bell June 27, 2023
Nonfiction
George Frieda Hughes June 6, 2023
Kiss Me in the Coral Lounge Helen Ellis June 13, 2023
Adult Drama Natalie Beach June 20, 2023
Directions to Myself Heidi Julavits June 27, 2023
Like a Rolling Stone Jann S. Wenner June 27, 2023
Romance
Cassandra in Reverse Holly Smale May 11, 2023
Same Time Next Summer Annabel Monaghan June 6, 2023
Everything's Fine Cecilia Rabess June 6, 2023
My Magnolia Summer Victoria Benton Frank June 6, 2023
A Little Ray of Sunshine Kristan Higgins June 6, 2023
The Little Italian Hotel Phaedra Patrick June 6, 2023
Unfortunately Yours Tessa Bailey June 6, 2023
The Sweetheart List Jill Shalvis June 13, 2023
Famous in a Small Town Viola Shipman June 13, 2023
Love, Theoretically Ali Hazelwood June 13, 2023
The Favor Adele Griffin June 13, 2023
The Five-Star Weekend Elin Hilderbrand June 13, 2023
Summer's Gift Jennifer Ryan June 20, 2023
The Happiness Plan Susan Mallery June 20, 2023
The Wife App Carolyn Mackler June 27, 2023
The Seven Year Slip Ashley Poston June 27, 2023
Science Fiction
The Endless Vessel Charles Soule June 6, 2023
Girlfriend on Mars Deborah Willis June 13, 2023
Sands of Dune Brian Herbert June 27, 2023
Thriller
Cross Down James Patterson June 5, 2023
Girls and Their Horses Eliza Jane Brazier June 6, 2023
The Survivor Iris Johansen June 6, 2023
The Whispers Ashley Audrain June 6, 2023
Night Will Find You Julia Heaberlin June 8, 2023
The Long Way Back Nicole Baart June 13, 2023
Inside Threat Matthew Quirk June 13, 2023
Speak of the Devil Rose Wilding June 13, 2023
The Drowning Woman Robyn Harding June 13, 2023
The First Death Kendra Elliot June 13, 2023
The Gulf Rachel Cochran June 13, 2023
The Woman Inside M.T. Edvardsson June 13, 2023
You Can Trust Me Wendy Heard June 13, 2023
The Quiet Tenant Clémence Michallon June 20, 2023
The Spare Room Andrea Bartz June 20, 2023
What the Neighbors Saw Melissa Adelman June 20, 2023
Zero Days Ruth Ware June 20, 2023
The Only One Left Riley Sager June 20, 2023
Before She Finds Me Heather Chavez June 27, 2023
Have You Seen Her Catherine McKenzie June 27, 2023
Lay Your Body Down Amy Suiter Clarke June 27, 2023
The 9th Man Steve Berry June 27, 2023
Unknown
Fire Strike Mike Maden June 6, 2023
Be Mine Richard Ford June 13, 2023
I Walk Between the Raindrops T C Boyle June 13, 2023
Trial Richard North Patterson June 13, 2023
Palazzo Danielle Steel June 27, 2023
The Sweet Remnants of Summer Alexander McCall Smith June 27, 2023
The Boys from Biloxi John Grisham August 22, 2023
submitted by Reddit_Books to books [link] [comments]


2023.06.07 03:52 EraseTheMatrix The matrix is a frequency prison

The more I learn the more I realize that the matrix is a frequency prison. It limits perception to the frequency bands decoded by the five senses. And everything outside of that we are unaware of. Unless you are sensitive to energy. In which case you can sense things like ghosts, negative entities, energy, etc that is outside the frequency bands of the five senses.
The matrix is really two worlds overlayed on top of each other. The frequency bands decoded by the five senses and the astral. We know that the astral exists in the same space as the frequencies decoded by the five senses because of things like ghosts and hauntings. And because different places have different energy.
So what is the matrix. It's an attempt to limit perception to the frequencies decoded by the five senses. Some of us can perceive beyond this though. Because I'm an astral traveler I'm very sensitive to energy. And I can sense when ghosts and entities are nearby. There was a time when I was more targeted by negative entities and could sense them in my house.
Negative entities are not self aware thought form constructs. But they are usually much more powerful then your average thought form. They were constructed by evil people. Then those negative entities made more of themselves and now they reproduce like crazy. The point is I can sense them. Even though they are in the astral.
So the physical world and the astral exist in the same space but at different frequencies. When those frequencies are close on the dial you get things like ghosts and hauntings. This is a good thing because it means that astral is right here. It is just outside the frequency ranges decoded by the five senses. So the physical world and the astral exist in the same space at different frequencies.
From what I can tell the world out there is mostly in our head. The five senses decode the frequency bands that the matrix is limited to. Sends that information in the form of electrical signals to the brain. And then it decodes it in the form of a three dimensional hologram. So the matrix is largely happening in our head. The brain acts as a virtual reality headset.
The only thing out there is frequency fields that get decoded by the five senses. There is no solid world. Solidity is an illusion decoded by the brain. There is nothing out there but the frequency fields decoded by the five senses. And the astral. When you sense things in the astral like ghosts you are perceiving without using information decoded by the brain. So you are perceiving more of what is really out there.
When ghosts manifest and you can see them they have to enter the frequency ranges decoded by the five senses. Then that information is sent to the brain and it decodes a ghost. But most likely the system tries to keep out ghosts so if someone does come in from the outside and try to appear as a ghost the entire system and it minions would try to stop them. So it takes a lot of energy for a ghost to appear in the frequency ranges decoded by the five senses. So it doesn't happen very often.
I had an experience once where a negative entity tried to murder me. It manifested for a few hours. I could feel it touching me. I've never seen anything like and I don't want to see anything like it again. It was insane. But it's experiences like that that show that the matrix and the astral are really in the same space at different frequencies.
The matrix is a locked down frequency prison. It does everything it can to limit perception to just the frequency bands decoded by the five senses. It also does everything it can to lower the frequency of the planet and lower people's awareness. To that end the elite do dark rituals on points where ley lines intersect. And cause negative energy to spread across the planet through the grid.
There is a grid system that runs through the matrix. I've seen it when it's become momentarily visible. It looks like a honeycomb pattern. The elite build monuments and stone circles where powerful grid lines intersect. And they do their rituals on these locations to the lower the frequency of the planet.
So the matrix is a complex system. But we can understand it. It is a frequency construct prison. And the brain is at the very center of it. Without the brain to decode the frequency ranges of the five senses the matrix would cease to exist. It would be nothing but a bunch of frequency fields. And it would have no solidity. The brain is a hologram that decodes holograms. It's a frequency field that decodes frequency fields. So the matrix is mostly in our heads. Beyond that it's just a bunch of frequency fields.
But the astral is there. It exists in the same space as the matrix. But unlike the matrix it doesn't have a complex encoding decoding system like the brain. In the astral you mostly see things as they are. There are exceptions to that. I had an astral experience where I mind tricked myself into not seeing a man who was right in front of me. But usually you just see things directly. The eyes decode the frequency range of visible light and send those signals to the visual cortex in the brain. But that doesn't happen in the astral. In the astral you mostly see things directly as they are.
So the matrix and the astral overlap. And exist in the same space. If you have ever had an encounter with a ghost you know that. The matrix encodes frequency fields that get decoded by the five senses and sent to the brain. But in the astral you just perceive things directly. So these are complex systems that overlap.
Different places in the matrix have different energy and that energy is the astral. Also different places where bad stuff has happened are haunted. So we can infer from that that there is a three dimensional world out. One is a world of frequency fields decoded by the brain. And the other is a world where things are perceived directly. So they are very different worlds but they do overlap. They exist in the same space at different frequencies.
So the matrix is a locked down frequency prison. It tries to limit perception to just the five senses. But with people like me it has failed because I can sense things that are in the astral. I think it's also important to point out that our memories are in the astral. The akashic records is really a fourth dimensional astral AI database. And it stores our memories. Usually you only have access to the memories of your current life. But some people remember more then that. So our memories and consciousness are in the astral. So the matrix is a complex multidimensional frequency prison.So I hope this helps explain how the matrix works. If you have any questions let me know in the comments.
submitted by EraseTheMatrix to ReincarnationTruth [link] [comments]


2023.06.07 03:52 Reddit_Books New Releases for June 2023

New Releases for June 2023

Data courtesy http://www.bookreporter.com
The genre info is from the users on goodreads.com
For more discussion, see the monthly New Releases post.
Title Author ReleaseDate
Biography
Pageboy Elliot Page June 6, 2023
Rickey Howard Bryant June 13, 2023
The Church of Baseball Ron Shelton June 20, 2023
Fantasy
Psyche and Eros Luna McNamara May 25, 2023
The First Bright Thing J.R. Dawson June 13, 2023
Fiction
And Then He Sang a Lullaby Ani Kayode Somtochukwu June 6, 2023
Between Two Moons Aisha Abdel Gawad June 6, 2023
Empire Conn Iggulden June 6, 2023
Lucky Dogs Helen Schulman June 6, 2023
Such Kindness Andre Dubus III June 6, 2023
Watch Us Shine Marisa de los Santos June 6, 2023
The Cafe at Beach End RaeAnne Thayne June 13, 2023
Forgiving Imelda Marcos Nathan Go June 13, 2023
Nightbloom Peace Adzo Medie June 13, 2023
Reproduction Louisa Hall June 13, 2023
You Were Always Mine Christine Pride June 13, 2023
Welcome to Beach Town Susan Wiggs June 20, 2023
The Rachel Incident Caroline O'Donoghue June 22, 2023
Little Monsters Adrienne Brodeur June 27, 2023
Historical Fiction
Crow Mary Kathleen Grissom June 6, 2023
Killingly Katharine Beutner June 6, 2023
Lady Tan's Circle of Women Lisa See June 6, 2023
The House of Lincoln Nancy Horan June 6, 2023
The Last Drop of Hemlock Katharine Schellman June 6, 2023
The Paris Daughter Kristin Harmel June 6, 2023
The Wind Knows My Name Isabel Allende June 6, 2023
The Radcliffe Ladies’ Reading Club Julia Bryan Thomas June 6, 2023
The Last Lifeboat Hazel Gaynor June 13, 2023
Maddalena and the Dark Julia Fine June 13, 2023
Return to Valetto Dominic Smith June 13, 2023
Sally Brady's Italian Adventure Christina Lynch June 13, 2023
The Spectacular Fiona Davis June 13, 2023
Hotel Laguna Nicola Harrison June 20, 2023
I Am Homeless If This Is Not My Home Lorrie Moore June 20, 2023
The Brightest Star Gail Tsukiyama June 20, 2023
The Glass Chateau Stephen P. Kiernan June 20, 2023
Banyan Moon Thao Thai June 27, 2023
The First Ladies Marie Benedict June 27, 2023
The History of a Difficult Child Mihret Sibhat June 27, 2023
History
Taking Berlin Martin Dugard June 6, 2023
Last Call at Coogan's Jon Michaud June 6, 2023
Never Give Up Tom Brokaw June 13, 2023
Horror
Maeve Fly C.J. Leede June 6, 2023
Literature
The Imposters Tom Rachman June 27, 2023
Memoir
Rocky Mountain High Finn Murphy June 13, 2023
Mystery
Relentless Melt Jeremy P. Bushnell June 6, 2023
A Disappearance in Fiji Nilima Rao June 6, 2023
All the Sinners Bleed S.A. Cosby June 6, 2023
Retribution Robert McCaw June 6, 2023
The Girls of Summer Katie Bishop June 6, 2023
The Game She Plays Siena Sterling June 6, 2023
Code of the Hills Chris Offutt June 13, 2023
Bad Influence Alison Gaylin June 13, 2023
The Puzzle Master Danielle Trussoni June 13, 2023
What Remains Wendy Walker June 13, 2023
A Stolen Child Sarah Stewart Taylor June 20, 2023
A Most Agreeable Murder Julia Seales June 27, 2023
Try Not to Breathe David Bell June 27, 2023
Nonfiction
George Frieda Hughes June 6, 2023
Kiss Me in the Coral Lounge Helen Ellis June 13, 2023
Adult Drama Natalie Beach June 20, 2023
Directions to Myself Heidi Julavits June 27, 2023
Like a Rolling Stone Jann S. Wenner June 27, 2023
Romance
Cassandra in Reverse Holly Smale May 11, 2023
Same Time Next Summer Annabel Monaghan June 6, 2023
Everything's Fine Cecilia Rabess June 6, 2023
My Magnolia Summer Victoria Benton Frank June 6, 2023
A Little Ray of Sunshine Kristan Higgins June 6, 2023
The Little Italian Hotel Phaedra Patrick June 6, 2023
Unfortunately Yours Tessa Bailey June 6, 2023
The Sweetheart List Jill Shalvis June 13, 2023
Famous in a Small Town Viola Shipman June 13, 2023
Love, Theoretically Ali Hazelwood June 13, 2023
The Favor Adele Griffin June 13, 2023
The Five-Star Weekend Elin Hilderbrand June 13, 2023
Summer's Gift Jennifer Ryan June 20, 2023
The Happiness Plan Susan Mallery June 20, 2023
The Wife App Carolyn Mackler June 27, 2023
The Seven Year Slip Ashley Poston June 27, 2023
Science Fiction
The Endless Vessel Charles Soule June 6, 2023
Girlfriend on Mars Deborah Willis June 13, 2023
Sands of Dune Brian Herbert June 27, 2023
Thriller
Cross Down James Patterson June 5, 2023
Girls and Their Horses Eliza Jane Brazier June 6, 2023
The Survivor Iris Johansen June 6, 2023
The Whispers Ashley Audrain June 6, 2023
Night Will Find You Julia Heaberlin June 8, 2023
The Long Way Back Nicole Baart June 13, 2023
Inside Threat Matthew Quirk June 13, 2023
Speak of the Devil Rose Wilding June 13, 2023
The Drowning Woman Robyn Harding June 13, 2023
The First Death Kendra Elliot June 13, 2023
The Gulf Rachel Cochran June 13, 2023
The Woman Inside M.T. Edvardsson June 13, 2023
You Can Trust Me Wendy Heard June 13, 2023
The Quiet Tenant Clémence Michallon June 20, 2023
The Spare Room Andrea Bartz June 20, 2023
What the Neighbors Saw Melissa Adelman June 20, 2023
Zero Days Ruth Ware June 20, 2023
The Only One Left Riley Sager June 20, 2023
Before She Finds Me Heather Chavez June 27, 2023
Have You Seen Her Catherine McKenzie June 27, 2023
Lay Your Body Down Amy Suiter Clarke June 27, 2023
The 9th Man Steve Berry June 27, 2023
Unknown
Fire Strike Mike Maden June 6, 2023
Be Mine Richard Ford June 13, 2023
I Walk Between the Raindrops T C Boyle June 13, 2023
Trial Richard North Patterson June 13, 2023
Palazzo Danielle Steel June 27, 2023
The Sweet Remnants of Summer Alexander McCall Smith June 27, 2023
The Boys from Biloxi John Grisham August 22, 2023
submitted by Reddit_Books to boib [link] [comments]


2023.06.07 03:48 wtfwafflezor (Selling) 800 Titles Creed III (2023) (Vudu/4K) $9 Shazam! Fury of the Gods (2023) (MA/4K) $9

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
12 Monkeys (1995) (MA/4K) $3.50
12 Years a Slave (2013) (MA/HD) $3.50
13 Hours: Secret Soldiers of Benghazi (2016) (Vudu/4K) $5.50 (Vudu/HD) $2 (iTunes/4K) $3
1917 (2019) (MA/4K) $6 (MA/HD) $3.50
2 Guns (2013) (MA/HD) $4.75 (iTunes/HD) $3.50
2012 (2009) (MA/4K) $6.50
21 Jump Street (2012) (MA/4K) $6.75 (MA/HD) $2.75
22 Jump Street (2014) (MA/HD) $4.50
355, The (2022) (MA/HD) $5.75
47 Meters Down (2017) (Vudu/HD) (iTunes/HD) $4.50
47 Ronin (2013) (MA/4K) $5.75 (iTunes/4K) $4 (MA/HD) $3.50
A Beautiful Day in the Neighborhood (2019) (MA/HD) $5.75
A Clockwork Orange (1972) (MA/4K) $6.50
A Man Called Otto (2022) (MA/HD) $7.25
A Million Ways to Die in the West (2014) (iTunes/HD) Ports to MA $4.25
A Monster Calls (2016) (MA/HD) (iTunes/HD) $3.75
A Vigilante (2018) (Vudu/HD) (iTunes/HD) $5.50
A Wrinkle in Time (2018) (MA/HD) $3
Abominable (2019) (MA/4K) $7.50 (MA/HD) $6.25
Action Point (2018) (Vudu/HD) $2.25 (iTunes/4K) $1.50
Ad Astra (2019) (MA/HD) $4.75
Adventures of Tintin (2011) (Vudu/HD) (iTunes/HD) $4.50
After Earth (2013) (MA/HD) $2.50
Aladdin (1992) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2.25
Aladdin (2019) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.25 (GP/HD) $1.50
Alice in Wonderland (1951) (GP/HD) $5.50
Alien (1979) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5
Alien 3 (1992) (MA/HD) $5.50
Alien Collection 1-6 (MA/HD) $19.50 1-4 (MA/SD) $9
Alien Resurrection (1997) (MA/HD) $5.50
Aliens (1986) (MA/HD) $5.50
Alita: Battle Angel (2019) (MA/4K) $5.50 (MA/HD) $4
All The Money In The World (2017) (MA/HD) $4.25
All the Way (2016) (GP/HD) $3.50 No Port
Aloha (2015) (MA/HD) $2.50
Amazing Spider-Man (2012) (MA/4K) $6.50 (MA/HD) $4.50
Amazing Spider-Man 2 (2014) (MA/4K) $6.50 (MA/HD) $5.50
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4
American Beauty (1999) (Vudu/HD) (iTunes/HD) $6
American Gangster (Extended Edition) (2007) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $6.25
American Made (2017) (MA/4K) $7.25 (MA/HD) $4.25
American Sniper (2014) (MA/4K) $6.50
American Underdog (2021) (iTunes/4K) (Vudu/HD) $4.75
Amsterdam (2022) (MA/HD) $5 (GP/HD) $3.75
Anchorman 2: The Legend Continues (2013) (iTunes/HD) $2
Angry Birds Movie (2016) (MA/HD) $3.75
Antlers (2021) (MA/HD) $5.50 (GP/HD) $4
Ant-Man (2015) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $2.25
Ant-Man and the Wasp (2018) (MA/4K) $8 (iTunes/4K) $6.25 (GP/HD) $3.25
Apollo 11 (2019) (MA/HD) $6.25
Apollo 13 (1995) (MA/4K) $6 (MA/HD) $4.75
Aqua Teen Forever: Plantasm (2022) (MA/HD) $4.75
Artist, The (2011) (MA/HD) $6
Atomic Blonde (2017) (MA/4K) $5 (iTunes/4K) $3.25 (MA/HD) $2.25
Avengers 1-4 (MA/4K) $25 (iTunes/4K) $20 (GP/HD) $7.75
Babylon (2022) (Vudu/HD) (iTunes/4K) $6.25
Back to the Future (1985) (iTunes/4K) (MA/HD) $4.25
Back to the Future Collection 1-3 (MA/4K) $15 (MA/HD) $7.50
Bad Boys Collection 1-3 (MA/HD) $12
Bad Boys for Life (2020) (MA/4K) $5.75 (MA/HD) $3.50
Bad Guys, The (2022) (MA/4K) $8 (MA/HD) $4.25
Bad Moms (2016) (MA/HD) $3.50 (iTunes/HD) $2.75
Bad Times at The El Royale (2018) (MA/4K) $7.75 (MA/HD) $5.75
Bambi (1942) (MA/HD) $6.25 (GP/HD) $4.50
Bambi II (2006) (MA/HD) $6.25 (GP/HD) $4.50
Band of Brothers (2001) (GP/HD) $3.75 No Port
Bank Job, The (2008) (Vudu/HD) $3.25
Banshees of Inisherin (2022) (GP/HD) $4.50
Batman and Superman: Battle of the Super Sons (2022) (MA/4K) $6 (MA/HD) $4.50
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.25 (MA/HD) $3
Batman: Soul of the Dragon (2021) (MA/4K) $6
Batman: The Doom That Came to Gotham (2022) (MA/4K) $7.50
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6
Battle: Los Angeles (2011) (MA/4K) $6.50
Battleship (2012) (MA/4K) $4.50 (MA/HD) $1.75 (iTunes/4K) $3
Beast (2022) (MA/HD) $5.75
Beauty and the Beast (1991) (MA/4K) $7 (MA/HD) $4.75 (GP/HD) $2
Beauty and the Beast (2017) (MA/4K) $7 (MA/HD) $3.25 (GP/HD) $2
Bedknobs and Broomsticks (1971) (MA/HD) $5 (GP/HD) $3.50
Beguiled, The (2017) (MA/HD) (iTunes/HD) $4
Being John Malkovich (1999) (MA/HD) $3.50
Beirut (2018) (MA/HD) $4.75
Ben-Hur (2016) (Vudu/HD) $2.50
BFG, The (2016) (MA/HD) $5.25 (GP/HD) $3.50
Big (1988) (MA/HD) $5.75
Big Wedding (2013) (Vudu/HD) (iTunes/HD) $3.75
Billy Elliot (2000) (MA/HD) (iTunes/HD) $4.25
Black Adam (2022) (MA/4K) $7 (MA/HD) $4.25
Black Panther (2018) (MA/4K) $6 (iTunes/4K) $4.25 (GP/HD) $1.75
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.50
Black Phone, The (2021) (MA/HD) $5
Black Swan (2010) (MA/HD) $4.50
Black Widow (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $3.25
Blacklight (2022) (MA/HD) $4.25
Bleed for This (2016) (MA/HD) (iTunes/HD) $4
Blockers (2018) (MA/HD) $3
Blood Father (2016) (Vudu/HD) $4
Bloodshot (2020) (MA/HD) $4
Blues Brothers + Unrated (1980) (MA/4K) $7
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.25
Bodies Bodies Bodies (2022) (Vudu/4K) $6.75
Bodyguard, The (1992) (MA/HD) $5
Bohemian Rhapsody (2018) (MA/4K) $5 (MA/HD) $3.25
Bolt (2008) (MA/HD) $8 (GP/HD) $5.50
Bond: Goldfinger (1964) (Vudu/HD) $7
Bond: Skyfall (2012) (Vudu/HD) $1
Bond: Spectre (2015) (iTunes/4K) (Vudu/HD) $5.50
Book of Henry (2017) (iTunes/HD) Ports $5
Book of Life (2014) (MA/HD) (iTunes/HD) $2.50
Booksmart (2019) (MA/HD) $5.25
Boss Baby (2017) & Family Business (2021) (MA/HD) $5.75
Boss Baby: Family Business (2021) (MA/HD) $4.50
Bourne Collection 1-5 (MA/4K) $25 (iTunes/HD) $19 (MA/HD) $15
Boy Next Door, The (2015) (iTunes/HD) Ports to MA $5.25
Bram Stoker's Dracula (1992) (MA/4K) $7
Braven (2018) (Vudu/HD) $3.75
Breakdown (1997) (Vudu/HD) (iTunes/HD) $5.75
Breakfast Club (1985), Weird Science (2008), Sixteen Candles (1984) (MA/HD) $11.50
Breakthrough (2019) (MA/4K) $6.50
Brian Banks (2019) (MA/HD) $4.25
Bridge of Spies (2015) (MA/HD) $5.25 (GP/HD) $3.75
Bring It On: Worldwide #Cheersmack (2017) (MA/HD) $3.25 (iTunes/HD) $1.25
Broken City (2013) (MA/HD) $3.50 (iTunes/SD) $1.25
Broken Hearts Gallery (2020) (MA/HD) $3.75
Brothers (2009) (Vudu/HD) $5.50
Buffy, the Vampire Slayer (1992) (MA/HD) $5.75
Bullet Train (2022) (MA/4K) $5.75 (MA/HD) $4.25
Cake (2014) (MA/HD) $5.25
Call Me by Your Name (2017) (MA/HD) $5.75
Call of the Wild (2020) (MA/4K) $7 (MA/HD) $1.50 (GP/HD) $1.25
Call, The (2013) (MA/HD) $4.50
Captain America: Civil War (2016) (MA/4K) $6 (iTunes/4K) $5 (GP/HD) $2.25
Captain America: Winter Soldier (2014) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6 (GP/HD) $2.25
Captain Marvel (2019) (MA/4K) $5 (iTunes/4K) $4 (GP/HD) $1.75
Captain Underpants: The First Epic Movie (2017) (MA/HD) $3.25
Carrie (2013) (Vudu/HD) $5.50
Cars 1-3 (iTunes/4K) (MA/HD) $15.50 (GP/HD) $9
Casablanca (1943) (MA/4K) $6.25
Casper (1995) (iTunes/HD) Ports to MA $3.75
Catch the Bullet (2021) (Vudu/HD) $4.75
Change-Up, The (2011) (Unrated) (2011) (iTunes/HD) Ports to MA $5.50
Chappie (2015) (MA/4K) $6.50 (MA/HD) $3.75
Charlie's Angels (2000) (MA/4K) $7.75
Charlie's Angels (2019) (MA/4K) $6.50 (MA/HD) $5.50
Chronicles of Riddick (Unrated Director's Cut) (2004) (MA/HD) (iTunes/HD) $5
Cinderella (1950) (MA/HD) $5.75 (GP/HD) $3.75
Cinderella (2015) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $5.50 (GP/HD) $2.50
Cinderella 'Camila Cabello' (2021) (MA/HD) $4.50
Cinderella II: Dreams Come True (2002) (MA/HD) $6.50
Citizenfour (2014) (Vudu/HD) $5.50
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Clifford the Big Red Dog (2021) (iTunes/4K) (Vudu/HD) $3.50
Clueless (1995) (Vudu/HD) (iTunes/HD) $4.25
Coal Miner's Daughter (1980) (MA/HD) $6.25
Coco (2017) (MA/4K) $6.50 (iTunes/4K) $5.25 (GP/HD) $2.25
Colombiana (Unrated) (2011) (MA/HD) $4.25
Concussion (2015) (MA/HD) $3
Constantine: The House of Mystery (2022) (MA/HD) $3.50
Contraband (2012) (iTunes/HD) Ports to MA $2
Contractor (2022) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $4.50
Counselor, The (2013) (MA/HD) $3
Creed Collection 1-3 (Vudu/HD) $12
Creed III (2023) (Vudu/4K) $9
Croods (2013) & A New Age (2020) (MA/HD) $6.75
Croods (2013) (MA/HD) $3.50
Croods: A New Age (2020) (MA/HD) $5
Crouching Tiger, Hidden Dragon (2001) (MA/4K) $7.75
Cruella (2021) (MA/4K) $5.75 (MA/HD) $3.50 (GP/HD) $2.50
Cult of Chucky (Unrated) (2017) (MA/HD) $3.75 (iTunes/HD) $2.50
Daddy's Home 1-2 (iTunes/4K) (Vudu/HD) $5.25
Daddy's Home 2 (2017) (Vudu/4K) $4.50 (iTunes/4K) $2 (Vudu/HD) $2.25
Daniel Craig Collection 5-Movie (Vudu/4K) $20
Darkest Minds, The (2018) (MA/HD) $4.75
DC League of Super-Pets (2022) (MA/4K) $8 (MA/HD) $5
Dead Man Down (2013) (MA/HD) $4.75
Deadpool (2016) (MA/4K) $6 (iTunes/4K) (MA/HD) $2
Deadpool 2 (2018) (MA/4K) $6.25 (MA/HD) $3.25
Dear Evan Hansen (2021) (MA/HD) $4.25
Death on the Nile (2022) (MA/4K) $7.50 (MA/HD) $5 (GP/HD) $3.50
Death Wish (2018) (Vudu/HD) $2.25
Dentist Collection 1-2 (1996-1998) (Vudu/HD) $5.25
Descent, The (2005) (Vudu/HD) $5.25
Detective Knight Collection 1-3 (iTunes/4K) (Vudu/HD) $15 $5.75 Each
Detroit (2017) (iTunes/4K) Ports to MA $4.75
Devil Wears Prada (2006) (MA/HD) $5.75
Devil's Due (2014) (MA/HD) $2.75
Diary of a Wimpy Kid: The Long Haul (2017) (MA/HD) $2
Die Hard (1988) (MA/4K) $7 (MA/HD) $4
Die Hard 1-5 (MA/HD) $16 $4.75 Each
Disaster Artist, The (2017) (Vudu/HD) $6.25
Disneynature Born in China (2017) (MA/HD) $5.25
DisneyNature: Bears (2014) (MA/HD) $5.50 (GP/HD) $3.50
District 9 (2009) (MA/4K) $6.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4 (MA/HD) $3.50 (GP/HD) $1.75
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3
Dolittle (2020) (MA/4K) $6 (MA/HD) $3.50
Don't Breathe 2 (2021) (MA/HD) $7.50
Don't Let Go (2019) (MA/HD) $4
Don't Worry Darling (2022) (MA/HD) $5.50
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. Seuss' Horton Hears a Who (2008) (MA/HD) $6.50
Dr. Seuss' The Lorax (2012) (MA/HD) $3.25 (iTunes/HD) $2.25
Dracula Untold (2014) (MA/4K) $7 (MA/HD) $2.75 (iTunes/4K) $4
Dragonheart 5-Movie (MA/HD) $15
Dredd (2012) (iTunes/4K) (Vudu/HD) $3.50
Drive (2011) (MA/HD) $4.50
Duff, The (2015) (Vudu/HD) (iTunes/HD) $2.75
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5.50
Dunkirk (2017) (MA/4K) $6.50
E.T. the Extra-Terrestrial (1982) (MA/4K) $6 (iTunes/4K) $5 (MA/HD) $3
Early Man (2018) (Vudu/HD) (iTunes/HD) $5.25
Echo Boomers (2020) (Vudu/HD) (iTunes/HD) $4
Eddie the Eagle (2016) (MA/HD) (iTunes/4K) $6
Elvis (2022) (MA/4K) $6.75 (MA/HD) $4
Elysium (2013) (MA/4K) $6.50 (MA/HD) $3.25
Empire State (2013) (Vudu/HD) $4.75
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Equalizer (2014) (MA/HD) $3.75
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Escape Plan: The Extractors (2019) (Vudu/HD) $3.75
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.50 (GP/HD) $3
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Everything Everywhere All at Once (2022) (Vudu/4K) $7.50
Expendables 1-3 (Vudu/HD) $4.50
Extreme Prejudice (1987) (Vudu/HD) $5.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.25 (MA/HD) $3.25
Fabelmans (2022) (MA/HD) $6.50
Faculty, The (1998) (Vudu/HD) (iTunes/HD) $6.50
Fantastic Beasts Collection 1-3 (MA/HD) $7.75
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.25 (MA/HD) $3
Fantasy Island (2020) (MA/HD) $7
Fast & Furious Collection 1-9 (MA/HD) $10
Father Stu (2022) (MA/HD) $5.50
Ferdinand (2017) (MA/HD) $3.50
Field of Dreams (1989) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6
Fifth Element (1997) (MA/4K) $6.50 (MA/HD) $6
Fifty Shades of Black (2016) (iTunes/HD) Ports to MA $3.50
Fifty Shades of Grey 3-Movie + Unrated (MA/HD) $9.75
Finding Dory (2016) (MA/4K) $5.75 (iTunes/4K) $3.50 (GP/HD) $1.25
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
First Man (2018) (MA/4K) $6.75 (MA/HD) $4.25
First Purge (2018) (MA/HD) $4.50
Five Feet Apart (2019) (iTunes/4K) (Vudu/HD) $3
Forbidden Kingdom (2008) (Vudu/HD) $5
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Founder, The (2017) (Vudu/HD) $5 (iTunes/HD) $5.50
Fox and the Hound 2, The (2006) (MA/HD) $4 (GP/HD) $3
Foxcatcher (2014) (MA/HD) $4.50
Frank & Lola (2016) (MA/HD) $4.75
Frankenstein (1931) (MA/4K) $6.50 (MA/HD) (iTunes/HD) $4.50
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
Frozen (2013) (MA/4K) $5.50 (MA/HD) $3.50 (GP/HD) $1.50
Frozen 2 (2019) (MA/4K) $4.50 (MA/HD) $4 (GP/HD) $1.75
Frozen Sing-Along Edition (2014) (MA/HD) $3.75 (GP/HD) $1.75
Full Metal Jacket (1987) (MA/4K) $6.50
Fury (2014) (MA/4K) $6.50 (MA/HD) $4.50
Future World (2018) (Vudu/HD) $4
Galaxy Quest (1999) (Vudu/HD) (iTunes/HD) $6
Gambler (2014) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Gangs of New York (2002) (Vudu/HD) (iTunes/HD) $5.50
Gate, The (1987) (Vudu/SD) $4.25
Get on Up (2014) (iTunes/HD) Ports to MA $4.50
Get Out (2017) (iTunes/4K) (MA/HD) $3.75
Ghost In The Shell (2017) (Vudu/HD) $2.25 (iTunes/4K) $2.75
Ghostbusters (1984) (MA/HD) $3.50
Ghostbusters + Extended (2016) (MA/HD) $3
Ghostbusters II (1989) (MA/HD) $3.50
Ghostbusters: Afterlife (2021) (MA/4K) $7.50 (MA/HD) $3.50
Gifted (2017) (MA/HD) $5
Girl with the Dragon Tattoo (2011) (MA/HD) $6
Girls Trip (2017) (MA/HD) $1.50 (iTunes/HD) $1
Glass (2019) (MA/4K) $6.50 (MA/HD) $4.50
Glory (1989) (MA/4K) $7.75
Godfather (1972) (Vudu/HD) (iTunes/4K) $4.75
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Godzilla (1998) (MA/4K) $6.50
Gone Baby Gone (2007) (Vudu/HD) $5.25
Good Boys (2019) (MA/HD) $3.75
Good Dinosaur (2015) (iTunes/4K) (MA/HD) $5.50 (GP/HD) $3
Goodbye Christopher Robin (2017) (MA/HD) $6.50
Goosebumps (2015) (MA/HD) $5
Goosebumps 2 (2018) (MA/4K) $7.50 (MA/HD) $6.50
Grease (1978), 2 (1982), Live! (2016) (Vudu/HD) (iTunes/HD) $14
Great Wall (2016) (MA/HD) $2.50
Green Book (2018) (MA/4K) $7.25 (MA/HD) $5
Green Hornet (2011) (MA/HD) $6.50
Green Lantern: Beware My Power (2022) (MA/HD) $3
Green Mile, The (1999) (MA/4K) $6
Groundhog Day (1993) (MA/4K) $8
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Guardians of the Galaxy Vol. 2 (2017) (MA/4K) $6.75 (iTunes/4K) $4.25 (GP/HD) $1.25
Half Brothers (2020) (MA/HD) $5.75
Halloween (2018) (MA/4K) $6.25 (MA/HD) $4.25
Halloween Ends (2022) (MA/4K) $6.50 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6 (MA/HD) $4.25
Hancock (2008) (MA/4K) $6.50
Happy Death Day (2017) (MA/HD) $6
Happy Death Day 2U (2019) (MA/HD) $6
Hate U Give (2018) (MA/4K) $7.75 (MA/HD) $4.50
Hateful Eight (2015) (Vudu/HD) $2
Heat: Director's Definitive Edition (1995) (MA/4K) $6 (MA/HD) $5.25
Heavy Metal (1981) (MA/4K) $6.50
Hellboy (Director's Cut) (2004) (MA/4K) $6.50
Hercules (1997) (MA/HD) $6.50 (GP/HD) $5.50
Hidden Figures (2016) (iTunes/4K) (MA/HD) $2
Hitman: Agent 47 (2015) (MA/HD) $4.50
Hitman's Wife's Bodyguard (2021) (Vudu/4K) (iTunes/4K) $5
Hobbs & Shaw (2019) (MA/4K) $5.75 (MA/HD) $3.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holiday Inn (1942) (iTunes/HD) Ports to MA $3
Home Alone (1990) (MA/HD) $4
Home Alone 2: Lost in New York (1992) (MA/HD) $3.50
Hotel Transylvania (2012) (MA/HD) $6
Hotel Transylvania 2 (2015) (MA/HD) $6.75
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of 1,000 Corpses (2003), Devil's Rejects (2005), 3 From Hell (2019) (Vudu/HD) $6
House of Gucci (2021) (iTunes/4K) $5
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.50
House with a Clock in Its Walls (2018) (MA/4K) $6 (MA/HD) $3.75
How to Train Your Dragon (2010) (MA/4K) $6.50
How to Train Your Dragon Collection 1-3 (MA/HD) $7.50 $4.75 Each
How to Train Your Dragon: The Hidden World (2019) (MA/4K) $6 (MA/HD) $4.25
Howard the Duck (1986) (MA/4K) $7
Hugo (2011) (Vudu/HD) (iTunes/HD) $3.75
Hulk, The (2003) (iTunes/HD) Ports to MA $6.25
Hunger Games Collection 1-4 (Vudu/HD) $6 (iTunes/4K) $12
Hunt, The (2019) (MA/HD) $5.75
Huntsman: Winter's War - Extended Edition (2016) (iTunes/4K) (MA/HD) $3
I Can Only Imagine (2018) (Vudu/HD) (iTunes/HD) $2.75
I Now Pronounce You Chuck & Larry (2007) (MA/HD) $3.50
Ice Age (2002) (MA/HD) $5
Ice Age: Collision Course (2016) (iTunes/4K) (MA/HD) $4.25
Ice Age: Continental Drift (2012) (MA/HD) $4.50
Ice Age: The Meltdown (2006) (MA/HD) $6
Identity Thief (2013) (iTunes/HD) Ports to MA $3.75
Ides of March (2011) (MA/HD) $5.25
If Beale Street Could Talk (2018) (MA/HD) $5.75
Impossible, The (2013) (Vudu/HD) (iTunes/HD) $4.75
In the Heights (2021) (MA/4K) $5
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5.25
Incredibles (2004) (MA/4K) $7.75 (iTunes/4K) $6.25 (GP/HD) $4.75
Incredibles 2 (2018) (MA/4K) $6.25 (iTunes/4K) $4.50 (GP/HD) $2
Independence Day (1996) (MA/4K) $7.75 (iTunes/4K) (MA/HD) $5.50
Independence Day: Resurgence (2014) (iTunes/4K) $2 (MA/HD) $1.50
Indiana Jones 1-4 (iTunes/4K) (Vudu/HD) $20
Inferno (2016) (MA/HD) $3.25
Inglorious Bastards (2009) (MA/4K) $7
Inside Llewyn Davis (2013) (MA/HD) $6
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Insidious: Chapter 2 (2013) (MA/HD) $5.25
Insidious: Chapter 3 (2015) (MA/HD) $6.50
Instructions Not Included (2013) (Vudu/HD) $3.75
Internship (2013) (MA/HD) $3.25
Interview, The (2014) (MA/HD) $3.50
Into the Woods (2014) (MA/HD) $4 (GP/HD) $2.25
Invisible Man (2020) (MA/4K) $6.50 (MA/HD) $3.75
Iron Man (2008) (MA/4K) $7.25 (iTunes/4K) $7 (GP/HD) $3
Iron Man 1-3 (MA/4K) $21 (iTunes/4K) $16 (GP/HD) $7.50
Iron Man 2 (2010) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3
Iron Man 3 (2013) (MA/4K) $7.25 (iTunes/4K) $3 (MA/HD) $2.25 (GP/HD) $1.50
Isle of Dogs (2018) (MA/HD) $4.75
It Comes at Night (2017) (Vudu/HD) $6.25
It Follows (2015) (Vudu/HD) $4.25
Jack Reacher Collection 1-2 (iTunes/4K) $7
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4
Jackass Presents: Bad Grandpa (2013) (Vudu/HD) (iTunes/HD) $3
Jackie (2016) (MA/HD) $4.25
Jacob's Ladder (1990) (Vudu/HD) $3.50
Jane Got a Gun (2016) (Vudu/HD) $5.75
Jason Statham 6-Movie (Wild Card, War, Bank Job, Transporter 3, Crank, Crank 2) (Vudu/HD) $11.50
Jaws (1975) (MA/4K) $6.25 (iTunes/4K) (MA/HD) $4.75
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15.50
Jay and Silent Bob Strike Back (2001) (Vudu/HD) (iTunes/HD) $5.50
Jingle All the Way (1996) (MA/HD) $5.25
John Wick Collection 1-3 (Vudu/4K) $16 (iTunes/4K) $14 (Vudu/HD) $8
John Wick: Chapter 4 (2023) (Vudu/4K) (iTunes/4K) $15
Jojo Rabbit (2019) (MA/HD) $6.75
Joy (2015) (MA/HD) (iTunes/4K) $4
Jumanji (1995) (MA/4K) $6.50 (MA/HD) $6
Jumanji: Next Level (2019) & Welcome to the Jungle (2017) (MA/HD) $7.50
Jumanji: The Next Level (2019) (MA/4K) $7.75 (MA/HD) $5.50
Jumanji: Welcome To The Jungle (2017) (MA/4K) $5.50 (MA/HD) $2 (MA/SD) $1
Jungle Cruise (2021) (MA/4K) $6 (MA/HD) $3.75 (GP/HD) $3
Jurassic Park (1993) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic Park III (2001) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3.50
Jurassic Park: The Lost World (1997) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic World (2015) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $2.75
Jurassic World Collection 1-5 (MA/4K) $20 (iTunes/4K) $17.50 (MA/HD) $10
Jurassic World Collection 1-6 (MA/4K) $23.50 (MA/HD) $11.50
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $4.25
Jurassic World: Fallen Kingdom (2018) (MA/4K) $5.75 (MA/HD) $1.75
Justice League x RWBY Super Heroes and Huntsmen Part One (2023) (MA/HD) $4
Justice Society: World War II (2021) (MA/4K) $5.50
Katy Perry: Part of Me (2012) (Vudu/HD) (iTunes/HD) $3.75
Kick-Ass 2 (2013) (MA/HD) $5.25 (iTunes/HD) $5
Kicks (2016) (iTunes/HD) Ports to MA $5
Kid Who Would Be King (2019) (MA/4K) $5.75 (MA/HD) $4.75
Kidnap (2017) (MA/HD) (iTunes/HD) $3.25
Kill the Messenger (2014) (iTunes/HD) Ports to MA $5
Killer Elite (2011) (iTunes/HD) Ports to MA $3.25
Killerman (2019) (Vudu/HD) $2.25 (iTunes/HD) $1.75
Killing Lincoln (2013) (MA/HD) $5.25
King Kong (2005) (MA/4K) $5.75 (iTunes/4K) $3.75 (MA/HD) $3.50
King of Staten Island (2020) (MA/HD) $4.75
King's Man (2021) (MA/HD) $4.50 (GP/HD) $3.50
Kung Fu Panda 3 (2016) (MA/HD) $2.50
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
L.A. Confidential (1997) (MA/HD) $5.75
Last Christmas (2019) (MA/HD) $6.50
Last Full Measure (2020) (Vudu/HD) (iTunes/HD) $5.50
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.75
Last Vegas (2013) (MA/HD) $3
Lawless (2012) (Vudu/HD) $3.75
Lee Daniels' The Butler (2013) (Vudu/HD) $2.25
Legion of Super Heroes (2023) (MA/HD) $5.50
Les Miserables (2012) (MA/HD) (iTunes/HD) $2.75
Let Him Go (2020) (MA/HD) $3.75
Let's Be Cops (2014) (iTunes/4K) (MA/HD) $2.50
Life (2017) (MA/HD) $2.50
Light of My Life (2019) (Vudu/HD) $2.50 (iTunes/HD) $2
Lightyear (2022) (MA/4K) $5 (MA/HD) $2.75 (GP/HD) $2
Like a Boss (2020) (iTunes/4K) (Vudu/HD) $2.25
Lion (2016) (Vudu/HD) $4.50
Lion King (1994) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.75
Lion King (2019) (MA/4K) $6 (iTunes/4K) $4 (GP/HD) $1.25
Lion King 1 1/2 (2004) (MA/HD) $6.50
Lion King 2: Simba's Pride (1998) (MA/HD) $6.75 (GP/HD) $5.25
Little Mermaid (1989) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5.75 (GP/HD) $3.75
Little Monsters (1989) (Vudu/HD) $5.50
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $6.50
Lodge, The (2019) (MA/HD) $5.75
Logan Lucky (2017) (MA/HD) $1.50 (iTunes/4K) $2.25
London Has Fallen (2016) (iTunes/HD) Ports to MA $3.75
Lone Survivor (2013) (MA/4K) $6.75 (iTunes/4K) $2 (MA/HD) $1.50
Long Shot (2019) (iTunes/4K) (Vudu/HD) $4
Longest Ride (2015) (iTunes/4K) (MA/HD) $1.50
Looper (2012) (MA/4K) $5.75 (MA/HD) $3
Lords of Salem, The (2012) (Vudu/HD) $4.75
Lost City, The (2022) (Vudu/4K) (iTunes/4K) $6
Love Actually (2003) (MA/HD) $5.50
Love, Simon (2018) (MA/HD) $3
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lucy (2014) (MA/HD) $2
Lyle, Lyle, Crocodile (2022) (MA/HD) $5.50
Ma (2019) (MA/HD) $5.25
Mad Max Collection 1-4 (Vudu/4K) $20
Madagascar 3: Europe's Most Wanted (2012) (MA/HD) (iTunes/HD) $2
Madagascar Collection 1-4 (MA/HD) $14
Maleficent (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.75
Mama (2013) (iTunes/HD) Ports to MA $3.50
Mamma Mia! Here We Go Again (2018) (MA/4K) $6.50 (MA/HD) $1.75
Mamma Mia! The Movie (2008) & Here We Go Again (2018) (MA/HD) $6.50 $4.50 Each
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (MA/HD) $3.25
Mary Poppins (1964) (MA/HD) $4.50 (GP/HD) $3
Mary Poppins Returns (2018) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $4.50 (GP/HD) $2
Matrix Collection 1-4 (MA/4K) $18.50
Matrix: Resurrections (2021) (MA/4K) $5
Maze Runner: The Death Cure (2018) (MA/HD) $5.75
McFarland, USA (2015) (MA/HD) $6.25 (GP/HD) $4.50
Memory (2022) (MA/HD) $3.50
Men (2022) (Vudu/HD) $3.75
Men in Black Collection 1-3 (MA/HD) $15.50
Menu (2022) (MA/HD) $5.50 (GP/HD) $4
MIB: International (2019) (MA/4K) $5.75 (MA/HD) $4.75
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.75 (GP/HD) $4
Midsommar (2019) (Vudu/HD) $5.75
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $4.50
Million Dollar Arm (2014) (MA/HD) $4
Minions (2015) (iTunes/4K) (MA/HD) $2.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8
Minions: The Rise of Gru (2022) (MA/4K) $6.75 (MA/HD) $5.25
Miracles From Heaven (2016) (MA/HD) $4.50
Mission: Impossible Collection 1-6 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $20
Mitchells Vs. The Machines (2021) (MA/HD) $4.50
Moana (2016) (MA/4K) $7 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2
Money Monster (2016) (MA/HD) $3.25
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4.25
Monster Trucks (2016) (Vudu/HD) $2.25
Monster's Ball (2001) (Vudu/HD) $6.25
Monsters University (2013) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3.50
Monty Python's The Meaning of Life (1983) (MA/4K) $7.25
Monuments Men (2014) (MA/HD) $2
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Morbius (2022) (MA/4K) $5.25 (MA/HD) $3.25 (MA/SD) $2.25
Mortal Engines (2018) (MA/4K) $7 (MA/HD) $3.25
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $5.50
Mother! (2017) (Vudu/HD) $3.50
Mountain Between Us (2017) (iTunes/4K) (MA/HD) $1.50
Mr Popper's Penguins (2011) (MA/HD) $6
Much Ado About Nothing (2013) (Vudu/HD) $4.25
Mulan (1998) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3
Mulan (2020) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.25
Muppet Movie (1979) (MA/HD) $7.50 (GP/HD) $6
My Big Fat Greek Wedding 2 (2016) (iTunes/HD) Ports to MA $4
My Dinner with Herve (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.25
Natural, The (1984) (MA/4K) $5
Nebraska (2013) (Vudu/HD) (iTunes/HD) $2.25
Neighbors (2014) (iTunes/HD) Ports to MA $2
New Mutants (2020) (MA/4K) $6.75 (MA/HD) $5.25 (GP/HD) $2.75
News of the World (2020) (MA/4K) $6.25 (MA/HD) $3.75
Night at the Museum 3-Movie (MA/HD) $13.50 $6 Each (MA/SD) $9
Night Before (2015) (MA/HD) $4.75
Night House, The (2021) (MA/HD) $5 (GP/HD) $3
Night School (Extended) (2018) (MA/4K) $7 (MA/HD) $3.75
Ninth Gate, The (1999) (Vudu/HD) $4.50
No Country For Old Men (2007) (Vudu/HD) $5.50
No Time to Die (2021) (iTunes/4K) $3.50
Nobody (2021) (MA/HD) $5.25
Non-Stop (2014) (MA/HD) (iTunes/HD) $2.75
Nope (2022) (MA/HD) $5.75
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Norm of the North (2016) (Vudu/HD) (iTunes/HD) $2.75
Northman (2022) (MA/4K) $7.25 (MA/HD) $4.50
Nutcracker and the Four Realms (2018) (MA/4K) $6 (MA/HD) $3 (GP/HD) $2.50
Oblivion (2013) (MA/4K) $7 (iTunes/4K) $3.50 (MA/HD) $2.25
Olaf's Frozen Adventure Plus 6 Disney Tales (2017) (MA/HD) $4.50 (GP/HD) $3
Olympus Has Fallen (2013) (MA/HD) $5
On the Basis of Sex (2019) (MA/HD) $4.50
Once Upon A Time... In Hollywood (2019) (MA/4K) $6.75 (MA/HD) $5
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Oranges, The (2011) (MA/HD) $4.50
Other Woman (2014) (MA/HD) $2.25
Ouija (2014) & Origin of Evil (2016) (MA/HD) (iTunes/HD) $9
Overboard (2016) (Vudu/HD) (iTunes/HD) $5.75
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Pain & Gain (2013) (Vudu/HD) (iTunes/HD) $3.25
Paper Towns (2011) (iTunes/4K) (MA/HD) $4.50
ParaNorman (2012) (iTunes/HD) $5
Passengers (2016) (MA/4K) $6.50 (MA/HD) $2.75
Passion of the Christ (2004) (MA/HD) $10
Paul (2011) (iTunes/HD) Ports to MA $4.50
Paul Blart: Mall Cop 2 (2015) (MA/HD) $4.25
Paw Patrol: The Movie (2021) (iTunes/4K) (Vudu/HD) $5
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $6
Pearl (2022) (Vudu/HD) $5.50
Peppermint (2018) (iTunes/HD) $1.75
Percy Jackson: Sea of Monsters (2013) (MA/HD) $2.25
Perks of Being a Wallflower (2012) (Vudu/HD) (iTunes/HD) $1.75
Peter Rabbit (2018) & 2 (2021) (MA/HD) $8.50 $4.75 Each
Peter Rabbit (2018) (MA/4K) $5.75 (MA/HD) $4.75
Phantom Thread (2017) (MA/HD) $3.75
Philadelphia (1993) (MA/4K) $7.75
Philomena (2013) (Vudu/HD) $2
Pinocchio (1940) (MA/HD) $5.50 (GP/HD) $3.75
Pirate Fairy (2014) (MA/HD) $3.25
Pitch Perfect (2012) (MA/4K) $5.75 (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect Collection 1-3 (MA/HD) $11.50
Pixels (2015) (MA/4K) $6.50 (MA/HD) $5.50
Planes, Trains and Automobiles (1987) (iTunes/HD) $3.75
Planes: Fire & Rescue (2014) (MA/HD) $4 (GP/HD) $2
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $12
Playing with Fire (2019) (iTunes/4K) $1.50 (Vudu/HD) $2
Pocahontas (1995) (MA/HD) $6.50 (GP/HD) $5
Pompeii (2014) (MA/HD) $3.50
Poms (2019) (iTunes/HD) $2.50
Post, The (2017) (MA/HD) $2.75
Predator (1987), 2 (1990), Predators (2009), Predator (2018) (MA/HD) $11
Predator (2018) (MA/4K) $6.25 (MA/HD) $3.50
Premium Rush (2012) (MA/HD) $3.25
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6
Princess and the Frog (2009) (iTunes/4K) $5.50 (GP/HD) $3.25
Prometheus (2012) (MA/HD) $1.75
Prophecy Collection 1-5 (Vudu/HD) (iTunes/HD) $14.50
Psycho (1960) (MA/HD) (iTunes/4K) $5
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $17
Public Enemies (2009) (MA/HD) (iTunes/HD) $6.25
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Anarchy (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.75
Purge: Election Year (2016) (MA/4K $5.50 (iTunes/4K) (MA/HD) $3
Puss in Boots (2011) (MA/4K) $6.75
Puss in Boots: The Last Wish (2022) (MA/HD) $7.50
Queen & Slim (2019) (MA/HD) $4.50
R.I.P.D. (2013) (MA/HD) $3.25 (iTunes/HD) $3
Race (2016) (iTunes/HD) Ports to MA $2.75
Ralph Breaks the Internet (2018) (MA/4K) $5.25 (iTunes/4K) $4.50 (GP/HD) $1.50
Rambo Collection 1-5 (Vudu/HD) $14
Rambo: First Blood (1982) (Vudu/4K) (iTunes/4K) $6
Rambo: First Blood Part II (1985) (Vudu/4K) $6.75 (iTunes/4K) (Vudu/HD) $5.50
Raya and the Last Dragon (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $2.50
Rescuers Down Under (1990) (MA/HD) $6.50 (GP/HD) $4
Resident Evil: Retribution (2012) (MA/HD) $2.25
Resident Evil: The Final Chapter (2017) (MA/4K) $7.25 (MA/HD) $3.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $6.50 (MA/HD) $4.50
Respect (2021) (iTunes/4K) $4.75
Revenant, The (2015) (MA/4K) $5.25 (iTunes/4K) (MA/HD) $3.25
Ricki And The Flash (2015) (MA/HD) $4.50
Riddick - Unrated Director's Cut (2013) (MA/HD) (iTunes/HD) $4
Riddick Collection 1-3 (Unrated) (MA/HD) $14
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rio 2 (2014) (MA/HD) $2.25
Risen (2016) (MA/HD) $4.50
Road to El Dorado (2000) (MA/HD) $5.50
Robin Hood (2010) (MA/4K) $6.25
Robin Hood (Animated) (1973) (MA/HD) $3.75 (GP/HD) $2.75
RoboCop (1987) (Vudu/HD) $7.25
Robots (2005) (MA/HD) $6.75
Rock Dog (2016) (Vudu/HD) $4.25
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.75
Run Lola Run (1998) (MA/HD) $6.50
Rush (2013) (MA/HD) $2.75 (iTunes/HD) $3.25
Russell Madness (2015) (MA/HD) $4
Safe (2012) (Vudu/HD) (iTunes/HD) $1.75
Saint Maud (2020) (Vudu/HD) $6
Santa Clause (1994), 2 (2002), 3 (2006) (iTunes/4K) (MA/HD) $10.50 (GP/HD) $6.50
Saving Mr. Banks (2013) (MA/HD) $4.75 (GP/HD) $2.75
Saw Collection 1-7 (Vudu/HD) $10
Scott Pilgrim vs. The World (2010) (MA/4K) (iTunes/4K) $5.75 (MA/HD) $5.25
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5.50
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Second Act (2018) (iTunes/HD) $1.50
Secret Garden, The (2020) (iTunes/4K) $4.25
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret Life of Pets 1-2 (MA/HD) $7.50
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Seeking a Friend for the End of the World (2012) (iTunes/HD) Ports to MA $4.50
Seriously Red (2022) (Vudu/HD) $6.75
Sessions, The (2012) (MA/HD) $4.50
Sex Tape (2014) (MA/HD) $3
Shallows, The (2016) (MA/4K) $6.75 (MA/HD $4
Shang-Chi (2021) (MA/4K) $6.25 (MA/HD) $4.75 (GP/HD) $3
Shaun of the Dead (2004) (MA/4K) $4
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shaun the Sheep Movie (2015) (Vudu/HD) $4
Shawshank Redemption (1994) (MA/4K) $6
Shazam! Fury of the Gods (2023) & Shazam! (2019) (MA/HD) $10.50
Shazam! Fury of the Gods (2023) (MA/4K) $9 (MA/HD) $8
She's Having a Baby (1988) (Vudu/HD) (iTunes/HD) $4.50
Shooter (2007) (Vudu/HD) $5.75
Sicario: Day of the Soldado (2018) (MA/4K) $7.75 (MA/HD) $3.75
Sideways (2004) (MA/HD) $5.25
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $6
Silver Linings Playbook (2012) (Vudu/HD) $2
Sin City: A Dame to Kill For (2014) (Vudu/HD) $6.25
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.50
Sing Collection 1-2 (MA/HD) $6
Singin' in the Rain (1952) (MA/4K) $6.50
Sinister (2012) (Vudu/HD) $3 (iTunes/HD) $2.75
Sisters (Unrated) (2015) (MA/HD) $4 (iTunes/HD) $3.25
Sixteen Candles (1984) (MA/HD) $5.25 (iTunes/HD) $4.25
Skeleton Twins (2014) (Vudu/HD) $4.50
Skyscraper (2018) (MA/4K) $5.25 (MA/HD) $1.75
Sleepless (2017) (iTunes/HD) Ports to MA $1
Smile (2022) (Vudu/HD) (iTunes/4K) $6.75
Smokey and the Bandit (1977) (MA/4K) $6.50 (MA/HD) $3.75
Smurfs 2 (2013) (MA/HD) $3.25
Smurfs: The Lost Village (2017) (MA/HD) $3.25
Snake Eyes (2021) (iTunes/4K) (Vudu/HD) $4.25
Snatched (2017) (iTunes/4K) (MA/HD) $1
Snitch (2013) (iTunes/4K) (Vudu/HD) $1.75
Snow White and the Huntsman (Extended) (2012) (iTunes/4K) $3.50 (MA/HD) $2.50
Son of God (2014) (MA/HD) $1.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.50
Soul (2020) (MA/4K) $6.25 (MA/HD) $3.75 (GP/HD) $2.25
Southpaw (2015) (Vudu/HD) $4.50
Southside With You (2016) (Vudu/HD) $3.50
Space Between Us, The (2017) (iTunes/HD) Ports to MA $5
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Speed (1994) (MA/4K) $5.25
Spider-Man (2002) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 2 (2004) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 3 (2007) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man Collection 1-8 (MA/HD) $26
Spider-Man: Far From Home (2019) (MA/4K) $8 (MA/HD) $4
Spider-Man: Homecoming (2017) (MA/4K) $8 (MA/HD) $1.75
Spider-Man: No Way Home (2021) (MA/4K) $6.75 (MA/HD) $3.75
Spirit: Stallion of the Cimarron (2003) (MA/HD) $5
Split (2017) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $2.75
Spy (Unrated) (2015) (MA/HD) $2
Spy Game (2001) (iTunes/HD) Ports to MA $5.75
Stand Up Guys (2012) (Vudu/HD) $2.75
Star Trek 1-3 (Vudu/4K) $18 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Star Trek Beyond (2016) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Star Trek Into Darkness (2013) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Starship Troopers (1997) (MA/4K) $6.50
Still Alice (2015) (MA/HD) $3
Stillwater (2021) (MA/HD) $5
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (GP/HD) Ports to MA $4.25
Strangers: Prey at Night (2018) (MA/HD) $3.50
Stronger (2017) (Vudu/HD) (iTunes/HD) $4.50
Stuber (2019) (MA/HD) $4.75
Studio 666 (2022) (MA/HD) $6.75
Suicide Squad, The (2021) (MA/4K) $5
Super Troopers (2002) (MA/HD) $5.75
SW: A New Hope (1977) (MA/4K) $7 (iTunes/4K) $6.25 (GP/HD) $3.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.25 (iTunes/4K) $3.50 (GP/HD) $1
SW: Last Jedi (2017) (MA/4K) $5.75 (iTunes/4K) $3.75 (GP/HD) $1
SW: Phantom Menace (1999) (MA/4K) $7.50 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (iTunes/4K) $4.75 (GP/HD) $2.25
SW: Rogue One: A Star Wars Story (2016) (MA/4K) $6.50 (iTunes/4K) $3.75 (GP/HD) $1.25
SW: Solo: A Star Wars Story (2018) (MA/4K) $7 (iTunes/4K) $5 (GP/HD) $3.50
Sword in the Stone (1963) (MA/HD) $6.25 (GP/HD) $3.75
Taken Collection 1-3 (MA/HD) $9
Tangled (2010) (MA/4K) $8 (MA/HD) $5 (GP/HD) $3.75
Tarzan (1999) (MA/HD) $6.50 (GP/HD) $5
Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse (2022) (MA/HD) $4.75
Terminator (1984) (Vudu/HD) $7
Terminator: Genisys (2015) (Vudu/HD) $1.75 (iTunes/4K) $3
Theory Of Everything (2014) (iTunes/HD) Ports to MA $4
Think Like a Man (2012) & Two (2014) (MA/HD) $9
This Is 40 (2012) (MA/HD) $3.75 (iTunes/HD) $2.50
Thor (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $3.50
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Thor: The Dark World (2013) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.25
Till (2022) (iTunes/4K) $6.50
Tinker Bell and the Legend of the NeverBeast (2014) (MA/HD) $6 (GP/HD) $4
Tinker, Tailor, Soldier, Spy (2011) (iTunes/HD) Ports to MA $4.50
Titanic (1997) (Vudu/HD) (iTunes/HD) $4.75
TMNT Out of the Shadows (2016) (iTunes/4K) $4
To Kill a Mockingbird (1962) (MA/4K) $6.25 (iTunes/HD) $4.50
Tomorrowland (2015) (MA/HD) $5.50 (GP/HD) $3.50
Top Gun: Maverick (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Total Recall + Extended (2012) (MA/HD) $5 (Theatrical) $4
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Toy Story of Terror! (2013) (MA/HD) $4.50 (GP/HD) $3
Trading Places (1983) (Vudu/HD) $4.50
Training Day (2001) (MA/4K) $6.50
Trainwreck (2015) (iTunes/HD) Ports to MA $1.50
Transformers 1-5 (Vudu/4K) $30 (Vudu/HD) $23
Trauma Center (2019) (iTunes/4K) $3.25
Triple 9 (2016) (iTunes/HD) Ports to MA $2.50
Trolls (2016) (MA/HD) $1.25
Trolls Collection 1-2 (MA/HD) $6
Tully (2018) (MA/HD) $5.75
Turning Red (2022) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.75
Umma (2022) (MA/HD) $4.75
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Unbreakable (2000) (MA/4K) $6 (GP/HD) $3.75
Unbroken (2014) (MA/HD) (iTunes/HD) $3
Uncharted (2022) (MA/4K) $5.50 (MA/HD) $3.25
Under the Skin (2014) (Vudu/HD) $5.25
Underworld: Blood Wars (2016) (MA/4K) $5.75 (MA/HD) $2.25
Unforgiven (1992) (MA/4K) $6.50
Unhinged (2020) (Vudu/HD) $4.75
Up (2009) (iTunes/4K) $7.50 (MA/HD) $6.75
Up in Smoke ‘Cheech and Chong’ (1978) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Upside, The (2017) (iTunes/HD) $2
Us (2019) (MA/HD) $5.25
Van Helsing (2004) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.75
Venom (2018) (MA/4K) $6.75 (MA/HD) $3.25
Venom: Let There Be Carnage (2021) (MA/4K) $7 (MA/HD) $3.50
Vice (2015) 'Bruce Willis' (Vudu/HD) $2.50
WALL-E (2008) (iTunes/4K) $8 (GP/HD) $5.50
Walt Disney Animation Studios Shorts Collection (2015) (MA/HD) $5.50 (GP/HD) $4
Warcraft (2016) (MA/4K) $5 (iTunes/4K) (MA/HD) $2.25
Watch, The (2012) (MA/HD) $4.25
Waterworld (1995) (MA/4K) $6.75 (MA/HD) $6
Way, Way Back, The (2013) (MA/HD) $5.25
Weird Science (2008) (MA/HD) (iTunes/HD) $6
Welcome to Marwen (2018) (MA/4K) $3.50
West Side Story (2021) (MA/4K) $5.75 (MA/HD) (GP/HD) $2.50
What to Expect When You're Expecting (2012) (Vudu/HD) (iTunes/HD) $2.25
When the Game Stands Tall (2014) (MA/HD) $4.50 (MA/SD) $1.75
Where the Crawdads Sing (2022) (MA/HD) $4.50
Whiplash (2014) (MA/HD) $5.75
White House Down (2013) (MA/HD) $3.50
Whitney Houston: I Wanna Dance With Somebody (2022) (MA/HD) $5.75
Widows (2018) (MA/4K) $6.50 (MA/HD) $1.75
Willy Wonka and the Chocolate Factory (1971) (MA/4K) $5
Wind River (2017) (Vudu/HD) (iTunes/HD) $5
Wings (1927) (Vudu/HD) (iTunes/HD) $4
Witch, The (2016) (Vudu/HD) $3.50
Wolf Man (1941) (MA/4K) $6.50
Wolverine (Unrated) (2013) (MA/HD) $3.75
Woman King (2022) (MA/4K) $6.50 (MA/HD) $5.50
Wonder Woman 1984 (2020) (MA/4K) $5
Won't Back Down (2012) (MA/HD) $4
Wreck-It Ralph (2012) (MA/4K) $8 (GP/HD) $4.25
X (2022) (Vudu/HD) $6.75
X2: X-Men United (2003) (MA/HD) $6.25
X-Men (2000), X2 (2003), X-Men: The Last Stand (2006) (MA/HD) $15
X-Men: Apocalypse (2016) (iTunes/4K) (MA/HD) $2.50
X-Men: First Class (2010), Days of Future Past (2004), Apocalypse (2014) (MA/HD) $11
Yesterday (2019) (MA/HD) $4.50
Zathura (2005) (MA/HD) $7
Zero Dark Thirty (2012) (MA/HD) $3
Zootopia (2016) (MA/4K) $7.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $3.25
submitted by wtfwafflezor to DigitalCodeSELL [link] [comments]


2023.06.07 03:34 Mrs_Wahl AITAH for not wanting to be around my husbands best friend when he visits..

I haven’t said all of this in years so forgive me if it’s hard to follow. But lmk if it is so I can fix it. And I am on a cell. But..Here we go..
When I graduated high school in 09 I started going down the wrong path. Honestly I was doing the most.. My aunt stole my new car, which was a graduation present, in order to convince me to leave our hometown and move in with my sister who lived in another state.
I ended up dating her husbands brother. He gave me a box of darkness. It took me years to understand that this too was a gift.
I was a naive 18 year old. I could not fathom someone would cheat on me. Much less cheat on me at the degree this man did.
I admit I took drugs. However he would get me to take more drugs than I had originally so I would pass out and he could go out.
On one occasion I woke up to find him and my car gone. I called a coworker in the middle of the night to help me. We drove around for a bit and found my car parked at a grocery store. He had been arrested for drinking and driving. The thing is my sister and his brother bought me this car so I could get to school and work and bring him to work. He was not allowed to drive it. He also worked for another family member so the next morning I called and lied saying he was very sick so no one would know what happened. I don’t remember why but one of his family members looked up the jail roster, told my sister and then my sister proceeded to sell my car. (Even then I understood their reasoning. If he were to hit someone they could be sued.) Eventually he got fired from his job because they found him passed out on drugs. All of our bills were suddenly on me, while I was in college working part time. Without a vehicle.
Somehow I managed to keep us from being homeless.
Then one night he has a sort of party at our home. For some reason I pass out. When I come to he is fist fighting a strippers boyfriend. Years later I realized he was doing inappropriate things with stripper while I was unconscious on drugs. Anytime I questioned his actions he always had a solid excuse. This man had the audacity to tell me he should cheat on me because I accused him all the time. Anyways the cops were called. We got evicted. His best friend came to drive him back to their hometown to party and continue to be a POS and I ended up moving into school housing. I hated how unfair it was.
It is quite embarrassing how I did not realize what was going on. We did break up for a while due to LDR. But got back together and lived together again for a short time.
That summer I took time off school to be with him. While both of us were staying with his best friend I found girls’ panties in his room. Best friends girlfriend tells me they’re hers. So I calm down. (Best friend doesn’t remember this) This is just an example of how things were always explained away.
One night his phone went off in the middle of the night. Not my best moment but I went through his phone. He could not deny the cheating anymore. I left the next morning. I think we were together for two years maybe three all together. Even though we have family ties we had not even spoken since.
Fast forward to 2017. Best friend ended up working in my hometown. I seen this on social media and invite him to hang out. Best friends ask ex if he cares. Nope. Did not care. But his girlfriend, the same girl who texted him the night before we broke up almost a decade previously, she cares very much. They don’t talk for 6 years. They broke up after she found evidence of cheating on his phone.
My now husband contacts him and they start taking again. Husband wants to fly him out here (we moved across the country less than a year into our relationship. For married a year later and now we have a 4 year old).
Here’s the thing. I planned to not be around when he visits. I don’t mean rent a hotel or anything. But I don’t plan on hanging out with him. My husband says he’s in a very bad place after the break up and that might make him feel unwelcome. I’m not one to ignore the elephant in the room. I’m going to name that motherfucker. So forgive and forget and hangout. Or forget and make myself scarce?
Edit to add they’ve been best friends since they were 8. Ex has lived with husband multiple times. Best friend actually used to not like me. He did not understand why ex was dating me since he slept with anyone he could. My husband already in love with me when ex said he couldn’t be his friend if he was with me. Like I did him dirty or something.
submitted by Mrs_Wahl to AITAH [link] [comments]


2023.06.07 03:32 OGPendy Here's my pitch for FTWD after season 3.

To begin, two major changes need to be made to both FTWD and TWD. Firstly, Travis is shot in the neck, and he does throw himself out of the helicopter, but he survives by landing in a river. Secondly, in TWD, Carl doesn't die. Instead, Morgan sacrifices his life in some grand gesture, and his final plea is for Rick to end the war.
My Reasoning:
  1. Not only was Travis' death sudden and absurd, but it also ruined any potential he had to become an excellent character. In my version, Madison and Co are still pushed forward by news of his "death," killing two birds with one stone and allowing for a myriad of interesting possibilities.
  2. This allows TWD to continue closer to how it did in the comics, a way I find much more narratively satisfying, and doesn't allow Morgan to crossover--thus stopping FTWD from becoming the "Morgan and Friends Show". (Maybe he can die saving Carl--bringing his character arc of not being able to protect Duane full circle.)
These are not entire seasons. These are simply general ideas. P.S. - Reading this in one sitting might make it feel like a breakneck pace, but just try to picture your own episodes within these seasons.
SEASON 3
With Travis now alive, it allows season three to play out basically the same, until the mid-season finale, where Travis would reveal himself as alive. From there, we would get a Travis-centric episode like we did with Daniel, showing how he stitched up his own neck wound and lived in the wilderness until he was found by Walker's people. As someone else said on this sub, this would open up the possibility of Travis being a bridge between the two people groups.
Because of his siding with Walker, we could get a very interesting dynamic between Travis and the other Clarks, specifically Madison. Story beats would have to change, but this will help the overarching story overall. For my purposes, Travis (while with Walker's people) would revert to his more pacifist self as he was in seasons 1 and 2. However, this would not change his tendency for violence, which he would struggle with during the duration of the season. Luciana still leaves, Daniel is still shot by Strand, Madison still kills Troy, and Nick still destroys the dam.
TLDR: Travis survives his gunshot wound and becomes a bridge between the two communities. The rest of the season's events basically play out the same, with obvious changes.

SEASON 4
The dam has exploded. And after a minor time skip, we meet up with our crew: Madison, Alicia, Nick, and Travis, who are hiding out in an abandoned gas station. You see, while the dam is gone and quite a few of the Proctors with it, they're still everywhere; searching for the people who tried to wipe them out. In a hail-mary attempt, the Clarks flee up north, leaving Mexico and hopefully the Proctors by heading into Texas. They all assume Daniel and Strand are dead, and whatever sense of morality they had at the ranch has now completely been lost. They are ruthless to both walkers and people, both of which they find plenty of in the Texas plains.
One of the main relationships I want to grow in this season is between Nick and Travis. While they did interact in the other seasons, it was to a very small extent--most of Travis' time was spent with his own son Chris. But with Travis' brutality more or less returning, and Nick no longer being the fun-loving and adventurous 19-year-old we knew, they grow closer--two men who have lost their innocence and themselves to the apocalypse. Nick will become the son Travis never had. But as they grow closer, so do Madison and Alycia. However, it's not a paternal healthy bond, it's Alycia trying to live up to the "Golden Child" standard she's kept for herself. With Madison's tendency to care more about Nick becoming ever more obvious, Alycia is driven by a need to please her mother--something that will eventually tear the family apart. But for all intents and purposes, the Clarks are the strongest they've ever been.
After a few episodes of traveling through Texas, they are stopped by three members of a Biker Gang (think Hell's Angels or Sons of Anarchy). They try to intimidate our crew into giving up what little supplies they have, but with a single look from Madison, two of the bikers are dead and the other is nearly beaten to death. Travis argues they take the bikes and leave, but Madison suspects they have a camp nearby--and after a torture session performed by Travis, she's told that she's right. They are led to the Dell Diamond Baseball Stadium, which the Bikers call home. After an initial standoff, our crew is let in. Everyone is wary of these Bikers, but after only a little while, they quickly integrate into the group. Travis fits right in with the rough-and-tumble men, Alycia is praised for what little medical skill she has (which she uses to heal the tortured Biker, named Cole), Nick becomes a valuable asset for what the Bikers do, and Madison quickly rises up the ranks.
You see, these Bikers are like the Saviors. They run a protection racket. But instead of Negan's view of people: that they're a resource to be maintained, the Bikers simply destroy whoever doesn't bend to their will. However, there's a major problem: both manpower and bullets are hard to come by in the apocalypse, especially when they kill whoever disobeys them. But that's where Nick fits right in. With his skill with the walkers, he dons the blood and guts once more, using it to lead entire walker hordes into stubborn communities. They've found another new home. But as Travis and Madison make clear, it is not permanent.
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All seems well until word begins to spread amongst the Bikers. Their pre-apocalypse rivals, the Proctors, have made their presence known. In a show of force, the leader of the Bikers takes most of his men out to meet with the Proctors. At the same time, a young girl named Charlie is let into the stadium. Nick becomes a surrogate older brother, and they grow close. But our group, of course now fearful, vote to remain at the stadium with a few other nameless civilians and a healing Cole. It's going to be a few days, so Madison and the family lock the stadium down. No one in or out. That's when the Vultures show up.
Like season four of FTWD, they're still a corny group of hippies, but our group has dealt with worse. Way worse. Madison and Travis leave the stadium to talk to the Vultures, while Nick and Alycia stay back with Charlie. However, the young girl is revealed to be a double agent, the one who let the Vultures know that the majority of the Bikers were leaving. She pulls a gun on Nick and Alycia just as Madison and Travis single-handily slaughter all of the Vultures. None are left alive. Hearing the commotion, mixed with fear and anger, Charlie shoots Nick. But Alycia, in a split second, kills Charlie.
Now dying of a gunshot wound, Alycia desperately begins surgery on Nick. Madison is purely focused on her son, but the weight of what they just did is finally beginning to set on Travis. Nick is treated just as the Bikers return, a majority of their numbers wiped out. We then get a Strand-focused episode, revealing how after the dam he was captured by Proctor John himself. But we see how he was unable to worm his way into a position of power within the Proctors. We get to see how the Proctors tracked our group all the way from Mexico, and how they had a massive battle with the Bikers we know, wiping most of them out. But the Bikers we know escaped, and the Proctors have followed them.
Out of both time and options, Nick sneaks away (still very much injured), his plans unclear. However, the Proctors show up, Strand at the helm. He's the spokesperson for the Proctors now, but a wrench is thrown in the plan for battle when he sees Madison and Alycia inside the stadium. Proctor John holds his attack too, realizing his chance for revenge is within his grasp. He then proposes a deal to the Bikers, saying that if given Madison and Co, they'll leave. This, of course, is a lie. The Bikers deliberate, with Cole being the main voice for trading them over. Travis tries everything he can to convince the Bikers to not hand them over, but realizes that being killed either by the Bikers or the Proctors isn't much of an option. Bound and gagged, the Clarks (minus Nick, who Madison fears for) are handed over.
Put on their knees and guns put to their heads, Strand tries to talk John out of it--trying to make him pause and think. But it's no use.
Just as bullets are about to be fired, a massive herd comes out of nowhere! Nick has led them all here, and being careful, he slips through the herd and unties his family. He tells them to do the guts trick, which they do, but for whatever reason, he turns back. As he moves through the herd, careful not to get shot or eaten, he finds Strand fighting for his life. Nick then steps in, helps him with the trick, and leads him to safety--but not before seeing Proctor John fighting the herd. It looks like he's winning; using a row of his soldiers to gun down the horde, until Nick sneaks up behind him and slits his throat. Now leaderless and surrounded, the Proctors and the Bikers are wiped out. Covered in guts and aimless, our crew leaves the stadium.
Weeks later, and after a few more misadventures, Nick goes out hunting. As he does so, he stumbles upon a man dressed like a cowboy, and sitting against a pickup truck: John Dorie. The same exchange happens, where John asks whoever is in the shadows if they would like to join him. Nick reveals himself, and it ends the same way as it did in the show, "So what's your story?"
TLDR: Madison and Co escape Mexico only to join up with a biker gang in an old baseball stadium in Texas. The Proctors return, old rivals of the Bikers, and a massive battle ensues. A group called the Vultures show up as the Bikers leave, and are quickly slaughtered by Madison and Travis. The Proctors come with Strand in tow, and after quick thinking from Nick, the family and Strand escape, while both the Bikers and the Proctors are wiped out by a herd of walkers. Nick then meets a man named John Dorie.

Season 5
John Dorie is what Morgan should have been for the Clarks: the exact opposite of what they are. While they're ruthless and cold, he's merciful and warm. His mission is simple: find his wife. And because of Nick's insistence (and Travis' persuasion of Madison), they decide to help him do so. He explains they separated several weeks ago, after meeting at his cabin and living there for the majority of the apocalypse. But he is far from incapable. In fact, he's the best shot of the entire group and anyone they ever come across.
Tensions however, are high. Madison of course doesn't trust John, and hates the influence he seemingly having on her son. She thinks that his kindness is weakness, and fights to keep her control over Nick.
Based on the evidence John gathered, his best guess is that his wife was abducted and taken north, into Colorado. With nowhere else to go, the Clarks travel with John north. Having entered Colorado, John soon catches a trail. He finds evidence of a camp with the same logo as he found before, that of a key. He feels that they're getting closer, and he turns out to be right, as they find a small community of survivors living inside an old motel. He wants to go in and talk, but Madison isn't risking it. Instead, and with much pushback from John, our main crew goes in guns raised.
Using a small herd of walkers Nick gathered, they take out the guards and quickly find the leader of the community. At gunpoint, the man explains that he's part of a network of communities under one woman, Virginia. They're called the Pioneers, and their goal is to make Colorado the beginning of a new United States. Madison, Alycia, and Strand laugh at the idea, but Nick and Travis are more open to it. After stealing supplies, weapons, and a vehicle, our crew moves on to find John's wife. Or so he thinks.
A few days later, our group finds another one of the settlements, an old ski lodge. This time, however, based on both Travis' and John's pleas, they go in as if they're just some survivors. As they are let in, they see that the lodge is heavily armed--a death sentence had they gone in guns blazing. They stay for a while, with Nick, Travis, and John warming up to the idea of a multi-settlement government. John finds out that his wife is at the capital of the settlement, Lawton. Eager to hit the road to see his wife again, he tells the group to get ready to head out. Madison, however, has no such plan. Nick argues they should go with him, but Madison argues that nothing like this could last and that it's likely all a lie. Madison and Strand want to take over the lodge, killing them all if it came to it. Travis is against it, his guilt driving him to try to stop murdering, but Madison's mind is unchanged. Survival at any cost is her plan now, and if a few nobodies have to die for it, so what? Madison is going to keep everyone together, no matter what. So, under the cover of the night, John and Nick sneak off the lodge grounds and leave.
In the morning, Madison sees they're both gone. Enraged, she prepares to go out and immediately find them until a massive snowstorm hits, forcing them to stay inside. For Nick and John, however, a test of will is what the storm becomes. Frostbite and starvation are mere days away, and they seem to be going in circles. Until a search party finds them. They're grabbed and treated as they are taken to the capital settlement. The search party wasn't for them, but for a young girl, but finding the men so close to death stopped the search. At least for now.
Back at the lodge, Madison is planning for a seize of power. People are anxious, and she has enough trust with the guards to grab some guns. But Travis stops her. He talks to her and looks at her as if she's a different person, something that seems to haunt her. They've grown apart, barely showing any physical affection.
At Lawton, Nick and John see that the settlement is large, larger than anything they've come across so far. They have large walls, farms, livestock, freshly constructed buildings, and people. Anxious to get to his wife, John meets with the mastermind behind it all: Virginia. But unlike the show, she's a genuinely kind woman. She really does want the best for people, and after some deliberation, John finally gets to see his wife. She explains that during her own supply run, she ran into the Pioneers needing help. She did, and they invited her to join. She left a note for John, telling him where to find her, but a massive herd forced them to leave early. It's a joyous moment and something that deeply saddens Nick, reminding him of Luciana.
Until he hears a voice, "Nick?" He turns around and sees Luciana standing behind him! They embrace, and she tells some story about how she found these communities. She apologizes for ever leaving him and promises to never do it again. And after this moment, Nick asks her to be his wife. She says yes, and he couldn't be happier.
Two weeks later, Madison, Travis, Alycia, and Strand are escorted to Lawton, where they reunite with Nick. He explains what happened, and in a seemingly hopeful moment, a wedding is held. Nick and Luciana get married, and all the while Madison plots.
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After five or six months, we see how the family has gotten used to this way of life. Nick and Luciana are happy and working together, Strand has become a high-ranking Pioneer, Alycia has become a rather skilled doctor, Travis has settled down with Madison (though they're still very distant), working the fields next to a small cabin, and John and his wife work as rangers. Life is good. It's peaceful. With all the communities working together, it can seem like anything is possible. But Madison isn't happy. She doesn't trust any of it. And neither does Strand. She believes that at any second, a revolt will happen. An enemy group will rise up. She feels the Pioneers are too trusting, too hopeful. She wants to keep her family safe, and she doesn't think Virginia can.
One day, a community-wide meeting is called, where all the heads of the communities will come together to discuss general going-ons and plans for the future. All the heads come to meet in an old courthouse, including Strand. That day, Madison asks Virginia to meet, and she raises her issues: how they are too trusting, and a severe lack of top-down control. Virginia assures her that those things will happen--in time, but not to rush them. Madison asks her if she will ever actually make those changes, and Virginia pauses before saying...no. Madison then pulls a gun and shoots Virginia in the head. As soon as the shot rings out, Strand leaves the main courtroom where all the heads of communities are, locks the doors, and starts a fire. In mere minutes, the entire courthouse is in flames, and everyone inside is dead.
Immediately, there is chaos, as people think it was an attack. Madison steps up, explaining that Virginia was killed, and the fire was started by anarchists. Strand then grabs a random man and drags him up to the stage where Madison stands. After making up some story about the man, she asks the people if the anarchist should live, and there is a resounding and furious flurry of "no's". She pulls out her pistol and executes the man to the horror of Travis, Nick, and John.
At night, Madison meets with John, as he's become a high-ranking ranger. He knows that that man was innocent, but Madison seems to have no remorse. She explains very calmly that he's going to help contain the chaos, or she will kill his wife. To his shock, Madison waits for a response. He finally sputters out that he'll help. She lets him go back home, knowing he'll do whatever she wants.
Then, she goes home to Travis, who's distraught. He knows everything that happened was staged, and that Strand was helping plan it from the beginning. He's enraged, but Madison remains calm, explaining that everything she did was to protect her family. Travis is beyond shocked, exclaiming that everything that was happening was protecting her family. She looks at him, cold as ice, and tells him that he's not her family. He's not blood. Nick and Alycia are all that matter to her. Travis is horrified and heartbroken--too stunned to speak. She walks over to him and explains that if all he is is against her, he's a danger to her family. She then grabs a nearby knife and stabs him in the gut. She looks away from his eyes as he gasps for air, and as she twists the knife deeper into his stomach. She rips the knife out and he collapses on the floor, dying. She watches him suffer, and just like that, both Travis and the Madison we knew, are dead.
TLDR: Madison and Co follow a good-hearted cowboy named John Dorie into Colorado in search of his wife. After a few altercations with this group's settlements, John reunites with his wife and Nick reunites with Luciana. Months later, Madison and Strand enact a plot to seize control of power. Madison kills Virginia, and Strand lights a building aflame with all head of communities inside. Madison then threatens John into working for her, and she kills Travis.

Season 6
"Travis was killed by the anarchists." That's the lie that's told. The one spread around. At his funeral, Nick is devastated, barely able to hold it together as he gives a speech. John is silent, suspecting that Madison is the one who killed him. She knows that he knows, but she doesn't care. She cries at the funeral. But just for a moment.
Thanks to John's help, the communities have calmed down. Order has been re-established. Madison and Strand have taken up leadership of the Pioneers, but they quickly ditch the key logos and outfits. The rangers are trained to be merciless--gone are the days of trusting new people. A new rule is established: kill on site. Thanks to this, the communities are stronger than ever. John lives in perpetual fear of Madison, worried that at any moment she'll claim his wife is a member of the Anarchists, and have her killed. In order to avoid this, he becomes a vital tool for Madison, doing anything she says.
Nick is deep in grief, numb to his now wife and the outside world...until Luciana breaks wonderful news: she's pregnant. Nick is shocked, but excited--ready to be the father his dad never was.
In the meantime, Madison uses John to round up people who would stand against her, and after planting evidence and calling them Anarchists, she has them executed. Her family and community is secure. It looks like no one can stand in her way--except one woman: Luciana. Now pregnant and fearful of the dangerous new woman in control of Lawton, she wants to leave with Nick. He argues that they need to stay, it's his mother after all, and that they can't keep running forever. But she sees the danger.
That night, Nick and Alycia and hanging out together when he proudly tells her Luciana is pregnant. Alycia is really happy for him, until Nick tells her that he's decided he's going to leave Lawton with her after she gives birth. At the same time, Madison goes to Nick's home and meets with Luciana. She plays up the whole "sympathetic mother figure" deducing rather quickly that Luciana is pregnant. Luciana then tells her that they'll be leaving soon, much to the dismay of Madison. She soon leaves once Nick returns, not acting as if she knows about the pregnancy and their plans.
The next day John offers to take Nick down to one of their outermost communities, a few days ride. He accepts, feeling on top of the world. At that time, a group of armed Rangers burst into Nick's home, searching the entire place. Luciana is confused, but she is quickly tackled to the ground. Then, they find what they're searching for: the same knife used to kill Travis. Dragged out of her home, she's thrown into a holding cell.
A few hours out from Lawton, John struggles with the immense guilt of something. Nick asks him what's wrong, and he finally explains that Strand told him to take Nick out of town for a few days while something happened. Fearing something really bad is going to happen, Nick races back to Lawton, with the help of John.
The knife is supposedly the one that killed Travis, and Luciana is scheduled for a public execution that same day. At the time of the execution, Luciana is brought up on the gallows, in front of public of view, and Strand gives a speech about order and safety. Madison is absent. Nick reaches the main gates, but is temporarily blocked. Using sheer adrenaline and channeling Travis, he fights off the two guards and races to the center of town to see Luciana, noose around her neck. He screams for them to stop, but with the crank of a lever, the trapdoor falls, and Luciana suffocates to death. Nick can't do anything as he falls over, weeping, saying, "She's pregnant...she's pregnant..." Alycia comes running from the Infirmary, unaware of what's happening. John finally makes it to the town square, and using his crackshot aim, shoots Luciana down. But it's too late. For whatever the reason, she turned fast, and John walks over and quietly puts an end to her reanimated self.
Nick is completely broken now. He lays in a ball on the ground, unable to move. Alycia attempts to comfort him, but he pushes her away. John walks over to him, attempting to apologize or make what he did right, but Nick snaps. Grabbing a knife off of Alycia, he stabs John is the gut, and begins to beat his face in. Alycia tries to stop him, but Nick kicks her away as he takes swing after swing, beating John nearly to death. Nick then stops, grabs John's rifle, and screams for Strand. Strand, still standing on the gallows, attempts to duck as Nick fires at him, hitting him in the shoulder with a bullet. Nicks keeps firing, until his gun clicks empty. He stands, surrounded by Rangers and civilians.
He's locked in a cell, fists bloody and eyes empty. Madison comes to the cell, trying to play innocence, until Nick grabs her by the throat. He squeezes, a fire lit behind his eyes. All the pieces fit together now. Everything. He begins to laugh hysterically, realizing it was his own mother who killed his pregnant wife. "You...you actually thought I would what--just fall back into your own arms? Be your own little "Nicky' again!?" He tightens his grip, but he's too good a man. He can't do it. He releases her, utterly defeated. Madison leaves, telling Strand that he'll come around.
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A long time later, months, years, we're not sure--somehow, Nick is out of the cell. It's wintertime in Colorado, and he's living in the wilderness now, sporting much longer hair and a beard. Using tricks he learned while in Mexico and from Travis, he lives as a nomad. But no matter how far he travels, he's still hunted by the Pioneers.
In a flashback, we see that is was Strand who let Nick out of the cell. Nick just about kills him, but seeing the guilt Strand feels, Nick decides to just leave. He's quiet and stealthy, just stealing one of Travis' jackets and a machete. But before he leaves, he sneaks to Alycia, and pleads with her to come with him. She refuses, deciding to stay with Madison. He's sad, but he doesn't stick around. He climbs over one of the walls, and slips away.
In the present, we follow Nick as he lives in the woods of Colorado. He's almost completely silent, barely even grunting. He dispatches walkers with ease, and because of Travis, he knows how to live purely off the land alone. He's almost unrecognizable. One day, while cooking a rabbit, two Pioneers come across him on horseback. They dismount, holding him up at gunpoint, and tell him that he's going to return to Lawton with them. He doesn't speak as he pulls out his machete and cleaves one of the Pioneers' arms off. The man screams in agony as Nick impales the other one mercilessly. He kills the second man, then turns and grabs the other man's rifle. He checks its ammo, slings it across his back, and begins to raise his machete at the first Pioneer--before the man begins to weep. He begins blubbering about his wife, how they have a child on the way. Nick lowers his blade, wipes the blood on his sleeve, and sheathes it. The Pioneer begs for bandage, medicine, anything, but Nick just leaves, saying, "Tell her to stop coming after me."
The problem for Nick is that, essentially, he's trapped. Because of the thirteen-community network Madison now controls, he's surrounded, on all sides, by people attempting to capture him. It miles of land, sure, but not something easily escaped. So he's done what little he can--evade the larger search parties, and deal with the smaller pairs of rangers he encounters.
His new plan is to head farther north, hopefully into Wyoming or Montana. So for an episode he heads north, evading capture.
At the same time, Madison continues to rule the communities with an iron fist. But there's a problem: people have been disappearing from within the communities. Alicia has matured over this time, taking up a leadership position under her mother. She's an advocate for letting Nick go, but Madison can't. Strand still works for her, though he has become more brazen after his secret releasing of Nick. Madison suspects it was him who did it, but she waits to act. John has become the head of tracking Nick down, but he does his job in a way that slows down the process.
Madison calls him in for a meeting, and explains that his new mission will be discovering where her citizens are going. Thankful to be off of Nick, he accepts.
Nick makes his way to the furthermost community after days of travel, called "The Lanes". Sneaking past guards and the occasional walker, he makes it to Colorado border, and stops. He feels horribly guilty for leaving his sister with his mother, and he can't seem to shake the feeling. Then, he sees something odd: a small group of civilians sneaking out of the Lanes. He watches them, then decides to follow. After traveling deeper into the woods than he's gone before, he stumbles upon the civilians destination: The Copse.
An idyllic home deep in the Colorado woods, Nick is greeted by an old eccentric man: Teddy. Teddy is kind and wise, offering to take Nick's weapons, as he won't need them there. Nick cautiously obliges, and after a few days, falls in love with the place. Everyone who's fled from the communities has come here, and it's perfect. Until John finds it.
With six rangers vs an entire commune, Nick prepares for battle. But Teddy tells him to stop, and to let happen what needs to happen. Confused by his order, he steps down. John sees the place, and realizes that this is what the communities can be. He decides not to tell Madison about the commune, and he returns to his wife, and they leave together in secret.
After more drama and death, Madison stops all her rangers from looking for Nick, and switches the mission to finding this rumored commune. Nick catches wind of this, and warns Teddy that this is coming. Teddy refuses to arm, but Nick circumvents this by talking to the people of the commune. He finally steps into a position of leadership, rallying the citizens into protecting what they have. The citizens come together and form a fighting force, right as the first Rangers arrive.
It's a bloody battle, but the Rangers are defeated. Nick realizes that the people cannot defeat 13 communities, but they can convert them. After more fights, persuading, and uprising, nearly half of all the communities have rallied under Nick against Madison and her army.
Eager to get out from under her thumb of oppression, people from within Lawton begin to revolt. Madison, of course, shuts this down--brutally beating anyone who stands against her. Alicia sees now that her mother is truly gone, and begins to communicate with Nick, planning a final stand.
After weeks of fighting and plotting, it all comes to a head. All of Nick's forces, now seven communities, rally together to charge, all at once, to Madison's six community army stationed at Lawton. Strand, however, attempts to sabotage Madison's army by destroying their ammo reserves. He's caught, tortured for his involvement in the civil war, and in one final act of brutality by Madison, beheaded in view of both her own and Nick's armies.
On this, both sides clash, resulting in a massive firefight. Hundreds are killed between the two groups, and in the end, Lawton is in flames and Nick is within Madison's home. They fight, and it's brutal and hard to watch as we see our once mother and son duo trade blows. Nick finally gets the upper hand, and a mortally wounded Madison makes one last remark, "I kept you and Alicia safe. I did that no matter what. I tried to keep us all together..." Nick shakes his head. "You tore us apart Mom. I love you, even after what you did to us. To me. But this can't go on."
Madison hears these words, and sheds a tear. Nick looks away as Madison Clark dies. Nick leaves the house, teary-eyed, and explains what happened to the people. The war is ended. The Communities are reunited.
A few weeks later, Nick and Alicia share one last moment together--embracing at Lawton's gates. Alicia has become the leader of these communities, and peace has now truly been established. But Nick can't stay. The memories here haunt him. He's decided to leave. Go north. He shares one last goodbye to everyone he's met over the past years, and he departs, once again alone and on the road.
TLDR: After a brutal betrayal by Madison, Nick leaves Lawton. After a long time spent in the woods, he finds a new home: a peaceful commune. but realizing his mother will never stop searching for him, he rallies together the people of the commune and half of all the others. After betrayals, beheadings, and losses. The war is ended, and peace returns to the Colorado Communities. Nick decides to leave, and he's once again alone on the road.
THE END
I know that this was a long read, and I appreciate all of those who did. A few parts need work, but overall, this is a very rough draft for how I would have handled Fear.
Thanks to AI, attached are some admittedly rough designs for what our characters could have looked like in the later seasons:

Nick in season 6.

Nick on the road.

Alicia in Colorado.

An older Travis and Madison in one of the Pioneer's communities.

John Dorie at a snowy Lawton.
submitted by OGPendy to FearTheWalkingDead [link] [comments]


2023.06.07 03:20 Personal_Hippo1277 Clio Token Size As Text Size By Tier Comparison [Mega Text Wall For Enjoyers of Scrolling]

When I was brand new to NovelAi I had no idea how 2048 tokens really looked as text. So for anyone looking at the tiers, trying to decide how many tokens they want for Clio with the new update, I've tokenized Part of The Great Gatsby by Scott Fitzgerald (public domain since 2021).
That way new users can more easily visualize what the AI's maximum context is for each tier. According to the UI Clio uses the NerdStash Tokenizer, as different tokenizers will convert text to tokens their own way.
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In my younger and more vulnerable years my father gave me some advice that I’ve been turning over in my mind ever since.
“Whenever you feel like criticizing anyone,” he told me, “just remember that all the people in this world haven’t had the advantages that you’ve had.”
He didn’t say any more, but we’ve always been unusually communicative in a reserved way, and I understood that he meant a great deal more than that. In consequence, I’m inclined to reserve all judgements, a habit that has opened up many curious natures to me and also made me the victim of not a few veteran bores. The abnormal mind is quick to detect and attach itself to this quality when it appears in a normal person, and so it came about that in college I was unjustly accused of being a politician, because I was privy to the secret griefs of wild, unknown men. Most of the confidences were unsought—frequently I have feigned sleep, preoccupation, or a hostile levity when I realized by some unmistakable sign that an intimate revelation was quivering on the horizon; for the intimate revelations of young men, or at least the terms in which they express them, are usually plagiaristic and marred by obvious suppressions. Reserving judgements is a matter of infinite hope. I am still a little afraid of missing something if I forget that, as my father snobbishly suggested, and I snobbishly repeat, a sense of the fundamental decencies is parcelled out unequally at birth.
And, after boasting this way of my tolerance, I come to the admission that it has a limit. Conduct may be founded on the hard rock or the wet marshes, but after a certain point I don’t care what it’s founded on. When I came back from the East last autumn I felt that I wanted the world to be in uniform and at a sort of moral attention forever; I wanted no more riotous excursions with privileged glimpses into the human heart. Only Gatsby, the man who gives his name to this book, was exempt from my reaction—Gatsby, who represented everything for which I have an unaffected scorn. If personality is an unbroken series of successful gestures, then there was something gorgeous about him, some heightened sensitivity to the promises of life, as if he were related to one of those intricate machines that register earthquakes ten thousand miles away. This responsiveness had nothing to do with that flabby impressionability which is dignified under the name of the “creative temperament”—it was an extraordinary gift for hope, a romantic readiness such as I have never found in any other person and which it is not likely I shall ever find again. No—Gatsby turned out all right at the end; it is what preyed on Gatsby, what foul dust floated in the wake of his dreams that temporarily closed out my interest in the abortive sorrows and short-winded elations of men.
My family have been prominent, well-to-do people in this Middle Western city for three generations. The Carraways are something of a clan, and we have a tradition that we’re descended from the Dukes of Buccleuch, but the actual founder of my line was my grandfather’s brother, who came here in fifty-one, sent a substitute to the Civil War, and started the wholesale hardware business that my father carries on today.
I never saw this great-uncle, but I’m supposed to look like him—with special reference to the rather hard-boiled painting that hangs in father’s office. I graduated from New Haven in 1915, just a quarter of a century after my father, and a little later I participated in that delayed Teutonic migration known as the Great War. I enjoyed the counter-raid so thoroughly that I came back restless. Instead of being the warm centre of the world, the Middle West now seemed like the ragged edge of the universe—so I decided to go East and learn the bond business. Everybody I knew was in the bond business, so I supposed it could support one more single man. All my aunts and uncles talked it over as if they were choosing a prep school for me, and finally said, “Why—ye-es,” with very grave, hesitant faces. Father agreed to finance me for a year, and after various delays I came East, permanently, I thought, in the spring of twenty-two.
The practical thing was to find rooms in the city, but it was a warm season, and I had just left a country of wide lawns and friendly trees, so when a young man at the office suggested that we take a house together in a commuting town, it sounded like a great idea. He found the house, a weather-beaten cardboard bungalow at eighty a month, but at the last minute the firm ordered him to Washington, and I went out to the country alone. I had a dog—at least I had him for a few days until he ran away—and an old Dodge and a Finnish woman, who made my bed and cooked breakfast and muttered Finnish wisdom to herself over the electric stove.
It was lonely for a day or so until one morning some man, more recently arrived than I, stopped me on the road.
“How do you get to West Egg village?” he asked helplessly.
I told him. And as I walked on I was lonely no longer. I was a guide, a pathfinder, an original settler. He had casually conferred on me the freedom of the neighbourhood.
And so with the sunshine and the great bursts of leaves growing on the trees, just as things grow in fast movies, I had that familiar conviction that life was beginning over again with the summer.
There was so much to read, for one thing, and so much fine health to be pulled down out of the young breath-giving air. I bought a dozen volumes on banking and credit and investment securities, and they stood on my shelf in red and gold like new money from the mint, promising to unfold the shining secrets that only Midas and Morgan and Maecenas knew. And I had the high intention of reading many other books besides. I was rather literary in college—one year I wrote a series of very solemn and obvious editorials for the Yale News—and now I was going to bring back all such things into my life and become again that most limited of all specialists, the “well-rounded man.” This isn’t just an epigram—life is much more successfully looked at from a single window, after all.
It was a matter of chance that I should have rented a house in one of the strangest communities in North America. It was on that slender riotous island which extends itself due east of New York—and where there are, among other natural curiosities, two unusual formations of land. Twenty miles from the city a pair of enormous eggs, identical in contour and separated only by a courtesy bay, jut out into the most domesticated body of salt water in the Western hemisphere, the great wet barnyard of Long Island Sound. They are not perfect ovals—like the egg in the Columbus story, they are both crushed flat at the contact end—but their physical resemblance must be a source of perpetual wonder to the gulls that fly overhead. To the wingless a more interesting phenomenon is their dissimilarity in every particular except shape and size.
I lived at West Egg, the—well, the less fashionable of the two, though this is a most superficial tag to express the bizarre and not a little sinister contrast between them. My house was at the very tip of the egg, only fifty yards from the Sound, and squeezed between two huge places that rented for twelve or fifteen thousand a season. The one on my right was a colossal affair by any standard—it was a factual imitation of some Hôtel de Ville in Normandy, with a tower on one side, spanking new under a thin beard of raw ivy, and a marble swimming pool, and more than forty acres of lawn and garden. It was Gatsby’s mansion. Or, rather, as I didn’t know Mr. Gatsby, it was a mansion inhabited by a gentleman of that name. My own house was an eyesore, but it was a small eyesore, and it had been overlooked, so I had a view of the water, a partial view of my neighbour’s lawn, and the consoling proximity of millionaires—all for eighty dollars a month.
Across the courtesy bay the white palaces of fashionable East Egg glittered along the water, and the history of the summer really begins on the evening I drove over there to have dinner with the Tom Buchanans. Daisy was my second cousin once removed, and I’d known Tom in college. And just after the war I spent two days with them in Chicago.
Her husband, among various physical accomplishments, had been one of the most powerful ends that ever played football at New Haven—a national figure in a way, one of those men who reach such an acute limited excellence at twenty-one that everything afterward savours of anticlimax. His family were enormously wealthy—even in college his freedom with money was a matter for reproach—but now he’d left Chicago and come East in a fashion that rather took your breath away: for instance, he’d brought down a string of polo ponies from Lake Forest. It was hard to realize that a man in my own generation was wealthy enough to do that.
Why they came East I don’t know. They had spent a year in France for no particular reason, and then drifted here and there unrestfully wherever people played polo and were rich together. This was a permanent move, said Daisy over the telephone, but I didn’t believe it—I had no sight into Daisy’s heart, but I felt that Tom would drift on forever seeking, a little wistfully, for the dramatic turbulence of some irrecoverable football game.
And so it happened that on a warm windy evening I drove over to East Egg to see two old friends whom I scarcely knew at all. Their house was even more elaborate than I expected, a cheerful red-and-white Georgian Colonial mansion, overlooking the bay. The lawn started at the beach and ran towards the front door for a quarter of a mile, jumping over sundials and brick walks and burning gardens—finally when it reached the house drifting up the side in bright vines as though from the momentum of its run. The front was broken by a line of French windows, glowing now with reflected gold and wide open to the warm windy afternoon, and Tom Buchanan in riding clothes was standing with his legs apart on the front porch.
He had changed since his New Haven years. Now he was a sturdy straw-haired man of thirty, with a rather hard mouth and a supercilious manner. Two shining arrogant eyes had established dominance over his face and gave him the appearance of always leaning aggressively forward. Not even the effeminate swank of his riding clothes could hide the enormous power of that body—he seemed to fill those glistening boots until he strained the top lacing, and you could see a great pack of muscle shifting when his shoulder moved under his thin coat. It was a body capable of enormous leverage—a cruel body.
His speaking voice, a gruff husky tenor, added to the impression of fractiousness he conveyed. There was a touch of paternal contempt in it, even toward people he liked—and there were men at New Haven who had hated his guts.
“Now, don’t think my opinion on these matters is final,” he seemed to say, “just because I’m stronger and more of a man than you are.” We were in the same senior society, and while we were never intimate I always had the impression that he approved of me and wanted me to like him with some harsh, defiant wistfulness of his own.
We talked for a few minutes on the sunny porch.
“I’ve got a nice place here,” he said, his eyes flashing about restlessly.
Turning me around by one arm, he moved a broad flat hand along the front vista, including in its sweep a sunken Italian garden, a half acre of deep, pungent roses, and a snub-nosed motorboat that bumped the tide offshore.
“It belonged to Demaine, the oil man.” He turned me around again, politely and abruptly. “We’ll go inside.”
We walked through a high hallway into a bright rosy-coloured space, fragilely bound into the house by French windows at either end. The windows were ajar and gleaming white against the fresh grass outside that seemed to grow a little way into the house. A breeze blew through the room, blew curtains in at one end and out the other like pale flags, twisting them up toward the frosted wedding-cake of the ceiling, and then rippled over the wine-coloured rug, making a shadow on it as wind does on the sea.
The only completely stationary object in the room was an enormous couch on which two young women were buoyed up as though upon an anchored balloon. They were both in white, and their dresses were rippling and fluttering as if they had just been blown back in after a short flight around the house. I must have stood for a few moments listening to the whip and snap of the curtains and the groan of a picture on the wall. Then there was a boom as Tom Buchanan shut the rear windows and the caught wind died out about the room, and the curtains and the rugs and the two young women ballooned slowly to the floor.
The younger of the two was a stranger to me. She was extended full length at her end of the divan, completely motionless, and with her chin raised a little, as if she were balancing something on it which was quite likely to fall. If she saw me out of the corner of her eyes she gave no hint of it—indeed, I was almost surprised into murmuring an apology for having disturbed her by coming in.
The other girl, Daisy, made an attempt to rise—she leaned slightly forward with a conscientious expression—then she laughed, an absurd, charming little laugh, and I laughed too and came forward into the room.
“I’m p-paralysed with happiness.”
She
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laughed again, as if she said something very witty, and held my hand for a moment, looking up into my face, promising that there was no one in the world she so much wanted to see. That was a way she had. She hinted in a murmur that the surname of the balancing girl was Baker. (I’ve heard it said that Daisy’s murmur was only to make people lean toward her; an irrelevant criticism that made it no less charming.)
At any rate, Miss Baker’s lips fluttered, she nodded at me almost imperceptibly, and then quickly tipped her head back again—the object she was balancing had obviously tottered a little and given her something of a fright. Again a sort of apology arose to my lips. Almost any exhibition of complete self-sufficiency draws a stunned tribute from me.
I looked back at my cousin, who began to ask me questions in her low, thrilling voice. It was the kind of voice that the ear follows up and down, as if each speech is an arrangement of notes that will never be played again. Her face was sad and lovely with bright things in it, bright eyes and a bright passionate mouth, but there was an excitement in her voice that men who had cared for her found difficult to forget: a singing compulsion, a whispered “Listen,” a promise that she had done gay, exciting things just a while since and that there were gay, exciting things hovering in the next hour.
I told her how I had stopped off in Chicago for a day on my way East, and how a dozen people had sent their love through me.
“Do they miss me?” she cried ecstatically.
“The whole town is desolate. All the cars have the left rear wheel painted black as a mourning wreath, and there’s a persistent wail all night along the north shore.”
“How gorgeous! Let’s go back, Tom. Tomorrow!” Then she added irrelevantly: “You ought to see the baby.”
“I’d like to.”
“She’s asleep. She’s three years old. Haven’t you ever seen her?”
“Never.”
“Well, you ought to see her. She’s—”
Tom Buchanan, who had been hovering restlessly about the room, stopped and rested his hand on my shoulder.
“What you doing, Nick?”
“I’m a bond man.”
“Who with?”
I told him.
“Never heard of them,” he remarked decisively.
This annoyed me.
“You will,” I answered shortly. “You will if you stay in the East.”
“Oh, I’ll stay in the East, don’t you worry,” he said, glancing at Daisy and then back at me, as if he were alert for something more. “I’d be a God damned fool to live anywhere else.”
At this point Miss Baker said: “Absolutely!” with such suddenness that I started—it was the first word she had uttered since I came into the room. Evidently it surprised her as much as it did me, for she yawned and with a series of rapid, deft movements stood up into the room.
“I’m stiff,” she complained, “I’ve been lying on that sofa for as long as I can remember.”
“Don’t look at me,” Daisy retorted, “I’ve been trying to get you to New York all afternoon.”
“No, thanks,” said Miss Baker to the four cocktails just in from the pantry. “I’m absolutely in training.”
Her host looked at her incredulously.
“You are!” He took down his drink as if it were a drop in the bottom of a glass. “How you ever get anything done is beyond me.”
I looked at Miss Baker, wondering what it was she “got done.” I enjoyed looking at her. She was a slender, small-breasted girl, with an erect carriage, which she accentuated by throwing her body backward at the shoulders like a young cadet. Her grey sun-strained eyes looked back at me with polite reciprocal curiosity out of a wan, charming, discontented face. It occurred to me now that I had seen her, or a picture of her, somewhere before.
“You live in West Egg,” she remarked contemptuously. “I know somebody there.”
“I don’t know a single—”
“You must know Gatsby.”
“Gatsby?” demanded Daisy. “What Gatsby?”
Before I could reply that he was my neighbour dinner was announced; wedging his tense arm imperatively under mine, Tom Buchanan compelled me from the room as though he were moving a checker to another square.
Slenderly, languidly, their hands set lightly on their hips, the two young women preceded us out on to a rosy-coloured porch, open toward the sunset, where four candles flickered on the table in the diminished wind.
“Why candles?” objected Daisy, frowning. She snapped them out with her fingers. “In two weeks it’ll be the longest day in the year.” She looked at us all radiantly. “Do you always watch for the longest day of the year and then miss it? I always watch for the longest day in the year and then miss it.”
“We ought to plan something,” yawned Miss Baker, sitting down at the table as if she were getting into bed.
“All right,” said Daisy. “What’ll we plan?” She turned to me helplessly: “What do people plan?”
Before I could answer her eyes fastened with an awed expression on her little finger.
“Look!” she complained; “I hurt it.”
We all looked—the knuckle was black and blue.
“You did it, Tom,” she said accusingly. “I know you didn’t mean to, but you did do it. That’s what I get for marrying a brute of a man, a great, big, hulking physical specimen of a—”
“I hate that word ‘hulking,’ ” objected Tom crossly, “even in kidding.”
“Hulking,” insisted Daisy.
Sometimes she and Miss Baker talked at once, unobtrusively and with a bantering inconsequence that was never quite chatter, that was as cool as their white dresses and their impersonal eyes in the absence of all desire. They were here, and they accepted Tom and me, making only a polite pleasant effort to entertain or to be entertained. They knew that presently dinner would be over and a little later the evening too would be over and casually put away. It was sharply different from the West, where an evening was hurried from phase to phase towards its close, in a continually disappointed anticipation or else in sheer nervous dread of the moment itself.
“You make me feel uncivilized, Daisy,” I confessed on my second glass of corky but rather impressive claret. “Can’t you talk about crops or something?”
I meant nothing in particular by this remark, but it was taken up in an unexpected way.
“Civilization’s going to pieces,” broke out Tom violently. “I’ve gotten to be a terrible pessimist about things. Have you read The Rise of the Coloured Empires by this man Goddard?”
“Why, no,” I answered, rather surprised by his tone.
“Well, it’s a fine book, and everybody ought to read it. The idea is if we don’t look out the white race will be—will be utterly submerged. It’s all scientific stuff; it’s been proved.”
“Tom’s getting very profound,” said Daisy, with an expression of unthoughtful sadness. “He reads deep books with long words in them. What was that word we—”
“Well, these books are all scientific,” insisted Tom, glancing at her impatiently. “This fellow has worked out the whole thing. It’s up to us, who are the dominant race, to watch out or these other races will have control of things.”
“We’ve got to beat them down,” whispered Daisy, winking ferociously toward the fervent sun.
“You ought to live in California—” began Miss Baker, but Tom interrupted her by shifting heavily in his chair.
“This idea is that we’re Nordics. I am, and you are, and you are, and—” After an infinitesimal hesitation he included Daisy with a slight nod, and she winked at me again. “—And we’ve produced all the things that go to make civilization—oh, science and art, and all that. Do you see?”
There was something pathetic in his concentration, as if his complacency, more acute than of old, was not enough to him any more. When, almost immediately, the telephone rang inside and the butler left the porch Daisy seized upon the momentary interruption and leaned towards me.
“I’ll tell you a family secret,” she whispered enthusiastically. “It’s about the butler’s nose. Do you want to hear about the butler’s nose?”
“That’s why I came over tonight.”
“Well, he wasn’t always a butler; he used to be the silver polisher for some people in New York that had a silver service for two hundred people. He had to polish it from morning till night, until finally it began to affect his nose—”
“Things went from bad to worse,” suggested Miss Baker.
“Yes. Things went from bad to worse, until finally he had to give up his position.”
For a moment the last sunshine fell with romantic affection upon her glowing face; her voice compelled me forward breathlessly as I listened—then the glow faded, each light deserting her with lingering regret, like children leaving a pleasant street at dusk.
The butler came back and murmured something close to Tom’s ear, whereupon Tom frowned, pushed back his chair, and without a word went inside. As if his absence quickened something within her, Daisy leaned forward again, her voice glowing and singing.
“I love to see you at my table, Nick. You remind me of a—of a rose, an absolute rose. Doesn’t he?” She turned to Miss Baker for confirmation: “An absolute rose?”
This was untrue. I am not even faintly like a rose. She was only extemporizing, but a stirring warmth flowed from her, as if her heart was trying to come out to you concealed in one of those breathless, thrilling words. Then suddenly she threw her napkin on the table and excused herself and went into the house.
Miss Baker and I exchanged a short glance consciously devoid of meaning. I was about to speak when she sat up alertly and said “Sh!” in a warning voice. A subdued impassioned murmur was audible in the room beyond, and Miss Baker leaned forward unashamed, trying to hear. The murmur trembled on the verge of coherence, sank down, mounted excitedly, and then ceased altogether.
“This Mr. Gatsby you spoke of is my neighbour—” I began.
“Don’t talk. I want to hear what happens.”
“Is something happening?” I inquired innocently.
“You mean to say you don’t know?” said Miss Baker, honestly surprised. “I thought everybody knew.”
“I don’t.”
“Why—” she said hesitantly. “Tom’s got some woman in New York.”
“Got some woman?” I repeated blankly.
Miss Baker nodded.
“She might have the decency not to telephone him at dinner time. Don’t you think?”
Almost before I had grasped her meaning there was the flutter of a dress and the crunch of leather boots, and Tom and Daisy were back at the table.
“It couldn’t be helped!” cried Daisy with tense gaiety.
She sat down, glanced searchingly at Miss Baker and then at me, and continued: “I looked outdoors for a minute, and it’s very romantic outdoors. There’s a bird on the lawn that I think must be a nightingale come over on the Cunard or White Star Line. He’s singing away—” Her voice sang: “It’s romantic, isn’t it, Tom?”
“Very romantic,” he said, and then miserably to me: “If it’s light enough after dinner, I want to take you down to the stables.”
The telephone rang inside, startlingly, and as Daisy shook her head decisively at Tom the subject of the stables, in fact all subjects, vanished into air. Among the broken fragments of the last five minutes at table I remember the candles being lit again, pointlessly, and I was conscious of wanting to look squarely at everyone, and yet to avoid all eyes. I couldn’t guess what Daisy and Tom were thinking, but I doubt if even Miss Baker, who seemed to have mastered a certain hardy scepticism, was able utterly to put this fifth guest’s shrill metallic urgency out of mind. To a certain temperament the situation might have seemed intriguing—my own instinct was to telephone immediately for the police.
The horses, needless to say, were not mentioned again. Tom and Miss Baker, with several feet of twilight between them, strolled back into the library, as if to a vigil beside a perfectly tangible body, while, trying to look pleasantly interested and a little deaf, I followed Daisy around a chain of connecting verandas to the porch in front. In its deep gloom we sat down side by side on a wicker settee.
Daisy took her face in her hands as if feeling its lovely shape, and her eyes moved gradually out into the velvet dusk. I saw that turbulent emotions possessed her, so I asked what I thought would be some sedative questions about her little girl.
“We don’t know each other very well, Nick,” she said suddenly. “Even if we are cousins. You didn’t come to my wedding.”
“I wasn’t back from the war.”
“That’s true.” She hesitated. “Well, I’ve had a very bad time, Nick, and I’m pretty cynical about everything.”
Evidently she had reason to be. I waited but she
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didn’t say any more, and after a moment I returned rather feebly to the subject of her daughter.
“I suppose she talks, and—eats, and everything.”
“Oh, yes.” She looked at me absently. “Listen, Nick; let me tell you what I said when she was born. Would you like to hear?”
“Very much.”
“It’ll show you how I’ve gotten to feel about—things. Well, she was less than an hour old and Tom was God knows where. I woke up out of the ether with an utterly abandoned feeling, and asked the nurse right away if it was a boy or a girl. She told me it was a girl, and so I turned my head away and wept. ‘All right,’ I said, ‘I’m glad it’s a girl. And I hope she’ll be a fool—that’s the best thing a girl can be in this world, a beautiful little fool.’
“You see I think everything’s terrible anyhow,” she went on in a convinced way. “Everybody thinks so—the most advanced people. And I know. I’ve been everywhere and seen everything and done everything.” Her eyes flashed around her in a defiant way, rather like Tom’s, and she laughed with thrilling scorn. “Sophisticated—God, I’m sophisticated!”
The instant her voice broke off, ceasing to compel my attention, my belief, I felt the basic insincerity of what she had said. It made me uneasy, as though the whole evening had been a trick of some sort to exact a contributory emotion from me. I waited, and sure enough, in a moment she looked at me with an absolute smirk on her lovely face, as if she had asserted her membership in a rather distinguished secret society to which she and Tom belonged.
Inside, the crimson room bloomed with light. Tom and Miss Baker sat at either end of the long couch and she read aloud to him from the Saturday Evening Post—the words, murmurous and uninflected, running together in a soothing tune. The lamplight, bright on his boots and dull on the autumn-leaf yellow of her hair, glinted along the paper as she turned a page with a flutter of slender muscles in her arms.
When we came in she held us silent for a moment with a lifted hand.
“To be continued,” she said, tossing the magazine on the table, “in our very next issue.”
Her body asserted itself with a restless movement of her knee, and she stood up.
“Ten o’clock,” she remarked, apparently finding the time on the ceiling. “Time for this good girl to go to bed.”
“Jordan’s going to play in the tournament tomorrow,” explained Daisy, “over at Westchester.”
“Oh—you’re Jordan Baker.”
I knew now why her face was familiar—its pleasing contemptuous expression had looked out at me from many rotogravure pictures of the sporting life at Asheville and Hot Springs and Palm Beach. I had heard some story of her too, a critical, unpleasant story, but what it was I had forgotten long ago.
“Good night,” she said softly. “Wake me at eight, won’t you.”
“If you’ll get up.”
“I will. Good night, Mr. Carraway. See you anon.”
“Of course you will,” confirmed Daisy. “In fact I think I’ll arrange a marriage. Come over often, Nick, and I’ll sort of—oh—fling you together. You know—lock you up accidentally in linen closets and push you out to sea in a boat, and all that sort of thing—”
“Good night,” called Miss Baker from the stairs. “I haven’t heard a word.”
“She’s a nice girl,” said Tom after a moment. “They oughtn’t to let her run around the country this way.”
“Who oughtn’t to?” inquired Daisy coldly.
“Her family.”
“Her family is one aunt about a thousand years old. Besides, Nick’s going to look after her, aren’t you, Nick? She’s going to spend lots of weekends out here this summer. I think the home influence will be very good for her.”
Daisy and Tom looked at each other for a moment in silence.
“Is she from New York?” I asked quickly.
“From Louisville. Our white girlhood was passed together there. Our beautiful white—”
“Did you give Nick a little heart to heart talk on the veranda?” demanded Tom suddenly.
“Did I?” She looked at me. “I can’t seem to remember, but I think we talked about the Nordic race. Yes, I’m sure we did. It sort of crept up on us and first thing you know—”
“Don’t believe everything you hear, Nick,” he advised me.
I said lightly that I had heard nothing at all, and a few minutes later I got up to go home. They came to the door with me and stood side by side in a cheerful square of light. As I started my motor Daisy peremptorily called: “Wait!”
“I forgot to ask you something, and it’s important. We heard you were engaged to a girl out West.”
“That’s right,” corroborated Tom kindly. “We heard that you were engaged.”
“It’s a libel. I’m too poor.”
“But we heard it,” insisted Daisy, surprising me by opening up again in a flower-like way. “We heard it from three people, so it must be true.”
Of course I knew what they were referring to, but I wasn’t even vaguely engaged. The fact that gossip had published the banns was one of the reasons I had come East. You can’t stop going with an old friend on account of rumours, and on the other hand I had no intention of being rumoured into marriage.
Their interest rather touched me and made them less remotely rich—nevertheless, I was confused and a little disgusted as I drove away. It seemed to me that the thing for Daisy to do was to rush out of the house, child in arms—but apparently there were no such intentions in her head. As for Tom, the fact that he “had some woman in New York” was really less surprising than that he had been depressed by a book. Something was making him nibble at the edge of stale ideas as if his sturdy physical egotism no longer nourished his peremptory heart.
Already it was deep summer on roadhouse roofs and in front of wayside garages, where new red petrol-pumps sat out in pools of light, and when I reached my estate at West Egg I ran the car under its shed and sat for a while on an abandoned grass roller in the yard. The wind had blown off, leaving a loud, bright night, with wings beating in the trees and a persistent organ sound as the full bellows of the earth blew the frogs full of life. The silhouette of a moving cat wavered across the moonlight, and, turning my head to watch it, I saw that I was not alone—fifty feet away a figure had emerged from the shadow of my neighbour’s mansion and was standing with his hands in his pockets regarding the silver pepper of the stars. Something in his leisurely movements and the secure position of his feet upon the lawn suggested that it was Mr. Gatsby himself, come out to determine what share was his of our local heavens.
I decided to call to him. Miss Baker had mentioned him at dinner, and that would do for an introduction. But I didn’t call to him, for he gave a sudden intimation that he was content to be alone—he stretched out his arms toward the dark water in a curious way, and, far as I was from him, I could have sworn he was trembling. Involuntarily I glanced seaward—and distinguished nothing except a single green light, minute and far away, that might have been the end of a dock. When I looked once more for Gatsby he had vanished, and I was alone again in the unquiet darkness.
II
About halfway between West Egg and New York the motor road hastily joins the railroad and runs beside it for a quarter of a mile, so as to shrink away from a certain desolate area of land. This is a valley of ashes—a fantastic farm where ashes grow like wheat into ridges and hills and grotesque gardens; where ashes take the forms of houses and chimneys and rising smoke and, finally, with a transcendent effort, of ash-grey men, who move dimly and already crumbling through the powdery air. Occasionally a line of grey cars crawls along an invisible track, gives out a ghastly creak, and comes to rest, and immediately the ash-grey men swarm up with leaden spades and stir up an impenetrable cloud, which screens their obscure operations from your sight.
But above the grey land and the spasms of bleak dust which drift endlessly over it, you perceive, after a moment, the eyes of Doctor T. J. Eckleburg. The eyes of Doctor T. J. Eckleburg are blue and gigantic—their retinas are one yard high. They look out of no face, but, instead, from a pair of enormous yellow spectacles which pass over a nonexistent nose. Evidently some wild wag of an oculist set them there to
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[Opus: 8192 Tokens ]
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submitted by Personal_Hippo1277 to NovelAi [link] [comments]


2023.06.07 03:16 LiftedDemon2 [RF] The only one by my side

She entered my place holding a bottle of wine, one of those cheap ones you can drink easily because it's sweet but it's also dangerous because it's so pleasant to ingest.
It wasn't her first time at my house, the other ones always started the same way: we sipped the cheapest drink we could find and talked about anything that came through our minds. They've also finished the same way: we were laying down on my bed unconfortably but smiling, hugged under my blanket with nothing but our underwear beneath it.
This time, it started as usual but it didn't end as such. It ended with her wishing me good luck going foward, but that we "fit too well to work". "It is no one's fault it's not gonna work" she said, in an attempt to give no reason to blame myself, even though the poor girl failed miserably.
She went away through my door, leaving the dark and small room I called home, disappeared through the building's corridor lights and then closed the door with a swing to leave me at my dark place wishing her farewell.
Next day I was supposed to go to a job interview. I didn't manage to get there. A sudden breakdown of memories came through my mind and then my eyes in the form of tears, too embarassing for me, for the people around and for sure for whoever the interviewer might have been to deal with, so I went back home.
I think it happened because that wasn't the first time I was left in my dark room; maybe it was literally but not symbolically.
It happened with others before. The blonde girl that slowly but surely surely stopped sending me mesages and I never managed to see again, the fire haired one that said she wasn't ready for a relationship but was just way too shy to say she wanted another person and not me, leaving it for me to discover the fact all by myself...even some good friends I thought I could count on but couldn't, some due to distance, some due to the tiring but inevitable reality of me dumping the byproducts of my brain fog to everyone around me and some for reasons I'm still trying to figure out to this day.
It's not like I have resentment to any of them, that's the worst of it, because I get where they're coming from. They were all diferent people, all people I had different relations with, but there's one thing in common in all of these stories: me.
And that's where it gets scary...I'm the companion they've all ran away from, and I'm precisely the only person who will be the only one by my side through the rest of my days. And, to me, that's fucking terrifying, because, as whatever god you may or may not believe in is my witness, I would give anything in my life to leave me behind in the dark room as all of them had the good fortune of doing.
submitted by LiftedDemon2 to shortstories [link] [comments]


2023.06.07 03:15 TheDoomedHeretic 25[F4R] Wisconsin/Exclusively Online Disco Elysium enthusiast searching for RP partner, mostly for Star Wars, Dragon Age, Warhammer, and a few other fandoms.

As the title mentions I'm an advanced-novella RPer looking for GMs or offering myself as a GM for various text-based RPs. I've provided a sample down below and will ask the same of anybody that reaches out. Outside of writing I tend to spend most of my time on games like Knights of the Old Republic 2, New Vegas, and, indeed, the Hobocop Game. I'm an Associate at Amazon with an otherwise unimpressive social life, occasionally leaving the house to play WH40K Tabletop.
Discord is more-or-less required for me to be interested; sample incoming.

The boar is not dead, though to all the other hunters’ senses it is. It lays motionless on its side within the sled, tied down by rope with two arrows sticking discordantly out of its hide like seams of broken bone. Frozen blood pools in the cracked stomach of the sled, collecting rather than leaking now that red ice has sealed the wood. Poison leaching out of the arrowheads keeps the boar docile, and its breathing so light that only Trapper can see. An ovate in too-thin robes shivers as she ties a garland of rosemary around the beast’s neck, murmuring prayers to the ancestors that they might find the kill worthy.
Winter has seized the land in its vise, its unending waves of cold and snow having transformed the Barony of Marlas into a crueler scape, one Trapper doesn’t quite recognize. Tranquility abounds along the driven snow, all through the clearing, hiding the buried world and the woes of man but unable to snuff them out. Trapper knows well what a mirage it is, the oppressive winters of his homeland no less savage than the bloodletting summers. The numbing cold does not soothe his aches, for he knows they’ll be worse come morning, come the thaw. Too soon this clearing will melt, its river gone from white to red, the whole Septima Line thrust back to war.
Baron Orys refuses to yield to midnight season, to accept its peace, and so from his great warhorse’s saddle he brazenly belts out a mixture of drunken lyrics and commands, determined to master this hunt even if he does not partake. An entourage on horseback spreads out in his orbit, ranging from eager young footmen to grizzled junkers, all in varying states of inebriation at his command. Their braying is nearly louder than the hounds’, who hungrily stalk between the sled and the hole they pulled the boar out from. Teased by the hunt but yet unrewarded, they’re too unruly to be kept in check by the kennel master.
On foot slog the unfortunates who actually have to take part in the hunt, Trapper among them. They huddle into their hemp canvas cloaks, glancing up at the moody afternoon sky threatening to crack open with another snowstorm. Dark clouds sweep in low from the south like a riptide, a single vast current swept in from the mountains already menacing the Oldwoods. Its furthest gales reach them as tongues of vengeful cold, flecks of whipped-up snow biting into Trapper’s exposed skin.
By the boar’s nest leans a typical Mallean, one of Trapper’s two erstwhile comrades. Sigorn is tall, pale, broad, with the close-set, wide-boned features of a commoner, and a shock of red hair grown out to protect against the elements. Beneath his cloak he proudly bears his blood-flecked armor, each dent a Darkman put into it a point of dear pride. He’s not the only one, either, the clearing filled with dozens of youths whose first blooding ended in victory amid a blizzard. Baron Orys, deep into his cups after six days of nonstop celebration, saw a break in the storms and gladly called a hunt. When informed he could not go on account of his shattered knee - he simply grinned, and ordered himself tied to his saddle.
Trapper remembers the moment his lord fell from the saddle, burned into his nerves. The screaming of horses, skidding hooves catching on the frozen ground. On the edges of his vision a rider smashes into a branch in the din, others don’t move at all for fear of the blizzard. His spurs dig, his borrowed steed whines, and he races for his lord - only for another to reach him first.
“What a woman.” Sigorn sighs beside Trapper, craning his neck to look at one of their lord’s companions of honor. Susannah Oye, junker unlike the others, a pretty, willowy noblewoman well into motherhood, with the lean, ruthless look of a ranger. Her two poisoned arrows are what struck the boar down, and her pride curls off her body like steam. Sigorn’s face cracks into exaggerated appreciation, and then he turns to their lord’s other honored companion. Another woman, this one as young as they are, haughtily-built and leering with none of Susannah’s refinement. Many of those looks are reserved for Trapper, forced to slog on foot as just another hunter. “Anya too. I think she fancies you, eh?”

submitted by TheDoomedHeretic to r4r [link] [comments]


2023.06.07 03:04 lightfoot1 Aksis Challenge tips

(This is a repost from 4 weeks ago.)
Hi everyone,
With Wrath challenge starting I wanted to post this to hopefully help some people complete Aksis challenge easier. The challenge is that after every Aksis teleport, you need to get both the slam and the supercharge. (You can’t miss either - some people seem to think it’s okay as long as you get the supercharge even if you miss the slam. That is wrong.) With six max light guardians with decent weapons, this should be a two phase fight, so you will need to get six slams and six supercharges, which means on average two actions (slam or supercharge) per team member. A very good team can do it in one teleport (one Warlock and five Titans will be great for this). This is not the longest challenge (that honor still belongs to Oryx challenge which always takes 15 minutes), but is the most unforgiving challenge, where a single mistake can cause the challenge to fail. And you can’t get “lucky” like Atheon challenge (if you have one or two weak players, you just need them teleported with an experienced Relic holder once and you can complete the challenge as long as the team has enough DPS to one-phase the fight).

Weapons

Load-out wise, the best weapons are:
If you don’t have Unto Dust, you can use:
Don’t combine Dark Drinker with a shotgun unless you are the cannoneer, otherwise you can be stuck shooting your primary depending on your empowerment status during the first two teleports.
If you have a high Impact Scout (examples are Keystone 01 (from Dead Orbit) and Badger CCL) with Explosive Rounds, you can one-shot shanks from across the map. Hand cannons can one-shot shanks too, but you need to be fairly close to them.

Classes

Following are recommended load-outs per class.

Titan (the dominant destroyer):

Try to get 300 Discipline and 300 Strength. If you can’t get both, Discipline is more important. Do not use your super on the boss, most of your damage comes from your grenades. (You can use your super to kill the captain.) Throw the grenade on the ground in front of Aksis so the burning line of fire goes underneath his entire body. Mix in a shotgun shell every two grenades or so. Punch him for Melting Point every 5 seconds if possible. You need to jump a bit for Melting Point; you can punch his kneecaps or body, but not his shins.

Warlock (the essential supporter):

The reason for Fusion Grenade is that it counts for two ticks for Viking Funeral while other grenades only count as one. If you pop your Radiance right after each teleport, you can use Radiance all three times. Throw as many grenades as possible to keep Viking Funeral active. In the third teleport, if you have more than one Warlock, the first one who gets to Aksis should pop Radiance first, then the second one a few seconds later. When you pop Radiance, call out your position (“Song of Flame by the Stairs”) so the Titans know where to find you.

Hunter (the useful assistant):

You can use the Golden Gun on the captain. If you still have the Golden Gun when Aksis starts teleporting, shoot him just after the last bomb hits - Aksis will take damage after the bomb, and assuming the team gets the supercharge, you can immediately fire another Golden Gun at him.
If you don’t have Celestial Nighthawk, you can use Nightstalker, but do not tether Aksis unless you are sure no Titan will be near the boss during that round. (Titans can move pretty fast, so it’s probably best if you don’t use tether on the boss at all.) You can use the tether on the captain.

The Battle

First phase of the fight (before empowerments) is all about staying out of Aksis’ sight. If you are left or right, stay at the inside edge of the stairs at the beginning, then take a few steps forward and stay just behind the left/right supercharge plates when Aksis goes to either side. If you are in middle, stay behind one of the pillars at the beginning, then go to the center (my favorite spot is the front edge of the back-mid teleport platform). If you see any SIVA swarms around you, you are standing at the wrong spot.
The riskiest part of the battle is the captains. I recommend killing as many shanks as you can find before challenging the captain. If you are on the right side, go around the left of the big pillar - the captain can shoot you directly if you go straight to him. Also going around the pillar will help you find any straggling shanks. Don’t be afraid to use your super on the captain, especially if you’re a Titan - your super is worthless for boss damage. If you’re a Celestial Nighthawk Hunter, there is a small benefit of not using the super (you can use that one shot on Aksis), but unless your partner is a Titan, I recommend just shooting the captain with your Golden Gun. That one shot on Aksis is probably not going to be the difference between success and failure, while you or your teammate dying to the captain can very well be.
Occasionally, a side captain can teleport into the wall. If that happens, call out (like “left captain is in the wall!”). The middle cannoneer should bring the cannon to that side and shoot the cannot through the gap of the wall panels. One charged cannon shot will take down the captain. If the cannon doesn’t drop out of the wall, you can jump up to grab it. (You can kill the captain by shooting your guns through the wall panels, but it is much easier with the cannon.)

Empowerment

Once the empowerment starts, cut the chatter and concentrate on callouts. If there is double empowerment, the cannon shifts. Pick up the cannon and go where you need to go, and shoot servitors from there. If you are not comfortable shooting servitors from across the map, you can shoot two servitors from up close before moving to your final location.
Mini-tip: The order of servitors that comes from any one tunnel is Solar, Void, Arc, then back to Solar. (You can memorize this as “SiVA”.) If you are a cannoneer, look into your tunnel before you leave, thinking about the question (“is my next servitor going to be here?”) For example, if you have the Solar cannon, and you see an Arc servitor in your tunnel first, you know your second servitor is going to be here.
Another mini-tip: If you are calling out servitors, mention which order it is, like “second Arc in middle” or “third Void in left”. That will help a cannoneer know where to go first in case there is more than one outstanding servitor of the same element.
It takes seven bombs to completely deplete Aksis’ shield. Most teams will let left and right throw only two bombs and have the middle throw three. (This is easiest in case the side cannoneers are not comfortable shooting across the map - for example, if you have to be on right for empowerment, it is easier to hit the middle servitor than the left servitor.) The middle bomber should watch Aksis’ shield to make sure nobody has missed, and call out “I have the final bomb in middle, empowerments get in position”. If you have enough time, do a three-two-one countdown before throwing the bomb. Left and right bomber can pick up the third bomb but make sure you wait for the middle bomber’s call out and throw at the same time.
Empowered people on the side should stand next to the pillar, slightly ahead of the yellow stripes on the outside (non-Aksis side). The middle empowered person should stand between the two boxes. Make sure you can see Aksis so you know exactly when he teleports. (You can see a wisp of SIVA trail when he teleports, although it is hard to tell if he’s going front-mid or back-mid by just looking at it.) When Aksis teleports, check your front teleport; if he’s not there, immediately turn around and run to your supercharge plate. The red bar of supercharge shows up a half second after Aksis teleports, so do not wait for the bar to show up before you start running. Also, you will not get a prompt to press a button to supercharge (you will get a prompt for slamming his back); so just run to the plate and spam the supercharge button repeatedly. If you are slamming Aksis’ back and you think you got there very early, give a couple of heartbeats before slamming him; the supercharge plate will close about half a second after you slam. You don’t have to wait for the “Guardians Superchanged!” message, the supercharge can be slightly after the slam.
There should always be an empowered person in left, right, and middle, regardless of where Aksis is. Middle empowered person covers both front and back middle teleports. If Aksis is already on your front teleport, stay near the back (supercharge) plate so you can get the supercharge as soon as Aksis teleports away. If you are left or right, you can stand on the supercharge plate; if you are middle, stand next to the plate so Aksis won't teleport right on top of you. Aksis can come back to the same position more than once, just not consecutively. It is perfectly possible for Aksis to go front-mid, back-mid, and then again to front-mid.
Mini-tip: If the very first teleport is left, then supercharge is always middle. I am not aware of any other teleport/supercharge combos.
If you are empowered, make sure you call out where you are, and go to your next empowerment assignment position before even thinking about damaging Aksis. If you are not empowered, try not to say anything. In particular, never say something like “we need empowered right”. The audio can cut off and sound like “empowered right” which means the opposite. Let the empowered people figure it out; there are three of them, that’s enough people talking over one channel already. Or how I like to say: “if you’re not empowered, just shut your mouth and shoot Aksis”. Also, make sure you don’t stand between empowered people and their teleport or supercharge plates.
There are two schools of thought when it comes to empowerment call outs on the second and third teleports - call out your current location, or call out your original (pre-reassignment) location. Make sure the team is clear which method you are using.
If Aksis is close to the final stand before the first teleport, the most experienced member of the team should make a call whether to damage Aksis between teleports. This is because if a delayed damage (like a cannon exploding right after he teleports, or DOT from a grenade) sends Aksis to the final stand before you can slam him and get supercharge, you can lose the challenge. If Aksis is really close to final stand, you can do the first slam/supercharge as usual (don’t damage him just before the teleport), and then go all out on him. If you are not sure, do not damage Aksis and just concentrate on empowerments until the third teleport.
That’s all, sorry for the wall of text. Let me know if you have any comments.
Have fun, PSN: Lightfoot (without the “one” at end)
Edit: This week's Unto Dust at Dead Orbit is god roll for non-Hunters - Cluster Bomb plus Flared Magwell/Spray and Play. It's Arc damage if anyone wants it for Nightfalls and stuff as well.
submitted by lightfoot1 to destinylegacy [link] [comments]


2023.06.07 03:03 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233


★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759


★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318


★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287


★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

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