Wowhead altar of decay

How do you as a Catholic deal with self compassion?

2023.06.07 04:22 ReEliseYT How do you as a Catholic deal with self compassion?

First of all a confession, this is less a debate and more of a general question.
In short, I’m curious to hear about how you deal with both self hatred and self compassion as a catholic? Growing up as a Catholic, I found that my religious beliefs greatly increased my self hatred and made self compassion very difficult. In my case this lead to massive depression and an addiction to self harm. A therapist recently diagnosed me with complex PTSD due to religious trauma.
I’m wondering if I’m an outlier, or if this is a problem for others. The funny thing is that my parents weren’t terribly strict Catholics, but at a young age I REALLY got into Catholicism and they just encouraged my passion for the faith. I became an altar server a few years before they generally allowed at my church. I taught PSR for kids getting their first communion while I was in high school.
I don’t know when, but at some point I became disgusted with my self and filled with self hatred. I viewed myself as truly unworthy of Christs sacrifice and salvation. I really believed I was a retched soul. The idea of being offered forgiveness made me feel guilty because I thought I didn’t deserve it. My parents thought I was just really devoted, but this started some really unhealthy beliefs about my self that would eventually culminate in severe depression and self harm. I’m also queer so I thought I was even more sinful due to my own sexual attraction and identity. I truly believed anything I suffered from in life was less than the suffering I deserved.
I feel like what should have countered this is the belief that Christ loved me so much that despite being so unworthy, He sacrificed himself anyways. Like I said though this made me feel even more guilty.
Was this all just mental illness twisting religious teachings to justify cognitive distortions? We’re there some ideas about Grace I missed or didn’t understand? Was I actually correct to believe what I did?
I left the church years ago, and after a decade of therapy I’ve kicked my self harm addiction and my mental health has improved greatly. I’ve had thoughts of coming back to the church, but that seems like a horrible idea because I’m queer, and trying to force my self to adopt a belief that says intrinsic parts of me are sinful, and won’t accept me seems like a great way to undue a lot of work done in therapy.
So what do y’all take away from this? I still find myself very empathetic towards Catholics. There’s a part of me that wants to hear that all my beliefs were manifestations of mental illness and not aspects of the religion. I’m also really curious to see how current Catholics view self hatred and self compassion.
Thank you for reading this novella, and thank you for any of your input 😊
submitted by ReEliseYT to DebateACatholic [link] [comments]

2023.06.07 04:03 H0LDmyM1lk The DeathGuard

So whats the deal? I haven’t met or seen anyone say they like the deathguard, as well as there is very little content lore videos. They are my top pick and favorite chapter. Literally un-killable devastating war machines of sickness and plague. For what i know the only way they even die is if their connection to the warp is cut off. And not to mention Nurgle is literally a dad to all of his creations and doesnt hate any of them. They seem like the best chapter. Big chunky dudes (decaying but still) hanging out spreading disease and chaos. What not to love?
submitted by H0LDmyM1lk to Warhammer40k [link] [comments]

2023.06.07 04:01 C-3pee0 This guy thinks everyone in ancient Rome was a military commander (don’t ask who makes up the legion).

This guy thinks everyone in ancient Rome was a military commander (don’t ask who makes up the legion). submitted by C-3pee0 to Persecutionfetish [link] [comments]

2023.06.07 03:55 BicuspidOlive9 31 [F4R] #SouthEast #USA #Atlanta - dating men with intent, looking for girl beasties, and could probably stand to make an enemy or two.

Greetings potential husband, bestie, or archnemesis! I'm pleased to make your acquaintance and can't wait to get to know each other to something more.
Speaking of more, how about some more things about me?
If you're romantically inclined, I'm gonna direct you to my previous post - all the good details are in there.
For my girlies.. I love fashion, shopping, skin care, pilates, reading, working on myself, and doing fun things such as high teas, museum visits, and suntanning while we discuss our opinions of the world around us. Bonus if you're equal parts no thoughts and deep thoughts (it's tough life out here amirite?). What's your favorite way to self care? Are you as excited for the Barbie movie as i am?? Have you tried any of urban decays moondust? Why is it the best??
Also what do you think of one or both of the following, unrelated, statements:
1) it's the intrinsic right of women to cultivate community.
2) isolation is prison, yet a palace to those who have the illusion they chose the cell.
To my future'll have to try a lot harder than this to exploit my vulnerabilities :p
Chat soon ✨️
submitted by BicuspidOlive9 to r4r [link] [comments]

2023.06.07 03:55 TheMightyBonk33 Can someone help me with this issue? I've tried allocating more memory but nothing seems to work

Minecraft Crash Report ----
// Shall we play a game?

Time: 6/6/23 9:36 PM
Description: Initializing game

at codechicken.nei.ClientHandler.loadSerialHandlers([]( at codechicken.nei.ClientHandler.preInit([]( at codechicken.nei.NEIModContainer.preInit([]( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at[]( at[]( at[]( at[]( at []([]( at cpw.mods.fml.common.LoadController.sendEventToModContainer([]( at cpw.mods.fml.common.LoadController.propogateStateMessage([]( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at[]( at[]( at[]( at[]( at []([]( at cpw.mods.fml.common.LoadController.distributeStateMessage([]( at cpw.mods.fml.common.Loader.preinitializeMods([]( at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading([]( at net.minecraft.client.Minecraft.func\_71384\_a([]( at net.minecraft.client.Minecraft.func\_99999\_d([]( at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at net.minecraft.launchwrapper.Launch.launch([]( at net.minecraft.launchwrapper.Launch.main([]( 
Caused by: java.lang.RuntimeException: Mark invalid
at codechicken.lib.config.ConfigFile.loadConfig([]( at codechicken.lib.config.ConfigFile.load([]( at codechicken.lib.config.ConfigFile.([]( at codechicken.nei.NEIClientConfig.([]( ... 35 more 
Caused by: Mark invalid
at[]( at codechicken.lib.config.ConfigFile.loadConfig([]( ... 38 more 

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
at codechicken.nei.ClientHandler.loadSerialHandlers([]( at codechicken.nei.ClientHandler.preInit([]( at codechicken.nei.NEIModContainer.preInit([]( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at[]( at[]( at[]( at[]( at []([]( at cpw.mods.fml.common.LoadController.sendEventToModContainer([]( at cpw.mods.fml.common.LoadController.propogateStateMessage([]( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at[]( at[]( at[]( at[]( at []([]( at cpw.mods.fml.common.LoadController.distributeStateMessage([]( at cpw.mods.fml.common.Loader.preinitializeMods([]( at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading([]( at net.minecraft.client.Minecraft.func\_71384\_a([]( at net.minecraft.client.Minecraft.func\_99999\_d([]( 

-- Initialization --
at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at net.minecraft.launchwrapper.Launch.launch([]( at net.minecraft.launchwrapper.Launch.main([]( 

-- System Details --
Minecraft Version: 1.7.10 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0\_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1207400296 bytes (1151 MB) / 1527250944 bytes (1456 MB) up to 11453595648 bytes (10923 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xmx12288m -Xms256m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge Optifine OptiFine\_1.7.10\_HD\_U\_E7 79 mods loaded, 68 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCH mcp{9.05} \[Minecraft Coder Pack\] (minecraft.jar) UCH FML{[](} \[Forge Mod Loader\] (forge-1.7.10- UCH Forge{} \[Minecraft Forge\] (forge-1.7.10- UCH appliedenergistics2-core{rv2-stable-10} \[AppliedEnergistics2 Core\] (minecraft.jar) UCH CodeChickenCore{1.1.11} \[CodeChicken Core\] (minecraft.jar) UC NotEnoughItems{2.3.54-GTNH} \[NotEnoughItems\] (NotEnoughItems-2.3.54-GTNH.jar) UC OpenModsCore{0.10.1} \[OpenModsCore\] (minecraft.jar) UC {000} \[CoFH ASM\] (minecraft.jar) UC FastCraft{1.25} \[FastCraft\] (fastcraft-1.25.jar) UC DamageIndicatorsMod{3.3.2} \[Damage Indicators\] (\[1.7.10\]DamageIndicatorsMod-3.3.2.jar) UC appliedenergistics2{rv2-stable-10} \[Applied Energistics 2\] (appliedenergistics2-rv2-stable-10.jar) UC ArchimedesShips{1.7.10 v1.7.1} \[Archimedes' Ships\] (ArchimedesShips-1.7.1.jar) UC BetterFoliage{2.0.17} \[Better Foliage\] (BetterFoliage-MC1.7.10-2.0.17.jar) UC BetterPing{1.0} \[Better Ping\] (BetterPing-1.7.10-1.0.jar) UC CoFHCore{1.7.10R3.1.4} \[CoFH Core\] (CoFHCore-\[1.7.10\]3.1.4-329.jar) UC BuildCraftCore{7.1.25} \[BuildCraft\] (buildcraft-7.1.25.jar) UC BuildCraftBuilders{7.1.25} \[BC Builders\] (buildcraft-7.1.25.jar) UC BuildCraftRobotics{7.1.25} \[BC Robotics\] (buildcraft-7.1.25.jar) UC BuildCraftSilicon{7.1.25} \[BC Silicon\] (buildcraft-7.1.25.jar) UC BuildCraftEnergy{7.1.25} \[BC Energy\] (buildcraft-7.1.25.jar) UC BuildCraftTransport{7.1.25} \[BC Transport\] (buildcraft-7.1.25.jar) UC BuildCraftFactory{7.1.25} \[BC Factory\] (buildcraft-7.1.25.jar) UC ChickenChunks{[](} \[ChickenChunks\] (ChickenChunks-1.7.10- UC endercore{1.7.10-\_beta} \[EnderCore\] (EnderCore-1.7.10-\_beta.jar) UC MineFactoryReloaded{1.7.10R2.8.1} \[MineFactory Reloaded\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UC Waila{1.5.10} \[Waila\] (Waila-1.5.10\_1.7.10.jar) UC EnderIO{1.7.10-\_beta} \[Ender IO\] (EnderIO-1.7.10-\_beta.jar) UC EnderStorage{1.4.12} \[EnderStorage\] (EnderStorage-1.7.10-1.4.12.jar) UC ThermalFoundation{1.7.10R1.2.6} \[Thermal Foundation\] (ThermalFoundation-\[1.7.10\]1.2.6-118.jar) UC ExtraUtilities{1.2.12} \[Extra Utilities\] (extrautilities-1.2.12.jar) UC fastleafdecay{1.4} \[Fast Leaf Decay\] (FastLeafDecay-1.7.10-1.4.jar) UC spongemixins{1.2.0} \[SpongeMixins Loader\] (SpongeMixins-1.2.0.jar) UC flyingcullers{1.3} \[Flying Cullers\] (FlyingCullers-1.7.10-1.3.jar) UC iChunUtil{4.2.3} \[iChunUtil\] (iChunUtil-4.2.3.jar) UC InventoryPets{1.5.2} \[Inventory Pets\] (inventorypets-1.7.10-1.5.2-universal.jar) UC inventorytweaks{1.59-dev-152-cf6e263} \[Inventory Tweaks\] (InventoryTweaks-1.59-dev-152.jar) UC IronChest{} \[Iron Chest\] (ironchest-1.7.10- UC journeymap{5.1.4p6} \[JourneyMap\] (journeymap-1.7.10-5.1.4p6-unlimited.jar) UC lanupnp{1.0} \[Lan UPNP\] (lanupnp-1.1.jar) UC llibrary{1.5.1} \[LLibrary\] (llibrary-1.5.1-1.7.10.jar) UC lpb{1.0} \[Loading Progress Bar\] (Loading-Progress-Bar-v1.0-mc1.7.10.jar) UC magicalcrops{4.0.0\_PUBLIC\_BETA\_4b} \[Magical Crops: Core\] (magicalcrops-4.0.0\_PUBLIC\_BETA\_5.jar) UC magicalcropsarmour{4.0.0\_PUBLIC\_BETA\_4} \[Magical Crops: Armoury\] (magicalcropsarmoury-4.0.0\_PUBLIC\_BETA\_4.jar) UC Mantle{1.7.10-0.3.2.jenkins191} \[Mantle\] (Mantle-1.7.10-0.3.2b.jar) UC MineFactoryReloadedCompatAppliedEnergistics{1.7.10R2.8.1} \[MFR Compat: Applied Energistics\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UC MineFactoryReloadedCompatBuildCraft{1.7.10R2.8.1} \[MFR Compat: BuildCraft\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UC MineFactoryReloadedCompatForgeMicroblock{1.7.10R2.8.1} \[MFR Compat: ForgeMicroblock\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UC ThermalExpansion{1.7.10R4.1.5} \[Thermal Expansion\] (ThermalExpansion-\[1.7.10\]4.1.5-248.jar) UC MineFactoryReloadedCompatThermalExpansion{1.7.10R2.8.1} \[MFR Compat: Thermal Expansion\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UC TConstruct{1.7.10-1.8.8.build988} \[Tinkers' Construct\] (TConstruct-1.7.10-1.8.8.jar) UC MineFactoryReloadedCompatTConstruct{1.7.10R2.8.1} \[MFR Compat: Tinkers' Construct\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UC MineFactoryReloadedCompatVanilla{1.7.10R2.8.1} \[MFR Compat: Vanilla\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UC Morpheus{1.7.10-1.6.21} \[Morpheus\] (Morpheus-1.7.10-1.6.21.jar) UC MouseTweaks{2.4.4} \[Mouse Tweaks\] (MouseTweaks-2.4.4-mc1.7.10.jar) UC OpenMods{0.10.1} \[OpenMods\] (OpenModsLib-1.7.10-0.10.1.jar) UC OpenBlocks{1.6} \[OpenBlocks\] (OpenBlocks-1.7.10-1.6.jar) UC origin{8.0.3} \[Origin\] (Origin-1.7.10-8.0.3.jar) UC addonscrewdriver{1.0.0} \[OriginAddonScrewdriver\] (Origin-1.7.10-8.0.3.jar) UC secretroomsmod{4.7.1} \[The SecretRoomsMod\] (secretroomsmod-1.7.10- UC spark{1.10.35} \[spark\] (spark-1.10.19-forge1710.jar) UC ThermalDynamics{1.7.10R1.2.1} \[Thermal Dynamics\] (ThermalDynamics-\[1.7.10\]1.2.1-172.jar) UC VeinMiner{0.36.0\_1.7.10-28a7f13} \[Vein Miner\] (VeinMiner-1.7.10- UC VeinMinerModSupport{0.36.0\_1.7.10-28a7f13} \[Mod Support\] (VeinMiner-1.7.10- UC veinminermodintegration{1.7.10-0.2.0} \[Veinminer Mod Integration\] (veinminermodintegration-0.5.1-1.7.10r22+0e0e47b.jar) UC WailaHarvestability{1.1.6} \[Waila Harvestability\] (WailaHarvestability-mc1.7.10-1.1.6.jar) UC wawla{1.3.1} \[What Are We Looking At\] (Wawla- UC waystones{1.0.12} \[Waystones\] (Waystones-mc1.7.10-1.0.12.jar) UC weaponmaster{3.0.0} \[Weaponmaster 3.0.0\] (weaponmaster-client-only-forge-1.7.10-3.0.1.jar) UD MineFactoryReloadedCompatAtum{1.7.10R2.8.1} \[MFR Compat: Atum\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UD MineFactoryReloadedCompatBackTools{1.7.10R2.8.1} \[MFR Compat: BackTools\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UD MineFactoryReloadedCompatChococraft{1.7.10R2.8.1} \[MFR Compat: Chococraft\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UD MineFactoryReloadedCompatExtraBiomes{1.7.10R2.8.1} \[MFR Compat: ExtraBiomes\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UD MineFactoryReloadedCompatForestry{1.7.10R2.8.1} \[MFR Compat: Forestry\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UD MineFactoryReloadedCompatIC2{1.7.10R2.8.1} \[MFR Compat: IC2\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UD MineFactoryReloadedCompatProjRed{1.7.10R2.8.1} \[MFR Compat ProjectRed\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UD MineFactoryReloadedCompatRailcraft{1.7.10R2.8.1} \[MFR Compat: Railcraft\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UD MineFactoryReloadedCompatSufficientBiomes{1.7.10R2.8.1} \[MFR Compat: Sufficient Biomes\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UD MineFactoryReloadedCompatThaumcraft{1.7.10R2.8.1} \[MFR Compat: Thaumcraft\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) UD MineFactoryReloadedCompatTwilightForest{1.7.10R2.8.1} \[MFR Compat: TwilightForest\] (MineFactoryReloaded-\[1.7.10\]2.8.1-174.jar) GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.6.13596 Compatibility Profile Context 20.10.12 27.20.1012.12' Renderer: 'AMD Radeon R5' OpenModsLib class transformers: \[stencil\_patches:FINISHED\],\[movement\_callback:FAILED\],\[player\_damage\_hook:FINISHED\],\[map\_gen\_fix:ENABLED\],\[gl\_capabilities\_hook:FINISHED\],\[player\_render\_hook:ENABLED\] Class transformer null safety: found misbehaving transformers: me.guichaguri.betterfps.transformers.MathTransformer([email protected]) returned non-null result: 0,me.guichaguri.betterfps.transformers.EventTransformer([email protected]) returned non-null result: 0 AE2 Version: stable rv2-stable-10 for Forge CoFHCore: -\[1.7.10\]3.1.4-329 MineFactoryReloaded: -\[1.7.10\]2.8.1-174 ThermalFoundation: -\[1.7.10\]1.2.6-118 Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine ThermalExpansion: -\[1.7.10\]4.1.5-248 TConstruct Environment: Environment healthy. ThermalDynamics: -\[1.7.10\]1.2.1-172 Launched Version: forge- LWJGL: 2.9.1 OpenGL: AMD Radeon R5 GL version 4.6.13596 Compatibility Profile Context 20.10.12 27.20.1012.12, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. 
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map\_client.txt) Resource Packs: \[\] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1) OptiFine Version: OptiFine\_1.7.10\_HD\_U\_E7 Render Distance Chunks: 5 Mipmaps: 0 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 4.6.13596 Compatibility Profile Context 20.10.12 27.20.1012.12 OpenGlRenderer: AMD Radeon R5 OpenGlVendor: ATI Technologies Inc. CpuCount: 4 
submitted by TheMightyBonk33 to minecraftcrashes [link] [comments]

2023.06.07 03:53 Hav0Cal Just want to share this.

Just feel the need to share this. Took me about 30 minutes to write. I know it's not the most elegant or masterful literary piece ever but I think it's ok. Then again, I barely had the strength to struggle through skimming over it for typo's...
Love is the scariest drug. No one warns of it. None are prepared for the addiction and withdrawals of love. Many fear poking themselves with needles of heroin or morphine. Most fear taking high doses of diphenhydramine. We’re always told to never snort coke, or smoke crack. To never cook meth. But no one warns of love. It’s funny that the most emotional writings, enthusiastic paintings, and heartbreaking songs are all the result of love. Love isn’t a fine white powder, or a bud from a plant. Love won’t leave tar in your lungs, or leave you hallucinating. No. Love is… far worse. Love is dangerous. Deadly. Love will paralyze you with the most painstaking and joyful delirium of your life - better than any high - and drop you flat on your fucking face. But you will want and need more. Love is never enough. Love will make promises that no one could keep. Love will lead you to decisions that will change lives. Love will kill. Love will break you down and build you up over and over and over again, until you are broken beyond repair. Love will fool you. Love will feast on anyone like the parasite it is until it has killed the host. Physically or mentally. Love will never apologize or say sorry, and will never forgive you. Love will tie you up and leave you to drown. Love will betray you. Love will take the form of the prettiest girl, the sweetest guy, the most luscious scent, and your wildest hopes and dreams. It will cower in the shadows, innocently devouring you. It may take days, or years. When it has control - when you are at your weakest - it will strike, and consume you whole. It will tear apart flesh from flesh and bones from bones. Love won’t cut your heart out. No. Love will trick you into carving your chest open with a rusty, dull blade, smashing your ribs, and tearing your beating heart out with your bare hands. You’ll look at it. You'll think of what it once was, and what it’s become. You’ll admire the black, pulsing, oozing decay. It will stop throbbing. And you will die.
submitted by Hav0Cal to SuicideWatch [link] [comments]

2023.06.07 03:47 Ostraga Renown progress really should be shared across characters

I decided to roll a new character after getting to 75 on first character. I finished the first 4 tiers of renown in each region. Collected all Altars of Lilith, most sidequests, waypoints etc. Was mostly just needing to grind out all the side dungeons in each area to finish up the last tier of renown.
My choices are now:
submitted by Ostraga to diablo4 [link] [comments]

2023.06.07 03:43 Full-Resource9949 Tick bites going rogue?

Perhaps a rural doc came help! Thursday, I (45f) received approx 12 tick bites (attached) after visiting a rural area in Southern Missouri and foolishly tromping around in the woods. This is in addition to probably 30 others I found before they attached. Ticks were primarily deer ticks with a few lone star ticks and perhaps others. Friday I removed another couple (extremely tiny), Saturday another, and Sunday one more. Totally a night mare. I took 200 mg doxycycline Saturday night. I’ve been taking Claritin and using topical Benadryl and 1% cortisone cream for swelling and extreme itching, and that has really helped. Besides that I’ve been on naproxin for back pain, levothyroxine for hypothyroidism, and trazodone for insomnia. My concern: a couple of the tick bites from the ticks I pulled off in the first day or two are taking on a different look. There is the central bite but then little pustule type bumps around it as well. My doctor is unfamiliar with ticks. Attaching photos of two bites. Any advice? Is this look indicative of worse things to come? Can anything else be done to prevent bodily chaos and decay due to these bites?
Photos in comments. Sorry couldn’t get them to load here
submitted by Full-Resource9949 to AskDocs [link] [comments]

2023.06.07 03:38 UncleFergonisson First World problems

First World problems submitted by UncleFergonisson to shitposting [link] [comments]

2023.06.07 03:35 v_lee02 Blockminer [Semi-Vanilla] [SMP] {1.19.4}

Immerse yourself in the expansive world of Blockminer, a unique server that blends classic Minecraft survival with modern plugins and innovative gameplay enhancements. Here, fairness and enjoyment are our top priorities, eliminating any pay-to-win elements like Loot Boxes or OP Items.
On Blockminer, you'll discover familiar favorites such as McMMO, a diamond-based economy, town creation, custom vote altars, and player shops. We also proudly showcase a multitude of unique gameplay modifications designed to enrich your Minecraft experience. Enjoy features like Infinity enchanted bows that work without arrows, armor stands with arms, versatile mob spawners, and many, many more!
One standout aspect of Blockminer is our superior performance. We've invested significant time and effort to optimize the server to operate efficiently across multiple cores, a level of refinement that's rare among Minecraft servers. This optimization allows us to offer a significantly higher mob count and a vastly extended render distance, giving you the opportunity to explore and interact with the Minecraft world like never before.
Intrigued? Begin your adventure with us at!
submitted by v_lee02 to PublicMcServers [link] [comments]

2023.06.07 03:23 Vinn_123 Zombie Deck - super budget deck for constant higher rank enrings

Zombie Deck - super budget deck for constant higher rank enrings
When i started playing there were some decks explained here on Reddit, but sadly these days there are not that many. I know some players left, there were some lame shilling attempts, a lot of pressure on some decks/cards and so on.
So, now that Band of the Wolf is locked and lately there were so many post about how it's hard to play against people in higher ranks and requests for even more "help" for low rank players i decided to share this super cheap deck.This deck is also a tribute to all the players i saw giving advices in the past, real good value.
Ok, this is a Zombie Midrange Death Deck. Before the changes in deck names it was called Zombie Deck.
I've been playing this deck for a long time (since Mortal Judgment was released), changing some cards in the process. It has over a 1000 matches in total (combined with previous types and deck name) with win rate around 60%.
It's is important o say that this deck can reach Mythic but it is hard (more on that later).Purpose of this deck is constant higher rank presence for daily earnings. You can easily stay in Solar Gold and go to Diamond. With this deck i earn a 30 GODS a week on average (sometimes is 28, sometimes is 35, but for an ease of calculation let's keep it at 30).
It has a good win rate against almost every deck out there, with some deck being super annoying and Control Death being the hardest to beat. More importantly it is a great counter to any aggro deck, especially War.

The Deck

As you can see it is a very cheap, at the moment i was writing this it was 15$. The most expensive cards are Necroscepter and Netherswarm Lord, and that's it. God power - always Soul Burn for frenzied effect.
So let's go trough the cards.
Gleamweaver - for Anubians and Mages mostly (Arcane Burst and Pyrrhic Knowledge combos). Sometimes it is good against Light as well. It is a versatile 1 mana card with 2/2 stats.
Vanguard Axewoman - top Welcome pack card. 1 mana 2/2 and it adds clearing options early on (Anubians, aggro decks)
Blight Bomb and Curse of Greed - amazing low mana spells. If you are going second you always want one of those in your hand. Curse also has an empowered option you can use if needed.
Voracious Fiend - very good card, and a bit underrated. For 2 mana you get 2/2 with afterlife 1/1 Zombie. Sticky creature, those are important for this deck. You can play it on turn 1 and have board control instantly.
Wicked Fae - Jack of many trades. For 2 mana you get 2/2 and 1/1 creatures with clearing option. It adds to tempo, board clearing and board presence.
Cursed Hoplite - I would the the most underrated Death card ever. Hoplite is great, 3 mana adds 3/1 with 1 armor, and afterlife summon 1/2 with 1 armor. It has 3 DMG so it can clear creatures, especially aggro 1/3 creatures. It is also a "trap" card because there are some players who see it and immediately think "this is a bigger threat, i need to remove it ASAP". And it is a sticky creature for sure.
Cursed Obelisks and Necroscepter - Those are top Death cards in most of the decks. Obelisks are not that expensive but Necroscepter is the most expensive card on the list. They add board presence and constant healing from zombies.Obelisks will be targeted ASAP (especially by Mages) and your opponent will waste cards on it. But it has backline so mostly spells.Necroscepter is great because if opponent does not have relic removal you will always have at least one creature on board. Be careful around The Sanctum - find Sanctum tutorial and learn how it works.
Those two are not 100% essential but you should have them in a long run for better constant win rates. With Soul Burn you will always create board threat.
Decaying Rhino - 4 mana heavy creature. You can even play it without frenzied effect just so the opponent will trade it's creatures or waste spells. Strong hitter and can easily get opponent in trouble.
Netherswarm Lord - very versatile card. 3/5 with buffs to all Nether creatures and draw card once frenzied. It will always, always be targeted first so you can use it as a bait as well. And always place it right of Obelisks, so Obelisks will proc first, then Lord.
Ray of Disintegration - great 5 mana spell. It doesn't cost much so you can combine it with god power or cards from Sanctum (to remove ward). If combined with god power you do 3 DMG to opponent god as well. I have won so many times because of that.
Bifurcating Curse - this is a key card for clearing boards for you. Especially those annoying even mana aggro cards. Your Zombies are all odd mana value (1), Hoplite is 3 and Skeleton is 1. Voracious Fiend afterlife is also 1, Obelisks 3, so you clear those even value mana creatures and have full board presence or trade your creatures to clear the rest.Also, do not be afraid to sacrifice your creatures, you have many ways to establish board presence as well (Afterlife effects, summons, scepter...)
Vampiric Skull - strong board presence card. It adds 6/6 creature with summoning a creature from void - most cases Obelisks, but sometimes you need to be smart and summon sticky creature or Axewoman for instant clearing or Protection removal.Another reason not to be afraid to sacrifice your creatures.
Overseer of Vitality - another undervalued card because it is 7 mana. Board clearing, buff, tempo, presence 6/6 creature.It is a great combo card sine you will always have some creatures on board (this is why you want sticky creatures). If you have Zombies it is also a great healing option. Everything that is left alive after roar your creatures will kill. But don't hesitate to use it on its own to clear board and taunt opponent to use spells.

  • Other cards (you might use or avoid)
If you are staring up new player and do not have some of those cards - use welcome + core set to get to Astral Meteorite/Twilight Shadow. From there get full meteorite deck and start earning daily GODS to buy cards you need. You want Fiend and Hoplite first because they are very cheap, Rhino as well and Obelisks. Then save for Necroscepter and Lord.
Onyx Nightblade 2 mana - you can use this card at low ranks. It will help you a lot against annoying 1 attack cards. Later replace it with second Necroscepter or Obelisks.
Fickle Cambion 3 mana - easy replacement for Rhino or Hoplite. Usually it will be killer fast and you might not even use it but it is a treat for opponent. Works better in aggro decks.
Vrock 3 mana - another good option. 4/2 and draw cards. be careful with card draws you you do not hurt your hand with too many cards. Also you can force you opponent to lose cards if you notice his hand is full. And not to mention opponent will always try to get rid of it because of 4 DMG.
Dune Cavalry 3 mana - very good starting card for 3 mana. Very useful at early ranks, 3/4, it can take a hit and deal damage.
Tomb Carver 4 mana - another great replacement for Rhino. Some Control decks use it at higher ranks as well. For 4 mana you can take a hit, deal good damage and afterlife heals you.
Wetlands Ogre 4 mana - pure brute, if you do not have Tomb Carver yet. Once you get Carver replace it with it.
Void Flash 4 mana - this spell can sometimes save you at lower ranks. You need to trade your creature as well but you can remove crucial threat. At higher ranks it wont work too well in this deck.
Ogre Archer 5 mana - If you are desperate for more board clearing options, but replace it with something better as soon as you get it. For Lord for example.
Void Drake 7 mana - If you do not have Overseer of Vitality this is good replacement. Be careful how you use it because it only destroys everything with 3 HP and less. I used it until i got Overseer
Cyclops Defender 7 mana - If you do not have Void Drake you can add this one, it will help you save your creatures/god and it can deal good damage.
End Times 8 mana - board cleanse card with board dominance. It is 8 mana card so you can only play it later in the game. For this deck Overseer is better option but it can save you sometimes. It's better for control deck instead of Apocalypses Now for example (but nothing can really replace that card)
Helian Elite 8 mana - More buffed Cyclops Defender. This is not control deck so high cost mana cards will be burden later on. For lower ranks go for it but maybe just 1 copy.
Skeletal Hopilite and Undead Roach 1 mana - i use Axewoman for clearing options as said. If you will go heavy with Nether you can use those, especially if you want to try Chira and Corpse Explosion.
Eva, Baroness of the Dead 2 mana - good option, better in control decks but good vs aggro in general. With Soul Burn power you will have one less option for triggering effect. It is a gamble because sometimes your side of board gets transformed (Obelisks for example). I used it for some time then i replaced it with second Necroscepter.
Corpse Explosion 5 mana - an option you can consider and you will see it in a lot of decks. For me it didn't worked so i never actually used it. But it is an option for sure. Players usually have 1 copy, and i do not like 1 copy cards in deck, hard to draw.
Ragnarok 1 mana - this is great card, really is. It is expensive in comparison to this deck but it it a double edge sword for it as well. You can easily clear aggro cards with it but if you gonna use it it would be best to combine it with Siren of the Grave.
Raze Imp 1 mana - avoid this card. I have seen players using it and it might seem good but i adds random cards to your deck. This deck i well combined and you do not want anything to ruin your chances for pulling what you need.
Burrowing Scarab 1 mana - not for this deck. Great card but better for Anubians, Mill, or even aggro.
Dangerous Ritual 2 mana - might come in handy but you need something to combine it with like Corpse Explosion.
Crimson Oni 4 mana - not good, Rhino is much better, do not get it even if it's cheap.
Reap 6 mana - for control decks, you have Ray of Disintegration and a lot of healing from leach.
Neferu, Champion of Death 6 mana - oh boy, this card is nice. It will cost you a lot if you are F2P but it is a good card. It will for for you as extra board control, something like buffed Overseer.
Undead Chimera 4 mana - great card, aggro uses it a lot, you can use it as well if you trade it with something.
Soul Shatter 3 mana - Curse of Greed is much better. With this one you can destroy your own creatures.
Necronomics 1 mana - awesome card but only if you have Corpse Explosion or something to combine it with. Also expensive compared to this deck.
The Rotted One 5 mana - this on is tricky. I saw it few times and it rarely works (for now, as it is a dragon). Pay attention to this card for the future.
Arch of Amenmose 6 mana - for aggro and Corpse explosion, not for this type of deck.
Encumbered Looter 2 mana - might come in handy but only works early, there are better 2 mana options. This one works better with Anubians.
Spawn of Callaryn 4 mana - i saw it few times, i find Rhino a better 4 mana card for this deck.
Over the Line 6 mana - not for this build, you need stronger creatures, Corpse Explosion is better.
Frozen Rest 3 mana - some players take one copy but it works better in control decks, you do not need it here. Look at the Sanctum for relic removals.
Spirit Storm 3 mana - i saw this few times with same build, skip it. Deck has too few afterlife creatures, but pay attention to this card for the future.
Fallen Legion 3 mana - option to replace Cursed Hoplite but i like Hoplite better - it's more sticky
Perseverance 4 mana - great card but it will not work all the time with this deck. You need constant board domination, or at least you want that. This is great for elimination/healing but it will leave 1/1 creatures which can easily be removed. I said it earlier, sticky creatures are important here.
Chira, The Spiritspeaker 3 mana - great card as well, amazing, but not in this deck. Sure you have Fae here and some other Nether cards but if everything goes to plan they are already used and you established board dominace. 1 mana cards are not Nether so you have problem with activation.
Ember Oni 7 mana - what to say, i dont like this card at all but you can use it. You can swap 1 Overseer of Vitality for 1 Oni, or add 1 Oni for more Control, slower deck

Gameplay and matches

As said this deck is great for Solar Gold/Diamond. You can reach Mythic but you really need to do good and have some luck. Also once you are in Mythic you not stay there forever.
I know there have been a lot of posts saying aggro decks are free ticket to Mythic, especially before with aggro war, but do not believe everything you read. Agrro decks are coin toss, if they do not get what they need in first 2 turns they will probably lose.They are fast deck but coin toss. With enough of matches you can get a good streak to get you you to Mythic, but in general you will say most of aggro players fluctuate a lot. Also aggro is more strategic then you think and only top skilled players will always stay in highest ranks.
This deck is designed to have answers most most of the time no matter what, but it lacks some key elements to be a true Mythic deck.
Your worst opponent is actually mulligan and draws. It is designed as fast Midrange deck, there are also some slower Midrange decks. You have 12 cards that are 4+ mana, and if mulligan is cruel to you, you will lose no matter what.I've had a lot of those matches, going first and i get all 4+ mana cards with bad draws later on.
This is the part where some players say game is rigged. I do not have any evidence to it but it sure is strange to see some odd statically chances happening more then often in a row. Either by bad mulligan, bad draws or prefect counters from opponent.
Speaking of opponents:
Worst match you can get. So annoying especially Control Magic. They are the sole reason along with mulligan and ranking system you will have hard time reaching Mythic or sometimes drop to Auric Gold.Shaped blast, Unbound Flames and Ember Oni give Mages so much option do remove everything you have. Until Ember Oni was released it was kind of OK to play against them, but now, pure annoying pain. And with Oni not touched by "balance team" i'm afraid how Magic will look like in the future because they will for sure get new powerful spells.
Other Magic decks are OK to deal with. Look at their god power and just keep pressure if the select anything then Magebolt.
For mulligan - go with Fiend, Fae, Obelisks, Necroscepter from low mana cards, Rhino is good draw sometimes. You do not need spells early on so don't keep them.Going first best mulligan is Axewoman, Scepter, Obelisks/Hoplite/Rhino.Going second, Fiend, Fae, ScepteObeliks is good.

Second most annoying deck you will face is Amazon deck. So bloody annoying with their Canopy Sniper, Nimble Pixie, Barksworn Protector and so on. Here your worst enemy is mulligan, because if you do not manage to keep them in order they will ruin all your creatures no matter what.
Other nature decks are easy to deal with. If you see god power Animal Bond it is not Amazon and keep an eye on Dagan - Cures of Greed will ruin him.
For mulligan - go with Axewoman, Gleamweaver**,** Curse and Blight bomb**,** Fiend, Fae, Obelisks, Necroscepter from low mana cards, Hoplite is good draw sometimes.Going first best mulligan is Axewoman/Gleamweaver, ScepteObelisks (or both), Curse or Blight bomb.Going second, Curse or Blight bomb always if you get it, Fiend, Fae, ScepteObeliks for example.

My favorite god even though i do not play it :/Control deception is pain it he ass because of big mana control cards. You need to make them trade coastally - meaning smart board presence. Keep an eye on Toast To Peace - while playing control/mill deception always put most valuable cards as left as possible.
Cutthroat Insight was never a true issue for this deck because if you set up a good board domination and you can easily do it, by the time they used it you would do some heavy damage to their god. Only if your board control sucked CI would ruin you.
Aggro Decpetion - just start strong with board domination, they will have to trade because of leach. Keep an eye on Sanctum and for Bifurcating Curse - lure them sometimes. It's not that hard to win against them, they usually need to be very lucky to win easily against you.
For mulligan - go with Axewoman, Gleamweaver**,** Curse and Blight bomb**,** Fiend, Fae, Obelisks, Necroscepter.Going first best mulligan is Axewoman/Gleamweaver, Scepter and Obelisks, Curse or Blight bomb.Going second, Curse or Blight bomb always if you get it, Fiend, Fae, ScepteObeliks for example.

Besides heavy control light you can deal with anything. Again, start strong, make them trade. Fiend + Fae will ruin most of early cards for them. Your removal spell will do the rest. From 5+ mana lure them to fill board so you can use Bifurcating Curse and Overseer. They will also hate your Rhino and Vampiric Skull.
Do no let them dominate you because you will not be able to remove buffed creatures. Trade as well, even if you need to clear your side of board.
For mulligan - go with Axewoman, Gleamweaver**,** Curse and Blight bomb**,** Fiend, Fae, Obelisks, Necroscepter.Going first best mulligan is Axewoman/Gleamweaver, ScepteObelisks (or both), Curse or Blight bomb.Going second, Curse or Blight bomb always, Fiend, Fae, ScepteObeliks

Aggro War is the easiest match along with Aggro/Regen Nature. Once you get out Obelisk and Necroscepter they are in trouble. Axewoman + Fae will clear early threats if you do not get removal spells. Do not let them go unchecked early. After 4+ mana you own them if you keep them in check.
For Control war, heavy dominance , Fiend, Rhino, Cursed Hoplite. Same for Relic or Armor war.
For mulligan - go with Axewoman, Gleamweaver**,** Curse and Blight bomb**,** Fiend, Fae, Obelisks, Necroscepter.Going first best mulligan is Axewoman/Gleamweaver, ScepteObelisks (or both), Curse or Blight bomb.Going second, Curse or Blight bomb is a must, Fiend, Fae, ScepteObeliks.

Control Death is just OP right now. Magic is annoying, just that, but Control Death... You will probably lose but it will not be an annoying match. And since Control Death is very expensive not everyone will have it. Unlink Magic + Oni.
Aggro Death - easy, they will need Corpse Explosion against you to win so your main priority is to clear board all the time.
Anubians - similar to Aggro, plus you have Gleamweaver, a game over for them if you ruin their void.
Midrange - you play against yourselfer probably so you should know all the weakness. Do not let them have 2 Lords on board, ever.
For mulligan - Axewoman, Gleamweaver, Curse and Blight bomb**,** Fiend, Fae, Obelisks, Necroscepter.Going first best mulligan is Axewoman/GleamweaveFiend, ScepteObelisks, Curse or Blight bomb.Going second, Curse or Blight bomb, Fiend/Fae/Axewoman, ScepteObeliks.

That's it. It is a cheap faster deck but, you will have to learn hoe to paly this deck. Do not rush when not needed, learn how to lure your opponent, trade off moves. Once you know your deck things get even easier.
Good luck
submitted by Vinn_123 to GodsUnchained [link] [comments]

2023.06.07 03:13 VennysCult I am hoping for advice about what i should do for my bad teeth

Im 17, and i have extremely bad teeth. I've never really taken care of my teeth, my parents didn't really make me and I just have bad personal hygeine (i have been doing much better with most of it other than teeth.) My teeth are crooked, a disgusting yellow-orange, receding gums, and I know I have cavities and possibly a decaying tooth. I've been to a dentist maybe 2 times when I was like 11 or 12 and I had 3 baby teeth pulled, I've never had anything else done to my teeth. I kind of grew up on junk food and soda, so my teeth have seen too much sugar. I don't smile with teeth anymore, and I go months without brushing them. I am pretty sure my wisdom teeth are growing in, or about to, and I don't know what to do. I'm way to nervous to talk to my mom or a dentist about it. Does anybody have advice on what I should do? I'm lost at this point, do I just get them all pulled and have dentures or what? I'm sorry I haven't included pictures.
submitted by VennysCult to askdentists [link] [comments]

2023.06.07 03:10 Enderlytra I killed [[SCP-682]] in

I killed [[SCP-682]] in submitted by Enderlytra to DankMemesFromSite19 [link] [comments]

2023.06.07 03:08 Enderlytra I killed 682

submitted by Enderlytra to SCPMemes [link] [comments]

2023.06.07 03:08 Enderlytra I killed 682 in the, could this be a feasible termination method?

I killed 682 in the, could this be a feasible termination method? submitted by Enderlytra to SCP [link] [comments]

2023.06.07 02:57 missjeanlouise12 [SELL][US to anywhere]$10 palette section includes indies and mainstream; other indie and mainstream palettes, nail polish, eye and lip products. Brands include Sugarpill, Sigma, MAC, Nars, Chanel, KimChi, Viseart and more

Hello, and welcome to my sale!
I go by timestamps in this thread, so please do not message me until we have come to an agreement about pricing. I accept PayPal Goods and Services and will cover associated fees. I’ll hold items for a couple of hours unless you request differently, and will then move on to the next interested party if there is one. Some items may be posted on multiple platforms and I will usually go by timestamps across all platforms, but do reserve the right to prioritize buyers who will be purchasing multiple items.
Shipping starts at $5.00 for light items within the continental US and will increase with weight and distance. Palettes and nail polish are likely to cost more. I'm happy to ship internationally as long as you understand that postage can be costly. I do look for the best rates, domestic or international, and I ship quickly. Unfortunately, postage rates have increased and there’s only so much I can do. No minimum purchase.
I have marked a lot of things down significantly, including many $10 palettes, indie shadows in the $2-$6 range, and cut prices on everything. I can’t say for sure how much more flexibility I can offer, but try making me an offer rather than closing out and moving on!
I’ve added swatch pictures that I found online for many of the products that have glimmer, shimmer or shifts. Hopefully this helps show how beautiful and unique these products are!
$10 palette section! All palettes in this section are marked down to $10
Ace Beaute Falling for You palette, BNNU, $15
Alamar Cosmetics Spanglish Pressed Pigment palette, 3 colors swatched, $15
bh Cosmetics Run Wild x Tina Yong, 3 eye colors swatched. $12 this is heavy and will require more postage to send
Beauty Bakerie Sugar Cookies palette, most colors used 2 or 3 times, $20
Colourpop Salvaje palette, some colors used 2 or 3 times, $15
Colourpop Semi Precious, some light use, one color chipped, $12
Estee Edit The Gritty Eye Palette, 3 colors swatched once, $12
Juvia’s Place The Magic Minis , BNNU, $15
Juvia’s Place The Zulu, 3 colors swatched, $12
Notoriously Morbid Aim With My Eye palette, 3 colors swatched. $16.00
Pretty Vulgar Pretty Birdie, light use, $36
Sigma Warm Neutrals Vol. 2, 4 colors swatched, $15
Sydney Grace Chase Your Dreams, 2 colors swatched, $14
Violet Voss Drenched Metal palette, swatched but one color has a chip missing, $18
Violet Voss Essentials 2, BNNU, $12
Other Eyeshadow Palettes
Dia & Noche Once Upon a Time palette, 4 colors swatched, $5
Fantasy Cosmetica Bard palette, Never used but arrived with middle shade shattered. Retails for $38.99. $20
Fenty Beauty Snap Shadows Mix & Match eyeshadow palette in Cadet, used 3-4 times at most, Retails for $30 . $18
Kat von D Serpentina palette, some light use, missing loose pigment. will need extra shipping $20
KimChi Chic Juicy Velvet palette; see swatch photos from Kimchi Site, BNNU, $12
Lethal Cosmetics Magnetic Pressed Powder Palette in Jolina, 3 or 4 colors swatched. $25
MAC Cosmetics Aaliyah eyeshadow palette, 4 colors swatched, $18
Peach Queen We’re All Mad Here, 3 colors swatched. Sold out on site $20
Pink Crush Cosmetics Nocturnal Garden palette, brand new, $22
Pinky Rose Cosmetics Sunflower palette, most shades swatched once, $12
Sigma x Beauty Bird Dream Palette, most colors swatched, comes with brush, $25
Sugarpill Capsule Collection in black and orange versions, each swatched or 4 times, $22 each; both for $40
Urban Decay Urban Spectrum palette, 5 colors swatched, will require a couple of dollars extra to ship due to weight, $25
Viseart Golden Hour, usage shown, $25
Eyeshadow Singles, Eyeliner, etc.
About Face Matte Fluid Eye Paint (l - r) in It’s a Blitz and Vertigo Flowers. Swatched with clean, disposable brush. $11 each or both for $20
bh Cosmetics x DojaCat Cascade liquid eyeshadow in top - bottom Berry and Royal Blue, used 3 or 4 times each. $8 each or both for $15
Glossier Lidstar in Fawn, hard to tell how much is left even though I only used a few times, $8
JD Glow cosmetics L-R: Galaxy liner in Nocturnal; glitter tube in Poise; galaxy liner in Facetime. Each used up to 3x with clean, disposable brush. Retail for $9-10. $4 each; all 3 for $10
Indie shadow large pans $3 each
JD Glow 37mm metallon shadow in Bestie, swatched, $7
JD Glow 37mm metallon shadow in Blue Avenue, swatched, $7
Give Me Glow foiled pigment in Anastasia, swatched, $6
Give Me Glow ultra matte pigment in Dramatic, BNNU, $6
Give Me Glow ultra matte pigment in Tan Lines, BNNU, $6
Moira Cosmetics Lucent Cream Eyeshadow, L-R Cosmos, Earth, Nimbus, each BNIB, $5 each or all 3 for $12
Benefit California Kissin’ Color Balm in Poppy, swatched once with brush, $12
Fenty Gloss Bomb in Fenty Glow, BNNU, $6
Gucci lipstick Agatha Orange, swatched once with clean lip brush, $25 15
Lime Crime Wet Cherry Gloss in Pumpkin Pie, BNNU, $10
MAC lipstick in Chili, BNIB, $10
Mally x RuPaul Discotheque Lip Topper in Condragulations, bnnu, $8
MBA Cosmetics Glossy Glaze in Miss Monroe, still sealed, seller image here. $7
Pat McGrath Labs Bronze Astral Vinyl Gloss, 0.34 fl oz, $14
Becca Shimmering Skin Protector liquid in Opal, BN/still sealed, $10
Becca Shimmering Skin Protector pressed in Burnished Copper, BNNU, $12
Pulp Riot Blank Canvas Hair Color Remover, Unopened, 1.5 oz packet of powder. $6
Nail Polish all full size/13-15 ml unless otherwise stared. Will require extra shipping costs
Chanel Le Vernis in Délicatesse, an opaque rose-brown. BNNU, $20. Swatch photo not mine.
Chanel Le Vernis in Paparazzi, described as a “plummy brown with copper pearl. BNNU, $20. Swatch photo from Temptalia website.
Chaos and Crocodiles in Wishing Star Sky, probably a few years old. Swatch photo. $6
LynB Designs Fishing With No Bait, golden peach linear holo, used for one mani, $6 photo from blogger Naked Without Polish.
LynB Designs, L - R Rustworthy, Gamboge You Don’t, all BNNU from Tonally Awesome collection. See pictures from site of Rustworthy, and Gamboge You Don’t. $7 each, will bundle.
Moon Shine Mani Nail Polish. Click on shade for swatch photos. And Then There Were None , The Geller Cup, The King of Bad Thanksgivings, North by Northwest. BNNU, $8 each; will bundle multiples
OPI Visions of Georgia Greens, shimmery green/pink duochrome. BNNU, $6. blogger swatch photo
All Sally Hansen BNNU, now $5 each
Sally Hansen Color Therapy in Plum Euphoria, Multichrome shifts purple-blue-green. Swatch photo not mine
Sally Hansen Miracle Gel in Combustealable. Swatch photo not mine.
Sally Hansen Miracle Gel Hyp-nautical, blue/purple/fuchsia multichrome, See stock photo here
I have a spreadsheet of indie sample and full-size perfumes/other indie products here if you are interested.
submitted by missjeanlouise12 to makeupexchange [link] [comments]

2023.06.07 02:51 Seattleite_Sat "Spirits" and their "Biology": (Buckle up, this one's weird!)

Spirits are the least conventional lifeforms in Gnosis and the people of its worlds really don't understand what they are or how they function. As they are so highly unconventional, I'm looking for a little feedback on the core concept. I'll keep it as quick as I can, but this is a big complicated topic and spirits are weird so I may need to explain a lot.
From the Outside:
Let's pick a common spirit for an example, in fact the most common spirit species, fey. From the outside, they look like a tiny winged humanoid of some description. We'll go right to the one of the two contenders for least common of four subspecies because they'll require the least explanation, fairies. They basically look like miniature glowing humans with large butterfly wings, coming in every imaginable color for their skin although some are more common for each part than others and that means they're glowing those colors. Fey have some size-changing going on but in their smaller default form fairy women typically range from about 45-50cm and fairy men about 35-40cm in both height and wingspan, and in their larger form they go up to 1.5x scale. Spirits don't need to sleep, can if they want to and there are reasons they might even if usually only for a couple minutes to fix some recent major injury.
Most species of spirits are 75% female and fey are in that group, so let's look a bit closer at a fairy gal. The first thing you'll notice about her is that she is very colorful her surface has zero texture, but you may not notice from a distance because her surface is using artistic tricks to imitate texture without actually having it. Her various features are simplified, yet either exaggerated or understated. Her usually quite a bit of head hair is usually also a pretty loud color but it's also actually just part of her head which is one rigid piece and if this gal has long hair you'll notice it only bends at the top of the neck one time to keep the rest "hanging" where it "should be", and trying to change her hairstyle is painful and fruitless. Her jaw stretches and twists to imitate an actual joint being there but there also clearly isn't one if you look closely. Spirit hands and moreso heads, especially their eyes, are larger while their legs are slightly shorter relative to their height and their feet are tiny, meanwhile secondary and tertiary sexual characteristics are exaggerated overall but with a larger standard deviation from the average in each area between individuals to the point where they still reach 0 if less often. They're not a very convincing imitation, to put it lightly, they should be well on the "less human" side of the uncanny valley.
Spirits are regenerating shapeshifters, in the case of fey it's mostly size-changing, but all spirit sophonts also have the ability to imitate clothing, weapons and equipment even if the imitated gear is not nearly as good as the real thing. It and the body part it's on are not separate and the false gear cannot be taken off or set down except by shapeshifting it out of existence, nor can they imitate chemicals or complex machinery like the magitech in nearly all proper melee weapons, which of course means imitating any sort of ranged weapon or explosive is off the table. It also means they aren't rendering their body underneath the gear, if she's wearing a shapeshifted knee skirt and you were to look up it you'd see an opaque void the same color as the skirt which her knees are sliding freely along the surface of, there's nothing between it and where the shapeshift gear ends, everything from hem to waist currently IS the skirt. (Of course if she's wearing actual clothes this does not apply.) Same if she shapeshifts a sword into her hand, the sword and hand are a single piece so it only looks like she's holding it, like a cheap action figure. It also needn't be a sword, most hand tools can be imitated effectively, from hammers and saws to ladles and spatulas, just note that it's part of her and smacking it on things or getting it too hot will hurt even though shapeshift gear is not very sensitive.
Fey also can control the brightness of their glow or generate spotlights, generate and manipulate magnetic fields, of course fly and pretty quickly, they swim fine too which is extremely odd for fairies given their apparent butterfly wings, and all but pixies have easy if slow contact healing albeit the fairy's healing is stronger and pixies have their own benefits (stealth, sensors and a 3-day forecast). Healing is a fairy's main ability, when in water it's strengthened (as is a nymph or ghillie) and in emergencies fairies can massively drain their energy reserves even to the point of depleting them in order to staunch more severe wounds than they would be able to normally, although that's something they can't do more than once or at most twice without a refill and it's still got its limits, "already dead" is beyond those limits, "decapitated" also counts, if somebody's heart got bisected that's somebody they're not fixing, but this burst of frenzied automatic medical treatment is just the thing for some poor sap who's just taken multiple bullets to the chest and head. They're pretty good at self-repair and generally have less downtime than some fey when the poor things get severely injured very easily. (Not because they're little, being a spirit makes that difference often less than it appears, but because they're spirits.)
But what if you touch her? Well, then you'll discover her textureless surface isn't actually a surface at all. You'll start feeling resistance just before you make contact, like trying to touch like poles of two magnets. This is pretty mild, but intensifies as you go on and once your finger passes through her stomach miss fairy will scream and hit you but more importantly you'll contact something solid not far beyond it, many somethings solid spaced apart, teeny-tiny balls and stands. That's odd, so let's put on a mask with goggles and stick our face in this fairy who hopefully agreed to that but it seems unlikely on account of how much this is going to hurt. (Maybe for science. And food. ...And a hug or five or six.)
On the Inside:
What you'll find in the little lady is exactly what it felt like, many less than one millimeter thick strands connecting hundreds of millimeters-wide orb-shaped nodes and thousands more nodes no bigger around than the wires leading to them. Most of the spirit's body is empty space, covered by a gradient forcefield and projected light. These internal structures are brightly colored, in the case of fey blaze orange and notably each part of their facade is most commonly an orange/brown of various hues, brightnesses and saturations (including super dark brown or super pale orange for their pupils and sclera), but if broken open are transparent or translucent white/grey inside. For ages there was no even vaguely comparable material to the unusual lipid-derived organic stuff these nodes are made out of, but the Drachentäller invented a very similar one half a century ago called "plastic" (though only they make it right now so it's still pretty pricey). The nodes have openings on them of different types which differentiate their function, but these aren't well understood, except the biggest ones outside the core that are just storage tanks for slurries of liquid nutrients. The wires feel like normal rubber-insulated wires but super thin, but under a microscope they look to be another bioplastic and if split open will reveal themselves to actually contain both piping for transporting material between nodes and actual copper wire that carries a current too low-gauge to be powering anything so it's speculated to effectively be her nervous system.
This explains her shapeshifting, seeing as her body's not real she just needs to re-arrange her wires and nodes, alter the shape of her outer fields and the image she's projecting. To grow from 50cm to 75, she just increased the distance between her nodes by 50%, her "surface area" by 125% and her "volume" by 237.5%, her mass and weight are completely unchanged. This also explains how such giant variations can exist within one species or even subspecies, they aren't really nearly as big of a change as they externally look to be. Fairies can project light and generate powerful magnetic fields, those are also being done by her nodes, with the very projectors that create her outer fields and holographic "self" which she doesn't know isn't real unless you tell her (she probably won't believe it). It also explains why they feel pain when you attempt to penetrate their fields, for starters they think there's actual physical flesh you're pushing into except for how it visibly doesn't react like it once you've started (and that confusion's only going to make them freak out more), and it makes sense if this imitation is a defense mechanism for a pain response to exist to reduce the odds of you or them discovering what's inside or either of you being able to make sense of what little you do see.
Of course, passing through their fields doesn't always hurt, only if they're expecting it to, the field projectors will even roll inwards to create an opening if one is expected in that spot. IE she bites things by rolling her face fields inwards to "open" her "mouth", then uses them to apply pressure, but as she has no actual teeth this is blunt and often she'll need to yank at it with her entire head, neck and even engage her torso to, for example, tear a chunk off a steak and swallow it. If you were to observe this hunk of steak you'd watch it get passed by repair nodes down into the woodchipper-like opening of one of her digestive nodes in her core, where it will be broken down into proteins and lipids and sent to storage through her piping. We know that because people have in fact stuck periscopes inside spirits to see what goes on inside them. As she uses energy, you may notice a tiny bit of fine dust descending from around her, this is ash and it's all that's left of the nutrients she efficiently consumes in exorbitant amounts to power everything she does. As she repairs damage, her repair nodes can produce the plastic of her tubing her core production nodes print complex components, even required metals coming out of what she eats.
The Core:
The core is the center of a spirit's being, a series of seven dreamcatcher-looking rings large nodes and thicker wire in rings stacked front to back with cross-crossing wires notably devoid of metal instead having silica fibers and flashing lights on each node for signalling between them, making sure every one in each ring is directly connected to each other for redundancy. Here you'll find, in her notably female case, from front to back, half her reproductive system, forward core nutrient storage, forward core cognitive ring (memory and motor control nodes are scattered throughout the body), central digestive and manufacturing ring, aft core cognitive ring, aft core nutrient storage and her other ring of reproductive nodes, and notably there is lots of tubing running between rings 1, 2, 4, 6 and 7. If she was male instead both reproductive rings would be at the back as the purpose of them is different.
In a fey, any humanoid spirit really, this is in the chest where you'd expect the heart to be. Some spirits have two cores, the second will be lower down, in a humanoid it'll be in the pelvis and/or abdomen, as low as it can be at its size and still fit without blocking the leg tendrils. These nodes require more exotic materials less common in food or that are more difficult to work with and even with recycling as much as possible are usually significantly harder to repair and replace. Losing digestive and manufacturing nodes is a big hit to regeneration rate, enough that they usually start by replacing those if at all possible. The way spirits die is by receiving too much core damage, or losing too much mass overall, to the point where they don't have the manufacturing nodes to fix themselves despite all being multiple redundant, or they lack both material in storage and the functionality to go get them. If starved, they will eventually enter an inert state and be left laying as a bundle on the ground until somebody revives them or they decay which takes a very long time even though their plastic is biodegradeable as it is coated in a preservative (in this case orange) chemical that takes years to corrode and is frequently replenished during normal activity. Even then, if you go grab the bundle and drop them into a bunch of loose resources like a bowl of ground beef and fruit preserves that'll solve the lack of resources and if they didn't lose all the required nodes they'll start fixing themselves up.
Damage control and repair:
As mentioned, spirits regenerate. As also mentioned, this is an internal repair system with distinct parts performing distinct tasks, which when they are unconscious gets all of their energy and resources allowing it to work significantly faster, whether they're unconscious because they were nearly destroyed or because they decided to go lie down for a minute because they just saw their wires and nodes for the first time. You may think this could be defeated by severing a part, since they wouldn't be able to reach out and grab it, but what'll actually happen is microwaves will be emitted by the repair nodes on each end of the breach and it'll fly right back into place to get fused back together, and if a node is is destroyed that node'll be replaced a part at a time which will take longer than patching a wire and it won't be working until it's fully reconnected, but the bioplastic that makes up most of it is pretty easy to print and paint if they've got proteins and fats on hand. If she takes too much damage, though, to the point where she's at risk of being destroyed she will involuntarily bail on this entire situation, dropping her outer fields and image, curling her wires into a tight ball, coating herself in a much denser forcefield, rocketing into the distance in a direction with nobody (detected) in it and as clear of a shot as possible. This launch is very forceful, reaching hypersonic speeds in a matter of seconds before the thrust stops and she cruises ballistically to a different post code and at quickly slows to a gentle landing. (Assailants: Brace for the backblast, or it may knock you on your ass.) She is semi-conscious during this process and once she's landed will fully lose consciousness in order to dedicate all her energy to self-repair until she's either back to 100% or as close as she's getting without getting up and finding something to eat. Significant damage to her core, whether it's that "enough core cables are cut to defeat their redundancy" or "a core node is destroyed", will usually result in her blasting off right away, as will her ending up in a situation where destruction otherwise seems unavoidable. Take a moment to absorb the implications of this while you imagine how much worse her being swallowed by a giant frog or something is going to work out for it than her even if she has to clean that mess up. Spirits actually dying due to violence is a rarity because of their remarkable ability to bail in the nick of time, although it does happen. They get hit with a 7-ton naval shell they're absolutely donezo, but dropping them in a volcano won't work because they'll blast off into the sky.
Reproduction and Development:
In her core, this fairy has two rings dedicated to reproduction, one at the very front and one at the very back. These are rings of dedicated manufacturing, wire-printing and assembly nodes, which create and keep in stock a set of redundant nodes, enough to make 1/2 of a new spirit minus their core. If we look in the chest of Sir Mothwing next to her he has none of the assembly or wire-printing nodes but he's got a bunch of dedicated manufacturing nodes in two rings at the back of his core and between them is kept the fruits of their labour: One entire spare core, in addition to half the nodes needed for the rest of a spirit stored stored between the reproductive rings and the back of the spirit which these nodes also manufactured. All they need to do is keep their cores together so a single opening through both their fields can allow them to interact. The actual internal process is unconscious, any activity that'll align their cores and press their bodies together will do the job. They mimic humans generally, but they don't always know how humans do it so this might just be hugging.
The spirit man will pass his spare parts into the spirit woman's chest, one at a time as she needs them, that's his entire job in the actual reproductive process. Granted, those are hard to replace parts, especially all those core cognitive and manufacturing nodes, so he can't do this nearly as often as she can and that puts the bottleneck on the side of the less common sex, giving them a slow reproductive rate. (Then again, they're massive resource hogs for their size, have indefinite lifespans and are hard to kill. Maybe slow reproduction's a good thing long-term.) As for her part she'll be externally paralyzed and unresponsive while her unconscious works as fast as it can making wire and connecting these parts together. In the mean time, he'll be semi-conscious, cuddled as close as humanly possible, only able to move if it's strictly necessary (if a coyote's wondering if they're edible he can go deal with that real quick and come back). The rest of the time while this process is going on, both of them will be tripping balls. No, that's not doing it justice, they're having a life-changing psychedelic experience. Why is unknown, only they're seeing the same things, communicating somehow and by the end they usually claim to "feel" the newborn's presence before they're born, if their estimates are right seemingly a couple hours after the core's done being assembled. Some think it's how the newborn's consciousness is formed, some think it's how all the child's various traits superficial and meaningful alike are determined, some think it's a deep spiritual experience meant to make them reflect on and prepare for the life-changing thing they're doing bringing another tinier person into the world, some think it's just meant to keep their conscious mind entertained while their unconscious does all the actual work. It's also notably intensely euphoric. Regardless, after about one day in 5d technicolor dreamland, the new infant spirit will be assembled and will exit the mother however makes sense to her. They may just pop right out of her chest as a little rolled-up ball, unfurl and form their facade mid-air before any of them wake up, only provided nobody's there to witness it (as far as any of them know).
The even littler one will as usual typically resemble hehis parents in many ways except often with several completely random minor variations like a ginger and a blue-haired parent may have a violet-haired child and have no idea why even if most of the time most of their traits seem to be inherited from their parents. Mutations that large shouldn't be occurring that often with biology as we know it, but this is not biology as we know it. Their sex is determined by how their mother assembles their core, whether they left room and connections at the front and back (female) or all at the back (male), and their facade matches their core in what may be a "natural" metaphor. As the father donates the core nodes the child will always be their father's subspecies, in fact this is how subspecies are classified because it's that reliable. ...And the exception is there are two species of hermaphroditic spirits who all have one male and one female core and each parent provides one of each and this means that if they are of different species you get actual hybrids, for example an ant myrmidon queen and a bee myrmidon queen make a wasp myrmidon queen with one ant core and one bee core. (Myrmidon queens look like little half-meter anthropomorphic insect queens, they make even tinier autonomous frameworks called "workers", "soldiers" and so on who are full-fledged sophonts. They have a limited cast of minions, a bee queen has six workers, four soldiers and two drones whose minds, memories and personalities are backed up every night in the queen's caboose in case they get smashed and they have to print a new copy. They usually don't understand the original is actually permanently dead and has not come back.)
A newborn fairy is already about half the mass of their parents despite looking externally like the infant they are and being the right size relative to them. The extra weight goes into thicker wire and fitting just as many forcefield and repair nodes into the way tinier body. At birth both sexes are always of identical actual mass, even if there's an apparent size difference, and will not appear to age externally despite accumulating actual mass as they go until suddenly overnight they appear to age years all at once complete with a change in their otherwise permanent hairstyle that seems to be subconsciously or even unconsciously decided and only usually has any continuity with the last style. This will first happen at 2, then at 5, then at 10. Their reproductive tract will grow in during their equivalent of puberty, until then there's just empty space, and even once it's there (age 14-16) it'll need just as much time to generate the parts as will be needed between kids later. If the kid's a girl that's only about six weeks, but for boys it's about two years, notably roughly coinciding with one of their overnight metamorphoses episodes when they turn 17, the previous having been at age 10, and they will suddenly go from looking like a kid in their pre or early teens to somebody vaguely in their late teens or early twenties, as they usually appear to be about the middle of the age group they're in, but it is while they are asleep on their exact birthday that these visible changes occur, all at once, exactly at midnight if they're already out. There is no upper limit on their age, after the "adult metamorphoses" at 17 they stop gaining actual mass (except they can always make more storage nodes if they need to) and their final visible change is at 82 at which point they look about a hundred years old indefinitely.
Combat Performance and the Framework:
Spirits aren't very strong, tend to be sent flying to the next county over from the next county over with one swing of a sword and their nutrient stores aren't much for how fast they can burn through them. That itty bitty fairy eats as much as a human toddler who appears to be several times her size and is many times her mass. Most of that normal operating cost is her facade, its fields and holograms are not cheap and she's not nearly as dimly glowly as other spirits even if turns it down as far as it'll go she will illuminate dim surroundings rather than only truly dark ones so that's more energy spent. All of that's coming from food eaten, and although their metabolism is more efficient and only leaves a fine ash she's still eating several times her actual mass on a daily basis. She also only has at most a couple days of nutrients stored, far less than if she spends that time, say, on a battlefield repairing damage to herself and others and shooting electro-lasers out of her wizard's staff in which case she'll be eating nearly as much as a physical folk-sized caster and more than any of the non magic-using soldiers. Thankfully, all spirits are omnivorous and not super picky about what they eat. Fat's got the most calories for them to use, sugar's the quickest to burn, carbs are sugars with extra steps and they need protein for their bioplastics that's most of what they'll need. They need other organic materials and minerals sometimes too, sometimes they'll eat rocks and even they can't have no explanation to give, but anything even vaguely edible to the least discerning and most voracious of goats will work just fine for them and they don't seem to be subject to poison or disease. (Corrosion is a different matter.)
They're really resistant to projectiles, they're mostly empty space after all a bullet could potentially go right through them and hit nothing, their forcefield does well against explosions, heat and corrosion, nor is cold really very effective, but a sword with good edge alignment faces comparatively little resistance from the forcefields and will cut them right in half straight through the core. Also, blunt impacts work fairly well, as although the force transferred through the fields is distributed between multiple projector nodes an impact can still jolt them hard enough to snap the wires they're connected to, it's not like they're spread across the entire facing side of the spirit's body like a blast wave and the forcefield is good at deflective most of the force of a blast wave away. This amounts in total to a significant melee weakness, especially since regeneration takes time and melee combat tends to be more short-lived than ranged combat. Although they are very hard to actually kill and all have interesting abilities, they tend to lose fights with physical sophonts pretty hard and may have issues with creatures that a physical sophont would demolish, since physical sophonts are stronger than they are, are capable of faster reaction times and can dish out a hit after taking one in a way a spirit won't because they'll probably be in the stratosphere. Of course, all of these people are probably wearing armor and that complicates this entire subject considerably, as does the fact that direct one on one duels are not exactly common.
Frameworks are their built-in attempt to make up for this, vaguely resembling a "wicker man" in the shape of one specific form of theirs complete with any and all shapeshifted gear as actual solid pieces. It's actually made bioplastics and glass as usual with them and it's articulated, it's got nutrient storage tanks, more forcefield and motor-function nodes, more holographic nodes too so their appearance gets more detailed (her hair even becomes a seperate piece from her head and flexible along its length) and they generally look more life-like with slightly less exaggerated proportions. Once in a framework, they can't shapeshift until they get back out, but while they're in it they're more protected, faster, stronger and have room for considerably greater reserves. They're both too metabolically expensive to manufacture and take up too much space to keep one of every possible gear variation, and while frameworks can be re-configured this is also metabolically expensive despite recycling as much as possible and being way cheaper than a whole new framework, so usually frameworks use shapeshift gear only if absolutely necessary even though framework gear is much more effective than normal shapeshifted gear between stronger fields and backing them up with various plastic and glass. Instead, spirits who have call for them tend to cap out at one framework for each of their major forms and not waste resources or space making more. Little miss fairy probably has a 50cm and 75cm framework, for example, and if she's not in danger often they'll last her until she outgrows them, and even then she can recycle them to mitigate the cost of the new ones. They last despite being made of bioplastic because thankfully, the framework is coated in a preservative coating just like her insides are that takes anywhere from months to decades to decay and is constantly being replenished when she's in the framework, it'll also take about as long for the bioplastic to degrade, and it can still be saved for a little while because her own repair system can also repair her framework. Of course, when you compare plastic and glass to actual armor and weapons it comes up short, but once forcefields are added to the mix... They still do in the balance, but only because the real armor and weapons can have internal magitech or be a different kind of weapon that couldn't be replicated, the framework weapons and armor tend to directly deal more damage and provide more protection by weight although that's "more protection" compared to lighter armor and "lighter weight" to denser armor.
What the IU Meat-People Think:
As you may have guessed, a common early "hypothesis" was that spirits were ethereal beings and their internals and frameworks were believed to be some sort of congealed ectoplasm and their connection to the corporeal realm. That belief died pretty hard when they were clearly reproducing, except to the kind of religious nutcase to whom reality is always irrelevant. Actual scholars who study things that exist are currently arguing as to whether to settle on "mechanical lifeform", "semi-physical lifeform", "holographic lifeform", or something like that except they all seem to think only their suggested term is acceptable and everybody else is WRONG BECAUSE (17 paragraph diatribe here). Still, they're at least seen by the scientific community as being an extremely bizarre lifeform. You might think they'd have a little issue accepting them as a lifeform because of all the plastic and metal wiring, but there's one important background detail I should mention: Spirits first came from the Otherlands.
In the Otherlands of west Sohei, meat grows on the ground, plants get up and walk around, animals come from spores, giant clonal colonies of sedentary animals grow throughout forests seeping caustic sludge, meteors sometimes fall from the sky followed by crystals that forge themselves mecha made of the ossified remains of what died in the blast, you get in too deep and all electronic sensors are jammed, electroreception is hit with a signal so overwhelming the sense goes completely dead to keep the creature from ripping its sensory organs out, concrete buildings grow on their own by millimeters per day, random paved roads with painted lines exist and change shape so slowly you don't notice until you're hopelessly lost, usually after running into a vertical loop or something unreasonable like that which those among us overly prone to antropomorphising might attribute to spite, sometimes broken glass falls from the sky, you get giant lightning storms where the strikes are so powerful they produce enough ionizing radiation to create a secondary electromagnetic pulse, the wind sounds like an unintelligible modulating electronic tone, people swear the clouds are watching them.... My point; Spirits are only debatably the strangest thing coming out of that place, and they're definitely not the most artificial-seeming thing that seems to be occurring there without outside intervention. At this point the answer to "Could spirits be natural creatures?" is "Uh... Oh I don't know, why the hell not?" or sometimes "Insufficient data; Please define the term 'natural' within the context of The Otherlands.".
But what do YOU meat-people think of them? (And what term would you choose to describe them?)
submitted by Seattleite_Sat to FantasyWorldbuilding [link] [comments]

2023.06.07 02:33 Baldemoto What are your thoughts on engaging in American bourgeois elections in this current political climate?

I've seen much debate among left-wing circles about bourgeois elections, and this seems to be a very common and frequent point of contention between socialists and communists. My usual gut anti-electoralist reaction to bourgeois elections have begun to be more and more challenged as time goes on.
First off, I can state the obvious: The US is made up of 2 neoliberal bourgeois parties whose ultimate purpose is to uphold the dictatorship of the bourgeoisie. The Democratic party is generally more socially liberal and egalitarian, but these are superficial and will be rolled back on a dime if it genuinely threatens the interests of the bourgeoisie (See: Rollback of food stamps and student debt pause in order to prevent a US default). Furthermore, foreign policy is only marginally different between parties and there is no electoral political force that can fundamentally change the imperialistic tendencies of the US due to the amount of capital within its borders and the US dollar's status as the global reserve currency. I believe it is generally uncontroversial that there is zero revolutionary potential by solely acting through electoral means.
However, as the political rhetoric of one bourgeois party (Republicans) have developed over the past few years, I have felt a strengthening sense of unease. It is true, yes, that both Republicans and Democrats are bourgeois parties. However, Republicans, in a desperate bid for relevancy, have begun to advocate for and enact extremely dangerous and concerning legislation against trans people and people in the queer community in general. Not only are they attempting to regress transgender rights around the country, they are trying to eradicate the entirety of the progress towards gender equality and acceptance of queer and gender nonconforming people in the past 80 years. This fascistic scapegoating has left me genuinely scared for both queer friends of mine in Republican-led states, and for my own and my partner's safety should Republicans seize control of the federal government (we are both transgender).
This incredibly quick and horrifying evolution of the Republican party has genuinely made me feel obligated to vote for Democrats. I see absolutely no consequentialist arguments against voting for Democrats in my and my queer friend's current situation. Yes, the Democrats are a bourgeois party, yes, they are the bourgeois ratchet preventing movement to the left, and yes, this decay into fascism is obviously the result of our current capitalist system in decay. However, I cannot, in good conscience, not vote, or advocate voting for, bourgeois candidates that will at the very least temporarily hold off the persecution against my friends.
In light of this incredibly fascistic and reactionary turn by Republicans, I am questioning the relevancy of abstinence in the bourgeois political process. I live in the most competitive congressional district in the country. The Republican, in our case, won by about 500 votes, or 0.4%. This single voting outcome, due to the tightness of the Republican majority in the House, very likely allowed Republicans in Congress to, by one vote, form a coalition by electing McCarthy as Speaker (and thereby have the political capital to force social spending cuts and a stoppage to the student debt pause in the new budget). I work at a university with a large very liberal student body but low election turnout rates. This has made me genuinely feel that, if I had become somewhat more involved in bourgeois electoralism and campaigned for the cohort around me to vote, I personally could have significantly steered the direction the United States is heading towards.
Lenin wrote in Should We Participate in Bourgeois Parliaments? that a complete dismissal by communist revolutionaries of Bourgeois parliaments is an ill-conceived notion:
Parliamentarianism is of course “politically obsolete” to the Communists in Germany; but—and that is the whole point—we must not regard what is obsolete to us as something obsolete to a class, to the masses. Here again we find that the “Lefts” do not know how to reason, do not know how to act as the party of a class, as the party of the masses. You must not sink to the level of the masses, to the level of the backward strata of the class. That is incontestable. You must tell them the bitter truth. You are in duty bound to call their bourgeois-democratic and parliamentary prejudices what they are—prejudices. But at the same time you must soberly follow the actual state of the class-consciousness and preparedness of the entire class (not only of its communist vanguard), and of all the working people (not only of their advanced elements).
However, of course, here Lenin was talking explicitly about the strategies of revolutionary parties, not of supporting bourgeois candidates in and of themselves.
Engels wrote similarly in The Bakuninists at Work:
That is what Bakuninist "abstention from politics" leads to. At quiet times, when the proletariat knows beforehand that at best it can get only a few representatives to parliament and have no chance whatever of winning a parliamentary majority, the workers may sometimes be made to believe that it is a great revolutionary action to sit out the elections at home, and in general, not to attack the State in which they live and which oppresses them, but to attack the State as such which exists nowhere and which accordingly cannot defend itself. This is a splendid way of behaving in a revolutionary manner, especially for people who lose heart easily; and the extent to which the leaders of the Spanish Alliance belong to this category of people is shown in some detail in the aforementioned publication.
As soon as events push the proletariat into the fore, however, abstention becomes a palpable absurdity and the active intervention of the working class an inevitable necessity. And this is what happened in Spain. The abdication of Amadeo ousted the radical monarchists from power and deprived them of the possibility of recovering it in the near future; the Alfonsists stood still less chance at the time; as for the Carlists, they, as usual, preferred civil war to an election campaign. All these parties, according to the Spanish custom, abstained. Only the federalist Republicans, split into two wings, and the bulk of the workers took part in the elections.
Again, there is significant difference between these quotes and the US's political economy. I do not believe that there is, at present time, any significant revolutionary potential within the United States, and voting for bourgeois politicians is very obviously not exposing the bourgeois lies and contradictions. Participating in bourgeois democracies is to implicitly concede that we are at the mercy of the bourgeois. But, frankly, due to everything I have outlined above, I do not see another option.
Many of the arguments I have seen against electoralism seem to be either deliberately obtuse ("Biden is president and there is still anti-trans legislation being passed!" ignoring the federalist structure of the US government) or ontological in nature. But none of these change the fact that if Republicans are elected, my friends will be persecuted by the state and if Democrats are elected, my friends will not be persecuted by the state for some time. And, to be honest, I know which one of these I would choose.
I wanted to know what everyone's thoughts here, as socialists, are on the participation in electoralism in this particularly scary and dangerous time for the marginalized and scapegoated proletariat in the US.
submitted by Baldemoto to Socialism_101 [link] [comments]

2023.06.07 02:27 fyyara Confession screen is only letting me select 1 confession

I just beat Ambition, spent some candles at the Altar of Hope, and now at the confession select screen, it's only letting me select Ambition again. I have all 5 confessions available, but only Ambition is clickable. The hell?
submitted by fyyara to darkestdungeon [link] [comments]

2023.06.07 02:08 Murky_Health_3036 scene 02.7

{{Class Habitable}}

Level 1 of the TrainRooms, also known as "M.E.G. Level 61 - The Rural Scene-4," embodies the essence of backroomism with its enigmatic and captivating atmosphere. This secret location holds a prestigious Class A status and was discovered by a bold explorer on November 18, 1973, unraveling its hidden wonders.

Description: Scene 02.7, known as "The Rural Scene-4," is a clandestine and alluring location within The TrainRooms, shrouded in secrecy. Its undulating grasslands stretch endlessly, creating an atmosphere of intrigue and mystique. Rusty trains, relics of a forgotten era, stand silently amidst the landscape, their creaking skeletons blending harmoniously with the natural beauty of the scene. The passage of time and neglect is evident in the structures that dot the grassy hills. Dilapidated shacks and weathered barns, once bustling abodes and havens for weary travelers, now serve as poignant reminders of forgotten tales and hidden treasures. The vast grasslands of Scene 02.7 exude the unmistakable essence of the southern United States. The golden hue of sunburnt yellow grass sways gently in the wind, whispering stories of days long gone. The rolling hills, reminiscent of the Texan countryside, provide a picturesque backdrop that ignites the imagination of those who dare to venture here.
[[File:Scene-02.7 NEW.jpgthumbThe grasslands of Scene-02.7.]]

The Trainyard: As you delve deeper into Scene 02.7, a captivating sight awaits—the trainyard. This expansive area within the scene is adorned with a multitude of retired trains, frozen in time. These iron behemoths, with wheels immobile, infuse the surroundings with an aura of mystery and fascination. Tracks crisscross like veins, leading the eye towards the horizon, teasing at the vastness of this forgotten realm. The trainyard stretches endlessly, tempting adventurers to uncover the secrets concealed within its steel arteries. Time has stood still in this place, and the echoes of past journeys can still be faintly heard amidst the rust and decay.
[[File:Scene-02.7(2).jpgthumbThe Trainyard of Scene-02.7.]]

Recorded Civilizations: Amidst the countless whispered tales of Scene 02.7, one civilization stands out—the enigmatic "Invisible Spiders." Legends speak of a clandestine group possessing extraordinary abilities, capable of weaving webs of illusion and intrigue. Though unseen, their presence permeates the atmosphere, leaving visitors filled with wonder and curiosity. Access and Egress: Gaining entry to Scene 02.7 requires unlocking the hidden pathway within The TrainRooms, a feat reserved for those who possess unwavering determination and exceptional skills. The journey to this ethereal location is fraught with challenges, tests of wit, and formidable obstacles. However, the rewards are immeasurable—a chance to immerse oneself in a realm frozen in time, where the secrets of forgotten civilizations await the intrepid. Departing Scene 02.7, once the exploration reaches its conclusion, is a bittersweet farewell. The memories of the awe-inspiring landscape, the abandoned trains, and the whispers of the Invisible Spiders linger, etching themselves into the hearts of those fortunate enough to experience its enchantment. The exit, a gateway back to reality, seals shut behind the departing explorer, leaving behind a yearning and a newfound reverence for the hidden wonders that lie tantalizingly out of reach.

Entities: The Phantom Express: An infamous train rumored to materialize on moonlit nights, gliding silently through Scene 02.7. Draped in ethereal mist, its spectral appearance instills both fear and fascination in those who catch a glimpse. Legends claim that boarding the Phantom Express grants passage to a realm of forgotten dreams and lost memories.

The Steam Sirens: Ethereal beings that inhabit the trainyard, these mysterious entities are believed to be the spirits of deceased train conductors and engineers. Cloaked in wisps of steam and possessing haunting beauty, the Steam Sirens entice curious visitors, promising an unforgettable journey through the depths of the trainyard.

The Watchful Brakeman: A ghostly figure donning a worn conductor's uniform, the Watchful Brakeman wanders the trainyard, forever vigilant. Visitors catch fleeting glimpses of him standing at the edge of the tracks, perpetually prepared to apply the brakes and prevent catastrophic collisions. His presence instills a sense of safety and guardianship within the abandoned trains.

The Forgotten Passenger: Occasionally, a spectral figure manifests within one of the rusty trains—a lost soul who never reached their intended destination. Faint whispers and melancholic sighs emanate from the train compartment, as if the Forgotten Passenger yearns for someone to listen and share their untold story. The Trainyard Guardian: A colossal and ancient steam-powered mechanical construct,

the Trainyard Guardian stands as a sentinel over the trainyard. Adorned with intricate gears and pistons, it pays homage to the thriving era of locomotives. The Trainyard Guardian remains dormant until a trespasser threatens the sanctity of Scene 02.7, activating its mechanisms to protect the hidden secrets within.

The Sentient Locomotive: An extraordinary anomaly within Scene 02.7, this locomotive possesses its own consciousness. With glowing eyes and a voice like thunder, the Sentient Locomotive roams the trainyard, occasionally sharing fragments of its vast knowledge with those who approach respectfully. It serves as a guardian of the history and stories woven into the abandoned trains, preserving their collective memories.

The Animated Railcars: Among the stationary trains, certain railcars have developed sentience, their wheels creaking and their metal bodies shifting subtly. They communicate through rhythmic vibrations and metallic groans, creating a haunting symphony that reverberates through the trainyard. These animated railcars act as companions to the Sentient Locomotive, sharing its desire to safeguard the legacy of rail travel.

The Mobile Maintenance-of-Way (MOW) Equipment: Within Scene 02.7, remnants of railroad maintenance vehicles have taken on a life of their own. The Mobile Maintenance-of-Way (MOW) Equipment, including rail grinders, ballast tampers, and track laying machines, possess a level of sentience. Purposefully, they tend to the tracks, ensuring their preservation. Visitors may catch glimpses of these animated machines as they carry out their duties, their mechanical sounds blending harmoniously with the whispers of the scene.

The Expressive Caboose: Nestled in the heart of the trainyard, an exuberant and vivacious caboose stands out from the rest. Adorned with colorful murals and vibrant paintwork, the Expressive Caboose possesses the ability to change its appearance, reflecting the emotions and stories it wishes to convey. It symbolizes the dynamic nature of the railroad's past and resonates with the human connection to these historical modes of transportation.

The Whistling Boxcar: Amidst the retired trains, a boxcar emits haunting and melancholic melodies throughout the night. Known as the Whistling Boxcar, it produces ethereal tunes that permeate the trainyard, evoking feelings of nostalgia and longing. Its mournful melodies mirror the forgotten tales and unfulfilled journeys of the trains that once traversed these rails.

The Spirit of the Iron Horse: Resembling the legendary Union Pacific Big Boy, this sentient locomotive possesses an imposing frame and massive driving wheels, commanding attention. It represents the era of steam power and the spirit of innovation that fueled the expansion of the American rail system.

The Freedom Express: Modeled after iconic American diesel locomotives, the Freedom Express embodies sleek design and modern technology that revolutionized the railway industry. With its distinctive blue and silver livery, it symbolizes progress, efficiency, and the spirit of freedom that permeates the American rail network.

The Thundering Challenger: Inspired by the Union Pacific Challenger, this sentient locomotive exudes strength and power. Its articulated design, characterized by a long wheelbase and distinctive streamlined profile, represents the resilience and determination that propelled America's railroads through challenging terrains and historic moments.

The Golden Daylight: Drawing inspiration from the Southern Pacific Daylight, this sentient locomotive captures the essence of the glamorous era of streamlined passenger trains. Adorned with vibrant orange and red colors, it embodies the spirit of luxury and adventure, inviting visitors to envision the golden age of rail travel. The Patriot Express: Paying homage to the famous Norfolk & Western Class J locomotives, the Patriot Express reflects the heritage of American steam locomotives. Its powerful presence, black and gold livery, and distinctive smokestack evoke a sense of nostalgia and national pride, serving as a reminder of the crucial role railroads played in shaping the United States.

The Sentient Railroad Signals: Nestled along the train tracks of Scene 02.7, the Sentient Railroad Signals serve as more than mere indicators for train traffic. These sentient entities possess the ability to communicate and interact with visitors, providing guidance and warnings as they navigate the trainyard. With luminous eyes that change color to convey different messages, the Sentient Railroad Signals ensure safe passage and add an extra layer of intrigue to the already captivating environment.

The Sentient Railroad Crossing Signals: At the heart of Scene 02.7 lies a railroad crossing, where the Sentient Railroad Crossing Signals reside. These entities are guardians of the intersection between the railway and the outside world. With their animated arms and expressive lights, they regulate the flow of traffic and protect unsuspecting wanderers from oncoming trains. Their sentient presence adds a touch of whimsy and safety to the enigmatic realm of The Rural Scene-4.

The Rogue Runaway Trains: Within Scene 02.7, there exists a phenomenon known as the Rogue Runaway Trains. These peculiar trains defy the conventional order, lacking locomotives at their fronts and barreling through the trainyard with reckless abandon. Unleashing a thunderous cacophony and leaving a trail of chaos in their wake, these runaway trains evoke both awe and trepidation in those who witness their unpredictable journeys. Their mysterious origins and relentless quest for freedom make them enigmatic entities within the realm of The Rural Scene-4.

The Enigmatic Derailer: Masquerading as an ordinary railroad maintenance vehicle, the Derailer is a cunning and autonomous entity within Scene 02.7. With its deceptive appearance, it blends seamlessly into the trainyard, making it challenging to discern its true nature. When triggered by specific conditions or disturbances, the Derailer springs into action, manifesting its true purpose. Operating with calculated precision, it safeguards the integrity of the tracks by diverting or derailing rogue trains, preventing potential disasters and maintaining order within the trainyard. Its enigmatic nature adds an element of intrigue and mystery to the already captivating landscape.
submitted by Murky_Health_3036 to backrooms [link] [comments]

2023.06.07 02:07 WantA_Balloon [H] Warhammer Chaos Gate, Ghostwire, Remnant, HotWheels, Bundles [W] State of Decay 2, Street Fighter 6, Gotham Knights, Steam Wallet, PayPal, Fortnite Xbox Codes

PayPal offers open for all games - Only looking for trades related to WISHLIST:

HB June:

HB May:

Fight for your Friends COOP Bundle for PayPal (Or Gotham Knights):

  • Back 4 Blood
  • Zombie Army 4
  • Zombie Army Trilogy
  • Aliens: Fireteam Elite
  • Life is Strange 2: Complete Season
  • The Life and Suffering of Sir Brante
  • Monster Prom 2: Monster Camp
  • Revita
  • Founder’s Fortune
* Dead Island 2 - $35 OBO
  • Human Fall Flat - $4
  • Mega Man Legacy Collection
  • Mark Mc Morris: Infinite Air - Delisted/Rare
  • The LEGO® Movie - Videogame
  • Kerbal Space Program (Traded)
  • Skullgirls 2nd Encore (Traded)
  • Warsaw
  • Pikuniku
  • Going Under
  • Iron Danger
  • Emily is Away <3
  • Gas Station Simulator
  • In Sound Mind
  • XCOM: Complete Pack (ALL CLASSIC XCOMS)
  • Stranger Things Dead By Daylight (Might keep)
  • Modern Warfare 2 (2022) PS5 Upgrade (Pre-registered to a throwaway account, log in, insert a PS4 copy of MW2 and it's the PS5 version - grants access to all accounts on your PS5) - $15

The Walking Dead 10th Anniversary

  • The Walking Dead Season 1 (All episodes)
  • TWD 400 Days
  • TWD Michonne miniseries game
  • The Walking Dead Season 2
  • The Walking Dead A New Frontier
  • The Walking Dead FINAL season
  • BeamNG
  • Hogwarts Legacy
  • Forza Horizon's 5
  • Dead Cells
  • Rumble
  • Gotham Knights
  • State of Decay 2
  • Needy Streamer Overdose
submitted by WantA_Balloon to GameTrade [link] [comments]

2023.06.07 02:05 New_Connection9333 change my mind, D3 is better than D4

risked take : you take the actual state of D3, you put D4's graphics animation sound on it, D3 is a better game than D4
D4 lacks originality, personality, story-wise it's the weakeast of all diablos (+ prob the shortest), endgame content is IMO boring after a few runs of everything, paragon board is just a joke i thought they wanted to change from D3 but it's the exact same thing 99% of nodes are +5 attributes, builds and spells don't really feel original (at least for barb but i can understand it's hard for this class to have more unique spells), in the end it's the same system as D3's spells and runes but rather than a board it's like a tree (wow)
what's a thing that you can say "oh, this is something from diablo 4!" ?* nothing imo (like set items ? for me thats literally diablo's identity, the green flash on the ground that would put up a smile on ur face, how's that not part of the game at launch ??? they had like 6-7 years to make the game like come on instead of those altars that are useless and not fun to grind they couldve done 1000 better things that i could come up with.....)
it just feels like world of warcraft in 3rd person view, you log in, you do your tasks and log out, wheres the diablo spirit where you "hack'n'slash" ? whats with the "wow farming" that looks more like it's an actual job rather than something fun ? i have to play hardstyle music in the background otherwise i just fall asleep while running the same dungeons with the same 10 differents mobs and 5 different bosses to get 15% of the xp bar
i hope they really bring a lot of content with each season, cuz just the fact that i'll have to farm again all the dungeons, the altars, the side quests with every season makes me already tired
imo this game is being praised way too much for what it is, it's mainly carried by it's graphics but gameplay wise it's really not a progression from D3
submitted by New_Connection9333 to diablo4 [link] [comments]