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2008.10.20 23:39 Maryland
A community for redditors residing in or otherwise interested in the State of Maryland, USA.
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An r4r (Redditor for Redditor) community for Maryland. Whether you're looking for platonic or non-platonic friends, gaming buddies, online friends, soulmates, travelmates, smoking buddies, activity partners, friends with benefits, or casual encounters, this is the place to find and seek.
2009.06.16 03:34 laverabe Scholar
This subreddit is for requesting and sharing specific articles available in various databases.
2023.06.02 14:45 manu_r93 Keychron K3 Pro
2023.06.02 14:44 Hyd3o Keep getting uptieredđ€Šââïž
2023.06.02 14:44 standardizedprotocol Psion Organiser II
2023.06.02 14:43 kong8504 I'm using cable, why is it still showing me using WiFi? Am I using the wrong kind of cable?
2023.06.02 14:43 Bigginosie Ichđ„iel
2023.06.02 14:41 MudGroundbreaking $PFE Awaiting Short Signal based off 100 signals on the 15-min chart. Free trial at https://t.co/zfbFwkuBmu https://t.co/aFANNkH7RF
2023.06.02 14:39 pablo-menendez PC Build for 4K 10Bit 4:2:2 h.264 24 and 60FPS
Hi folks! IÂŽm thinking about upgrading my machine to edit Sony a7SIII 4K 10Bit 4:2:2 h.264 24 and 60FPS (that thing is deccisive to understand about performance on Intel, Amd, RTXÂŽs platafforms cause decoding of this very specific codec, so, itÂŽs difficult to find good info). Also IÂŽm not into effects on Resolve Studio, mostly I eddit wedding hi-quality-videos.
IÂŽm thinking abouth this three options:
a) Ryzen 9 5900X (no iGPU)/32GB DDR4/RTX 3070 8G at 1199âŹ/1290$ b) i7-11700K (iGPU but not compatible with DDR5)/32GB DDR4/RTX 3080 10Gb at 1399âŹ/1500$. c) i7-12700K (iGPU and option update with DDR5)/32GB/ DDR4/1TB/RTX 3070Ti 8Gb (little bit powerfull than regular 3070) at 1600âŹ/1750$.
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2023.06.02 14:38 vhaarscher How to best negotiate startup equity in a downturn?
Joining a startup in a downturn can be both exciting and challenging. One of the key aspects to consider before signing any offer letter is equity compensation. Equity is a powerful way for startups to make employees feel like valued team members. However, understanding the intricacies of equity compensation and its implications is crucial. In this post, I'm giving a shot at questions to ask when negotiating your equity package. By asking these questions, people can ensure transparency and make informed decisions about their financial future in the company. It's important to delve into the details of the equity compensation before accepting an offer. Here are some essential questions to ask when negotiating your equity package: 1) What kind of stock options will I receive? Understand whether you will receive Non-Qualified Stock Options (NSOs) or Incentive Stock Options (ISOs), which are specific to US tax residents. Check if there are any tax-favored instruments or advantages in your country of residence if you're not a US tax resident. 2) What is the strike price, and what is the price per share (PPS)? The strike price is the cost per share when exercising options, typically determined by a 409A valuation. Ensure that the strike price is not higher than the fair market value (FMV) at the grant date. Learn about the PPS, which is the price paid by investors during funding rounds. In a downturn, you can definitely use this as a leverage as company valuation probably got a hit recently and that the FMV could be lowered. 3) What's the vesting schedule, and what's my cliff? Understand the vesting schedule, which determines the time period you need to work to exercise your options. Familiarize yourself with the cliff, the initial milestone that must be reached before any options vest. 4) How and when will I be taxed? Determine the tax implications of your equity package. Clarify whether options will be taxed at grant or exercise, and understand the tax treatment for different scenarios. 5) Is my equity package different from other US-based or international employees? Inquire about equity package customization based on your location, cost of living, and local tax considerations. Highlight any factors that may justify an adjustment to your equity grant. 6) How can I eventually sell my shares? Understand the exit prospects, potential buyers, and exit timeline. Inquire about liquidity programs or buy-back programs that facilitate selling shares. 7) What happens to my unvested options if the company is acquired? Check for an acceleration clause that allows immediate option exercise upon acquisition. Learn about single-trigger and double-trigger accelerations and their implications for employees. 8) How long do I have to exercise my options when I leave? Determine the post termination exercise period (PTEP) during which you can exercise your vested options after leaving the company. Consider requesting an extended PTEP if you are based abroad and don't receive the same tax advantages as US employees. 9) Does the company plan to issue stock or raise a new round in the future? Understand the company's plans for future stock issuance or fundraising, as they can impact the value of your options. Equity compensation can be complex, but by asking these questions and seeking transparency, you can make informed decisions about your equity package. Anything else you would add to this list?
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2023.06.02 14:38 pablo-menendez 4K 10Bit 4:2:2 h.264 24 and 60FPS
Hi folks! IÂŽm thinking about upgrading my machine to edit Sony a7SIII 4K 10Bit 4:2:2 h.264 24 and 60FPS (that thing is deccisive to understand about performance on Intel, Amd, RTXÂŽs platafforms cause decoding of this very specific codec, so, itÂŽs difficult to find good info). Also IÂŽm not into effects on Resolve Studio, mostly I eddit wedding hi-quality-videos.
IÂŽm thinking abouth this three options:
a) Ryzen 9 5900X (no iGPU)/32GB DDR4/RTX 3070 8G at 1199âŹ/1290$ b) i7-11700K (iGPU but not compatible with DDR5)/32GB DDR4/RTX 3080 10Gb at 1399âŹ/1500$. c) i7-12700K (iGPU and option update with DDR5)/32GB/ DDR4/1TB/RTX 3070Ti 8Gb (little bit powerfull than regular 3070) at 1600âŹ/1750$.
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2023.06.02 14:37 pablo-menendez PC Build for 4K 10Bit 4:2:2 h.264 24 and 60FPS
Hi folks! IÂŽm thinking about upgrading my machine to edit Sony a7SIII 4K 10Bit 4:2:2 h.264 24 and 60FPS (that thing is deccisive to understand about performance on Intel, Amd, RTXÂŽs platafforms cause decoding of this very specific codec, so, itÂŽs difficult to find good info). Also IÂŽm not into effects on Resolve Studio, mostly I eddit wedding hi-quality-videos.
IÂŽm thinking abouth this three options:
a) Ryzen 9 5900X (no iGPU)/32GB DDR4/RTX 3070 8G at 1199âŹ/1290$ b) i7-11700K (iGPU but not compatible with DDR5)/32GB DDR4/RTX 3080 10Gb at 1399âŹ/1500$. c) i7-12700K (iGPU and option update with DDR5)/32GB/ DDR4/1TB/RTX 3070Ti 8Gb (little bit powerfull than regular 3070) at 1600âŹ/1750$.
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2023.06.02 14:35 Kingnico21 My first pedalboard
2023.06.02 14:33 tristesse-au-reveil J'ai l'impression qu'il pense que je suis lĂ pour le servir
En postant ce qui va suivre je ne m'attends pas Ă recevoir de conseils, peut-ĂȘtre des tĂ©moignages similaires au mien avec un peu de chance, mais j'ai surtout besoin de me plaindre, en fait.
VoilĂ , mon mec (40) avec qui je (30) suis depuis un an semble me traiter de plus en plus comme une assistante. Au dĂ©part ça allait, mĂȘme s'il avait dĂ©jĂ tendance Ă "m'imposer" de le suivre - il est musicien et il est trĂšs occupĂ©, alors selon lui la solution la plus simple pour que nous passions du temps ensemble, c'est que je le suive durant ses concerts. Le problĂšme, c'est que : - Quand il joue, je n'ai pas l'impression de passer du temps avec lui. Moi je suis assise dans le public, et lui sur scĂšne. - N'Ă©tant pas trĂšs sociable et le monde de la musique Ă©tant une communautĂ© avec des rĂšgles trĂšs spĂ©cifiques dont j'ignore tout, je me sens souvent mal Ă l'aise et complĂštement inutile, ce qui n'est pas trĂšs agrĂ©able - Ma grand-mĂšre est en fin de vie et chaque fois que j'accompagne mon mec au travail un dimanche, je me dis "c'est autant de temps de perdu avec elle", et ça me troue le cĆur - Comme je suis prof, j'ai beaucoup de travail le weekend (correction de copies, prĂ©paration des cours etc) et j'ai l'impression qu'il ne se rend pas compte que oui, je ne fais "que" 21h de travail prĂ©sentiel dans la semaine, mais en vĂ©ritĂ©, durant certains weekends, j'aurais juste besoin de rester chez moi pour boucler mon travail pour la semaine Ă venir - J'aimerais juste, Ă©goĂŻstement, passer parfois du temps toute seule ou en compagnie de mes amis sans avoir Ă me justifier.
Quand je lui expose les arguments ci-dessus, c'est toujours la mĂȘme rĂ©ponse : je ne pense qu'Ă moi, je pourrais ĂȘtre un peu plus solidaire avec lui qui bosse tellement, qui s'Ă©puise, qui a besoin de soutien moral.
Le truc c'est que quand il est en vacances, il part en voyage sans moi (il me propose de l'accompagner, mais c'est trop cher pour mon petit budget...) et lĂ , ça ne le dĂ©range plus de ne pas passer de temps avec moi. En fait, c'est que quand il fait quelque chose de peu agrĂ©able qu'il a besoin que je l'accompagne, on dirait. Du coup, je ne pense pas que ce soit moi, la personne Ă©goĂŻste. Ăvidemment, il n'est pas question pour lui de modifier ses horaires de travail pour ĂȘtre plus souvent avec moi. En gros, soit je le suis partout, soit on ne se voit pas.
Autre chose qui me saoule de plus en plus : la rĂ©partition des tĂąches. HonnĂȘtement, il vit chez moi 6 jours par semaine, et je ne l'ai jamais vu faire une machine, donner des croquettes au chat ou faire des courses utiles (il est incapable de regarder ce qu'il manque dans l'appart avant d'aller au supermarchĂ©, alors quand il revient, je vois par exemple qu'il a achetĂ© des biĂšres et du saumon fumĂ©, par contre nous n'avons plus de papier toilettes et il n'a pas pensĂ© qu'il serait utile d'en acheter... Donc je me retrouve Ă aller faire les courses moi-mĂȘme.) Il est capable de manger 6 oeufs ou un fromage entier dans le mĂȘme repas, et il ne paye jamais rien. Il gagne deux fois plus que moi et tous les soirs il vide mon frigo. Toute seule (enfin moi et le chat), je dĂ©pense environ 70⏠par semaine. Depuis qu'il est entrĂ© dans ma vie, je suis plus proche des 150âŹ, mais il ne veut pas me croire quand je le lui signale. Selon lui, je ne me rends pas compte de tout ce qu'il achĂšte pour nous deux (encore une fois, il achĂšte des biĂšres un soir par semaine, du pain tous les mercredi, et quelques lĂ©gumes genre une ou deux fois par mois, quand ça lui prend de cuisiner. Tout le reste, c'est moi qui le paye. Jamais il n'a pensĂ© Ă nous ravitailler en lessive, en shampoing, en produit vaisselle... c'est comme s'il pensait que tout ça apparaissait chez moi par magie, comme un enfant.)
En fait, la seule chose qu'il accepte de payer avec plaisir, c'est les sorties. Si on va boire un verre, il paye 4 fois sur 5.
C'est Ă ce sujet que j'ai vrillĂ© tout Ă l'heure. En gĂ©nĂ©ral, le vendredi midi, nous mangeons ensemble, en ville. Vers 11h30 je l'appelle donc pour lui demander oĂč il avait envie de manger, et il ne rĂ©pond pas. Je le rappelle Ă maintes et maintes reprises, mais pas de rĂ©ponse avant 13h. Il me rappelle en mode "euh Ă©coute je t'avais dit qu'il fallait que je trouve un moment pour [faire tel truc liĂ© Ă son travail] alors je l'ai fait ce midi, voilĂ , dĂ©solĂ© mais on ne se verra pas". Je me dis que c'est pas cool de me prĂ©venir aussi tard, mais bon, il a une bonne excuse. Un peu plus tard il m'envoie une photo. La photo d'un Ă©norme hamburger. Il Ă©tait parti au restaurant sans moi, et en plus il trouvait drĂŽle de m'envoyer la photo.
J'ai pris ça comme un manque de respect assez consĂ©quent, et honnĂȘtement, je pense Ă le quitter. Ăa peut paraĂźtre extrĂȘme pour quelque chose qui semble aussi anodin mais quand on se crĂšve le cul pour quelqu'un, qu'on a plus un rond, plus un moment de libertĂ©, et que cette personne semble trouver que payer un menu Ă 10⏠dans une friterie pour nous c'est dĂ©jĂ trop, eh bien je vous jure, c'est comme recevoir une bonne grosse claque.
Je suis triste, je me sens conne, je me dĂ©teste de ne pas rĂ©ussir Ă lui faire prendre conscience que tout ça est injuste. Il a bon fond, il pourrait comprendre, mais mon ressentiment Ă son Ă©gard m'empĂȘche d'aborder le sujet avec lui maintenant. Je crois que c'est trop tard, que mon envie de le fuir ne me quittera plus.
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2023.06.02 14:32 kemosabeeee My lunch today, why are you not eating up ya twats
2023.06.02 14:31 Chocnoon Currency Issue
2023.06.02 14:30 BenjiBunnyz [Store] Ursus Ruby and more
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2023.06.02 14:28 Lonely_Boii_ Was having the round of my life until I hit a ball fat into the water on 15. Just found out I sprained my wrist on that shot and thatâs why it hurt the rest of the round. Go figure.
2023.06.02 14:28 TidyCompetition Wirex - Free $10 in WXT tokens when you buy $100 worth of crypto and try the Wirex Multicurrency Visa Card
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2023.06.02 14:27 cdrw1987 Help identifying a bird
Sorry I don't have pictures or anything, but I was about 4 feet away from them so I have a good description. So there were five of them flying back and forth between these two trees walking all over them and pecking, so woodpeckers, just not sure what type. Anyway they were fairly small with black streaks on the top of their heads and white around the eyes, grey back and wings, and white bellies. I'm also in Ohio so that might narrow it down.
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2023.06.02 14:27 pablo-menendez PC Build for 4K 10Bit 4:2:2 h.264 24 and 60FPS Resolve Studio
Hi folks! IÂŽm thinking about upgrading my machine to edit Sony a7SIII 4K 10Bit 4:2:2 h.264 24 and 60FPS (that thing is deccisive to understand about performance on Intel, Amd, RTXÂŽs platafforms cause decoding of this very specific codec, so, itÂŽs difficult to find good info). Also IÂŽm not into effects on Resolve Studio, mostly I eddit wedding hi-quality-videos.
IÂŽm thinking abouth this three options:
a) Ryzen 9 5900X (no iGPU)/32GB DDR4/RTX 3070 8G at 1199âŹ/1290$ b) i7-11700K (iGPU but not compatible with DDR5)/32GB DDR4/RTX 3080 10Gb at 1399âŹ/1500$. c) i7-12700K (iGPU and option update with DDR5)/32GB/ DDR4/1TB/RTX 3070Ti 8Gb (little bit powerfull than regular 3070) at 1600âŹ/1750$.
I want something to burn during the next 8-10 years, the most upgradable possible.
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2023.06.02 14:26 salad_balls Got my first brilliant move!
2023.06.02 14:26 Spiritual_Shift_920 Guide to Dehaka - Tips, Tricks & Talents
Disclaimer. I am currently master ranked offlane player who has been playing the game since launch competitively & casually, on all ranks between gold and GM. I took a bit of a break after the last guides but upon several requests to continue making these, I was inspired to continue making them again. This particular guide got extremely long due to concerning a fairly complex hero and I like being thorough with my explanations. Links to other guides can be found at the end.
Dehaka is one of the ââbig threeââ bruisers of high rank bruiser play (The unholy trinity of HoggeBlaze/Dehaka) and while other bruisers do also see play, its difficult to find a game where all of these 3 do not exist in either bans or picks. Dehaka, while not any weaker than the other two and situationally stronger, he does have a bit more counterplay to it than the others.
Drafting Dehaka
Synergistic heroes Dehaka works really well with things that can quickly kill a drag target that often rely on short range. Some examples below;
Additionally, heroes that have high duration powerful AoE effects that Dehaka can reposition people into with his Drag and his level 4.
Heroes Dehaka can struggle into
- Junkrat Using steel traps in bushes near a fight makes for a miserable time to play Dehaka. You cannot really rely on Z flanks the same way you could otherwise since you might risk a 2.5 second silence + root.
- Lucio - Hard to drag with too many cleanses. The Q also interrupts drags and makes it much more hard to get to a position to drag. Lucio and Junkrat are by far the two worst partners in crime for the lizard to face.
- Brightwing - Cleanse and high range interrupt to a drag with polymorph. You usually have to bait out the poly on someone else before attempting to go for a Q.
- Ana - After 13, having a stun removal that gives 50 armor with a 2s CD is pretty nasty, and so is the ability to deny all healing from essence with a basic ability. Thankfully, Ana is fairly vulnerable to getting ran down herself by Dehaka by a good brushstalker. Just be ready to use E quickly to avoid the sleep.
- Deathwing - Not only is he immune to drags, but his massive hitbox is fairly efficient at blocking drags on everyone else either.
- Choâgall - Dehaka doesnât have the greatest single target damage to burn him down, and Gall can interrupt drags with his stunning orbs even as he is being dragged himself. On the flipside, Dehaka can focus more on macro and punish the inflexibility of chogall draft to deal with him.
Heroes Dehaka is good into
Just to be clear, there are not many heroes that like being dragged for 2.25 seconds into bad positions. There are some standouts regardless that he is extremely effective against.
- Diablo - Into Diablo he is amazing. He is the easiest target to hit with a drag in the game with his aggressive playstyle, and he is fairly easy to blow up in a drag if you have any of the heroes that Dehaka is typically great with. After level 4, Dehaka himself is practically immune to Diablo himself because of his stealth.
- Imperius - The level 4 talent destroys him in all the ways possible. No spears, no E, no nothing.
- Kerrigan - She is extremely easy to drag due to her telegraphed back to front movement, and you can use your E to protect any allies from her combos while avoiding those aimed towards you entirely.
Maps
To cut it short, what makes for a great Dehaka map:
- Lots of bushes
- Large size to utilize global
- Macro focused maps
- Camps that are easily defended with Drag
- Maps with split objectives
S tier maps
Dragon Shire
So Dragon Shire is great for several reasons. The nature of the split objective is one such. The bottom shrine is positioned in such a way, where the only âsafeâ way out of the shrine is usually by walking through a bush which is also known as the lizard territory. Another is the quantity of maps on the bottom side of the map that are relatively easy to invade for your team, and with burrow you can make it an easy 5v4. It has a lot of bushes for Dehaka to easily rotate and collect essence between lanes. Its great.The only downside for Dehaka on DS is that winning the shrine on top also matters quite a bit and while he is not bad in 1v1s, there are good amount of offlaners who can destroy him in a 1v1.
Cursed Hollow
Macro focus, siege giants, a lot of the same as in Dragon Shire. The objective does not split the team the same way as it does on DS but during curses having global is extremely valuable since your team can push very hard on a lane and threaten keep, while the quick rotation speed of Dehaka on sidelines means you are not losing xp and the global means your team isnât left alone in a 4v5 if they commit everything to defending the push.
Towers of Doom Might be, in my opinion, Dehakaâs strongest map. The presence of global enables a solid amount of invasion plays on enemy sapper camps, and the split objective means that every time an altar spawns on two other sides of the map, Dehaka will be there to make the objective fight 5v4 way before the global-less enemy offlane can do anything about it.
Sky Temple Really, most of the things that can be fitted into DS can also be applied onto Sky Temple aswell. It is slightly worse on Sky because Dehaka struggles a bit on capping temples alone due to low single target damage and conditional sustain but his global is even more important since all structure damage matters on the map, and pushing out a lane can be just as valuable as getting an objective.
Garden of TerrorMostly he is awesome here. Lots of bushes, large size, macro heavy gameplay etc. You just want to make sure you have another hero in team who is effective at taking camps because Dehaka is not one, and camps are what often decide Garden games. At least he is very good at clearing the enemy camps.
A tier maps
Infernal Shrines The map has lots of bushes, 3 lanes to soak and moderate macro relevance. One thing that makes Dehaka still a star on the map is his ability to drag shaman camps into towers to instantly clear them. Just because I took him lower than on some others doesnât mean he isnât great here, the reason I didnât put him in S was mostly because he is not the most effective in clearing the extremely impactful objective alone, nor is he very good at dealing with it if enemy gets it.
Where Dehaka really sucks is when he has to fight on an open lane with no bushes, to defend against a punisher or such.
Tomb of the Spider Queen Historically this is a bit controversial take due to the mapâs small size. Which is true, it is against Dehakaâs global value. it doesnât mean though it isnât immensely relevant on the map, since it can be used to prevent the good old boss cap strategy of taking bot camp, and moving to boss as enemy has to deal with a siege camp.
Aside from that, due to its small size however Dehaka can stack essence extremely quickly, and the quantity of bushes makes him a danger everywhere on the map even without his global.
Dehaka is a very hard to gank offlane, which means gems collected by Dehaka are far more safe than on some other popular offlaners.
B tier maps
Battlefield of Eternity
Not the best map for him, but playable. The objective sucks the same way as it does on IS and it is more early game heavy. The distance between lanes makes essence management much more difficult.Things he does do well on the map though is defending shaman camps, which is more valuable here than any other map in my opinion. The middle of the map is also riddled with bushes, giving him a ton of opportunities to position properly and getting good drags in. The distance between lanes does also mean the bottom part of the team can play much more aggressively for camps since the global does threaten a constant 5v4.
Alterac Pass
I hate playing Dehaka on Alterac, but it could be worse. Little amount of bushes makes rotating extremely hard and dragging camps to towers is often of low value. Additionally, taking camps is of a high value and Dehaka really does not do it well on Alterac. The one thing Alterac has going for him is its large size, and the few bushes it has are around objectives so he can still sidepush and join for a fight.
Braxis Holdout Dehaka typically isnât awesome due to the difficulties of gaining essence, relevance of winning point on top lane and lack of siege giant/shamans. The bonus is, if you do win the point its fairly easy to win the bottom point aswell due to using global after bullying the enemy offlaner away from point.
D tier maps
Volskaya Industries
No bushes, small size, mostly item based camps. Unless Dehaka is the only hero you play, Iâd not recommend picking him here.
Base Kit tips
Drag [Q] - This ability is what most often will win games. Its the longest CC on a basic ability and it has a reposition to boot. Unfortunately, it is also one of the harder parts of playing the hero. Some tips regarding its use;
- While dragging someone, you can still auto attack even if it hurts your movement slightly. In 1v1 it is pretty much always worth it though since good part of your 1v1 damage does come from AAs.
- Drag cannot be cancelled, and you cannot cast E while dragging. Hence recommended to not do reckless drags on low hp while your E is still up.
Mercs
As I eluded earlier, you donât have to be the one to deal the actual damage to mercs. You can also drag them into towers and forts for a faster clear. The damage of the drag isnât high, 160 at a base (159% of one AA), but it is big enough that if you know you are going to base to get mana or you wonât be needing it any time soon, using drag for damage on PvE does increase your clear speed. It is mana intensive, which is why I excluded its use to the two scenarios above.
Landing drags on heroes - You donât have to fish for one. If you can start a fight with a clutch drag that is great. But usually if every other hero is just posturing, that drag is going to get interrupted quickly. It can be good to wait for a bit of chaos to happen so people are less focused on the Dehaka and will have harder time dodging it.
- In general, targets that are walking towards you are the ones that are easiest to hit. If someone is dancing sideways in front of me, I dont have to use it yet.
- Holding the drag: Sometimes not pressing Q when you have it up is more potent than pressing it. It happens quite often on offlane and in teamfights that people are so focused on dodging drag that they are walking in circles in awkward positions eating tons of damage. At some point, after they have taken enough they have to walk away in a straight line - which is when they are an easy grab.
- Use your E. Iâll go over more of this in talents, but you can set up an easy drag on anyone with the use of the level 4 talent ââLurker Strainââ.
- While dragging someone, you can still auto attack even if it hurts your movement slightly. In 1v1 it is pretty much always worth it though since good part of your 1v1 damage does come from AAs.
Dark Swarm
- Mostly used for waveclear, but it does have a few other applications. Post 13 it also becomes your damage and your slow, and you have to use E less for drag setups.
- Against certain heroes like Leoric for instance being able to pass through heir hitbox has some significant advantages. The downside is, you cannot bodyblock while using the ability.
Burrow [E] - A good bit of this oneâs utility comes from the level 4 talent.
- If playing without the level 4, this is mostly the panic button to use in order to dodge a skill shot, or to buy time for your trait to regenerate you to higher health. Your W does deal damage while you are burrowed, so you can use it while clearing waves in order to dodge spell power reductions from Blaze Qs and such.
Essence Collection [D]
- Easily the most overlooked and most screwed up part about playing Dehaka. Using 50 essence restores about 61% of Dehakaâs max health. Going to fight without it is like entering one with 40% hp and the healer cannot even patch it up.
- One should never look to enter a fight unless absolutely necessary without essence. If an objective is on its way, it's better to not just directly trade into the enemy offlane just so you are not forced to use your trait before a fight. If I am low on health, I rather use HS and then burrow to the objective (or waddle back to lane first to force the enemy to play aggro on the objective).
- One minion wave gives 14 essence. Even if forced to use essence, if the map is small enough there is a shot you can collect it back before it's too late. Three waves are usually sufficient, getting you to 42 essence. If you are not double soaking in the early game (often due to having a bad lane match up or having to clear camps on a big map), around 1:30 you can use your essence and then unbind the ability until the next objective.
Brushstalker [Z] - The other easily screwed up part about the hero is the use of global. It is not often correct to use it to get to a lane in order to soak, you have your movement speed for that. When used aggressively though, you can use it to start a teamfight from a position where your drags are much harder to deal with.
- Even when not used, it provides value. As long as your Z is up, the enemy cannot reliably invade your camps (or well, it isnât smart), you can force the enemy to play objectives more aggressively than they would want to by remaining on side soak before burrowing.
- Situationally it can be used like this if there is a large wave and you know there wonât be an objective coming in the next 70s and the camps are down (especially relevant on ToD) but generally Iâd advice learning to save burrows for aggressive usage, and shifting rest of the playstyle to be more macro focused.
- Using Z does remove you from the game for 1.5 seconds allowing you to cleanse most debuffs and avoid Chromie loop if your E is off CD.
- There is an odd interaction that allows Dehaka to clear Chromie loops and avoiding Dots without committing: If you self cast Brushstalker while in a bush, or click the bush location within your own unit radius, the ability is not put on cooldown when used but it still puts you in stasis / removes harmful effects. This is a fairly niche trick but useful when it comes up. I am not sure at this point if this borders bug abuse since blizzard is fairly unclear on what are intended interactions and part of the balance, looking at you Samuro and hearthstone teleport tricks.
Talents / Builds breakdown
To start off, different builds have different values on different levels of play. The build I pick most of the time is immensely powerful in diamond, master and GM SL aswell as competitive. It is equally powerful in lower ones, but some other builds also become better there (Such as the W build). The % mentions are just my rough estimates on how often I pick a certain talent.
The builds:
Standard/Recommended build: 3/1/1/1/1/2/1
BeginneLow SL build:1/3/3/2/2/2
Situational Braxis/Alterac build: 2/X/X/1/3/2/1
Level 1
Enduring Swarm - 2%
- This is a good talent. It does make Dehaka a lot more durable, it gives him extra duration on W which has some synergy with Hero Stalker.
- The downside is that it cripples his rotations and lethality of his burrow flanks somewhat substantially in comparison to Enhanced Agility. As it is, Dehaka is extremely durable already and while extra sustain never hurts, there is a point where other aspects should be considered.
Enhance Agility - 96%
- On every map where Dehaka is great, this is awesome. It enables all the rotations between lanes for easy essence gathering, it has great synergy with the 13 talent due to increased duration. In teamfights, this is what allows Dehaka to easily get into positions where drags are easy to land.
- Completing it early is nice, but it isnât something to be too fussed about since the baseline version of it is already great.
Tissue Regeneration - 2%
- Technically the best for pure 1v1
- I consider this a bit of a training wheels talent, since it does make gaining essence much more easier and the increased. I do pick it still on Braxis just for the increased lane sustain to cover for lack of essence from double soaking. It is not bad on BoE either but Enhanced Agility is also really good on it for the amount of bushes.
- Has synergy with Primal Rage due to increased cap on essence.
Level 4 Lurker Strain - 95%
- This might be the most powerful talent on Dehaka, bar none. Not just the level 4. To paint a comparison, imagine getting E.T.C W with a massive slow, greater knockback, higher damage and stealth from just a level 4 talent. However, it is also the hardest talent to play since it helps you in no way in essence management and it is more complex in its use than the others
- Works extremely well against heroes that are weak against displacements and is very insufferable for several tanks such as Diablo and Varian. If there is ever a moment when Diablo sees a good wall stun, Dehaka can use E preemptively and just stay hidden for your team to reposition to a better spot. If Diablo charges, his Q (or if you miss it, his E) gets interrupted and he will be slowed with no mobility in a bad spot, ready to be dragged to his death. Into Diablo it has extra value since the stealth makes it so he cannot use Q on you.
- Onto heroes like Imperius and Thrall, it's good to use whenever they press their limited time window damage abilities (Eâs on both of them). The displacement tends to ruin their effective teamfight window. Even getting a spear through to anyone as Imperius gets complicated. To Yrel, you can use it to interrupt jumps easily even if she is positioning behind minions. This is also one of the few ways to somewhat reliably get drags on the more elusive divers.
- The other good thing about it is that it really makes your kill pressure less reliant on drags. If you have Enhanced Agility you can often position yourself in places easily where you can knock one target towards your team while moving everyone else away. It is extremely potent with heroes like Stukov and Malfurion with powerful consistent AoE effects you can knock them into. On BoE, immortal stuns become your best friend.
- Akin to Mighty Gust, the daze duration as the opponent has no control over their character is always the same regardless of the distance travelled. It is not terribly long duration knockback, and characters have a few frames to press a button that would move them from the drag. However, if Dehaka does push them against the wall, even the slow missile speed of drag is fast enough to confirm a drag to land on any target before they can teleport away.
Hero Stalker - 3%
- A great talent, shame about its tier. This is often what wins games in lower ranks where teamfights last for a long time and using this alongside Symbiosis can grant Dehaka several health bars in a fight. This talent makes the hero a lot easier to play.
- While it is great in lower ranks, there is a bit of an unfortunate side effects to this; Very often when I see Dehakaâs play with this talent the idea that they can get essence without soaking leads them into not soaking. You still should not arrive to fights with no essence because they can still do a blow up before you can get enough of it, and you should still make use of your global presence and soak sidelines. The talent makes some bad habits far less punished creating the illusion that the other options are worse when they are tried.
- Great into Samuro for fairly obvious reasons
One-Who-Collects - 2%
- Used to be my go-to until Lurker Strain was buffed. The effect makes gaining essence much easier and allows making trades on offlane. I do recommend this one if you are learning to play the hero and managing essence isnât yet your strong suit. It teaches less bad habits than Hero Stalker and gives him some extra merc clear which is nice.
- On Alterac I listed this as a situational pick since you are doing a lot of offsoaking and potentially have to be the one to split to defend the camps as an objective spawns. Enhanced Agility is not recommended on the map so its much harder to get into good positions for your E knockbacks in the early game. Lurker Strain is still very good on the map.
Level 7
Feeding Frenzy - 98%
- Drag is insanely powerful as it is, and this makes it so it becomes even stronger and more spammable. The extra 0.5 second duration is a long time to suffer when you are being dragged into a worse position. The CD starts immediately after landing a drag so you can already prep your next drag during the old one with AAs.
- If you miss a drag, you can hit walls and minions to get it back up faster. Without this talent Iâd recommend skipping trying to do fish kills with a drag entirely since missing it gets heavily punished and confines you to being a standing duck for 14 seconds. This also applies to playing several lanes, you should always look to AA whatever you can safely to reset drag CD as quickly as possible.
Symbiosis - 2%
- The core talent of the W build. It makes your W spammable which has natural synergy with all the other W talents. Downside is, it doesnât actually reduce the Wâs mana cost and spamming W can quickly drain your mana bar.
- The upside of this build is that it gives Dehaka great damage numbers in games where focus fire is less precedent, it gives him much greater sustain which also matters more in games with less focus fire and it makes him reasonably useful with little skill involved. Its great into melee comps butâŠin order for it to be really good you need Hero Stalker and Lurker Strain also happens to be extremely powerful into melee comps. I do recommend this for beginners and plat and below SL.
- Into Samuro it is almost a necessity in order to be able to sustain the pressure, which is where I still lock it.
Paralyzing Enzymes - 0%
- This is terrible. Dehaka has reasonably good shot at holding on to gambit stacks but the damage over time in team fights is rarely more useful than the extra duration & fishing potential of Feeding Frenzy and less impactful in 1v1s than the CDR.
Level 10
Isolation - 100%
- High skill high reward skill shot.
- 3s silence and slow is often as good as a kill when used in a right spot. One easy way to land one is right after landing a drag when they are close and have to run away, but into some heroes Iâd recommend the opposite. Especially into brightwing. If she doesnât die during the drag she wonât die at all due to blinking away. While the drag stun and silence will mostly overlap, the isolationâs vision removal does have a side effect of being unable to press Z or Blink Heal for 6 seconds. The 30% slow on the isolation also makes drags a lot easier to land if you do manage to secure an isolation.
- The ability does have a high delay and moderate travel speed, which is why its often great as a follow up. Alternatively if you have trust on your aim, using Z to join a fight as your team is engaging and going straight for the Rehgar from flank for instance to put him of a 6s timer of no Ancestral is fairly effective if your team lacks the tools to kill a target before an ancestral would land.
Adaptation - 0%
- Too slow of an effect just to add more sustain to already a very high sustain hero.
- Low ranks and for beginners this can be great since the focus fire will often be more forgiving, allowing this to trigger on time.
Level 13 Ferocious Stalker - 93%
- Massive power spike.
- This allows your W to instantly clear waves. It allows you to do big enough damage to threaten a solo kill on a flank, and it gives you access to very easy slow so you donât have to use other tools to confirm drags. If you are clearing waves, this it is almost always worth the detour to move to a bush and trigger this. Assuming you have Enhanced Agility that is. The talent isnât worthless and sometimes even worth picking without it, but it becomes much more consistent with it.
Primal Swarm - 4 %
- If I am playing the hero stalker build , I might consider this. But on top of Samuro, it gains a bit of extra value against heroes that naturally have armor like Deathwing. It sucks enough to play Dehaka into DW but this makes it a bit more tolerable.
Primal Rage - 3%
- Need to still win point on Braxis? This is awesome. If you are in BoE and your team decided once again to draft 0 race and you donât have enhanced agility? Great. But it is often the option to pick when you are in a situation you should not be in to begin with.
- Has synergy with Tissue Regen due to having a higher cap on the AA damage
Level 16
Elongated Tongue - 0%
- Potentially good,
- Most of the value of this talent comes from the fact it is not meta and people misjudge the drag range. The issue is that Drag has fairly slow missile speed and usually isnât very reliable on max range to begin with - and it is even more unreliable on a higher range. Drag is still a powerful enough ability that this talent cannot be called bad.
Pack Leader - 0%
- A fairly worthless option.
- Has synergies with the AA build but it does also have some issues. You need to use bushes to get value out of this, and if you are able to do so you often want Enhanced Agility. Meanwhile the AA build is fairly reliant on Primal Rage that kind of wants Tissue Regen instead of agility to function. The temporary AA speed increase is fairly low, and while the armor is nice we donât need to pump the heroâs sustain upwards much more.
Tunneling Claws - 100%
- An insane talent. It makes Dehaka much harder to kill and near impossible to gank (especially when combined with Lurker Strain). But on top of the defensive elements, the kill potential of being always able to move to a position where the knockback effect of E is just perfect is the greatest draw. My usual sequence when killing a frontliner post 16 often is Drag -> move back -> E to their other side -> knock the kill target back to allies and push everyone else away from helping.
Level 20
Contagion - 99%
- If Isolation is good, up to 5 isolations is also good. Tanks get a nasty habit of trying to peel for their backliners from isolations by blocking them and this puts a stop to that. You donât need to hit many targets for it to be great, a single isolation effectively puts 1 person out of a fight for 6 seconds. If you hit it on even 2, you are likely to win the fight if you do it early and they cannot all just back away.
Change is Survival - 0%
- If you pick Adaptation, this is reasonably good.
Essence Claws - 1%
- The effect is nice, but usually just nice isnât enough to compete with a threat to silence an entire enemy team.
- You do have other slows as it is, and requiring the AA targets to be heroes makes it fairly inconsistent to use. I pick this mostly if we are ending the game and Isolation happens to be on cooldown.
Apex Predator - 0%
- Just a worse version of Epic Mount of Falstad, and even that has fallen off the meta. The reason why Epic Mount is still situationally viable at places is that the talent is on a hero that is not vulnerable when threatening a core with no bushes around, one that has solid siege damage on structures and the global can be used to go to core aswell as for moving out of there.
- Meanwhile Dehaka cannot really do the same shenanigans as Falstad to the same extent even with this talent. He can move only away from the core, and he is extremely vulnerable to getting rotated there if the enemy has any interrupts to Z.
Laning tips
Do note that these estimations expect two equally skilled players, and playing with the talents listed above. Most of them do not directly improve the 1v1, so experiences may vary.
Favored match ups - Blaze
- Malthael (post 7)
- Chen (post 7)
- Thrall*
- Illidan*
- Gazlowe*
- Imperius (Post 4)
Fairly even match ups - Leoric*
- Artanis*
- Yrel*
- Sonya*
Unfavored match ups - Murky*
- Rexxar
- Samuro (Can be made into even with adjustments)
- Hogger
- Deathwing (No chance)
Thrall - Thrall does not have really high clear, and his damage window is heavily limited by his windfury. If you use E and knock him back when he does windfury, or drag him, he will often be forced to tank minions while trading negatively against you.
Imperius - Once again, the key is the use of E. His damage window is often limited to his Q + E window. If you knock him back as soon as he uses E, he loses his sustain. After 7 it gets much easier since you donât just have to rely on your burrow to deny it.
Illidan - For all his mobility, Illidan is fairly easy to drag. And I am not saying to try to drag him as he is attacking and jumping about, save it for when he uses Q. The windup on the ability is long enough that you can land if by aiming it on your other side as soon as he uses it.
- If he does not use Q, you can make the drags easier to land by backing off and forcing him to run into you for an easier target.
â--
Leoric - Every second drain can be canceled with E and you just need to dodge half of them to come out ahead. Leo E has 10s CD while Burrow has 17s post level 4 so the time window is also limited for Leo to land the drain.
- As I alluded to earlier, using Swarm during this timer to stack with his hitbox makes it hard for Leo to land a drain, but admittedly it is not the easiest thing to pull off as Dehaka either.
Artanis - Artanis' shields and Dehaka's low single target damage do not go well together. In order for Dehaka to do well on the lane, they need to count the CD left on Artanis shield and aim drags to land when he cannot get a shield up.
- Artanis cannot really recover from taking big hits due to lack of self healing mechanics, so while Dehaka is outtraded in the short run over longer period he can be taken down. Just don't trade with him right after his shields reset.
Yrel - This is a match up where both need to play smart. Yrel can deny Dehakaâs clear by timing a D + W as soon as Dehaka presses Dark Swarm, and Dehaka can deny Yrelâs clear by using E and Q to interrupt jumps and Q casts
- E does have a mini stun to it so it does interrupt all the casts. The match up really comes down to who bothers the other more on the clear. Both of the two have fairly scuffed single target damage so the wave management is usually what makes the difference in clear
Sonya - You can technically deny all her healing and clear if you are good enough with drags.
- Her hitbox is fairly small on bruiser standards (only 0.75 - for sake of comparison, Dehakaâs is 1.0 and Leoric's is 0.81) with extra movement speed and she can do the same to your drags as you can do to Leoric by spinning on top of your hitbox. In a pinch the E also does interrupt her spin.
- If she picks Wrath you are done 1v1âing.
â------
Murky - I am not trolling when I say this but a good murky is the bane of Dehaka on lane. Dehaka is very prone to getting kited by slows and his low single target damage doesnât really put a dent on Murkyâs hp regen, and he clears the wave slower than a murky does.
As per usual, hopefully someone got something out of this. It has been a while since I written my last write up on bruisers. If there are any other particular bruisers people would want to see me make a write up on, do mention it. (I had to repost this due to reddit markdown acting stupid).
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2023.06.02 14:25 Fractalrdr2 Should I get a job (ECs)
I've seen many posts about saying how real working experience benefits your app. (Not talking Abt working for your parents) is it worth swapping a EC to get a job. I am a rising junior
Major: CS, Mechanical engineering, ecom
Here are my current ECs
- Internship at (very well known company)
- Robotics-2 years won multiple competitions
- DECA 3 years vice president
- Started STEM club foundepresident 2 years
- Created landscaping products that are being used by multiple companies one of them is patent pending
- Jujitsu 3 years purple belt (won numerous county competitions)
- Volleyball 3 years
- Independent research project on machine learning published by some journals (20 pages)
- Developed multiple apps, my best is an app to prevent distracted driving, 10k+ downloads over all 4 apps
- volunteer work for a nonprofit testing water quality 2 years
- fostered kittens at my house for a non profit 2 ish years (those little shits shredded my chairs)
(I know I can only put 10)
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