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[WP] You are a student in the most prestigious magic academy in the kingdom. No one knows how you got in, sure you have amazing magic potential, but you’re “magic blind” meaning you can only feel the presence of magic and not see any magic. [Part 64]
2023.03.21 18:58 a15minutestory [WP] You are a student in the most prestigious magic academy in the kingdom. No one knows how you got in, sure you have amazing magic potential, but you’re “magic blind” meaning you can only feel the presence of magic and not see any magic. [Part 64]
A slave-driving murderer had just publicly declared war on us. The cheering and applause of the people standing around us was an eerie and ominous accompaniment to the feeling of dread swelling in my chest and radiating down to my stomach. He'd captured
all of them thus far. I swallowed and dropped my gaze down to the pavement as it dawned on me that all of those people had tasted freedom, and were then immediately and mercilessly hunted down and dragged back to hell.
But there was an interesting caveat there. He called us by the names O'Malley had erroneously wrote down in his ledger. The men that were chasing us that day had picked up our
actual fake aliases, but then we'd killed them at the inn. It seemed that knowledge died with them– a drop of good luck in a raging downpour it seemed.
"William," I said just loud enough to catch his attention.
He turned and eyed me. "Huh? Were you talking to me?"
I lifted an eyebrow. "Yeah. Who else would I be calling William?"
He narrowed his eyes, "It's
Tovin, you spaz."
I glanced around nervously. Nobody appeared to have been listening to us. I took him by the shoulder and led him away from the crowd gathered around the picture boxes. "What are you doing?" I hissed.
"What am
I doing?" he scoffed. "What are
you doing? You know my name. What, are you playing a game right now?"
"Our aliases," I said through my teeth. "We're using fake names, remember?"
His expression changed from annoyed and confused to forlorn and somber. He swallowed and looked away. "... I'm losing it again, aren't I?" he asked.
I remained silent. I didn't know what to say. I didn't want him to feel worse about it, but that would have been a dangerous slip-up in front of the wrong person. Before now, I was starting to think that Tovin back home had overblown how quickly the mental decline would be.
"Don't worry about it," I said finally, passing him on the sidewalk further into the city. "Come on. We need to find a way to make some money."
"And fast," he added, trailing behind me. "We need food, clothes, and a couple of beds. And more cigarettes, too. I've only got a few left and I'm trying to make them last."
We walked the mazelike streets of Bronzegirder looking for work. I wasn't used to Diesel society yet and often found myself hung up on storefront windows that marketed all kinds of gadgets and technology. I would do my best not to stare when people walked by wearing metallic pieces on their persons.
Some wore gadgets on their forearms, some on their wrists, and others in various other areas. I wondered what purpose they served, where they were sold, and how expensive they could be. And it wasn't just the gadgets. There were far more dark-skinned people here than we had in Galgia. It was something I had read about but never experienced. They ranged from light tan all the way to almost black, and it just added to the culture shock.
There appeared to be people living in the buildings above the storefronts. The tall towers we had seen in the far distance earlier served as housing as well as business space. Diesillians stood on their balconies, some hanging wet laundry, others leaning over their railing while they enjoyed a drink or a smoke. We passed so many things I would have wanted to stop and look at were we not being hunted. DuPonte seemed awfully sure of himself when he said he'd find us, but for the life of me, I couldn't imagine how one would find
antything they were looking for in this city.
"I'm totally lost," I admitted. "We need a map or something."
He remained quiet. I turned to speak to him more directly only to find that he wasn't behind me anymore. My stomach dropped as I looked around at the sea of people.
"William?" I called out. "William!"
It was no good. I'd have to literally scream if I wanted to breach the drone of the crowd, and I couldn't afford to draw too much attention to myself. There was also the possibility that he'd forgotten his name again anyway. I adjusted the straps of my backpack and sighed deeply before doubling back. He couldn't have wandered
too far away, and he'd be easy to spot against the horde of people in more modern clothing.
I kept close to the storefronts as I picked up my pace. I began to peer into each store as I passed them. The longer I searched, the more I worried. He wasn't in his right mind. He'd get himself noticed and captured if he let too much slip, or pulled down his hood. I came to the turn we had taken after we'd left the picture boxes. He was with me at this point, I was sure of it. I turned around and swallowed as I scanned the crowd.
This was really, really, bad.
"William?" I tried again. I decided to cross the street and nearly got run over by one of their vehicles. It screeched to a stop and when I lowered my arms, I found the front of the metallic machine inches from my face.
"Git the fuck oudda da road!" shouted the pilot, shaking his fist in the air. I quickly scurried onto the opposite sidewalk and made my way down the street with the flow of the crowd. I kept my eyes peeled as I walked. It was difficult to see over everyone's shoulders. Diesillians were a good deal taller than Galgians as a rule, and it made it a nightmare for an average-sized guy like myself. Just when I was about to start asking around, something caught my ear.
Something I never expected to hear– music.
I stopped in my tracks and the public parted around me like a river around a boulder. I turned toward the sound and followed my ears to a large silver pavilion nestled between two tall buildings. It looked like an empty lot that had been designed for another tall building but instead served as some sort of inner-city courtyard where live entertainment performed.
I slowly approached as a woman stood in front of a mic stand singing while a band performed with shining metallic instruments behind her. She had black hair styled in a way I'd never seen hair styled. It was pulled up and around under a hat and shined the same as her red lipstick did. But what awed me the most was that she was
singing.
No danger; no combat; no sign of beasts being summoned forth. She sang beautifully, adding something to music that I had never in my life once considered because in Galgia, to sing was to slaughter. Music was a tool of war and forbidden entirely outside of such circumstances, for if one of us were even to hum, anything could come crawling out of the resulting portal.
But here she was, singing what I presumed were the words to a poem in perfect rhythm and harmony with the band that played behind her.
"You're my machine, my heart's ignition. The gears that keep my love in motion. You're the engine that never tires– the pistons set my soul on fire."
I was completely taken in. It was therefore no surprise to me that here in the crowd, I spotted Tovin watching her with equal admiration from the edge of the stage. I weaved through the crowd as politely as I was able and then stopped next to him. He glanced at me before quickly returning his eyes back to the stage. I didn't say anything to him; no words needed said so long as she was singing.
"You, my dear, a love machine, the one that keeps my bearings clean– I'm addicted to your engine's roar, your power's what I'm living for."
I wasn't a
hundred percent sure what she was talking about, but it was clearly a love song written for one lucky guy. When the song was finished, she ever so slightly lifted her ruby-red dress from the sides and took a bow. The crowd clapped, a few whistles coming from somewhere behind us.
"Thank you," she said softly into the mic. "It's important to remember that love conquers all," she said, passing her deep black eyes over us. "Hatred fades over time, but love lasts; it endures. This next song is about a long lost love and reconnection."
We stayed and listened to a couple more songs before she left the stage, and the band with her. She disappeared on promises of returning tomorrow for a second show. Of all the things thus far I had seen in the land of our enemy, something so sweet as non-weaponized music ranked among the most surprising and awe-inspiring.
As the crowd began to disperse back onto the main street, I turned to Tovin. "Hey, do me a favor and don't disappear like that. I didn't know where you were and we've
got to stick together."
"Can we come back here tomorrow?" he asked, completely ignoring what I'd said. He stared at me with hopeful eyes, a small smile on his face. It still felt strange of him to ask me permission for anything, but I couldn't deny that it was a pretty magical performance.
"Only if we live that long," I answered with a heaping helping of snark. "We need money so we can get off these streets tonight. Come on, we're losing daylight."
He looked past my shoulder and suddenly pointed. "What about that?"
I turned to see a bulletin board posted on the side of a building not far from us. On it were several posts, but one of them specifically read, "200 Octim Sign-On Bonus." The two of us walked up the board and looked over the job.
"There's a sign-on bonus," Tovin said as his eyes moved down the paper. "The Empress needs you. Galgian dogs sent monsters to run amok in our fair empire. Officials are spread thin amidst heightened tensions with Galgia's military. Find and kill monsters for bounties. Seek employment at the Hunters' Barracks at 443 Alloy Avenue on the north side of town. Look for the men in uniform."
"Monsters?" I asked. "There aren't any monsters in Galgia. None in all of Aurii if our textbooks are accurate."
"You want to at least check it out?" he asked.
"I think we'd be wasting our time," I said dismissively. "We hiked through a bunch of wilderness closer to the Galgian border and we didn't see anything all night."
He folded his arms. "Then let's get our sign-on bonus and
leave."
That was such a fantastic point that I pushed my palm against my forehead and visibly cringed. "Oof. Why am I so
dumb?" I whined.
"I don't think you're
dumb," Tovin said as he moved down the bulletin board to look at other flyers. "I think you're just honest to a fault. It never would have occurred to you to do something so underhanded."
I would never get used to compliments from Tovin. It was like watching a different person wear his body and speak with his voice. Had life at ENU really been such a drag on him?
"None of these other jobs are offering money upfront," he added, turning to face me. "Let's head to the north side of town and see if we can find Alloy Avenue."
x - - x - - x - - ★ - - x - - x - - x
The walk was long and difficult– not because it was too far, but because we had to pass so much delicious-smelling food along the way. I hadn't been sure before if Tovin was as hungry as I was, but the north side of Bronzegirder was quiet enough to hear both of our stomachs growling in concert with one another. The buildings were made of brick in the district we wandered through, and the walkways were closer to cobblestone like the kind we had back home. The roads were three times as wide, there were benches along the walkways, and they had planted trees caged in black iron gates at the trunks. The few people that strolled the sidewalks on Alloy Avenue were well-to-do, dressed in expensive-looking suits and wearing high hats with wide brims.
"I like this side of town better," Tovin said as we looked for building addresses. "Though I have to say, I'm surprised to see trees in the collossity."
"Goes a little against what we were taught doesn't it?" I asked.
"I don't recall being taught anything," he grumbled. "It's just another thing I somehow know."
I cast him a sympathetic glance and he didn't seem to like it. He scowled at me, "Don't you pity me."
"I'm not," I rolled my eyes. "I'd
never feel bad for
you Tovin, not in a thousand years."
"Just shut up," he snapped. "We're here."
He stopped in front of a brick building with an impressive stone staircase that had bronze handrails running up the length of them. At the top were two men in uniform just as the flyer had indicated. He was the first to start up the steps and I quickly followed behind him. As we passed them I took a good look at their uniforms. I could have sworn that I'd seen them somewhere before. We walked up to the glass doors and pulled them open.
A blast of warm air blew over us as we entered the building and it was a welcome reprieve from the cold. Inside was smaller than I had anticipated. I was expecting high ceilings, murals, metal artwork, and all kinds of stuff from how nice the outside looked. Instead, we found ourselves standing in a dirty lobby about the size of a headmaster's office. There were several rows of chairs dotted with people filling out forms on clipboards. At the back of the lobby was a little window with a man sitting on the other side. He was dark-skinned, had a shaved head, and bore a grisly pink scar across his cheek. He waved us forward when he noticed us.
"Let me do the talking," I whispered to Tovin, taking the lead in front of him as we made our way over; he didn't protest.
"Afternoon, gentlemen," he spoke into a microphone that relayed his voice to us through a little black device on the window. "Thinking about joining up?"
Before I could even speak, Tovin leaned onto the counter. "So when you say monsters," he adopted a skeptical look. "You mean like the ones that don't exist?"
The man behind the counter rolled his eyes. "Oh, great, another conspiracy theorist."
"What did you call me?" Tovin shot back.
"Ahhh, ha ha," I called out loudly, pulling Tovin back by his shoulder. "My brother is better at fighting than talking," I covered quickly. "Just talk to me from here on in."
He cast me a disinterested glance before handing us both clipboards with forms attached. "Whatever. Just read the whole thing and sign the liability waiver at the bottom. He's free to deny their existence while they're chewing his face off, but the
empire won't be responsible for it."
I took both of the clipboards and passed one to Tovin. The two of us sat down and began going through them– and immediately, we faced a problem. They wanted first and last names, home addresses, medical history, and something called landline numbers. Tovin and I exchanged glances; this wasn't going to work.
I stood up and slowly walked back up to the counter as I looked over the document. Every time I looked, it seemed more and more ridiculous. Blood type? Social security number? Insurance provider? I didn't know what any of this meant. It might as well have been in an entirely different language.
"Did you have a question?" asked the man behind the counter.
"Yeah, I don't have
most of this information," I said, setting the clipboard down on the counter. "Sorry, but we're gonna have to just go."
"Well, hang on now," he said, reaching under the little pass-through window and retrieving the clipboard. "I take it you boys are homeless then?" he asked.
"Uhh... Yeah," I answered tentatively. Did they really have such a homeless problem that he was able to jump to that conclusion so quickly? "We don't know how to answer these questions, so thanks anyways."
"I said hang on, dammit," he called through the mic before swiveling around in his chair and pulling some kind of lever underneath it that caused it to sink lower to the floor. He opened a cabinet and began rifling through it. I peered through the window at his chair– it was on some kind of ball axis that allowed him to spin in it freely. I felt like every couple of minutes I was seeing something I'd never seen before. He swiveled back around and lifted his chair back up before he handing me a new form. It was more like a strip of paper with three questions on it.
Shirt size, shoe size, and pant size.
There was a second slip of paper underneath it. I looked back up at the window attendant as Tovin appeared next to me. I handed him the slip of paper and we exchanged glances.
"The empire isn't being picky right now," spoke the man through the speaker. "You'll be assigned a number, a gun, and a uniform. You won't be eligible for emergency care, and you can't be assigned to a party. It'll be just the two of you. If you're still interested, we need all the help we can get."
I shrugged at Tovin, and he got to work filling out the information. I leaned on the counter and jotted down my uniform size before signing the waiver and handing everything back. He took both of the documents and then nodded toward the door on his right. "Come on back."
He reached under the table and did something that caused the door to make a whirring sound. It popped open on its own, and he thumbed us over to it. "Close it on your way in. Walk straight down the hall and through the third door on your left. Your hunter number is 27B and his is 28B."
We walked down the hallway and found the designated door already opened and with a sign on the inside that read, "Uniforms HERE" with an arrow pointing into the room. We were met by a portly woman with bouncy curls that hung down to her shoulders. She sat behind a desk absolutely surrounded by hanging uniforms, all kept in clear covering. She sized us up with a retractable ruler– the coolest ruler I had
ever seen. After she took our measurements, she began sifting through uniforms.
"Why did they ask us for our sizes if they were going to measure us?" Tovin grumbled.
"I don't know," I whispered. "Just be quiet."
"Don't tell me to be quiet," he shot back, elbowing me in the ribs.
She turned around holding two suits by the hangers, one in each hand. "Your uniforms will come out of your first bounty collected," she announced. "No money needed upfront. Change into them and make sure they fit." We took them from her and she breezed past us. "Holler out here when you're changed." She closed the door behind her.
We turned away from one another and began getting dressed. I pulled back the crinkly clear material and looked down at the uniform. Now that I was seeing it closer, it was actually an extremely dark shade of blue, rather than black as I had thought prior. I looked down at the hat and held it in my hands. I had seen it before. Then, all at once, it came rushing back to me.
These were the uniforms of the men that had come to the mine. They had come carrying guns to inspect the worksite after what had happened to Hammer. Skully must have thought a monster had gotten to him based on the state of his body. I stared down at the uniform in disbelief. Could monsters really be running around in Diesel territory?
"You better not be looking over here," Tovin warned.
They had mistaken what Tovin had done for a monster attack. Skully's "fonekall" wasn't a pilgrimage. It was some form of long-distance communication. She reached out to the capital to request aid from someone, and they sent these guys. I began to wonder if I was making a mistake. If we could be dispatched like that, then we could feasibly be sent back to the camp.
I closed my eyes and took a deep breath. We were only in it for the sign-on bonus. Once we had that in our hands, we'd be outta here. We could even jump to the next town. They knew nothing about us other than our clothing size. We could be dust in the wind by tomorrow morning.
I shoved those thoughts to the back of my mind and quickly got dressed. The uniform fit perfectly, it was comfortable, and best of all had been designed with a high collar. It covered our neck markings perfectly. I turned to see Tovin with the hat on already. He looked like a classic Diesel villain from a comic book I had read as a kid.
"It fits nice," he said, testing the range of motion he had in his arms. "I think this will work."
"Yeah," I nodded. "Let's get our money and get the hell out."
"Speaking my language," he smirked.
He moved for the door and leaned out, calling for the attendant. I looked at myself in the full-body mirror and did a quick turnaround. I had to admit, I looked pretty darn stylish. The white gloves, belt, and hat looked pretty good against the dark blue and gold buttons.
The woman returned and smiled at both of us, her curls bouncing as she tossed her gaze cartoonishly left and right between us. "You two look good!"
"Thanks," I smiled back. "When do we get our sign-on bonus?"
"Oh, don't worry about that just yet," she said, moving back to her desk. "Do you boys know how to shoot?" she asked as she sat down.
"Shoot?" Tovin asked.
"A gun," she clarified, her smile fading. "Have either of you shot a gun?"
"No, ma'am," I answered. "Our parents didn't let us near them growing up."
"That's no problem," she said, lifting her hands. "We're happy to teach you the basics. You'll just exit the room and go left down to the very end of the hallway. I'll buzz you through the double doors at the end, and Old Mitchell will take you from there."
Tovin audibly groaned, and I took him by the arm, leading him out of the room. We walked down the hallway as he bellyached about what a waste of time it was. It was unlike him to turn his nose up at the opportunity to learn the ins and outs of a new weapon. In fact, he'd been acting weirdly childish lately. I didn't like it. It beat dealing with Tovin-Classic, but it was still a hassle. As we neared the end of the hallway, we began hearing the sound of guns being fired one by one.
The doors buckled and hummed the same as the first door had, and we pushed them open. We passed into a large room with Diesillians shooting at targets a good distance away. This was why the building was so large and the lobby was so small. The brick walls were covered in informational and safety posters, as well as what appeared to be schematics for the weapons themselves.
I looked across the large room to see a man striding toward us. He was wearing shiny black boots that were laced tightly to his calves. His pants and jacket were hunter green, and he bore perhaps the silliest mustache I'd ever seen; It was long and curled at the tips. I had to be careful not to snicker– his eyes were hidden behind dark sunglasses, and I couldn't tell if he was watching me.
"New recruits?" he called out to us from entirely too far away.
"Yes sir," I called back. "My brother and I just signed up."
"Brothers!" he exclaimed. "I love it, dammit!" He stopped in front of us. He was chewing on something and was being as obnoxious as he possibly could about it. He was wearing perhaps the stupidest hat I had seen of the Diesel yet. It had no visible brim and was high on one side while sloping down toward the other. For the life of me, I couldn't discern the purpose of it.
"You boys know how to shoot?" he asked.
"No sir," I shook my head. "We're new at this."
"Good," he smiled widely. "That means you haven't formed any bad habits yet. I love newbies," he said before waving for us to follow him. "Come on, let's get you your rifles. I'm Mitch, but folks around here call me Old Mitchell."
"James," I said as I followed after him. "This is my brother William." It was difficult to talk over the noise of the weapons. I occasionally jumped when someone shot their gun nearby– a reflex I couldn't wait to be rid of. He led us to a small room; so small that it might as well have been a glorified safe. He disappeared inside and came back out holding two guns. The same long metal tubes Tovin and I had been attacked with at O'Malley's inn.
We each took one and promptly inspected it. Suddenly, Old Mitchell stepped forward and grabbed both of our guns by the barrel, lifting them so they were pointed at the ceiling.
"You boys ever even
held one of these?" he barked. "Careful where you aim.
Never point one of these at anything or anyone that you're not prepared to destroy."
"They sweep you, Mitch?" asked a man as he passed behind us.
"Pointed 'em right at me," he called back with a laugh. "We'll get 'em straightened out, don't you worry about that." He looked at us both, chewing aggressively. "Now I'm gonna let these rifles go. You keep 'em pointed up, you understand?"
"Yes, sir," I answered.
"Sure," Tovin said in a disinterested tone.
He let go of our rifles and we kept them pointed at the ceiling as we were told. I looked up and down the length of the tube before turning it over and inspecting the area under the barrel. It was split underneath with what looked like some kind of spring running along the length of the tube.
"They're not loaded," Mitch said, waving for us to follow him to the other side of the room. "But you will always treat them like they are. I'm going to show you how to load them over here. Set them down on the desk, I'm gonna stand between the two of you so I can watch you both."
I set my gun down in front of me and looked to my right. There was a box of what I presumed to be bullets. I expected them to be round pellet-like projectiles, but they were tubular with roughly textured heads on them.
"Turn your weapon over. You'll notice you can see a spring inside the bottom of the barrel. Close to the other end of your gun, you'll find a little round tab there. Take that tab and push it with your thumb all the way up toward the tip of the barrel. You'll then pop it out to the side there."
I did as he asked, and sure enough, the barrel popped out to the left at the tip of the weapon. I glanced over at Tovin who was struggling with the spring. Old Mitchell moved over and helped him with it. "Sometimes they get stuck," he muttered as he got Tovin to the same step I was at.
"Now," he shouted. "Take your ammunition right there in the box next to you, and begin placing the rounds into the underside of the barrel, flat side first. Then, you'll load more bullets into the gun overlapping one another. Be careful not to let the rounds collide with one another too heavily, or you could have a little accident."
I loaded the bullets carefully one after another until the barrel was about full. He checked on Tovin's rifle, and then inspected mine.
"Good. Now realign the barrel, there and come with me to the bay," he said, starting toward the practice range. I carefully lifted the weapon and rested it against my shoulder, turning with Tovin to follow him. When we stopped at the range, he motioned for Tovin first. "Come on, Will, we're gonna start with you."
"Pass," he said nonchalantly.
Old Mitchell blinked twice. "What?"
"I want to see Gill do it first," he said, stepping out of my way.
"It's a nickname," I said quickly, stepping up to the range. "Anyways, I'll go first, I don't mind, what do I do here?"
Mitch remained silent for a couple of seconds before clapping his hands once. "Okay! Well, go ahead and pull the hammer back."
I looked down at the weapon and then back up at him. Sensing my confusion, he carefully reached forward and pulled back a little tiny lever on the top of the rifle until it clicked. "That's called pulling the hammer back," he said. "Will, you watching this?"
He didn't wait for a response. "Next thing you're gonna do is pull that lever out underneath the gun. That's going to load the weapon with a fresh cartridge. You're gonna do that between every shot, now. Lift it up against your shoulder like this; get it snug in there." He pulled it against my shoulder. "Look down the iron sight there at the tip of the rifle and line it up against your target. Your weapon is primed and ready to fire. You're good for fifteen shots before you've got to reload. You can always flip it over to see how many bullets are left. Go ahead and aim carefully, and try and hit that target paper down there."
At the end of the range, there was a piece of paper with a silhouette of a human head, shoulders, and torso. I closed one eye for better aim and held the gun tightly as I lined up my shot.
"Don't
pull the trigger," Mitch advised in my left ear. "Squeeze it. Squeeze the trigger until it doesn't move easily anymore. Then when you're sure about your aim, squeeze with just that little bit of extra strength you need."
I did as he said, and felt what he was referring to. With my target in sight, my hand steady, and my aim as true as I could hope for, I fired the weapon. The shot rang out right in my ear, but interestingly enough, it wasn't so bad when I was the one firing. I was ready for it, and expecting it.
"Holy smokes!" exclaimed Mitch. "You put one right between the eyes!"
"Beginners's luck," said a man from behind me. "I did the same thing first time I shot, and never did it again."
"Let's prove him wrong, James," Old Mitchell laughed. "Now use that lever under the gun to eject the casing and load a fresh bullet."
I pulled the lever and the shiny little bullet casing popped out the top and flew over my shoulder. It was a really satisfying feeling.
"Do I pull the hammer again? I asked.
"Nope, it'll pop back down. You'll only pull that hammer back the first time. Go ahead and fire again, only this time, aim for the neck."
"Alright," I said, closing my eye and tightening my focus. I squeezed the trigger just as I had the first time and shot a hole straight through the center of the target's neck. I lifted my head and smiled. "I hit it!"
"No way," said the man behind me. "Ain't never shot before, my ass. He's taking you for a ride, Mitch."
"You're sure you're new at this, son?" Old Mitchell asked, one eye half shut. "That's really impressive, kid. Seriously, if this is your first time holding a rifle, you might be cut out for the military. Had a staff sergeant with worse aim than you."
"Alright, alright," Tovin pushed me aside. "My turn. Let me show you something you'll never forget."
The two of us took turns shooting for hours. We hadn't even noticed the time going by. For once, it seemed Tovin had found something he wasn't naturally amazing at, and it was infuriating him to no end.
Conversely, I found something I was really,
really good at. I hit my target almost every time, and to be honest, I couldn't figure out what was so difficult about it. A crowd had gathered to watch me shoot. I got really swift with the lever, and could shoot out both of a target's eyes, and put one in its forehead in a matter of seconds.
Tovin wasn't a bad shot, but I knew how he felt. If he wasn't first, he was last as far as he was concerned, and at one point he about threw his rifle. Old Mitchell had to talk to him about how some things come naturally to others, and how he shouldn't be discouraged from coming to the range and practicing.
It was rich hearing Tovin get that talk of all people. The natural genius that outshined everyone, struggling with something for the very first time. I almost couldn't believe I was better than him at something, and of course, it just
had to be the thing that we'd never do again once we found our friends and went back home.
Our friends.
We were wasting time here. "Hey, Mitchel," I turned toward him. "When do we get our sign-on bonus? It was supposed to be something like 200 octims."
"You get your sign-on bonus when you bring back your first bounty," he responded quickly.
"What?" Tovin shouted. "That's not fair! We signed on, now where's our money?"
I was equally upset. We were lied to. But it made sense that they couldn't just hand us uniforms, cash, and a gun, and let us go. They wanted to make sure we at least killed a monster.
"It's fine," I said with a sigh. "Where can we find bounties?"
"It's not fine," Tovin protested.
I yanked him by the collar of his shirt and looked him in the eyes. "It's fine," I said slowly and firmly. "We'll run out, bag a monster, and be back before dark."
He held eye contact with me for several seconds before shrugging me off of him and walking away. He stormed across the bay and left through the double doors at the other end of the room.
"My brother was the same way," said Mitch. "Hard-headed. Stubborn as a mule. Loyal as anyone you'd ever meet though."
He had no idea. Tovin wasn't just difficult, but he was turning into a walking liability. I didn't know how much longer I could take him acting like this. Suddenly, Mitch extended his arm, pointing to a door adjacent to where he'd gotten our guns from.
"Bounty board is in there. Come on, I'll show you."
It was a medium-sized room with several corkboards wall to wall filled with bounties. Every monster was named and almost all of them were sketched to a professional degree. You could find how much money the monster was going for, which hunters it had killed, where it was last seen, as well as whether or not there were hunters currently after it.
They had a system where you would notate which monster you were going after, and if you didn't return, they'd add your name under the list of hunters that died searching for it. There were so many monsters I couldn't believe it, and according to Old Mitchell, these were only the monsters within a five-mile radius of Bronzegirder.
I learned the process of choosing a bounty and chose a smaller monster with no names under its fatality list. Mitch agreed it was a good monster for beginners, and offered a few pointers for tracking it. I submitted the bounty request and got it approved before leaving the bay and heading down the hall in search of Tovin. I entered the lobby and didn't see him. I left the building and found him at the top of the steps staring out into the street where a couple of vehicles were hauling something massive together under a tarp.
Several uniformed hunters were walking slowly next to the vehicles. Their uniforms were tattered and bloodstained, and a few of them walked with a limp. We watched as the exhausted men passed the building on their way down the road. Two of them were sobbing silently, but we could tell by their exposed teeth and wrinkled expressions that they'd lost someone.
From beneath the tarp, a scaly limb fell off the side of the vehicle and dangled lifelessly. It was a reptilian-looking arm with an open wound, and the shredded remnants of a uniform hanging from its claws.
"Gill," Tovin said quietly. "Is that..."
"Yeah," I answered.
"That's definitely a monster."
Writing Prompt Submitted by
u/My-Last-Hope submitted by
a15minutestory to
A15MinuteMythos [link] [comments]
2023.03.21 17:17 HxH101kite Can someone provide me insight or direction?
I read the buyers guide and emailed the mods (never got a response) hence the post. I'd just like direction on what brand or board people would reccomend me.
I have been longboarding for 10+ years (took some time off here and there) but let's call it that. Snowboarded for 15+ would put myself in the expert column.
I can surf ok, I don't live near a surf spot but anytime I have went I have had no issues keeping up.
I am looking for brand that will really allow me to carve and imitate snowboarding as best as possible. I generally and just gonna rip around parking lots and shred some mid size hills in our neighborhood.
I have a 42 inch sector 9 drop through and a a 29 inch Maui kicktail. I'd rather not convert what I have an buy new.
The buyers guide is confusing as I think I blur the line between a lot of the reccomendations.
So I ask what would this sub suggest.
submitted by
HxH101kite to
surfskate [link] [comments]
2023.03.21 16:08 FlyWithSeedyL Release Notes - Sim Update 12 [1.31.22.0] Available Now
RELEASE NOTES 1.31.22.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title. [All Versions] How to Install a New Update Safely NEW CONTENT/FEATURES
- Optimized the “Checking for updates” phase to reduce the booting time of the simulator; improved the download speed in the installation manager; improved loading time before booting to the main menu
- Added a new assistance option to customize the intensity of turbulence experienced during flight (based on current altitude, environment, and weather conditions).
- Turkish and Korean languages have been added into the sim
- Added an input key to toggle Flight Assistant Panel
- Spotlight Event Pack: a pack of activities is now available in the Marketplace, which contains a curated selection of 13 Spotlight Events from the past. Please note: completing these activities will not count towards Spotlight Event related achievements.
General Bug Fixes
- Several crashes have been fixed across the title
- Fixed a bug in the purchase flow of MSFS Marketplace
- Keyboard shortcut to toggle Screen Narrator on/off has been added
- Control Options menu stops reset to top when assigning a button.
- “Set Departure”, “Set arrival” & “Zoom to Details” are now appearing when Airport Icon is clicked
- Fixed aircraft visibility issues with their interior and exterior model
- Corrected an issue that caused some multiplayer planes to display a purple texture on their Glass cockpits.
- Fixed Engine Governor being incorrectly labeled
- Fixed game freeze during boot
- Added parameter to cfg that allows to fix the legacy flight model integration of the accelerations that was causing wrong accelerations and g-force calculations in the legacy flight model. Integrated collision constraint response into the force calculation for g force estimation when on ground. This allows to have 1.0 when still on ground even with some suspension systems that don’t have enough force to counter gravity.
- Fixed issues in the building generation that could caused crashes
- Various localization improvements
Menu
- Fixed airport considered as water if runways have undefined surface type
- Added Weight & Balance visualization for rotorcraft.
Navigation/Traffic
- [Partially Fixed] Glass cockpit externalization has been reworked. There’s no intermediate window anymore; each glass cockpit opens a distinct window with the glass cockpit name. Window position and size is saved when ending a flight.
- With multi-layout screens cockpits, mouse collision for glass cockpit externalization is now received only by the current active glass cockpit.
- Navlog timer no longer resets when user closes and reopens it
- Fixed SimConnect injected traffic planes not following the assigned flight plan
- Fixed live traffic planes incorrectly following departure procedures
- Fixed live traffic planes staying stuck at hold short in some airports
- Fixed live traffic planes staying at low altitude after takeoff
- Fixed SimConnect injected traffic being often unable to depart from the departure gate
- Fixed traffic planes causing performance issue in the world map
- Fixed live traffic planes sometimes not showing nameplate
- Fixed live traffic planes sometimes spawning at an incorrect location and unable to move
- Fixed live traffic planes staying at low altitude during go around
- Fixed a crash where ATC uses an invalid runway number
- Glass cockpit: Waypoint with no associated city now show an empty city field instead of random characters.
- Glass cockpit: NavigationData expiration year is now properly displayed when date range extends over two years.
Weather
- [Partially Fixed] Heat only thermals are limited in height up to the cloud base (except under clouds)
- Limited and tuned negative thermals around clouds and hot ground.
- Reduced thermals close to ground.
- [Partially Fixed] Improved thermal slanting and cloud alignment.
- Reduced “blue” hot ground thermals in rain, with altitude and with high winds
- Reduced mountain turbulence with altitude
- Maximum vertical wind speed in storm clouds / TCU has been increased
- Fixed a cloud popping issue when updating Live Weather data
- Fixed a problem where in water presets, water would be iced for the physics but displayed as water in the rendering.
- General Live Weather improvements
- Live Weather now uses server time instead of local time to avoid inconsistent or no live weather
- Date of METAR files is now checked before ingesting the data to avoid replacing current METARs with out-of-date METARs in case of CDN issues; this also reduces bandwidth usage
- Fixed an issue that would potentially stop the game from retrieving clouds
- Fixed an issue where incorrect weather was injected while retrieving new data, potentially causing abrupt wind and pressure changes as well as cloud popping
- Fixed a Rendering issue where clouds were ghosting into the sky at horizon
Activity
- Fixed various issues on leg start in bushtrips
- Training activities are now recorded in logbook
- Fixed an issue that caused the P-51 to run out of fuel too early in Reno races
- Fixed an issue that could cause the engines to shut down when first starting a mission.
- In Bushtrips, the Description Box displays incorrect values for the Flight Length, Flight Duration, and Number of Legs
Glass Cockpits
Garmin G3000 / G5000
- Fixed incorrectly rendered lists when the number of items in the list was very large.
- Fixed various instances where FMS would not automatically tune the primary approach frequency when loading or activating ILS/LOC/LDA/SDF/VOR approaches.
- The GTC Airport Information page will now display the primary approach frequencies for all ILS/LOC/LDA/SDF approaches at the airport in the Freq tab.
- The PFD traffic inset map’s range labels are now always displayed in the bottom left to avoid conflicts with other map elements.
- Fixed long approach names from overflowing the approach button on the GTC Select Approach page.
- Miscellaneous map memory optimizations.
- Fixed a bug where on-route direct-tos incorrectly inherited the turn direction of their target legs.
- Fixed a bug where the initial course of an on-route direct-to was set in true degrees instead of the expected magnetic degrees.
- Fixed a bug where the flight plan would become corrupted when syncing a world map flight plan with an approach and at least one enroute waypoint but no departure or arrival.
- Advanced VNAV no longer tries to capture descent altitude constraints during climb phase.
- Added aural alerts for TIS/TAS/TCAS traffic and resolution advisories.
- Added support for choosing aural alert voice type (male/female).
- Enabled the Direct-To buttons in the GTC Waypoint Information and NRST pages.
- Most aural alerts that trigger at the same time will now be played back in a queue instead of overlapping each other. Note that some alerts are still allowed to overlap others.
- New CAS warning and caution messages are now accompanied by an aural chime.
- The active NAV source is now reset to FMS when the system is power cycled.
- Fixed a bug where the VSR navigation data bar field always displayed dashes (‘––––’).
- Selecting a waypoint in the GTC Direct-To page (either via the keyboard or the Nearest tab) that matches the current Direct-To target will now load the appropriate existing Direct-To information.
- Selecting a waypoint in the GTC Direct-To page (either via the keyboard or the Nearest tab) that is in the primary flight plan will now cause an on-route direct-to to be created when the Activate button is pressed.
G1000 Nxi
- Fixed an issue that caused the G1000Nxi to pan very slowly in Legacy interaction mode
Garmin GNS430W / GNS530W
- Fixed some page navigation issues where the right knob push would not close dialogs
VFR Map
- Fixed an issue where the plane’s CDI source would change when opening the VFR Map
- Optimizations for reducing memory usage
- Added support for VR in-game panel zoom axis
Aircraft
General
- FLO mode transition now takes into account density altitude
- Fixed Load % to display the correct individual engine power.
- Fixed a bug on WASM & TS glass cockpits using the zero pitch line of the PFD. The line now represents the 0° of the aircraft
- Fixed contrail effects on some planes
- Corrected an issue that caused the P-51 Bunny to display a white screen instead of the radio.
- [Partially Fixed] an issue that caused some lights on the B747 and A320 to incorrectly react to interaction with their controls.
- Corrected an issue that caused LEFT/RIGHT_AXIS_BRAKE_SET to incorrectly affect both brakes.
- [P-51 Mrs Virginia] Landing gear doors animations are now working correctly
- External HUD : Variometer is no longer displayed on external HUD when not relevant to the aircraft.
- [Checklists] Fixed inconsistent XML parsing behavior between PC and consoles
- [Known Issue] LS8 can be pushed towards the ground when using winch launch method
Helicopters
- Engine power jump was reduced during the governor activation.
- Added an engine trimmer. If the helicopter has this feature, it is now possible to slightly change the nominal engine/rotor RPM that a governor is trying to maintain. Please, refer to the new input commands in the Control Options menu: “ENGINE TRIM RPM INCREASE” and “ENGINE TRIM RPM DECREASE”
- The throttle control logic for multi-engine helicopters has become more consistent.
- Fixed Tail rotor increment for better controllability with gamepad Helicopter profile (without tail rotor assistance)
Airbus 310-300
- Significant sound improvements in all areas of the aircraft (numerous reports are covered in this).
- External lights adjusted for a more realistic experience.
- Pressure system bug resolved.
- Improvements to T/D logic.
- Flight deck door resolution improved on Base version.
- FMS symbol tweaked to be more realistic.
- VOR* to VOR transition in capture bug resolved.
- Landing weight calculations on FMC for imperial fixed.
- Sliders added in EFB.
- VOR1 RMI disappears when overlapping VOR 2 needle bug fixed.
- SPD LIM mode premature bug fixed.
- Galley latches repositioned to closed position.
- Console unit flood light moveable.
- Trim wheel integral light now added.
- Glass added on outstanding cockpit gauges.
- Added magnetic variation to navaids.
- Autobrake commands added for hardware.
- INIT B & LW bugs fixed.
- RSK a waypoint to VERT REV bug fixed.
- Loading co-route character removal bug fixed.
- Custom PBD can now be added on new waypoint page and entering directly into F-PLN.
- When selecting INHG in options, perf calc bug fixed.
- Negative temperatures in EFB, now inserting correctly.
- vPilot COM 2 bug fixed.
- Sticker on door bug fixed.
- Cargo doors now use brake accumulator.
- Chrono bug fixed.
- SEC FPLN crashes fixed.
- CG prompt in FUEL PRED adjusted to ZFWCG.
- Some light leaking fixed.
- ATC/AI audio bug fixed.
- Triggering secondary approach more than once crash fixed.
- VHF2 and 3 now audible in cockpit.
- Volume knob pull to mute working in A310.
- Players voice now heard when talking to ATC.
- Fuel page line amber when it should be green.
- EFB checklist upon scrolling bug fixed.
- Brake accumulator logic improved.
- LBS when over 100,000 clipping fixed.
- Extra fuel/time now gets calculated when an ALTN is selected.
- EMER LTs state in Cold and Dark bug fixed.
- ATHR to GA keybind bug fixed.
- INIT B selecting values bug fixed.
- Stab trim movement during different HYD pressure bug fixed.
- Overall hardware compatibility improved with HoneyComb Bravo, Saitek panels.
- APU fire test conditions logic improved.
- Ailerons position bug fixed in 15/0 state.
- VONavaid Identifier Sound not working fixed.
- Unable to query sim waypoint database from REF page fixed.
- Fixed HSI changes on selector in flight deck.
- Wiper no longer moves with no power.
- Fixed loudspeaker not making sound.
- Fixed issue where aircraft systems freeze mid-flight.
- Entered temps not appearing on weather page of f-plan fixed.
- Expose current altimeter reference value fixed.
- Fire Loop lights on switched to AC ESS instead of AC EMER bus.
- ADF needles now point to true bearing not magnetic.
- Fixed abnormal behavior when choosing NONE STAR approach and transition.
- WASM API nav data waypoint structure adjusted.
- Updated translation files.
Bell 407
- Engine performance increased to match more closely the real-world behavior.
- Now it is easier to overstress the rotor RPM and torque under heavy load.
- The helicopter is easier to stabilize now in cruise flight with trim and assistances turned off.
- Low rotor warning sound now sounds when the battery is switched on.
- Annunciators illumination is stronger now in DIM mode.
- Altimeter barometric scale values now match up with the simulator values.
- Gauge illumination is toned down preventing it to being overblown on maximum brightness settings.
- Auto-trim switch has been removed.
- Force trim switch has been removed.
- Pedal stop functionality added (limits left pedal movement during flight) above 50 kts.
- Rotor rotation animation in multiplayer is now functioning.
- Rotor brake is functional again.
- Used fuel type in the weight and balance settings is JET fuel.
- Added Turkish language translation.
- Added Korean language translation.
- Pedal animation on the connecting rod is fixed.
- Interior collider adjustments. The camera doesn’t clip into the main panel anymore.
- VR support adjustments. Full VR support.
- Reference cruise speed now shows the correct value on the aircraft selection screen.
Boeing 747-8 Intercontinental
- Fixed an issue that could prevent part of the speed brakes from properly triggering on the 747.
Guimbal Cabri G2
- START mode behavior improved on EPM
- Better synchronization between engine RPM and rotor RPM
- In Direct To Page, magnetic bearing is displayed instead of true bearing
- Throttle handle animation is now working correctly
- Fixed miro drift on ground contact with helicopters. Fixed Cabri skid suspension settings; Cabri now stable on ground.
Cessna 172 Skyhawk G1000
- Fixed ground steering during takeoff to compensate for crosswind
Cessna Citation CJ4
- MFD: Fixed battery electrical indications always showing 0
- AP: Fixed altitude capture not engaging in TO vertical mode
- Disabled unused COM3 radio receiver
- Adjusted brightness of Standby Indicator
- Fixed the AoA indexer not indicating the correct AoA
- Fixed sim checklist stuck in After Starting Engines checklist
- Fixed wrong state indication on APPR button tooltip
- FMC: Fixed ARRIVALS page not working when airport features approaches not tied to a specific runway
- FMC: Fixed discontinuities piling up when editing procedures
- YD/AP DISC Bar now disables the Yaw Damper
- Fixed Overspeed Warning audio not always working
- Fixed an issue with the Direct To initial Course being incorrect
- Fixed an issue where the FMA would always show LOC1/VOR1 even when nav source is NAV2
- TOGA button on the Thrust Lever is now active
- Added automatic VOR tuning functionality
- Added the FLT LOG page to the FMC and flight tracking
- The FLT LOG page will show on the FMC after landing based on the setting in DEFAULTS
- Added ability to ident the transponder on the FMC ATC CONTROL page
- Fixed an issue where fuel used tracking on FUEL MGMT page 2 was not correct
- Reduced pitch instability and adjusted elevator authority, tweaked roll rates at various speeds to keep light control feel but reduce excess performance
- Adjusted flaps to achieve a better compromise between approach angle and flaps pitch/lift moments, reduced flaps drag at both flaps levels
- Slightly increased top end engine thrust to address a few reports of insufficient climb power
- Increased gear down drag
- Increased gyro stability to reduce excessive turbulence impact
- Adjusted load stations to be more in line with real loadout
- Added additional groundwheel friction to avoid skidding during moderate crosswind landings
- ILS data is now loaded from the approach FAF origin facility to allow for nav-to-nav and auto-tune even when scenery runway data does not have the appropriate ILS reference information
- Fixed bugs related to visual approach loading and visual approach vnav guidance
- Fixed missing basic aural alerts
- COM input now allows to enter 136.xxx frequencies
- Limit types of airports displayed on the map to show only suitable ones
Cessna Citation Longitude
- Fixed incorrect pitot heat logic.
- Fixed the AILERON(S)_LEFT/RIGHT key events commanding ailerons in the opposite direction as intended.
- The engine auto-start and auto-shutdown procedures (Ctrl-E and Ctrl-Shift-E) now function correctly.
- The standby instrument now automatically adjusts its backlight levels.
- Autothrottle no longer requires gear and flaps to be retracted to change from TO mode to SPD/CLIMB/DESC modes.
- Taxi auto-tests now require engines running to begin evaluating.
- Fixed broken external animations for non-default liveries.
- Fixed incorrect load station count in cfg, and adjusted passenger load positions to match standard 8-seat configuration.
- Increased ND elevator trim limit to prevent AP from running out of trim authority at low altitudes and high speeds.
- Fixed AFCS control panel APR button tooltip.
- Added BRAKE FAIL and GENS OFF aural alerts.
- The G5000’s active NAV source now defaults to FMS when starting a flight.
- The AFCS control panel UP/DN wheel now changes pitch reference when the AP is in PIT mode.
- Fixed broken rotate animations on the CRS knobs.
- The 500-foot touchdown callout will now sound as appropriate. Also added other touchdown callouts from 450 to 50 feet.
Curtiss JN-4 “Jenny”
- Fixed in VR elevator not moving.
- Fixed engine audio from nearby Jenny aircraft can be heard within cockpit.
- Added Phone EFB with Compass, Indicated Air Speed, Radio and XPDR functionality tied to core sim.
- Added electrical system for the EFB.
- Added EFB section to the Flight Manual.
- Added right bracket in cockpit to Show/Hide EFB.
Daher TBM 930
- Increased maximum nose wheel steering angle to 28 degrees, and increased speed at which nose wheel steering starts becoming less effective to 10 knots.
- [Partially Fixed Increased brightness of taxi and landing lights.
- Pulse lights no longer draw additional power when landing lights are on.
- Fixed broken door animations for non-default liveries
- Fixed handling of electrical battery key events.
- Improved compatibility with hardware that send electrical battery and external power key events every frame.
- Fixed AFCS control panel APR button tooltip.
- The overspeed, stall, and landing gear aural alerts will now sound as appropriate.
- The G3000’s active NAV source now defaults to FMS when starting a flight.
- Fixed broken rotate animations on the CRS knobs.
Darkstar
- Fixed several issues related to entering a frequency on the transponder of the Darkstar
- External Camera display now rotates without stretching the view.
DG-1001E
- Improved adverse yaw, balance, handling qualities and spoiler drag
- Improved stall to match stalling characteristics as described in the flight manual (wing drop)
- Winch launch now requires the technique as described in the DG-1001E flight manual: "During ground roll and initial take-off push the control stick to a forward position to prevent excessive nose-up pitching rotation during initial take-off. After reaching safety altitude gradually pull back on the stick, so that the glider will not pick up excessive speed. Don’t pull too hard. After reaching release altitude pull the tow release knob. Recommended winch launch airspeed 110-130 km/h (60-70 kts.).
Douglas DC-3
- Upside down illegible writing on rear door stairs in Blue stripe Livery.
- Landing light switches are no longer reversed.
- Underside beacon light illuminates correctly.
- Multiple items can now be manually completed with evaluation mode.
- Landing gear text decal is no longer obstructed by open passenger door switch.
- DC-3 Aux tanks correctly feed the engine.
- HUD correctly indicates state of flaps.
- DC-3 cockpit model - Nose rivets remade.
- With the propellers feathered moving the prop control affects all the propellers.
- DC-3 cockpit model - Screws no longer clip through window frame.
- Beacon Light switch is targetable.
- Instrument texture no longer disappears when zooming out in external/showcase view.
- The user can’t hear the wind on takeoff even if all audio is turned off.
- Red yellow cargo image in liveries selection is consistent with livery in free flight.
- Blue stripe image in liveries selection is consistent with livery in free flight.
- Image for ole dusty livery in selection screen does match the livery in free flight.
- Mesh switch turns off and now the state of the switch correctly indicates it is off.
- Carb Air temperature correctly matches sim.
- Beacon light underneath fuselage can now be turned on.
- There is now a switch in cockpit to toggle on/off beacon light.
- Quickview 3 in cockpit camera is positioned correctly.
- Tooltip indicates correct state of Master Ignition switch.
- Off position on the right fuel selector now fixed.
- Cold dark switch use failing to show fuel pressure is fixed.
- Checklist for starting engine now says to wait 2 seconds.
- Scroll wheel issue with Desired Heading knob has been recoded.
- Spawning at night on runway, Cockpit lights now are on.
- Typo present in Hangar Description has been rectified.
- DC-3 Thumbnails now match the model.
- AUX Fuel gauge needles are fixed.
- Incorrect string on AUX fuel weight and balance fixed.
- Hole in cargo doors from inside cargo bay hold fixed.
- Various light leaks fixed.
- Texture improvements throughout the model(s).
Grumman G-21 Goose
- Fixed duplicate key name errors.
- Fixed cockpit camera clipping through floor.
- Fixed typo in cockpit placard.
- Fixed typo in loading screen trivia.
- Fixed engine audio from nearby Goose aircraft can be heard within cockpit.
- Added Phone EFB with Radio and XPDR functionality tied to core sim.
- Added Switches to Show/Hide EFB and Turn ON/OFF Avionics (including switch audio and decals).
- Added EFB section to the Flight Manual.
- Updated translation files.
H-4 Hercules “Spruce Goose”
- Yoke interaction with VR controllers simulate a yoke instead of a flight stick.
- Weight and Balance screen no longer contains debug text.
- Flying very far past Vne now triggers a crash.
- Modern avionics added.
- Clipboard updated with new features.
- Auto-pilot added.
- Green navigation light orientation.
- ATC/ICAO params.
- Prop animation issue on one side.
- Clipboard items missing check once clicked.
- CHT, Oil, Radiator temperatures have been adjusted.
- The blurred propellers no longer cast shadows.
LS8
- Improved adverse yaw, stall and spoiler drag
Ryan NYP “Spirit of St. Louis”
- VR controller interaction influence fixed.
- Multiplayer Art issue fixed (the front was hidden on other Ryan).
Wright Flyer
- VR users can launch the aircraft properly now, the throttle is automatically set to 100% once the catapult is triggered.
- Cockpit collision added.
World
- Fixed Statue of Liberty standing in water
Airport
- Fix terraforming issue on taxiway at HECA
- [Partially Fixed] Fix taxiway bridge issue at RJTT causing aircraft crashes
- Fixed Queenstown airport not updated with World Update 12
- Fix taxiway bridge issue at SBGL causing aircraft crashes
- [Partially Fixed] Fix taxiway bridge issue at LFPG causing aircraft crashes
- Fixed wrong airport names in Australia (Coober Pedy)
- Fixed terraforming issues include the crack on runway 26 at ESSA
- Fixed the possibility to set a seaplane base as departure without a seaplane
World Update 1 – Japan
* POIs:
- Fixed Rainbow Bridge night texture.
- Nagasaki Airport RJFU:
- Fixed Control Tower LOD transition.
- Added collisions for few missing objects.
- Hachijojima Airport RJTH:
- Fixed windsock direction behavior.
- Fixed multiple objects LOD transition.
- Added collisions for few missing objects.
World Update 2 – USA
* POIs:
- Fixed Alcatraz Water Tower LOD transition.
- Fixed the satellite imagery cab be seen on the terrain below New River Gorge Bridge.
- Added marker to Lowry Avenue Bridge.
- Fixed Rainbow Bridge Niagara Falls texture.
- Fixed Haystack Rock position over terrain.
- Fixed US Grant Bridge textures and blend with the aerial imagery.
- Fixed Yosemite El Capitan terraforming clipping.
- Fixed terrain and imagery blending of the Lewis and Clark Bridge.
- Fixed Navajo Bridge terrain blending.
- Fixed collisions size of the Monument Valley.
- Fixed Rainbow Bridge Niagara Falls LODs transition.
- Added collisions to the US Air Force planes on the Airport Graveyard.
- Fixed United States National Arboretum is missing textures near the top of the pillars.
- Fixed Glen Canyon Dam ground textures clipping through the Dam.
- Added missing building to the National Radio Astronomy Observatory.
- Added collision to Bixby Creek Bridge.
- Fixed United States Capitol LOD transition.
- the Las Vegas Strip is now searchable by name.
- The Rainbow Bridge, Niagara Falls.
- Fixed Fort Knox LOD popping.
- Added collisions to Sunshine Skyway Bridge buildings.
- Fixed missing texture on Lowry Avenue Bridge.
- Atlanta Airport KTAL:
- Fixed the Ground services clipping at parking RAMP 312 CARGO, parking spot N ramp 312 and airliners gate H-4.
- Fixed flipped textures of Delta hangar and Atlanta Fire Rescue buildings.
- Added collisions to all buildings.
- Fixed Bridge on a taxiway.
- Fixed night lighting disappears at short distances.
- Friday Harbor Airport KFHR:
- Fixed few terraforming issues.
World Update 3 – UK & Ireland
* POIs:
- Fixed Goodison Park LOD popping.
- Added and improved collisions for the following POIs: 100 Bishopsgate, Wembley Stadium, Blackpool Tower, Durham Cathedral, Floors Castle, The Blair Castle, Blenheim Palace, The Royal Botanical Gardens, Goodison Park, The Eden Project.
- Fixed St James Park missing texture.
- Fixed Emirates Stadium model and textures (include misspelling billboards).
- Fixed Eilean Donan Castle Vegetation clipping.
- Fixed Canterbury Cathedral LOD pops.
- Fixed Stamford Bridge LOD 1 and LOD 2 switched.
- Fixed Blackpool Tower texture clipping.
- Fixed Kew Garden floating bespoke building.
- Removed TIN spikes around St. James Park stadium.
- Fixed Windsor Castle LOD popping.
- Fixed Pontcysyllte Aqueduct LOD popping.
- Fixed Glass Pod on British Airways I360 position popping at different distances.
- Fixed Goodison Park missing textures under Sunroofs.
- Fixed Floors Castle texture and Added missing texture.
- Fixed Scotland flag display on Edinburgh Castle.
- Fixed Archbishop’s Palace Maidstone texture and LOD popping.
- Fixed Villa Park Stadium LOD popping.
- Fixed Kew Garden alignment with the satellite imagery footprint.
- Fixed Anfield Stadium LOD popping.
- Fixed Glamis Castle Grass vegetation clipping.
- Fixed Caernarfon Castle displaying.
- Fixed Wales Millennium Centre LOD transition.
- Fixed Forth Rail Bridge’s Northside pillar missing textures.
- Fixed Forth Rail Bridge displays Cars climbing.
- Fixed Twickenham Stadium and York Minster LOD popping.
- Liverpool John Lennon Airport EGGP:
- Removed Light pole in middle of a taxiway.
- Added missing collisions to multiple buildings.
- Barra Airport EGPR:
- Fixed few taxi path issues.
World Update 4 – France &Benelux
* POIs
- Fixed the Mont Aiguille collision. It is now possible to land at its top.
- Fixed Stade Jean-Bouin collision.
- Fixed Stade Vélodrome LOD transition.
- Nice Cote Airport LFMN
- Fixed runways center lines missing in both runways.
- Fixed waypoints and nav procedures issues occurred.
- Added collision to multiple buildings.
World Update 5 – Nordics
* POIs:
- Fixed Viking Stadion / SR-Bank LOD popping.
- Fixed Road traffic driving underneath Storseisundet Bridge and Svinesund Bridge.
- Fixed Petäjävesi Old Church and Uddevalla Bridge displays double markings.
- Fixed Cars driving through Copenhagen Opera House.
- Fixed Copenhagen Opera House LOD popping.
- Added collisions to the Tjörn Bridge.
- Fixed Kullen Lighthouse vegetation clipping.
- Fixed Øresund Bridge terraforming issue.
- Fixed Brøndby Stadium spawning.
- Fixed the Bolt Arena missing collision.
- Fixed Roskilde Cathedral Cars driving up the building.
- Fixed Helsinki Ice Hall LOD popping.
- Fixed Blue Water Arena missing collision.
- Fixed Arctic Cathedral LOD popping.
- Fixed Aalborg Stadium missing collision.
- Fixed Tromsø Bridge Road traffic under and beside the Bridge.
- Fixed floating TIN artifacts/crane near Helsinki Olympic stadium.
- Fixed Hallgrímskirkja Church missing collision.
- Fixed Eleda Stadion LOD popping.
- Fixed Ullevaal Stadion LOD transition.
- Added collisions to the Ylisto Bridge beams.
- Fixed Sparebanken Sør Arena LOD popping.
- Fixed Sölvesborg Bridge vegetation clipping.
- Stockholm Arlanda Airport ESSA:
- improved LOD transition of several buildings.
- Added collisions to all buildings.
- Fixed terraforming issues include the crack on runway 26.
- Fixed big crack in runway 26.
- Svalbard Airport ENSB:
- Added missing collision to Airport hangar.
World Update 7 – Australia
* POIs:
- Fixed occasional displacement of dynamic flags on Sydney Harbour Bridge.
- Fixed vegetation clipping and placement issues at Anzac Bridge, Sydney.
- Fixed vegetation clipping at Mooney Mooney Bridge.
- Fixed flashing geometry on Tasman Bridge, Hobart.
- Adjusted photogrammetry exclusions at 568 Collins Street, Melbourne.
- Minor enhancements at several other locations, e.g., clipping vegetation or water exclusions.
- YSHL Shellharbour Airport:
- Minimized visible LOD changes of hangars and other buildings.
World Update 8 – Iberia
* POIs:
- Fixed location of Fort of Sao Joao Baptista and Covão dos Conchos.
- Fixed or adding collisions:
- Oscar Niemeyer International Cultural Centre.
- Royal Palace of Madrid.
- the Museu Nacional d Art de Catalunya.
- the Estádio Algarve.
- Bom Jesus do Monte.
- Alqueva Dam.
- Aldeadavila Dam.
- the Museum of Art Architecture and Technology.
- Estadio Jose Alvalade.
- Fixed LOD popping:
- Montjuic Castle.
- Estadio Da Luz.
- Episcopal Palace of Astorga.
- Covão dos Conchos.
- San Pablo Bridge.
- Torre Mapfre.
- Basilica de La Sagrada Familia.
- Oscar Niemeyer International Cultural Centre.
- Puente Nuevo.
- Fort of Sao Joao Baptista.
- Estádio Municipal de Aveiro.
- Estádio do Dragão.
- Hotel Arts.
- Observatorio Roque de los Muchachos.
- El Monumento Natural de los Mallos de Riglos.
- Palacio de Deportes de Santander.
- Catedral de Leon.
- the Alamillo Bridge.
- Fixed Montjuic Castle vegetation clipping.
- Fixed Z-fighting in front of the Museum of Art Architecture and Technology.
- Fixed Estádio Cidade de Coimbra double markers.
- Fixed Puente Nuevo Cars path.
- Fixed Guadiana International Bridge 2D footprints over the satellite imagery.
- Fixed Freixo Bridge- car traffic driving up below the Bridge.
- Fixed Third Millennium Bridge Cars traffic issue.
- Fixed Maria Pia Bridge- Cars climbing up to top of Bridge.
- Fixed Luís I Bridge displays Cars traffic path.
- Fixed Santiago Bernabeu Stadium seats texture.
- Fixed Castillo de Santa Barbara texture gaps.
- Fixed the animation of the Gondola on the Vizcaya Bridge.
- Fixed Bom Jesus do Monte trees clipping into the building.
- Fixed Alqueva Dam texture.
- Fixed Alcázar de Segovia terrain clipping.
- Fixed Pena Palace trees clipping into the POI.
- Fixed El Flysch Zumaya and El Capricho Villa POIs name spelling.
- Fixed Rande Bridge Cars path and trees clipping into the POI.
- Fixed Aldeadvila Dam vegetation clipping.
- Fixed Alcázar de Segovia trees clipping into the POI.
- Fixed El Monasterio de El Escorial Z-fighting.
- Fixed Monumento a Alfonso XII Z-fighting.
- Fixed 516 Arouca bridge vegetation clipping.
- Pico Airport LPPI:
World Update 9 – Italy & Malta
* POIs
- Fixed Duomo Di Orvieto LOD popping.
- Added missing collisions to Basilica San Francesco.
- Fixed Torri Di San Marino LOD popping.
- Fixed Diga Di Santa Giustina terrain LOD popping.
- Added missing collision to Torri Di San Marino.
- Fixed Faro Di Capo Caccia cliffs collision.
- Fixed Castle of Corigliano Calabro vegetation clipping.
- Fixed Fort Manoel collision.
- Fixed Castello Di Graines collision.
- Fixed Caserta Royal Palace collision.
- Fixed Place Moulin Dam vegetation clipping.
- Fixed Fénis Castle textures issues.
- Fixed Potola Palace bridges terrain blending.
- Fixed Fort St Angelo vegetation clipping.
- Fixed Castelsardo invisible terrain issues.
- Fixed Palazzo Pitti Z-fighting and LOD popping.
- Fixed Fort St Angelo vegetation clipping.
- Fixed National Stadium Ta’Qali collisions.
- Fixed Fénis Castle vegetation clipping and Added collisions.
- Fixed Parish Church of Mellieha missing textures.
- Fixed Mi.Co. Gate 2 vegetation clipping.
- Fixed Basilica San Francesco vegetation clipping.
- Fixed Maxxi the National Museum collisions.
- Fixed Lighthouse Of Genoa powerlines, DEM and generic buildings clipping.
- Fixed Allianz Stadium vegetation clipping.
- Fixed Viadotto Sfalassa vegetation clipping.
- Fixed Basilica Di San Pietro vegetation and TIN clipping.
- Fixed Basilica Di San Petronio TIN clipping.
- Added missing collisions to Stadio Marcantonio Bentegodi.
- Fixed Castelsardo Z-fighting and vegetation clipping.
- Fixed Grotta Di Nettuno vegetation clipping.
- Marina Di Campo Airport LIRJ:
World Update 10 – USA
* POIs:
- Fixed Mount Washington Hotel terraforming.
- Fixed National Park of American Samoa’s Marker position.
- Fixed textures stretched in Royal Gorge Bridge & Park’s Rock.
- Fixed Z-fighting on the roof of the Getty Museum.
- Fixed the Smithsonian National Museum of American History display name.
- Fixed the Cabo Rojo Lighthouse marker position and windows textures issues.
- Fixed the vegetation clipping into the Independence Temple.
- Fixed the New Orleans bridges collisions.
- Fixed the US flag in Little Rock Central High School National Historic Site.
- Fixed the Longaberger Company headquarters and Fort Massachusetts collision.
- Fixed LODs transitions for the following POIs:
- Split Rock Lighthouse.
- Kentucky State Capitol.
- Indian River Inlet Bridge.
- World War II Memorial.
- Cabo Rojo Lighthouse.
- Yerkes Observatory.
- Montana State.
- Mount Washington.
- Theodore Roosevelt Dam.
- the Independence Temple.
- Fort Massachusetts.
- National Gallery of Art.
- Lake Tahoe Airport KTVL:
- Added collisions for few missing buildings.
- Block Island Airport KBID:
- Added collisions for few missing buildings.
- Dallas Forth Worth Airport KDFW:
- Fixed few terraforming issues in the airport.
- Runways types are now defined.
- Others:
- Fixed the Water cracks present at Seven Seas Lagoon near.
World Update 11 – Canada
* POIs:
- Fixed TIN buildings exclusion near Hatley Park National Historic Site.
- Fixed blend of Samuel de Champlain Bridge surrounding terrain.
- Fixed the double markers of the One on the World map.
- Fixed Cars floating above Pierre-Laporte Bridge.
- Fixed Cars flow over Jacques Cartier Bridge and Angus L. Macdonald Bridge.
- Fixed big Nickel POI name.
- Fixed the vegetation clipping through Burrard Street Bridge.
- Fixed Z fighting on the Canadian Museum for Human Rights.
- Fixed LOD popping of Cape Bonavista Lighthouse cliffs and Cape Spear Lighthouse National Historic cliffs.
- Fixed the vegetation clipping into the zipline at the Cape Enrage Lighthouse.
- Fixes Pierre-Laporte Bridge terrain alignment.
- Fixed the vegetation clipping into the A. Murray MacKay Bridge and Thousand Islands Bridge.
- Fixed Lions Gate Bridge alignment with tterrain and road.
- Fixed terrain spikes going through Jacques Cartier Bridge.
- Fixed Holes in terrain all around Citadel Hill (Fort George).
- Fixed terrain LOD popping around Parliament of Canada.
- Fixed terraforming at the Canadian Museum for Human Rights.
- Fixed TIN data displays next to Fisgard Lighthouse.
- Added missing building on the Canadian High Arctic Research Station.
- Added missing building for the Cambridge Bay Radar Station.
- Fixed collisions of Jacques Cartier Bridge, The Lions Gate Bridge and The Canadian Museum for Human Rights.
40th Anniversary Edition / Sim Update 11
- Meigs Field KCGX:
- Fixed Z-fighting in runway and tarmac.
- Fixed taxi to parking after landing.
- Starting in KCGX helipad while helicopter is selected is now available.
- ATIS is now available.
- Hong Kong Kai Tak Airport VHHX:
- Added collisions to multiple buildings.
- Fixed the too low glideslope.
- Fixed the ILS range for runway 13.
- ATIS is now available.
- Princess Juliana Airport TNCM:
- Added collisions to few missing buildings.
- Fixed the LOD transitions.
- First Flight Airport KFFA:
- Fixed Z fighting on pathway.
- Helipads/Heliports:
- Lingotto Building LIBH:
- Fixed the too High collision preventing smooth landing.
- Fixed Z- fighting on the roof of the building.
- NYC Heliport KJRB – Added collisions for few missing items.
- Tokyo Heliport – Added collisions for few buildings.
- US Bank Tower Helipad:
- marker is now centered over the helipad.
- Fixed LOD transition.
- Heliponto Mirante Dona Marta SMDH:
- Heliport collisions has been fixed.
- Fixed LOD transition.
- Menara Telekom Tower Helipad:
- marker is now centered over the helipad.
- Fixed Z-fighting on Water near the tower.
- Bitexco Financial Tower – Fixed LOD transition.
- London Heliport EGLW – Removed building appeared inside the Airport perimeter while photogrammetry is off.
- Needles Lighthouse – Lighthouse Light is now spinning.
- Issy-Les-Moulineaux Heliport:
- marker is now centered over the helipad.
- Glider Airports:
- Itakura Gliderport RJT1 – Fixed ground and runway textures.
Game of the Year Edition
- Voloport:
- All Voloports are now possible to use as helipads.
- Issy-Les-Moulineaux Heliport- Voloport is now available as helipad.
- La Defense Voloport is is now available as helipad.
- Fixed LOD transition for all Voloports.
- Fixed Le Bourget Voloport name spelling.
- Lugano Airport LSZA:
- Collision has been Added to multiple objects.
- Fixed floating lights around the airport.
- Fixed Z-fighting on airports’ tennis courts.
Top Gun Maverick
- Fixed the clipping through the rocks at Seneca Rocks Peak.
- Fixed Haines Knob collision is size.
- Fixed collisions in Germany Valley Quarry.
- Fixed French Gulf Marina has LOD transition.
- Fixed LOD popping in Riffle Lake Dam.
submitted by
FlyWithSeedyL to
MicrosoftFlightSim [link] [comments]
2023.03.21 13:58 theRetrograde VM - Decompressor hit a failure
My machine won't use memory swap. I haven't ever disabled it and I ensured that it was enabled last night. This was a problem for about 6 weeks early this year, but I reinstalled Rosetta and everything went back to normal. The machine worked fine for 3 - 4 weeks, but this weekend memory swap stopped working again and apps are crashing frequently.
Does anyone know why memory swap would just not be available at all?
I am not sure this is the proper place for it, but here is the EtreCheck report that shows the dozens of crashes yesterday.
----
EtreCheckPro version: 6.8.1 (68024) Report generated: 2023-03-21 06:36:32 Download EtreCheckPro from https://etrecheck.com Runtime: 2:03 Performance: Excellent Problem: Apps are crashing
Major Issues: Anything that appears on this list needs immediate attention.
No Time Machine backup - Time Machine backup not found.
Kernel panics - This system has experienced kernel panics. This could be a sign of hardware failure.
Safe mode - This computer is running in Safe Mode.
Minor Issues: These issues do not need immediate attention but they may indicate future problems or opportunities for improvement.
Heavy RAM usage - Apps are using a large amount of RAM.
Apps crashing - There have been numerous app crashes.
Apps with heavy CPU usage - There have been numerous cases of apps with heavy CPU usage.
Unsigned files - There are unsigned software files installed. These files could be old, incompatible, and cause problems. They should be reviewed.
Hardware Information:
MacBook Pro (14-inch, 2021)
Status: Supported
MacBook Pro Model: MacBookPro18,3
Apple M1 Pro (m1) CPU: 10-core
16 GB RAM - Not upgradeable
Battery: Health = Normal - Cycle count = 64
Video Information:
Apple M1 Pro
Color LCD 3024 x 1964
Drives:
disk0 - APPLE SSD AP1024R 1.00 TB (Solid State - TRIM: Yes)
Internal Apple Fabric NVM Express
disk0s1 [APFS Container] 524 MB
disk1 [APFS Virtual drive] 524 MB (Shared by 4 volumes)
disk1s1 - iSCPreboot (APFS) [APFS Preboot] (6 MB used)
disk1s2 - xART (APFS) (6 MB used)
disk1s3 - Hardware (APFS) (7 MB used)
disk1s4 - Recovery (APFS) [Recovery] (20 KB used)
disk0s2 [APFS Container] 994.66 GB
disk3 [APFS Virtual drive] 994.66 GB (Shared by 6 volumes)
disk3s1 (APFS) [APFS Container] (8.94 GB used)
disk3s1s1 - Macintosh HD (APFS) [APFS Snapshot] (8.94 GB used)
disk3s2 - Preboot (APFS) [APFS Preboot] (4.89 GB used)
disk3s3 - Recovery (APFS) [Recovery] (852 MB used)
disk3s4 - Update (APFS) (33 MB used)
disk3s5 - Data (APFS) [APFS Virtual drive] (261.89 GB used)
disk3s6 - CM (APFS) [APFS VM] (20 KB used)
disk0s3 [APFS Container] 5.37 GB
disk2 [APFS Virtual drive] 5.37 GB (Shared by 2 volumes)
disk2s1 - Recovery (APFS) [Recovery] (1.68 GB used)
disk2s2 - Update (APFS) (258 KB used)
Mounted Volumes:
disk1s1 - iSCPreboot [APFS Preboot]
Filesystem: APFS
Mount point: /System/Volumes/iSCPreboot
Used: 6 MB
Shared values
Size: 524 MB
Free: 500 MB
disk1s2 - xART
Filesystem: APFS
Mount point: /System/Volumes/xarts
Used: 6 MB
Shared values
Size: 524 MB
Free: 500 MB
disk1s3 - Hardware
Filesystem: APFS
Mount point: /System/Volumes/Hardware
Used: 7 MB
Shared values
Size: 524 MB
Free: 500 MB
disk3s1s1 - Macintosh HD [APFS Snapshot]
Filesystem: APFS
Mount point: /
Read-only: Yes
Used: 8.94 GB
Shared values
Size: 994.66 GB
Free: 717.85 GB
Available: 815.60 GB
disk3s2 - Preboot [APFS Preboot]
Filesystem: APFS
Mount point: /System/Volumes/Preboot
Used: 4.89 GB
Shared values
Size: 994.66 GB
Free: 717.85 GB
disk3s4 - Update
Filesystem: APFS
Mount point: /System/Volumes/Update
Used: 33 MB
Shared values
Size: 994.66 GB
Free: 717.85 GB
disk3s5 - Data [APFS Virtual drive]
Filesystem: APFS
Mount point: /System/Volumes/Data
Encrypted
Used: 261.89 GB
Shared values
Size: 994.66 GB
Free: 717.85 GB
Available: 815.60 GB
disk3s6 - CM [APFS VM]
Filesystem: APFS
Mount point: /System/Volumes/VM
Used: 20 KB
Shared values
Size: 994.66 GB
Free: 717.85 GB
Network:
Interface en4: Ethernet Adapter (en4)
Interface en5: Ethernet Adapter (en5)
Interface en6: Ethernet Adapter (en6)
Interface en7: Plugable UD-ULTC4K
Interface en8: USB 10/100/1000 LAN
Interface en10: USB 10/100/1000 LAN 2
Interface en0: Wi-Fi
802.11 a/b/g/n/ac/ax
Interface bridge0: Thunderbolt Bridge
System Software:
macOS Ventura 13.2.1 (22D68)
Time since boot: Less than an hour
Safe Mode: Enabled
Configuration Files: /etc/hosts - Count: 3
Notifications: Microsoft Outlook.app
15 notifications
Slack.app
94 notifications
Security: Gatekeeper: App Store and identified developers
System Integrity Protection: Enabled
Antivirus software: Apple
Unsigned Files: Apps: 6
Applications:
501 apps
12 x86-only apps
11 unsigned apps
System Launch Daemons: [Not Loaded] 43 Apple tasks
[Loaded] 188 Apple tasks
[Running] 154 Apple tasks
[Other] One Apple task
System Launch Agents: [Not Loaded] 21 Apple tasks
[Loaded] 208 Apple tasks
[Running] 163 Apple tasks
Launch Daemons: [Running] com.bjango.istatmenus.daemon.plist (Bjango Pty Ltd - installed 2023-03-20)
Executable: /Library/Application Support/iStat Menus 6/iStatMenusDaemon
[Running] com.bjango.istatmenus.fans.plist (Bjango Pty Ltd - installed 2023-03-20)
Executable: /Library/Application Support/iStat Menus 6/iStatMenusFans
[Loaded] com.bjango.istatmenus.installerhelper.plist (Bjango Pty Ltd - installed 2023-03-20)
Executable: /Library/PrivilegedHelperTools/com.bjango.istatmenus.installerhelper
[Not Loaded] com.docker.socket.plist (Docker Inc - installed 2023-03-20)
Command: /Library/PrivilegedHelperTools/com.docker.socket /Users/dustin/.dockerun/docker.sock /varun/docker.sock
[Not Loaded] com.google.keystone.daemon.plist (Google LLC - installed 2022-10-27)
Executable: /Library/Google/GoogleSoftwareUpdate/GoogleSoftwareUpdate.bundle/Contents/MacOS/GoogleSoftwareUpdateDaemon
[Not Loaded] com.microsoft.autoupdate.helper.plist (Microsoft Corporation - installed 2023-03-20)
Executable: /Library/PrivilegedHelperTools/com.microsoft.autoupdate.helper
Location: /Library/Application Support/Microsoft/MAU2.0/Microsoft AutoUpdate.app
[Loaded] com.microsoft.autoupdate.helper.plist (Microsoft Corporation - installed 2023-03-20)
Executable: /Library/PrivilegedHelperTools/com.microsoft.autoupdate.helper
[Loaded] com.microsoft.teams.TeamsUpdaterDaemon.plist (Microsoft Corporation - installed 2023-03-20)
Executable: /Applications/Microsoft Teams.app/Contents/TeamsUpdaterDaemon.xpc/Contents/MacOS/TeamsUpdaterDaemon
[Not Loaded] com.oracle.java.Helper-Tool.plist (Not signed - installed )
[Loaded] us.zoom.ZoomDaemon.plist (Zoom Video Communications, Inc. - installed 2023-03-20)
Executable: /Library/PrivilegedHelperTools/us.zoom.ZoomDaemon
Launch Agents: [Not Loaded] com.bjango.istatmenus.agent.plist (Bjango Pty Ltd - installed 2023-03-20)
Executable: /Library/Application Support/iStat Menus 6/iStatMenusAgent.app/Contents/MacOS/iStatMenusAgent
[Not Loaded] com.bjango.istatmenus.status.plist (Bjango Pty Ltd - installed 2023-03-20)
Executable: /Library/Application Support/iStat Menus 6/iStat Menus Status.app/Contents/MacOS/iStat Menus Status
[Not Loaded] com.google.keystone.agent.plist (Google LLC - installed 2022-10-27)
Command: /Library/Google/GoogleSoftwareUpdate/GoogleSoftwareUpdate.bundle/Contents/Resources/GoogleSoftwareUpdateAgent.app/Contents/MacOS/GoogleSoftwareUpdateAgent -runMode ifneeded
[Not Loaded] com.google.keystone.xpcservice.plist (Google LLC - installed 2022-10-27)
Command: /Library/Google/GoogleSoftwareUpdate/GoogleSoftwareUpdate.bundle/Contents/Resources/GoogleSoftwareUpdateAgent.app/Contents/MacOS/GoogleSoftwareUpdateAgent -runMode xpchost
[Not Loaded] com.microsoft.update.agent.plist (Microsoft Corporation - installed 2023-03-12)
Command: /Library/Application Support/Microsoft/MAU2.0/Microsoft AutoUpdate.app/Contents/MacOS/Microsoft Update Assistant.app/Contents/MacOS/Microsoft Update Assistant --launchByAgent
Location: /Library/Application Support/Microsoft/MAU2.0/Microsoft AutoUpdate.app
[Not Loaded] com.microsoft.update.agent.plist (Microsoft Corporation - installed 2023-03-20)
Command: /Library/Application Support/Microsoft/MAU2.0/Microsoft AutoUpdate.app/Contents/MacOS/Microsoft Update Assistant.app/Contents/MacOS/Microsoft Update Assistant --launchByAgent
[Not Loaded] com.oracle.java.Java-Updater.plist (Not signed - installed )
User Login Items:
[Not Loaded] magnetLauncher (App Store - installed 2023-02-08)
Modern Login Item
/Applications/Magnet.app/Contents/Library/LoginItems/magnetLauncher.app
[Not Loaded] RaycastLauncher (Raycast Technologies Inc - installed 2023-03-17)
Modern Login Item
/Applications/Raycast.app/Contents/Library/LoginItems/RaycastLauncher.app
[Not Loaded] LaunchAtLoginHelper (Max Kovalenko - installed 2022-02-09)
Modern Login Item
/Applications/Shottr.app/Contents/Library/LoginItems/LaunchAtLoginHelper.app
[Not Loaded] Slack Login Helper (App Store - installed 2022-11-28)
Modern Login Item
/Applications/Slack.app/Contents/Library/LoginItems/Slack Login Helper.app
[Loaded] FigmaAgent (Figma, Inc. - installed 2023-01-04)
Application
~/Library/Application Support/Figma/FigmaAgent.app
App Extensions:
Plugins:
TestFlightServiceExtension - /Applications/TestFlight.app
Widgets:
iStat Menus - /Applications/iStat Menus.app
Microsoft Edge Widgets - /Applications/Microsoft Edge.app
QuickLook Previews:
EtreCheckQuickLook - ~/Downloads/EtreCheckPro.app
com.etresoft.etrecheck4 *.etrecheck
EtreCheckQuickLook - ~/Downloads/EtreCheckPro 2.app
com.etresoft.etrecheck4 *.etrecheck
Audio Plug-ins: MSTeamsAudioDevice: 2020.42.00.9 (Microsoft Corporation - installed 2020-10-12)
Backup: Time Machine Not Configured! Performance:
System Load: 4.44 (1 min ago) 3.07 (5 min ago) 3.52 (15 min ago)
Nominal I/O usage: 0.27 MB/s
File system: 8.61 seconds
Write speed: 5513 MB/s
Read speed: 4031 MB/s
CPU Usage Snapshot: Type Overall System: 9 %
User: 14 %
Idle: 77 %
Top Processes Snapshot by CPU: Process (count) CPU (
Source -
Location)
Google Chrome Helper (Renderer) (21) 36.90 % (Google LLC)
WindowServer 34.76 % (Apple)
kernel_task 16.70 % (Apple)
Google Chrome Helper (GPU) 15.02 % (Google LLC)
EtreCheckPro 14.22 % (Etresoft, Inc.)
Top Processes Snapshot by Memory: Process (count) RAM usage (
Source -
Location)
Google Chrome Helper (Renderer) (21) 2.62 GB (Google LLC)
Code Helper (Plugin) (20) 2.50 GB (Microsoft Corporation)
Code Helper (Renderer) (8) 1.00 GB (Microsoft Corporation)
EtreCheckPro 904 MB (Etresoft, Inc.)
Google Chrome 341 MB (Google LLC)
Top Processes Snapshot by Network Use: Process Input /
Output (
Source -
Location)
mDNSResponder 406 KB / 194 KB (Apple)
apsd 27 KB / 112 KB (Apple)
exchangesyncd 39 KB / 9 KB (Apple)
rapportd 15 KB / 8 KB (Apple)
trustd 8 KB / 1 KB (Apple)
Top Processes Snapshot by Energy Use: Process (count) Energy (0-100) (
Source -
Location)
WindowServer 13 (Apple)
Google Chrome Helper (Renderer) (21) 13 (Google LLC)
Google Chrome Helper (GPU) 8 (Google LLC)
sysmond 5 (Apple)
Google Chrome 4 (Google LLC)
Virtual Memory Information: Physical RAM: 16 GB
Free RAM: 1.08 GB
Used RAM: 10.27 GB
Cached files: 4.66 GB
Available RAM: 5.73 GB
Swap Used: 0 B
Software Installs (past 60 days): Install Date Name (
Version)
2023-01-23 macOS 13.1 (13.1)
2023-01-24 Java 8 Update 361 (1.8.361.09)
2023-01-25 SFTPCommander (2.5)
2023-01-30 Magnet (2.11.0)
2023-02-21 Gapplin (2.1.0)
2023-02-22 Chrome Remote Desktop Host (111.0.5563)
2023-02-23 XProtectPlistConfigData (2166)
2023-03-02 Actions (2.3.0)
2023-03-08 Developer App (8.2.0.0)
2023-03-10 TestFlight (3.3.0)
2023-03-17 XProtectPayloads (93)
2023-03-20 Microsoft AutoUpdate (4.57.23031200)
2023-03-20 Microsoft Excel (16.71.23031200)
2023-03-20 Microsoft Outlook (16.71.23031200)
2023-03-20 Microsoft Teams (1.00.601159)
2023-03-20 Microsoft Word (16.71.23031200)
2023-03-20 RosettaUpdateAuto (1.0.0.0.1.1675945513)
2023-03-20 Zoom (5.13.11.16405)
2023-03-21 MRTConfigData (1.93)
2023-03-21 macOS 13.2.1 (13.2.1)
Diagnostics Information (past 7-30 days):
2023-03-21 06:33:53 CalendarWidgetExtension - Crash (3 times)
Executable: /System/Applications/Calendar.app
2023-03-21 06:25:50 Music - Crash (4 times)
Executable: /System/Applications/Music.app
2023-03-21 06:20:35 Console - Crash
Executable: /System/Applications/Utilities/Console.app
2023-03-21 05:40:55 Dock - Crash (3 times)
Executable: /System/Library/CoreServices/Dock.app
2023-03-21 05:40:49 universalaccessd - Crash (4 times)
Executable: /ussbin/universalaccessd
2023-03-21 05:26:31 Finder - Crash (4 times)
Executable: /System/Library/CoreServices/Finder.app
2023-03-21 05:22:00 Slack Helper (Renderer) - Crash (3 times)
Executable: /Applications/Slack.app
2023-03-21 05:22:00 Slack Helper (GPU) - Crash (4 times)
Executable: /Applications/Slack.app
Details:
libsystem_c.dylib: abort() called
2023-03-21 05:22:00 Slack Helper - Crash (2 times)
Executable: /Applications/Slack.app
2023-03-21 05:21:51 com.apple.Virtualization.VirtualMachine - Crash (9 times)
Executable: /System/Library/Frameworks/Virtualization.framework/Versions/A/XPCServices/com.apple.Virtualization.VirtualMachine.xpc/Contents/MacOS/com.apple.Virtualization.VirtualMachine
2023-03-20 17:35:32 Kernel Panic (4 times)
Details:
panic(cpu 3 caller 0xfffffe0024cf9960): initproc exited -- exit reaso
n namespace 2 subcode 0xa description: none
Panicked task 0xfffffe299e198a98: 1531 pages, 7 threads: pid 1: launch
d
2023-03-20 17:27:03 Slack - Crash
Executable: /Applications/Slack.app
2023-03-20 17:26:51 Raycast - Crash
Executable: /Applications/Raycast.app
2023-03-20 17:26:43 TextInputSwitcher - Crash
Executable: /System/Library/CoreServices/TextInputSwitcher.app
2023-03-20 17:26:41 assistantd - Crash
Executable: /System/Library/PrivateFrameworks/AssistantServices.framework/Versions/A/Support/assistantd
2023-03-20 17:14:22 pkd - Crash (2 times)
Executable: /uslibexec/pkd
2023-03-20 17:14:22 amfid - Crash (6 times)
Executable: /uslibexec/amfid
2023-03-20 17:14:22 containermanagerd - Crash (2 times)
Executable: /uslibexec/containermanagerd
2023-03-20 17:14:00 exchangesyncd - Crash (2 times)
Executable: /System/Library/PrivateFrameworks/ExchangeSync.framework/Versions/A/exchangesyncd
2023-03-20 17:13:59 analyticsd - Crash (2 times)
Executable: /System/Library/PrivateFrameworks/CoreAnalytics.framework/Support/analyticsd
2023-03-20 17:13:59 WindowServer - Crash (8 times)
Executable: /System/Library/PrivateFrameworks/SkyLight.framework/Versions/A/Resources/WindowServer
2023-03-20 17:13:51 ReportCrash - Crash (2 times)
Executable: /System/Library/CoreServices/ReportCrash
2023-03-20 16:54:06 iconservicesagent - Crash
Executable: /System/Library/CoreServices/iconservicesagent
2023-03-20 10:53:46 softwareupdated - Crash (4 times)
Executable: /System/Library/CoreServices/Software Update.app
2023-03-20 10:53:35 adid - Crash (2 times)
Executable: /System/Library/PrivateFrameworks/CoreADI.framework/Versions/A/adid
2023-03-20 10:52:12 mds - Crash (2 times)
Executable: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Support/mds
2023-03-20 10:50:24 accountsd - Crash
Executable: /System/Library/Frameworks/Accounts.framework/Versions/A/Support/accountsd
2023-03-20 10:46:54 imagent - Crash
Executable: /System/Library/PrivateFrameworks/IMCore.framework/imagent.app
2023-03-20 10:46:54 storekitagent - Crash
Executable: /System/Library/Frameworks/StoreKit.framework/Support/storekitagent
2023-03-20 10:46:54 amsengagementd - Crash (3 times)
Executable: /System/Library/PrivateFrameworks/AppleMediaServicesUI.framework/amsengagementd
2023-03-20 10:46:53 promotedcontentd - Crash
Executable: /uslibexec/promotedcontentd
2023-03-20 10:46:53 parsecd - Crash
Executable: /System/Library/PrivateFrameworks/CoreParsec.framework/parsecd
2023-03-20 10:45:27 diskmanagementd - Crash (2 times)
Executable: /uslibexec/diskmanagementd
2023-03-20 10:44:18 dmd - Crash (2 times)
Executable: /uslibexec/dmd
2023-03-20 10:41:11 Spotlight - Crash (2 times)
Executable: /System/Library/CoreServices/Spotlight.app
2023-03-20 10:37:30 com.apple.CloudDocs.MobileDocumentsFileProvider - Crash
Executable: /System/Library/PrivateFrameworks/CloudDocs.framework/PlugIns/com.apple.CloudDocs.MobileDocumentsFileProvider.appex/Contents/MacOS/com.apple.CloudDocs.MobileDocumentsFileProvider
2023-03-20 10:37:30 commerce - Crash
Executable: /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Resources/commerce
2023-03-20 10:37:30 CallHistoryPluginHelper - Crash
Executable: /System/Library/PrivateFrameworks/CallHistory.framework/Support/CallHistoryPluginHelper
2023-03-20 10:37:02 syspolicyd - Crash (4 times)
Executable: /uslibexec/syspolicyd
2023-03-20 10:36:53 Docker Desktop - Crash (2 times)
2023-03-20 10:35:43 mdworker - High CPU Use (3 times)
Executable: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Support/mdworker
2023-03-20 10:30:30 diskarbitrationd - Crash (2 times)
Executable: /uslibexec/diskarbitrationd
2023-03-20 10:29:15 AudioComponentRegistrar - Crash
Executable: /System/Library/Frameworks/AudioToolbox.framework/AudioComponentRegistrar
2023-03-20 10:29:10 trustd - Crash (3 times)
Executable: /uslibexec/trustd
2023-03-20 10:29:09 CoreLocationAgent - Crash
Executable: /System/Library/CoreServices/CoreLocationAgent.app
2023-03-20 10:25:08 deleted - Crash
Executable: /System/Library/PrivateFrameworks/CacheDelete.framework/deleted
2023-03-20 10:24:41 com.apple.CodeSigningHelper - Crash (2 times)
Executable: /System/Library/Frameworks/Security.framework/Versions/A/XPCServices/com.apple.CodeSigningHelper.xpc/Contents/MacOS/com.apple.CodeSigningHelper
2023-03-20 10:24:40 QuickLookUIService - Crash
Executable: /System/Library/Frameworks/QuickLookUI.framework/Versions/A/XPCServices/QuickLookUIService.xpc/Contents/MacOS/QuickLookUIService
2023-03-20 10:24:39 appleeventsd - Crash (2 times)
Executable: /System/Library/CoreServices/appleeventsd
2023-03-20 10:24:39 coreautha - Crash
Executable: /System/Library/Frameworks/LocalAuthentication.framework/Support/coreautha.bundle/Contents/MacOS/coreautha
2023-03-20 10:24:36 symptomsd-diag - Crash (2 times)
Executable: /uslibexec/symptomsd-diag
2023-03-20 10:24:35 usernoted - Crash (2 times)
Executable: /ussbin/usernoted
2023-03-20 10:24:35 biometrickitd - Crash (2 times)
Executable: /uslibexec/biometrickitd
2023-03-20 10:24:32 com.apple.iCloudHelper - Crash
Executable: /System/Library/PrivateFrameworks/AOSKit.framework/Versions/A/XPCServices/com.apple.iCloudHelper.xpc/Contents/MacOS/com.apple.iCloudHelper
2023-03-20 10:24:32 appstoreagent - Crash
Executable: /System/Library/PrivateFrameworks/AppStoreDaemon.framework/Support/appstoreagent
2023-03-20 10:24:32 secd - Crash (2 times)
Executable: /uslibexec/secd
2023-03-20 10:24:32 amsaccountsd - Crash
Executable: /System/Library/PrivateFrameworks/AppleMediaServices.framework/Versions/A/Resources/amsaccountsd
2023-03-20 10:13:04 suggestd - High CPU Use (2 times)
Executable: /System/Library/PrivateFrameworks/CoreSuggestions.framework/Versions/A/Support/suggestd
2023-03-20 10:10:39 authd - Crash (2 times)
Executable: /System/Library/Frameworks/Security.framework/Versions/A/XPCServices/authd.xpc/Contents/MacOS/authd
2023-03-20 10:10:32 tccd - Crash (4 times)
Executable: /System/Library/PrivateFrameworks/TCC.framework/Support/tccd
2023-03-20 10:10:14 cfprefsd - Crash (2 times)
Executable: /ussbin/cfprefsd
2023-03-20 10:10:14 apsd - Crash (2 times)
Executable: /System/Library/PrivateFrameworks/ApplePushService.framework/apsd
2023-03-20 10:09:55 ctkd - Crash (2 times)
Executable: /System/Library/Frameworks/CryptoTokenKit.framework/ctkd
2023-03-20 10:09:55 System Information - Crash (2 times)
Executable: /System/Applications/Utilities/System Information.app
2023-03-20 10:09:50 diagnostics_agent - Crash (2 times)
Executable: /System/Library/CoreServices/diagnostics_agent
2023-03-20 10:09:02 identityservicesd - Crash
Executable: /System/Library/PrivateFrameworks/IDS.framework/identityservicesd.app
2023-03-20 10:09:02 networkserviceproxy - Crash
Executable: /uslibexec/networkserviceproxy
2023-03-20 10:09:02 IMDPersistenceAgent - Crash
Executable: /System/Library/PrivateFrameworks/IMDPersistence.framework/XPCServices/IMDPersistenceAgent.xpc/Contents/MacOS/IMDPersistenceAgent
2023-03-20 10:08:49 AMPLibraryAgent - Crash
Executable: /System/Library/PrivateFrameworks/AMPLibrary.framework/Versions/A/Support/AMPLibraryAgent
2023-03-20 10:07:52 corespotlightd - Crash
Executable: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Support/corespotlightd
2023-03-20 10:07:52 contactsd - Crash
Executable: /System/Library/Frameworks/Contacts.framework/Support/contactsd
2023-03-20 10:04:55 com.docker.vpnkit - Crash
2023-03-20 09:34:56 Music.app - Hang
Executable: /System/Applications/Music.app
2023-03-20 09:34:30 studio - Crash (3 times)
2023-03-20 09:33:39 VTDecoderXPCService - Crash
Executable: /System/Library/Frameworks/VideoToolbox.framework/Versions/A/XPCServices/VTDecoderXPCService.xpc/Contents/MacOS/VTDecoderXPCService
2023-03-20 08:43:23 fontd - Crash (2 times)
Executable: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Support/fontd
2023-03-20 08:42:07 ClickUp Helper - Crash (2 times)
Executable: /Applications/ClickUp.app
2023-03-20 08:42:06 ClickUp Helper (Renderer) - Crash (2 times)
Executable: /Applications/ClickUp.app
2023-03-20 05:51:10 Preview - Crash
Executable: /System/Applications/Preview.app
2023-03-20 05:48:37 dasd - Crash (2 times)
Executable: /uslibexec/dasd
2023-03-20 05:09:51 secinitd - Crash
Executable: /uslibexec/secinitd
2023-03-20 04:52:30 progressd - Crash
Executable: /System/Library/Frameworks/ClassKit.framework/Versions/A/progressd
2023-03-20 04:39:39 TablePlus - Crash
Executable: /Applications/TablePlus.app
2023-03-20 04:39:28 StatusKitAgent - Crash
Executable: /System/Library/PrivateFrameworks/StatusKit.framework/StatusKitAgent
2023-03-20 04:39:21 com.apple.appkit.xpc.openAndSavePanelService - Crash
Executable: /System/Library/Frameworks/AppKit.framework/Versions/C/XPCServices/com.apple.appkit.xpc.openAndSavePanelService.xpc/Contents/MacOS/com.apple.appkit.xpc.openAndSavePanelService
2023-03-20 04:38:28 photolibraryd - Crash
Executable: /System/Library/PrivateFrameworks/PhotoLibraryServices.framework/Versions/A/Support/photolibraryd
2023-03-20 04:38:13 lskdd - Crash (2 times)
Executable: /System/Library/PrivateFrameworks/CoreLSKD.framework/Versions/A/lskdd
2023-03-20 04:37:42 Visual Studio Code.app - Hang
Executable: /Applications/Visual Studio Code.app
2023-03-20 04:37:22 ClickUp Helper (GPU) - Crash
Executable: /Applications/ClickUp.app
2023-03-20 04:14:07 java - Crash
Executable: /Applications/iTerm.app
Details:
libsystem_c.dylib: abort() called
2023-03-19 10:47:23 photoanalysisd - High CPU Use (2 times)
Executable: /System/Library/PrivateFrameworks/PhotoAnalysis.framework/Versions/A/Support/photoanalysisd
2023-03-15 14:19:16 corebrightnessd - Crash (2 times)
Executable: /uslibexec/corebrightnessd
Details:
libdispatch.dylib: API MISUSE: Over-release of an object
End of report submitted by
theRetrograde to
MacOS [link] [comments]
2023.03.21 11:30 FappidyDat [H] TF2 Keys & PayPal [W] Kart Club: Best Indie Kart Racers
Notes: - I am EXTREMELY busy, but I check my messages and DMs at least ONCE per day. Please be patient and wait at least 24 hours for my response if I don't get back to you immediately.
- I buy only in Unrevealed Key Link Format or Plain Steam Keys. No gift links.
- For PayPal, I am in the US region and I only send via G&S. Please note there will be PayPal fees (including international/conversion and purchasing fees) to consider.
- All games that you sell to me should ideally be REGION-FREE. Please ensure the games are not region-locked/bound to a specific country.
- You must be willing to fill a spreadsheet with steam keys.
I pay with the following: TF2 & PayPal
I Buy Kart Club: Best Indie Kart Racers Bundle | with TF2 | with PayPal |
Garfield Kart - Furious Racing | 0.2 TF2 Price Will Be Ready Soon | $0.38 PP Price Will Be Ready Soon |
Nickelodeon Kart Racers 2: Grand Prix | 0.3 TF2 Price Will Be Ready Soon | $0.7 PP Price Will Be Ready Soon |
All Games Above (Special) | 0.6 TF2 + You Keep Any Remaining Bundle Games | $1.23 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Train Simulator Classic: On the Fast Track Bundle | with TF2 | with PayPal |
Train Simulator Classic | 0.7 TF2 | $1.41 PayPal |
All Games Above (Special) | 0.8 TF2 + You Keep Any Remaining Bundle Games | $1.61 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Humble Heroines: Warriors, Dreamers, and God Slayers | with TF2 | with PayPal |
Control Ultimate Edition | 1.7 TF2 | $3.43 PayPal |
Dreamscaper | 0.2 TF2 | $0.5 PayPal |
Hellblade: Senua's Sacrifice | 1.1 TF2 | $2.16 PayPal |
Praey for the Gods | 1.0 TF2 | $1.97 PayPal |
Sable | 0.6 TF2 | $1.22 PayPal |
Syberia: The World Before | 1.1 TF2 | $2.26 PayPal |
All Games Above (Special) | 6.6 TF2 + You Keep Any Remaining Bundle Games | $13.19 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 8.25 TF2 | $16.5 PP |
I Buy Humble Choice (Mar 2023) | with TF2 | with PayPal |
BIOMUTANT | 2.1 TF2 | $4.2 PayPal |
Demon Turf | 0.2 TF2 | $0.37 PayPal |
Edge Of Eternity | 0.2 TF2 | $0.48 PayPal |
Hero's Hour | 1.2 TF2 | $2.49 PayPal |
Jurassic World Evolution 2 | 1.7 TF2 | $3.42 PayPal |
All Games Above (Special) | 6.3 TF2 + You Keep Any Remaining Bundle Games | $12.53 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 6.75 TF2 | $13.5 PP |
I Buy Türkiye-Syria Earthquake Relief Bundle | with TF2 | with PayPal |
PAYDAY 2 | 0.4 TF2 | $0.78 PayPal |
Pathfinder: Kingmaker - Enhanced Plus Edition | 1.1 TF2 | $2.18 PayPal |
Mount & Blade: Warband | 0.5 TF2 | $1.06 PayPal |
XCOM 2 | 0.2 TF2 | $0.41 PayPal |
Strange Brigade | 0.3 TF2 | $0.67 PayPal |
Stick Fight: The Game | 0.5 TF2 | $0.94 PayPal |
Farming Simulator 17 | 0.5 TF2 | $1.06 PayPal |
Euro Truck Simulator 2 | 1.4 TF2 | $2.81 PayPal |
Armello | 0.3 TF2 | $0.68 PayPal |
Gotham Knights | 5.8 TF2 | $11.55 PayPal |
Ghostrunner | 1.4 TF2 | $2.84 PayPal |
All Games Above (Special) | 14.3 TF2 + You Keep Any Remaining Bundle Games | $28.55 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Unparalleled Puzzlers Bundle | with TF2 | with PayPal |
Baba Is You | 1.4 TF2 | $2.84 PayPal |
Creaks | 0.4 TF2 | $0.73 PayPal |
DARQ: Complete Edition | 0.2 TF2 | $0.5 PayPal |
Dorfromantik | 2.0 TF2 | $3.97 PayPal |
The Last Campfire | 0.3 TF2 | $0.52 PayPal |
All Games Above (Special) | 4.9 TF2 + You Keep Any Remaining Bundle Games | $9.78 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 5.75 TF2 | $11.5 PP |
I Buy Humble Choice (Feb 2023) | with TF2 | with PayPal |
Fallout 76 | 1.6 TF2 | $3.3 PayPal |
Pathfinder: Wrath of the Righteous | 1.2 TF2 | $2.39 PayPal |
Thronebreaker: The Witcher Tales | 0.3 TF2 | $0.57 PayPal |
All Games Above (Special) | 3.6 TF2 + You Keep Any Remaining Bundle Games | $7.15 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Sim-ple Life Bundle | with TF2 | with PayPal |
Garden Paws | 0.8 TF2 | $1.66 PayPal |
Lake | 0.8 TF2 | $1.59 PayPal |
Staxel | 0.6 TF2 | $1.2 PayPal |
Summer in Mara | 0.5 TF2 | $0.9 PayPal |
Townscaper | 0.5 TF2 | $1.0 PayPal |
Winkeltje: The Little Shop | 1.0 TF2 | $2.04 PayPal |
Yonder: The Cloud Catcher Chronicles | 2.2 TF2 | $4.4 PayPal |
All Games Above (Special) | 6.0 TF2 + You Keep Any Remaining Bundle Games | $11.9 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 6.05 TF2 | $12.1 PP |
I Buy Survival Instinct Bundle | with TF2 | with PayPal |
Chernobylite Enhanced Edition | 1.1 TF2 | $2.16 PayPal |
The Long Dark: Survival Edition | 0.4 TF2 | $0.75 PayPal |
SCUM | 2.7 TF2 | $5.31 PayPal |
State of Decay 2: Juggernaut Edition | 3.0 TF2 | $6.08 PayPal |
Volcanoids | 1.2 TF2 | $2.37 PayPal |
All Games Above (Special) | 9.2 TF2 + You Keep Any Remaining Bundle Games | $18.35 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 9.38 TF2 | $18.75 PP |
I Buy In Case You Missed It: Gems of 2022 Bundle | with TF2 | with PayPal |
Haiku, the Robot | 1.6 TF2 | $3.12 PayPal |
PowerSlave Exhumed | 1.8 TF2 | $3.63 PayPal |
Source of Madness | 0.6 TF2 | $1.12 PayPal |
Supraland Six Inches Under | 1.6 TF2 | $3.28 PayPal |
ZERO Sievert | 4.9 TF2 | $9.86 PayPal |
Prehistoric Kingdom | 1.2 TF2 | $2.38 PayPal |
All Games Above (Special) | 13.4 TF2 + You Keep Any Remaining Bundle Games | $26.73 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 13.46 TF2 | $26.93 PP |
I Buy Fighting Farmers Bundle | with TF2 | with PayPal |
Forager | 1.4 TF2 | $2.81 PayPal |
Len's Island | 3.7 TF2 | $7.37 PayPal |
Re:Legend | 1.2 TF2 | $2.37 PayPal |
Spirit Of The Island | 1.4 TF2 | $2.86 PayPal |
All Games Above (Special) | 8.5 TF2 + You Keep Any Remaining Bundle Games | $17.06 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 8.83 TF2 | $17.66 PP |
I Buy Humble Choice (Jan 2023) | with TF2 | with PayPal |
Doom Eternal | 2.0 TF2 | $4.09 PayPal |
OlliOlli World Rad Edition | 0.3 TF2 | $0.67 PayPal |
Tribes of Midgard | 0.7 TF2 | $1.49 PayPal |
All Games Above (Special) | 3.6 TF2 + You Keep Any Remaining Bundle Games | $7.14 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Best of Boomer Shooters Bundle - Holiday Encore | with TF2 | with PayPal |
AMID EVIL | 0.6 TF2 | $1.15 PayPal |
Dusk | 1.1 TF2 | $2.2 PayPal |
All Games Above (Special) | 1.9 TF2 + You Keep Any Remaining Bundle Games | $3.83 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Fantastic Journeys: Middle Earth & Beyond - Holiday Encore | with TF2 | with PayPal |
Gauntlet™ Slayer Edition | 0.2 TF2 | $0.45 PayPal |
LEGO Harry Potter: Years 1-4 | 0.6 TF2 | $1.12 PayPal |
LEGO Harry Potter: Years 5-7 | 0.8 TF2 | $1.53 PayPal |
LEGO® The Hobbit™ | 0.4 TF2 | $0.88 PayPal |
LEGO Lord of the Rings | 0.5 TF2 | $0.94 PayPal |
Middle-earth: Shadow of Mordor Game of the Year Edition | 0.8 TF2 | $1.65 PayPal |
Middleearth Shadow of War Definitive Edition | 1.2 TF2 | $2.48 PayPal |
All Games Above (Special) | 5.2 TF2 + You Keep Any Remaining Bundle Games | $10.34 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 5.75 TF2 | $11.5 PP |
I Buy LEGO at the Movies Bundle: Holiday Encore | with TF2 | with PayPal |
LEGO® DC Super-Villains | 0.4 TF2 | $0.84 PayPal |
LEGO® Jurassic World™ | 0.4 TF2 | $0.81 PayPal |
LEGO® MARVEL's Avengers | 0.4 TF2 | $0.75 PayPal |
LEGO Marvel Super Heroes | 0.3 TF2 | $0.69 PayPal |
LEGO® Marvel Super Heroes 2 | 0.5 TF2 | $0.9 PayPal |
The LEGO Movie 2 Videogame | 0.4 TF2 | $0.75 PayPal |
The LEGO Movie: Videogame | 0.2 TF2 | $0.41 PayPal |
LEGO® Ninjago® Movie Video Game | 0.4 TF2 | $0.73 PayPal |
All Games Above (Special) | 3.4 TF2 + You Keep Any Remaining Bundle Games | $6.72 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Best of Stealth Bundle: Holiday Encore | with TF2 | with PayPal |
Aragami | 0.5 TF2 | $0.93 PayPal |
Hitman Game of the Year Edition | 1.2 TF2 | $2.48 PayPal |
HITMAN™2 Gold Edition | 3.0 TF2 | $6.06 PayPal |
Styx: Shards Of Darkness | 0.6 TF2 | $1.27 PayPal |
All Games Above (Special) | 6.1 TF2 + You Keep Any Remaining Bundle Games | $12.27 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 6.75 TF2 | $13.5 PP |
I Buy Ultimate Racing Sim Bundle: Holiday Encore | with TF2 | with PayPal |
Assetto Corsa Competizione | 2.6 TF2 | $5.24 PayPal |
Assetto Corsa Ultimate Edition | 2.8 TF2 | $5.59 PayPal |
Automobilista 2 | 3.5 TF2 | $6.98 PayPal |
DRIFT21 | 0.5 TF2 | $1.0 PayPal |
NASCAR Heat 5 - Ultimate Edition | 0.5 TF2 | $0.99 PayPal |
rFactor 2 | 1.2 TF2 | $2.32 PayPal |
All Games Above (Special) | 7.9 TF2 + You Keep Any Remaining Bundle Games | $15.77 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 7.99 TF2 | $15.97 PP |
I Buy 2k Megahits Holiday Encore Bundle | with TF2 | with PayPal |
Sid Meier's Civilization VI | 1.0 TF2 | $1.94 PayPal |
XCOM: Ultimate Collection | 0.9 TF2 | $1.83 PayPal |
Mafia: Definitive Edition | 2.2 TF2 | $4.49 PayPal |
Duke Nukem Forever Collection | 0.3 TF2 | $0.57 PayPal |
Borderlands 3 Super Deluxe | 3.0 TF2 | $6.02 PayPal |
BioShock Collection | 1.1 TF2 | $2.11 PayPal |
All Games Above (Special) | 9.7 TF2 + You Keep Any Remaining Bundle Games | $19.38 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 10.19 TF2 | $20.38 PP |
I Buy The Tactician's Bundle | with TF2 | with PayPal |
Warhammer 40,000: Mechanicus | 0.2 TF2 | $0.41 PayPal |
Dark Deity | 0.5 TF2 | $0.9 PayPal |
Gears Tactics | 4.3 TF2 | $8.67 PayPal |
The Red Solstice 2: Survivors | 0.2 TF2 | $0.41 PayPal |
Star Renegades | 1.4 TF2 | $2.85 PayPal |
All Games Above (Special) | 7.2 TF2 + You Keep Any Remaining Bundle Games | $14.48 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 7.54 TF2 | $15.08 PP |
I Buy Humble Choice (Dec 2022) | with TF2 | with PayPal |
First Class Trouble | 0.4 TF2 | $0.86 PayPal |
GreedFall | 0.9 TF2 | $1.85 PayPal |
Wasteland 3 | 1.3 TF2 | $2.58 PayPal |
All Games Above (Special) | 3.0 TF2 + You Keep Any Remaining Bundle Games | $6.05 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Premiere VR Bundle | with TF2 | with PayPal |
Arizona Sunshine | 2.1 TF2 | $4.12 PayPal |
After the Fall® - Launch Edition | 5.1 TF2 | $10.14 PayPal |
Vox Machinae | 4.4 TF2 | $8.86 PayPal |
All Games Above (Special) | 13.2 TF2 + You Keep Any Remaining Bundle Games | $26.42 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 13.61 TF2 | $27.22 PP |
I Buy Black Friday VR Voyager's Pack Bundle | with TF2 | with PayPal |
A Fisherman's Tale | 0.2 TF2 | $0.36 PayPal |
Car Mechanic Simulator VR | 0.4 TF2 | $0.88 PayPal |
Cook-Out | 0.2 TF2 | $0.39 PayPal |
I Expect You To Die | 1.3 TF2 | $2.65 PayPal |
SUPERHOT VR | 2.2 TF2 | $4.4 PayPal |
Until You Fall | 0.7 TF2 | $1.35 PayPal |
All Games Above (Special) | 5.7 TF2 + You Keep Any Remaining Bundle Games | $11.46 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 6.75 TF2 | $13.5 PP |
I Buy Complete Your Twin Sails Collection Bundle | with TF2 | with PayPal |
Splendor | 0.7 TF2 | $1.32 PayPal |
Small World | 0.3 TF2 | $0.66 PayPal |
Carcassonne - Tiles & Tactics | 0.6 TF2 | $1.19 PayPal |
A Game of Thrones: The Board Game - Digital Edition | 1.7 TF2 | $3.37 PayPal |
All Games Above (Special) | 3.7 TF2 + You Keep Any Remaining Bundle Games | $7.47 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy 11 Bit Studios: The Complete Collection Bundle | with TF2 | with PayPal |
This War of Mine: Complete Edition | 0.8 TF2 | $1.53 PayPal |
Children of Morta | 0.8 TF2 | $1.51 PayPal |
Frostpunk | 1.3 TF2 | $2.52 PayPal |
All Games Above (Special) | 3.2 TF2 + You Keep Any Remaining Bundle Games | $6.35 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Humble Choice (Nov 2022) | with TF2 | with PayPal |
Eldest Souls | 0.3 TF2 | $0.62 PayPal |
Hell Let Loose | 8.5 TF2 | $17.07 PayPal |
Kingdoms of Amalur: Re-Reckoning | 0.9 TF2 | $1.83 PayPal |
All Games Above (Special) | 7.2 TF2 + You Keep Any Remaining Bundle Games | $14.48 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 7.74 TF2 | $15.48 PP |
I Buy Day of the Devs Bundle (2022) | with TF2 | with PayPal |
Brutal Legend | 0.6 TF2 | $1.21 PayPal |
Gang Beasts | 3.0 TF2 | $6.03 PayPal |
140 | 0.6 TF2 | $1.13 PayPal |
Psychonauts | 0.3 TF2 | $0.63 PayPal |
All Games Above (Special) | 5.1 TF2 + You Keep Any Remaining Bundle Games | $10.29 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | 5.75 TF2 | $11.5 PP |
I Buy Melee Mayhem Bundle | with TF2 | with PayPal |
Chronicon | 1.6 TF2 | $3.18 PayPal |
Mordhau | 1.7 TF2 | $3.49 PayPal |
MORTAL KOMBAT 11 | 1.7 TF2 | $3.37 PayPal |
Nickelodeon All-Star Brawl | 0.3 TF2 | $0.57 PayPal |
River City Girls | 1.4 TF2 | $2.85 PayPal |
Chivalry 2 | 3.3 TF2 | $6.54 PayPal |
All Games Above (Special) | 11.4 TF2 + You Keep Any Remaining Bundle Games | $22.86 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Humble Choice (Oct 2022) | with TF2 | with PayPal |
The Dark Pictures Anthology: Little Hope | 1.6 TF2 | $3.12 PayPal |
DEATHLOOP | 2.1 TF2 | $4.25 PayPal |
All Games Above (Special) | 4.2 TF2 + You Keep Any Remaining Bundle Games | $8.42 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy Serious Sam Bundle | with TF2 | with PayPal |
Serious Sam 3: BFE | 0.9 TF2 | $1.76 PayPal |
Serious Sam 2 | 0.8 TF2 | $1.5 PayPal |
Serious Sam 4 | 3.2 TF2 | $6.31 PayPal |
Serious Sam: Siberian Mayhem | 2.2 TF2 | $4.41 PayPal |
All Games Above (Special) | 8.0 TF2 + You Keep Any Remaining Bundle Games | $15.98 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
I Buy TinyBuild x Versus Evil Smashup Bundle | with TF2 | with PayPal |
Hello, Neighbor! | 0.5 TF2 | $0.91 PayPal |
Totally Reliable Delivery Service | 1.7 TF2 | $3.34 PayPal |
All Games Above (Special) | 2.4 TF2 + You Keep Any Remaining Bundle Games | $4.86 PP + You Keep Any Remaining Bundle Games |
Full Bundle (Special) | TBD | TBD |
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2023.03.21 10:17 maximusaemilius Human Teenagers
*Somewhere between Mars and the asteroid belt*
The Delta-5 passenger transport had fallen out of warp rather violently.
Granted, with a delta class warp engine she could only make jumps inside the solar system, but at any range, coming out of a warp unexpectedly is violent.
The brightly painted yellow of the passenger ship was a streak in the darkness for a single moment, before the emergency engines kicked in and pulled her to an abrupt halt. Inside, the ship was filled with startled screams and cries of pain, from the twenty-person class of Martian students on a return trip from the asteroid belt.
Not all schools have the funding for their own spaceship, mind you, but as one of the most prestigious boarding schools on the solar system, there were some perks.
However, violent whiplash wasn't appearing to be one of those perks, and in the commotion,
no one noticed as a lone student silently slipped back to their seat, handily concealing a shiny silver object in the pocket of her pants. A distress signal followed the sudden loss of warp, and it was almost an hour that the students sat there, before a call of awe came out from the back of the ship, and all the students piled together to see out the cramped side windows at the
massive military warship bearing down on them from above.
She was massive, almost the size of two football fields from end but reaching skyward.
Its rear engines glowed with blue power as it gently slid next to them, despite its cumbersome bulk.
A single line of white lettering could just be seen at the spine of the ship reading:
U.N.S.C. Harbinger […]
Krill and Sunny accompanied commander Vir from the bridge, arriving in the docking bay just as the small, yellow passenger transport was pulled in from the airlock and gently dropped onto the deck.
Once secured, the doors were opened.
As Krill and Sunny stood next to the commander, they couldn't help but notice his uncharacteristic lack of good humor.
In the light of the docking bay his arms were crossed, his mouth had been pulled into a deep frown, and his single eye was narrowed with distrust at the little yellow ship.
”Goddamn creatures of hell…”
The doors were opened, and the students came spilling out.
Krill didn't have much experience with this sort of human... Teenagers.
Physically, they had smoother faces, and the males all appeared skinnier with reduced muscle tone, but other than that, he wasn't likely to be able to tell the difference.
"Look at them."
The commander muttered under his breath,
"Little Vultures."
Krill and Sunny exchanged a confused look, and Krill ventured a question,
"I'm sorry Commander, but I... don't follow."
The commander's expression remained dark,
"Behold my inhuman friends, the worst kind of human, the bane of earth, the very incarnation of Evil itself. They have the magic ability to pinpoint whatever insecurities you have and used it in psychological warfare against you."
Krill and Sunny turned to watch the humans.
Some huddled together in small groups, others standing alone, shoulders hunched, looking down at the floor, and still others gazing around the docking bay in wonderous amazement.
"Sure commander... Evil."
Sunny said, watching two of the humans hug each other, in a clear attempt to find comfort,
"I'm shaking."
The commander glowered at her, and then turned on his heel to march towards the line of humans.
Sunny chirped an approximation of a laugh,
"Wait, hold on commander, my knees are weak because of fear, I can't keep up."
He continued to ignore her, as he marched up to the line of students.
Of course, with the clanking of his mechanical leg, they noticed him coming long before he made it, and as they strolled up, Krill couldn't help but notice as a group of them broke out into a fit of giggling as they watched the commander approach, a fact that was not lost one the man, not that the students would have been able to tell.
However, Sunny and Krill knew him well enough to see the stiffening of his back, and the slight redness at the base of his neck,
"Alright, the lot of you, quiet down."
His voice was loud enough, and commanding enough to get partial attention, but even as they looked at him, there was still more snickering, giggling, and students checking their personal devices.
A couple of them continued to whisper quietly in the back of the group. Of course, quietly actually meant one grade below a normal voice.
Sunny was able to pick out the words "eyepatch" and “wooden leg” from the conversation.
The commander's frown grew deeper, and he turned to Sunny.
She was happy to oblige the request, quickly clearing her throat, and then releasing a screeching battle cry that made the walls and floors rattle.
That got their attention.
"About time you all shut the hell up."
He growled. Sunny shifted uncomfortably not entirely sure what had gotten into the commander.
Krill watched the students, and quickly became aware that many of them only had one default setting, and that was the continuous rolling of their eyes, often accompanied with a deep sigh.
"Now, I find it very unfortunate that your ship broke down, mostly because now I have to babysit you, which I would rather not do. But here we are, and there are a few ground rules you need to follow."
More eye rolling, which was not lost on the captain.
He turned his eye on one of the worst offenders,
"Go on, roll your eyes again, see what happens."
The stare the commander gave him could have coagulated blood, and the student looked away as his classmates snickered,
"Whata bunch of disrespectful bullshit, and they don't pay me to tolerate it. If you want to be a little shit while I explain life-saving rules to you, then I won't feel bad when you wander somewhere you shouldn’t, and radiation causes all your skin to deglove. Yes, that is exactly what it sounds like... AM... I... CLEAR?"
The group of them nodded rather slowly, and Krill noticed a couple of eyes twitch. A couple others looked back and forth between each other exchanging looks.
"I am Commander Vir, and this is the UNSC Harbinger, this is my weapons specialist Sunny, and my chief medical officer Krill. I am in charge of the ship, and while you are on board, you will follow my orders just like any member of my crew. I will not tolerate shenanigans, whining, complaining, arguing, and any other accompanying bullshit that you may be likely to bring aboard my ship."
He turned his head in another wide circle, making eye contact with each and every one of them.
As his eyes passed over a group of the students, Krill watched them burst into another fit of giggling turning to look at each other.
The single eye snapped around to glower at them,
"Something Funny!?"
He demanded, the girl in question went bright red and then stammered out a,
"N... no."
More giggling erupted from somewhere in the back.
The commander didn't look pleased. A rope that was already beginning to fray snapped,
"Alright, that's it, to the brig, the lot of you."
A gasp rose up from the students, and the teacher as she protested.
The commander turned,
"If you cannot take the rules seriously than you go exactly where you belong. The brig. You may leave when we reach Mars."
Sunny and Krill exchanged a glance as the commander stormed off.
"Changeling, brain injury, or mind control?"
Sunny wondered, Krill shrugged,
”Beats me, but he definitely isn’t normal.”
No one noticed a form slipping away quietly as the rest of the students were shepherded away.
[…]
Sunny and Krill sat quietly in the darkness of the bridge, watching their friend, as he leaned against the upper platform railing, glowering out at the field of stars, and the small red dot that was Mars.
He had been like this all evening, sullen and silent, withdrawn into himself.
Sunny noticed the figure in the doorway before Krill, and quietly stood, not recognizing the person.
"I thought I sent you all to the brig?"
The commander said, his voice echoed eerily in the darkness.
As far as either of them had seen, the commander hadn't turned to look, so there was no way he could have known who was at the door. The figure paused, and then deciding against running and stepped into the room.
It was one of the teenagers.
She was somewhat muscular for her size, with short dark hair, colored half purple. She had a squarish jaw and long legs, despite being well over half a foot shorter than the commander.
She did not appear bothered that she had been caught.
Wandering inwards, she paused next to the captain's chair, and then in a shocking breach of decorum, she took a seat throwing her legs over one of the arms.
Krill was pretty sure "teenagers" had no sense of personal safety.
Commander Vir turned slowly to face her, frowning eyes narrowed.
She locked eyes with him, blowing a large pink bubble which popped loudly in the intervening silence.
"Get out of my chair."
Another bubble,
"Why."
"Because if you don't I'm going to rip off your arm and beat you with it."
To her credit, she withstood his gaze for longer than your average person might, before finally sighing and sliding from the seat and onto the floor.
The commander watched her go, as she crossed the ten feet to the navigators chair and made herself comfortable there.
It was the Commander's turn for a deep sigh.
Krill and Sunny watched in fascination.
Like watching a puppy chew on the tail of a wolf.
The commander glowered at her, and she glowered back.
He looked about to say something but was cut off as the student opened her mouth,
"Why do you hate teenagers so much?"
That caught the commander off guard, and whatever he had been planning to say died on his lips.
"I mean I saw you once or twice on the TV, and you usually aren't this much of an asshole, so you must hate teenagers."
*Silence*
Sunny and Krill watched on, content on just seeing what was about to happen.
"Where you bullied in school. Because I-"
He cut her off,
"You think you're edgy, don't you?"
It was her turn to be cut off,
"Let me guess, edgy teenager with some sort of tragic backstory. Maybe mommy is dead, maybe daddy is mean, perhaps they are both fine, but they don't pay attention to you, and so you act out, pretend like you don't care about anything try to look edgy so you can be different because no one understands you or something, am I right?"
"Don't pretend-"
"Don't pretend to know you? Want to know something kid? I WAS you, and let me give you a little secret."
He leaned in,
"You aren't special, your problems aren't personal. You are exactly like every other kid in there who thinks no one understands them and their problems are special and that the world is unfair, well guess what: your problems aren't special, of course the world is unfair, but it's unfair to everyone. So quit the edgy bullshit because it doesn't make you cool, it makes you an asshole."
She remained quiet. Krill and Sunny looked on in fascination.
Some of the wind seemed to have been taken out of her sails, but she remained quiet,
"My turn?"
She asked.
"Go ahead, I would like to hear it."
"You aren't special either, lots of people were bullied as kids difference is not all of us grow up to be successful. So, you don't even have anything to be mad about."
He took a seat in the captain's chair to look at her,
"I'm under no illusion that I'm special. I am also under no illusion that I try to be different, just like you. Difference is, I can admit what I'm doing. I'm just like everyone else, a normal guy who got lucky and am now in a place to do something good for once. As for the difference between you and I, I NEVER ruined public property to get what I want. What did you do, cut the power outlet to the fusion cables?”
She was quiet.
"It's either tell me or face jail time, your call."
She sighed and leaned her head back on the seat,
"I just... Wanted to see your ship, ok."
There was silence in the room,
"Yeah, I get it was stupid, but my life isn't likely to go anywhere, but i saw my chance and I took it to at least SEE my dream, and maybe get lucky enough to meet you, but low and behold, I get aboard the ship, and my hero turns out to be a massive Dick, so I guess we both lose."
”…”
”…”
There was silence.
Turning to look at Sunny, Krill found an expression of shock on her face, eyes wide, mouth slightly open. She hadn't gotten up from her seat.
His voice had softened, and Krill watched as the look of anger melted from his face, replaced with some mix of shame,
"I... what makes you think your life is going nowhere?”
She kicked her feet,
"I'm not exactly good at the whole school thing…"
The commander shrugged,
"So what, join the UNSC, and then you can see space all you want, that's what I did."
She shook her head,
"No can do chief, I'm sick, they wouldn't take me."
"That's where you're wrong. Maybe they won't let you join the marines, but a support position is fine. As far as medical equipment, we practically live in a flying hospital, so whatever you need could be done for you on a ship. I mean look at me I have only one working eye and a prosthetic leg. Do I look healthy to you?"
He got up from his chair and stopped to stand next to her, staring out at the darkness.
With a sigh, his shoulders slumped,
"You're right, I'm sorry. I had a bad time in school and I'm taking it out on you and the others... It's not very adult of me... Or very professional for that matter."
She waved a hand,
"Its ok most of them belong in the brig anyway."
He gave a dry chuckle,
"Even so, I should probably go apologize."
"Wow, not every day I meet an adult who can admit when they're wrong."
Commander Vir turned towards the door,
"Yeah, if you're going to join kid, you need to get rid of that “hatred for authority” complex. Most of us are just doing our jobs and occasionally... We actually care."
”Occasionally?”
”Hey kid, don’t test my patience… Now do you want to come with me to the others and have a tour around the ship or not?”
[…]
I wouldn't go as far as the commander and say that teenagers are the incarnation of evil, but I would, perhaps, suggest that they are the incarnation of the devil's advocate. They have questions, queries and demands that are designed to challenge older humans. If the exchange is met correctly, both will learn something. The younger will gain knowledge from the older, and the older might just understand their own reasoning better than they had before, or even identify issues with their own logic.
If the exchange goes wrong, there will only be anger and enmity between the two parties. Young humans need a lot of direction, but they also need the ability to choose their own path. It is an older human's duty to impart the knowledge allowing the younger human to make the best decisions, without trying to control them.
However, despite this philosophy, I think there is some argument that can be made for the devil incarnate...
Previous First Next
Intro post by me
OC-whole collection
Patreon of the author
submitted by
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2023.03.21 10:08 maximusaemilius Empyrean Iris: 1-126: Teenagers (by Charlie Star)
FYI, this is a story COLLECTION. Lots of standalones technically. So, you can basically start to read at any chapter, no pre-read of the other chapters needed technically (other than maybe getting better descriptions of characters than: Adam Vir=human, Krill=antlike alien, Sunny=tall armored bug alien, Conn=telepathic (right now comatose) alien). The numbers are (mostly) only for organization of posts and continuity.
OC Written by Charlie Stastarrfallknightrise,
Typed up and then posted here by me.
Proofreading and language check for some chapters by
u/Finbar9800 Future Lore and fact check done by me.
*Catchy tune* Teenagers scare the living shit out of meee…
Previous First Next
*Somewhere between Mars and the asteroid belt*
The Delta-5 passenger transport had fallen out of warp rather violently.
Granted, with a delta class warp engine she could only make jumps inside the solar system, but at any range, coming out of a warp unexpectedly is violent.
The brightly painted yellow of the passenger ship was a streak in the darkness for a single moment, before the emergency engines kicked in and pulled her to an abrupt halt. Inside, the ship was filled with startled screams and cries of pain, from the twenty-person class of Martian students on a return trip from the asteroid belt.
Not all schools have the funding for their own spaceship, mind you, but as one of the most prestigious boarding schools on the solar system, there were some perks.
However, violent whiplash wasn't appearing to be one of those perks, and in the commotion, no one noticed as a lone student silently slipped back to their seat, handily concealing a shiny silver object in the pocket of her pants.
A distress signal followed the sudden loss of warp, and it was almost an hour that the students sat there, before a call of awe came out from the back of the ship, and all the students piled together to see out the cramped side windows at the massive military warship bearing down on them from above.
She was massive, almost the size of two football fields from end to end but reaching skyward.
Its rear engines glowed with blue power as it gently slid next to them, despite its cumbersome bulk.
A single line of white lettering could just be seen at the spine of the ship reading:
U.N.S.C. Harbinger
[…]
Krill and Sunny accompanied commander Vir from the bridge, arriving in the docking bay just as the small, yellow passenger transport was pulled in from the airlock and gently dropped onto the deck.
Once secured, the doors were opened.
As Krill and Sunny stood next to the commander, they couldn't help but notice his uncharacteristic lack of good humor.
In the light of the docking bay his arms were crossed, his mouth had been pulled into a deep frown, and his single eye was narrowed with distrust at the little yellow ship.
”Goddamn creatures of hell…”
The doors were opened, and the students came spilling out.
Krill didn't have much experience with this sort of human... Teenagers.
Physically, they had smoother faces, and the males all appeared skinnier with reduced muscle tone, but other than that, he wasn't likely to be able to tell the difference.
"Look at them."
The commander muttered under his breath,
"Little Vultures."
Krill and Sunny exchanged a confused look, and Krill ventured a question,
"I'm sorry Commander, but I... don't follow."
The commander's expression remained dark,
"Behold my inhuman friends, the worst kind of human, the bane of earth, the very incarnation of Evil itself. They have the magic ability to pinpoint whatever insecurities you have and used it in psychological warfare against you."
Krill and Sunny turned to watch the humans.
Some huddled together in small groups, others standing alone, shoulders hunched, looking down at the floor, and still others gazing around the docking bay in wonderous amazement.
"Sure commander... Evil."
Sunny said, watching two of the humans hug each other, in a clear attempt to find comfort,
"I'm shaking."
The commander glowered at her, and then turned on his heel to march towards the line of humans.
Sunny chirped an approximation of a laugh,
"Wait, hold on commander, my knees are weak because of fear, I can't keep up."
He continued to ignore her, as he marched up to the line of students.
Of course, with the clanking of his mechanical leg, they noticed him coming long before he made it, and as they strolled up, Krill couldn't help but notice as a group of them broke out into a fit of giggling as they watched the commander approach, a fact that was not lost one the man, not that the students would have been able to tell.
However, Sunny and Krill knew him well enough to see the stiffening of his back, and the slight redness at the base of his neck,
"Alright, the lot of you, quiet down."
His voice was loud enough, and commanding enough to get partial attention, but even as they looked at him, there was still more snickering, giggling, and students checking their personal devices.
A couple of them continued to whisper quietly in the back of the group. Of course, quietly actually meant one grade below a normal voice.
Sunny was able to pick out the words "eyepatch" and “wooden leg” from the conversation.
The commander's frown grew deeper, and he turned to Sunny.
She was happy to oblige the request, quickly clearing her throat, and then releasing a screeching battle cry that made the walls and floors rattle.
That got their attention.
"About time you all shut the hell up."
He growled. Sunny shifted uncomfortably not entirely sure what had gotten into the commander.
Krill watched the students, and quickly became aware that many of them only had one default setting, and that was the continuous rolling of their eyes, often accompanied with a deep sigh.
"Now, I find it very unfortunate that your ship broke down, mostly because now I have to babysit you, which I would rather not do. But here we are, and there are a few ground rules you need to follow."
More eye rolling, which was not lost on the captain.
He turned his eye on one of the worst offenders,
"Go on, roll your eyes again, see what happens."
The stare the commander gave him could have coagulated blood, and the student looked away as his classmates snickered,
"Whata bunch of disrespectful bullshit, and they don't pay me to tolerate it. If you want to be a little shit while I explain life-saving rules to you, then I won't feel bad when you wander somewhere you shouldn’t, and radiation causes all your skin to deglove. Yes, that is exactly what it sounds like... AM... I... CLEAR?"
The group of them nodded rather slowly, and Krill noticed a couple of eyes twitch. A couple others looked back and forth between each other exchanging looks.
"I am Commander Vir, and this is the UNSC Harbinger, this is my weapons specialist Sunny, and my chief medical officer Krill. I am in charge of the ship, and while you are on board, you will follow my orders just like any member of my crew. I will not tolerate shenanigans, whining, complaining, arguing, and any other accompanying bullshit that you may be likely to bring aboard my ship."
He turned his head in another wide circle, making eye contact with each and every one of them.
As his eyes passed over a group of the students, Krill watched them burst into another fit of giggling turning to look at each other.
The single eye snapped around to glower at them,
"Something Funny!?"
He demanded, the girl in question went bright red and then stammered out a,
"N... no."
More giggling erupted from somewhere in the back.
The commander didn't look pleased. A rope that was already beginning to fray snapped,
"Alright, that's it, to the brig, the lot of you."
A gasp rose up from the students, and the teacher as she protested.
The commander turned,
"If you cannot take the rules seriously than you go exactly where you belong. The brig. You may leave when we reach Mars."
Sunny and Krill exchanged a glance as the commander stormed off.
"Changeling, brain injury, or mind control?"
Sunny wondered, Krill shrugged,
”Beats me, but he definitely isn’t normal.”
No one noticed a form slipping away quietly as the rest of the students were shepherded away.
[…]
Sunny and Krill sat quietly in the darkness of the bridge, watching their friend, as he leaned against the upper platform railing, glowering out at the field of stars, and the small red dot that was Mars.
He had been like this all evening, sullen and silent, withdrawn into himself.
Sunny noticed the figure in the doorway before Krill, and quietly stood, not recognizing the person.
"I thought I sent you all to the brig?"
The commander said, his voice echoed eerily in the darkness.
As far as either of them had seen, the commander hadn't turned to look, so there was no way he could have known who was at the door. The figure paused, and then deciding against running and stepped into the room.
It was one of the teenagers.
She was somewhat muscular for her size, with short dark hair, colored half purple. She had a squarish jaw and long legs, despite being well over half a foot shorter than the commander.
She did not appear bothered that she had been caught.
Wandering inwards, she paused next to the captain's chair, and then in a shocking breach of decorum, she took a seat throwing her legs over one of the arms.
Krill was pretty sure "teenagers" had no sense of personal safety.
Commander Vir turned slowly to face her, frowning eyes narrowed.
She locked eyes with him, blowing a large pink bubble which popped loudly in the intervening silence.
"Get out of my chair."
Another bubble,
"Why."
"Because if you don't I'm going to rip off your arm and beat you with it."
To her credit, she withstood his gaze for longer than your average person might, before finally sighing and sliding from the seat and onto the floor.
The commander watched her go, as she crossed the ten feet to the navigators chair and made herself comfortable there.
It was the Commander's turn for a deep sigh.
Krill and Sunny watched in fascination.
Like watching a puppy chew on the tail of a wolf.
The commander glowered at her, and she glowered back.
He looked about to say something but was cut off as the student opened her mouth,
"Why do you hate teenagers so much?"
That caught the commander off guard, and whatever he had been planning to say died on his lips.
"I mean I saw you once or twice on the TV, and you usually aren't this much of an asshole, so you must hate teenagers."
*Silence*
Sunny and Krill watched on, content on just seeing what was about to happen.
"Where you bullied in school. Because I-"
He cut her off,
"You think you're edgy, don't you?"
It was her turn to be cut off,
"Let me guess, edgy teenager with some sort of tragic backstory. Maybe mommy is dead, maybe daddy is mean, perhaps they are both fine, but they don't pay attention to you, and so you act out, pretend like you don't care about anything try to look edgy so you can be different because no one understands you or something, am I right?"
"Don't pretend-"
"Don't pretend to know you? Want to know something kid? I WAS you, and let me give you a little secret."
He leaned in,
"You aren't special, your problems aren't personal. You are exactly like every other kid in there who thinks no one understands them and their problems are special and that the world is unfair, well guess what: your problems aren't special, of course the world is unfair, but it's unfair to everyone. So quit the edgy bullshit because it doesn't make you cool, it makes you an asshole."
She remained quiet. Krill and Sunny looked on in fascination.
Some of the wind seemed to have been taken out of her sails, but she remained quiet,
"My turn?"
She asked.
"Go ahead, I would like to hear it."
"You aren't special either, lots of people were bullied as kids difference is not all of us grow up to be successful. So, you don't even have anything to be mad about."
He took a seat in the captain's chair to look at her,
"I'm under no illusion that I'm special. I am also under no illusion that I try to be different, just like you. Difference is, I can admit what I'm doing. I'm just like everyone else, a normal guy who got lucky and am now in a place to do something good for once. As for the difference between you and I, I NEVER ruined public property to get what I want. What did you do, cut the power outlet to the fusion cables?”
She was quiet.
"It's either tell me or face jail time, your call."
She sighed and leaned her head back on the seat,
"I just... Wanted to see your ship, ok."
There was silence in the room,
"Yeah, I get it was stupid, but my life isn't likely to go anywhere, but i saw my chance and I took it to at least SEE my dream, and maybe get lucky enough to meet you, but low and behold, I get aboard the ship, and my hero turns out to be a massive Dick, so I guess we both lose."
”…”
”…”
There was silence.
Turning to look at Sunny, Krill found an expression of shock on her face, eyes wide, mouth slightly open. She hadn't gotten up from her seat.
His voice had softened, and Krill watched as the look of anger melted from his face, replaced with some mix of shame,
"I... what makes you think your life is going nowhere?”
She kicked her feet,
"I'm not exactly good at the whole school thing…"
The commander shrugged,
"So what, join the UNSC, and then you can see space all you want, that's what I did."
She shook her head,
"No can do chief, I'm sick, they wouldn't take me."
"That's where you're wrong. Maybe they won't let you join the marines, but a support position is fine. As far as medical equipment, we practically live in a flying hospital, so whatever you need could be done for you on a ship. I mean look at me I have only one working eye and a prosthetic leg. Do I look healthy to you?"
He got up from his chair and stopped to stand next to her, staring out at the darkness.
With a sigh, his shoulders slumped,
"You're right, I'm sorry. I had a bad time in school and I'm taking it out on you and the others... It's not very adult of me... Or very professional for that matter."
She waved a hand,
"Its ok most of them belong in the brig anyway."
He gave a dry chuckle,
"Even so, I should probably go apologize."
"Wow, not every day I meet an adult who can admit when they're wrong."
Commander Vir turned towards the door,
"Yeah, if you're going to join kid, you need to get rid of that “hatred for authority” complex. Most of us are just doing our jobs and occasionally... We actually care."
”Occasionally?”
”Hey kid, don’t test my patience… Now do you want to come with me to the others and have a tour around the ship or not?”
[…]
I wouldn't go as far as the commander and say that teenagers are the incarnation of evil, but I would, perhaps, suggest that they are the incarnation of the devil's advocate. They have questions, queries and demands that are designed to challenge older humans. If the exchange is met correctly, both will learn something. The younger will gain knowledge from the older, and the older might just understand their own reasoning better than they had before, or even identify issues with their own logic.
If the exchange goes wrong, there will only be anger and enmity between the two parties. Young humans need a lot of direction, but they also need the ability to choose their own path. It is an older human's duty to impart the knowledge allowing the younger human to make the best decisions, without trying to control them.
However, despite this philosophy, I think there is some argument that can be made for the devil incarnate...
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Intro post by me
OC-whole collection
Patreon of the author
Thanks for reading! As you saw in the title, this is a cross posted story written by starrfallknightrise and I'll just upload some of it here for you guys, if you are interested and want to read ahead, the original story-collection can be found on tumblr or wattpad to read for free. (link above this text under "OC:..." ) It is the Empyrean Iris story collection by starfallknightrise. Also, if you want to know more about the story collection i made an intro post about it, so feel free to check that out to see what other great characters to look forward to! (Link also above this text). I have no affiliations to the author; just thought I’d share some of the great stories you might enjoy a lot!
Obviously, I have Charlie’s permission to post this and for the people already knowing the stories, or starting to read them: If you follow the link and check out the story you will see some differences. I made some small (non-artistic) changes, mainly correcting writing mistakes, pronoun correction and some small additional info here and there of things which were not thought of/forgotten or even were added/changed in later stories (like the “USS->UNSC” prefix of Stabby, Chalar=/->Sunny etc). As well as some "biggemajor" changes in descriptions and info’s for the same stringency/continuity reason. That can be explained by the story collection being, well a story collection at the start with many standalone-stories just starring the same people, but later on it gets more to a stringent storyline with backstories and throwbacks. (For example Adam Vir has some HEAVY scars over his body, following his bones, which were not really talked about up till half the collection, where it says it covers his whole body and you find out via backflash that he had them the whole time and how he got them, they just weren't mentioned before. However, I would think a doctor would at least see these scars before that, especially since he gets analyzed, treated and goes shirtless/in T-shirts in some stories). So TLDR: Writing and some descriptions are slightly changed, with full OK from the author, since he himself did not bother to correct these things before.
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