Fortnite box fight code

Projectiles not working correctly?

2023.06.07 03:40 elpaco_7 Projectiles not working correctly?

I have a projectile that is SUPPOSED to explode and disappear on collision, but instead it just passes through objects.
Here’s the code for the projectile
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class Projectile : MonoBehaviour { public float speed; private float direction; private bool hit; private float lifetime;
private BoxCollider2D boxCollider; private Animator anim; private void Awake() { anim = GetComponent(); boxCollider = GetComponent(); } private void Update() { if (hit) return; float movementSpeed = speed * Time.deltaTime * direction; transform.Translate(movementSpeed, 0, 0); lifetime += Time.deltaTime; if (lifetime > 1) gameObject.SetActive(false); } private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject) hit = true; boxCollider.enabled = false; anim.SetTrigger("explode"); } public void SetDirection(float _direction) { lifetime = 0; direction = _direction; gameObject.SetActive(true); hit = false; boxCollider.enabled = true; float localScaleX = transform.localScale.x; if (Mathf.Sign(localScaleX) != _direction) localScaleX = -localScaleX; transform.localScale = new Vector3(localScaleX, transform.localScale.y, transform.localScale.z); } private void Deactivate() { gameObject.SetActive(false); } 
}
submitted by elpaco_7 to unity [link] [comments]


2023.06.07 03:34 Mrs_Wahl AITAH for not wanting to be around my husbands best friend when he visits..

I haven’t said all of this in years so forgive me if it’s hard to follow. But lmk if it is so I can fix it. And I am on a cell. But..Here we go..
When I graduated high school in 09 I started going down the wrong path. Honestly I was doing the most.. My aunt stole my new car, which was a graduation present, in order to convince me to leave our hometown and move in with my sister who lived in another state.
I ended up dating her husbands brother. He gave me a box of darkness. It took me years to understand that this too was a gift.
I was a naive 18 year old. I could not fathom someone would cheat on me. Much less cheat on me at the degree this man did.
I admit I took drugs. However he would get me to take more drugs than I had originally so I would pass out and he could go out.
On one occasion I woke up to find him and my car gone. I called a coworker in the middle of the night to help me. We drove around for a bit and found my car parked at a grocery store. He had been arrested for drinking and driving. The thing is my sister and his brother bought me this car so I could get to school and work and bring him to work. He was not allowed to drive it. He also worked for another family member so the next morning I called and lied saying he was very sick so no one would know what happened. I don’t remember why but one of his family members looked up the jail roster, told my sister and then my sister proceeded to sell my car. (Even then I understood their reasoning. If he were to hit someone they could be sued.) Eventually he got fired from his job because they found him passed out on drugs. All of our bills were suddenly on me, while I was in college working part time. Without a vehicle.
Somehow I managed to keep us from being homeless.
Then one night he has a sort of party at our home. For some reason I pass out. When I come to he is fist fighting a strippers boyfriend. Years later I realized he was doing inappropriate things with stripper while I was unconscious on drugs. Anytime I questioned his actions he always had a solid excuse. This man had the audacity to tell me he should cheat on me because I accused him all the time. Anyways the cops were called. We got evicted. His best friend came to drive him back to their hometown to party and continue to be a POS and I ended up moving into school housing. I hated how unfair it was.
It is quite embarrassing how I did not realize what was going on. We did break up for a while due to LDR. But got back together and lived together again for a short time.
That summer I took time off school to be with him. While both of us were staying with his best friend I found girls’ panties in his room. Best friends girlfriend tells me they’re hers. So I calm down. (Best friend doesn’t remember this) This is just an example of how things were always explained away.
One night his phone went off in the middle of the night. Not my best moment but I went through his phone. He could not deny the cheating anymore. I left the next morning. I think we were together for two years maybe three all together. Even though we have family ties we had not even spoken since.
Fast forward to 2017. Best friend ended up working in my hometown. I seen this on social media and invite him to hang out. Best friends ask ex if he cares. Nope. Did not care. But his girlfriend, the same girl who texted him the night before we broke up almost a decade previously, she cares very much. They don’t talk for 6 years. They broke up after she found evidence of cheating on his phone.
My now husband contacts him and they start taking again. Husband wants to fly him out here (we moved across the country less than a year into our relationship. For married a year later and now we have a 4 year old).
Here’s the thing. I planned to not be around when he visits. I don’t mean rent a hotel or anything. But I don’t plan on hanging out with him. My husband says he’s in a very bad place after the break up and that might make him feel unwelcome. I’m not one to ignore the elephant in the room. I’m going to name that motherfucker. So forgive and forget and hangout. Or forget and make myself scarce?
submitted by Mrs_Wahl to AITAH [link] [comments]


2023.06.07 03:23 LionSoldier11 Can somebody help me with a Tyrannid paint scheme?

So, I’m going to buy the Leviathan box, but I highly dislike the majority of GW’s paint schemes for Nids, and I made my own. I call it Hive Fleet Apophis, and the lore is that my Blood Angels on a Repentance Crusade have encountered them in the galactic north, and are scrambling to fight them.

I want the paint scheme to be blue for their skin, green for their carapaces, and pink on their eyes and sacs. The issue is, I don’t own any Tyrannids Right now, or the paints, and don’t know if they’re going to look good. I have a very tight budget when it comes to 40K, and dont want to buy paints I’m not going to use. Does anyone know of a website or app that can help with this? Better yet, can someone who has a spare Nid lying around paint it in my scheme, so I have a visual reference? It doesn’t have to look good, I just want to know if it’d even be valid. If anyone does try painting it, the colors are Caledor Sky, Caliban Green, and Screamer Pink.
submitted by LionSoldier11 to Warhammer40k [link] [comments]


2023.06.07 03:21 Forgetful_Frog (Day 10) Paranoid is in! What songs should I add next? (Top comment(s) chooses the next song)

(Day 10) Paranoid is in! What songs should I add next? (Top comment(s) chooses the next song)
Just a friendly reminder: please check my other posts on this sub to see what other songs I put on the playlist. Have a good one! :)
submitted by Forgetful_Frog to sallyface [link] [comments]


2023.06.07 03:19 One_and_Only19 Something lurks in the shadows

Just a heads up, this guy is used in a universe where hawkmoth treat crime more like a bossiness and as such akumatizes criminals and villains rather than peeved teenagers and disgruntled citizens... basically hawkmoth isn't stupid

OC details:

Name: jonathan hughes
Alias: shadow spider
Miraculous: none/ tech based hero
Symbolism: death and creation

Backstory:

Johnathan was raised by his dad as a single man, An estranged sister, and a mother who died giving birth to john, as such his dad gave him all the love that he could in the small town in the middle of kent england where his dad made hid money as an engineer before moving off to paris with john who was just 3 years old. Life took a swift turn for the best, quickly establishing his talents for weapon creation and design, johnathans father quickly folded a company called Hughes industries where he designed weapons for the parisian military, rubbing shoulders with the elites of france including the agreste's, the tsugurgi's, and the Bourgeois's leaving john to become good friends with both adrien and chloe(shes still a bitch though). All the while johnathans technological prowess also grew, he was making his own video games at 4, designing web browsers at 5, and age 6 made a military grade AI for hid own amusement called SpyDar(spy radar, also sounds like spider😁) with his dad using johnathan on occasion to help implement some of the code to his more advanced weapons. Hawkmoth had wanted johns father to supply his goons with new weaponry, when he refused.... so, at age 10 johnathan watched as hawkmoth crushed his beloved fathers head between his hands like it were a balloon forever traumatising him and essentially killing the boy as well. He since spent his days training to become as strong as possible, his evenings developing his tech to make up for his short comings, and his evening trying to find out who hawkmoth is and where to find him. He's softened up a bit over the course of those 5 years, from wraithful vengeance to a dark defender of the night having even turned his base of operations(which is a big empty warehouse) into a hostel for families who have lost everything to villain attacks, and doing what he can to protect the hurt and innocent

Appearance:

Civilian form
Jonathan is a mix between max and kim, he's tall with an athletic build though tends to wear geeky clothes, not much caring for fashion. He wears his super suit under his shirt, the black sleeves clearly visible, though wears a green comic shirt over it, making it look like a more estethical choice. He also wears brown cargo pants and plain black runners. His shield compacts down into his watch with most of his gear ready to go at a moments notice. His only bit of equipment that is missing is his helmet which is kept in his bag which he takes every where with him. His hair is a plain black with blue high lights, his skin is extraordinarily pale and his eyes are a very dark blue.
Hero form
An almost entirely black suit with a white outline marking holes in his mask, they are sharp looking eyes that are pointed to look like a permanent scowl with a thin white outline. small holes that allow him to breath through the mask (ill give him a water upgrade later) which leads into a grey chest piece that covers and created the illusion of pecs, Abs, and runs down to his crotch to protect that as well. On his chest is a large spider web that forms a semi circle, and hanging from it, a large black spider with sharp edges and somewhat realistic anatomy. On my shoulders are thick metal plating which is also present on his knees and elbows, a blue LED strip denotes wheres the endoskeleton is which is his most armoured point and is meant to draw fire, it can also be turned off either by removing his helmet or per his request. His bottom half is quite plain bar the same black runners he wears in his civilian form, shiny black metal knee guards, and blue LED that runs down the side of his legs. The shield is a mat black with a web pattern on it that has 4 lines that go through the centre and create 8 segments with 3 webs between each larger thread. The webs are white.

Personality:

Johnathan is ultimately altruistic but reserved, knowing that showing off could get him discovered as shadow spider, pretending to basically be a weak coward so no one would suspect him to be shadow spider. Quite nerdy, he's a part of multiple super hero fandoms, usually using them for inspiration for tech and techniques. Johnathan is also prone to bouts of anger where his facade will drop and he'll act more like shadow. Also as johnathan has a high pitched voice with a notable french accent.
As shadow spider he's a different person entirely, even his voice becomes much lower, slightly gravely and distinctly english. His altruistic nature subsides somewhat and has little compassion for criminals and villains, often brutalising them so badly that without immediate medical attention they'd likely die of their injuries. With that being said, he'll only do that to someone who has taken a life, if you didn't understand the weight of you're actions, or you were otherwise justified in his eyes then he will put his life in the line to save yours.

Powers/abilities:

Web generation
Through the use of specialised gauntlets he is able to generate a strong web like substance which is also used for transportation and through the use of various nozzles can be adjusted suit any given need.
Spiked gloves/soles
Through specialised tech his shoes and gloves can produce extremely sharp claws which can be used in combat, but are primarily used to climb walls and other surfaces. These claws also have small injectors that allow him to inject a villain with a neurotoxin that causes paralysis for 24 hours.
Parkour
Jonathan is adept at utilising his environment in order to maximise his mobility options, able to beat an olympian in a race across paris due to his parkour prowess this is just to give him reason to be able to be able move that quickly)
Exoskeleton
A lightweights exoskeleton hidden beneath his suit allows for super human strength feats, up to roughly 3x peak human strength, though only about half as strong as a miraculous holder, also allows for super speed whilst running, hits like a truck, and 5 meter high jumps
SpyDar
An ai that jonathan developed to help analyse his environment including xray vision, internet access, telecommunications access, hacking and many other abilities. He formed his hero identity after his SpyDar systems.
Tech wizard
He's good with computers
Titanum weave suit
Though not impervious to damage jonathan is still able to take hits from your average akuma victim and keep fighting. This weave is light and breathable, though some areas are clearly better armoured including the full metal face shell, the knee and elbow pads, and thicker padding around the chest area.
Repulse canon/ explosive shield
And finally jonathan's shield, though it is made from the same titanium as his face shell it has a web pattern 'engraved' on it. Though these engravings are in fact outlets for a repulse canon which is strong enough to knock down a brick wall without having to use his main suits power supply. Along its edges are another outlet except this one for c4, allowing jonathan a chance against akuma victims with real fire power. The back is also equipt with some smaller devices including trackers, additional cameras to scope an area out more effectively, web grenades, audio lures and an electromagnet to both summon the shield when needed and attach it to his arm or back. It also has small spikes that can inject a neurotoxin into his opponents that will paralysise them for the nest 24 hours

Weaknesses:

Low battery
If jonathan's shield runs out of power he can still carry it around with him, however if his suit does the same then not only does he loose his powers but he's now weighed down and essentialy trapped inside of a metal tomb during a fight
Emp blasts
See above
Fatigue
Jonathan is only human without any additional powers and general combat will slow him down quickly and leave him tired and unable to operate
Being hacked
A simple computer virus is enough to stop most of his powers except for the endoskeleton and web shooters, beyond that he is helpless afterwards
Hand to hand combat
Jonathan knows very little about combat and relies on his gear and environment to neutralise an opponent, getting up close and personal is a great way to deal with him.
submitted by One_and_Only19 to MLBRoleplay [link] [comments]


2023.06.07 03:19 Raxeyy DIY CrossUp Questions

Hi, I'm looking to build a DIY CrossUp controller, I've got the lever and some sanwa buttons, with the rest of the buttons + enclosure coming in the next 2 weeks. Still need clarity on a couple things before I begin. For reference the PCB I'll be using is the Brook PS4 Fighting Board Plus:
  1. Will this be all the wiring I need for the stick? https://www.arcadeworlduk.com/products/brook-fighting-board-cable-hitbox-cable.html
  2. Is there a guide I can follow to wire all the buttons? If not specifically for crossup is there anything close enough for regular stick/hitbox?
  3. Is there a way, via hardware or PC software, to modify the extra movement buttons, like the CrossUp in this post: https://twitter.com/Hit_Box/status/1664388417336274949?t=iQJtkyt9VWz7k0PrjN-d6A&s=19
  4. Would the Phreakmods EX-Groove work with the Seimitsu LS-40 or is there a similar product for that lever?
Thanks in advance!
submitted by Raxeyy to fightsticks [link] [comments]


2023.06.07 03:12 Forward-Form9321 Why do people act like Andrew Tate was an elite level kickboxer? His record of 76-9 was very padded for the majority of his career imo.

Whether you agree with his politics/viewpoints or not, I honestly don’t see why some of his fans think he was an elite kickboxer. Was he legit? Of course he was. But was he elite like Mirko Cro Cop or Alex Periera? Not even close. In fact, I think if you put him in there with any of those elite guys (especially Cro Cop in his prime) he would get murdered. Tate’s fighting style is kind of weird because he keeps his hands down but he got away with it during his career since most of the guys he faced weren’t elite in the level of skill that even guys like Israel Adesayna have.
His excuse is that his retina is messed up so that’s why he keeps his hands down. But in any form of fighting, especially when you get to the elite level, keeping your hands down is a huge no no. Plus there’s other ways to defend punches in kickboxing such as parrying. Even though he was 76-9, I think many of his wins were against lower tier competition. Case in point, some of his most recent wins were against a guy that was 2-1 and another guy was making his debut.
Even when he wanted to fight Jake Paul in a boxing match, I think Jake would’ve beaten him very easily because that style doesn’t work in boxing. And I say that as someone who cringes any time Jake Paul steps in a boxing ring. Even though people may use the argument of his punches coming from weird angles with his hands down, Tate doesn’t turn his punches over and he hits with his hands in a way that doesn’t connect with enough impact. Again, it’s not doubting his skill as kickboxer, but he’s not an elite kickboxer like some of his fans think he is. If he fought in Glory, I would give him more props as an elite level kickboxer.
submitted by Forward-Form9321 to Kickboxing [link] [comments]


2023.06.07 03:10 shawnomega ✅- All the Light We cannot See Anthony Doerr 3/5 ⭐️ ⏭️ The Rebels John Jakes - 48/100

✅- All the Light We cannot See Anthony Doerr 3/5 ⭐️ ⏭️ The Rebels John Jakes - 48/100 submitted by shawnomega to 52book [link] [comments]


2023.06.07 03:07 MShades Designing Entémoch’s Gauntlet - Call for Traps!

My players are about a session or two away from leaving the Underdark (depending on how their fight with the Pudding King goes next time). For Reasons That Made Sense at the Time, I put the exit from the Underdark in the cavern that contains Entémoch’s Boon.
The Lore that I came up with to explain this is that the gnomes of Blingdenstone, at some point in the indeterminate, pre-Drow past, made a treaty with some surface kingdom to allow access to Entémoch’s Boon. For authorized visitors, a Blingdenstone Guide would be sent to bring them to the Boon and back without setting off all the traps that are set for the unwelcome guest. And, on the nearly impossible chance that someone did get in, the way out is not the same as the way in, and it is also trapped all to hell to keep the gnomes' secrets.
Much like the Boon nearly passed out of gnomish memory, the existence of the Gauntlet is largely unknown - the only reflection of its existence is the Gauntlet that leads into the city proper. I'll give the Party the chance to do some extra research to find out about it but, bless their hearts, they probably won't.
So, since the Drow Pursuit element of the adventure has more or less fizzled out, this is going to be their main challenge getting out of the Underdark. I'm thinking a few things:
Throw me your weirdest, most obnoxious gnome trap ideas for me to plague my players with - many thanks!
submitted by MShades to OutoftheAbyss [link] [comments]


2023.06.07 03:04 lightfoot1 Aksis Challenge tips

(This is a repost from 4 weeks ago.)
Hi everyone,
With Wrath challenge starting I wanted to post this to hopefully help some people complete Aksis challenge easier. The challenge is that after every Aksis teleport, you need to get both the slam and the supercharge. (You can’t miss either - some people seem to think it’s okay as long as you get the supercharge even if you miss the slam. That is wrong.) With six max light guardians with decent weapons, this should be a two phase fight, so you will need to get six slams and six supercharges, which means on average two actions (slam or supercharge) per team member. A very good team can do it in one teleport (one Warlock and five Titans will be great for this). This is not the longest challenge (that honor still belongs to Oryx challenge which always takes 15 minutes), but is the most unforgiving challenge, where a single mistake can cause the challenge to fail. And you can’t get “lucky” like Atheon challenge (if you have one or two weak players, you just need them teleported with an experienced Relic holder once and you can complete the challenge as long as the team has enough DPS to one-phase the fight).

Weapons

Load-out wise, the best weapons are:
If you don’t have Unto Dust, you can use:
Don’t combine Dark Drinker with a shotgun unless you are the cannoneer, otherwise you can be stuck shooting your primary depending on your empowerment status during the first two teleports.
If you have a high Impact Scout (examples are Keystone 01 (from Dead Orbit) and Badger CCL) with Explosive Rounds, you can one-shot shanks from across the map. Hand cannons can one-shot shanks too, but you need to be fairly close to them.

Classes

Following are recommended load-outs per class.

Titan (the dominant destroyer):

Try to get 300 Discipline and 300 Strength. If you can’t get both, Discipline is more important. Do not use your super on the boss, most of your damage comes from your grenades. (You can use your super to kill the captain.) Throw the grenade on the ground in front of Aksis so the burning line of fire goes underneath his entire body. Mix in a shotgun shell every two grenades or so. Punch him for Melting Point every 5 seconds if possible. You need to jump a bit for Melting Point; you can punch his kneecaps or body, but not his shins.

Warlock (the essential supporter):

The reason for Fusion Grenade is that it counts for two ticks for Viking Funeral while other grenades only count as one. If you pop your Radiance right after each teleport, you can use Radiance all three times. Throw as many grenades as possible to keep Viking Funeral active. In the third teleport, if you have more than one Warlock, the first one who gets to Aksis should pop Radiance first, then the second one a few seconds later. When you pop Radiance, call out your position (“Song of Flame by the Stairs”) so the Titans know where to find you.

Hunter (the useful assistant):

You can use the Golden Gun on the captain. If you still have the Golden Gun when Aksis starts teleporting, shoot him just after the last bomb hits - Aksis will take damage after the bomb, and assuming the team gets the supercharge, you can immediately fire another Golden Gun at him.
If you don’t have Celestial Nighthawk, you can use Nightstalker, but do not tether Aksis unless you are sure no Titan will be near the boss during that round. (Titans can move pretty fast, so it’s probably best if you don’t use tether on the boss at all.) You can use the tether on the captain.

The Battle

First phase of the fight (before empowerments) is all about staying out of Aksis’ sight. If you are left or right, stay at the inside edge of the stairs at the beginning, then take a few steps forward and stay just behind the left/right supercharge plates when Aksis goes to either side. If you are in middle, stay behind one of the pillars at the beginning, then go to the center (my favorite spot is the front edge of the back-mid teleport platform). If you see any SIVA swarms around you, you are standing at the wrong spot.
The riskiest part of the battle is the captains. I recommend killing as many shanks as you can find before challenging the captain. If you are on the right side, go around the left of the big pillar - the captain can shoot you directly if you go straight to him. Also going around the pillar will help you find any straggling shanks. Don’t be afraid to use your super on the captain, especially if you’re a Titan - your super is worthless for boss damage. If you’re a Celestial Nighthawk Hunter, there is a small benefit of not using the super (you can use that one shot on Aksis), but unless your partner is a Titan, I recommend just shooting the captain with your Golden Gun. That one shot on Aksis is probably not going to be the difference between success and failure, while you or your teammate dying to the captain can very well be.
Occasionally, a side captain can teleport into the wall. If that happens, call out (like “left captain is in the wall!”). The middle cannoneer should bring the cannon to that side and shoot the cannot through the gap of the wall panels. One charged cannon shot will take down the captain. If the cannon doesn’t drop out of the wall, you can jump up to grab it. (You can kill the captain by shooting your guns through the wall panels, but it is much easier with the cannon.)

Empowerment

Once the empowerment starts, cut the chatter and concentrate on callouts. If there is double empowerment, the cannon shifts. Pick up the cannon and go where you need to go, and shoot servitors from there. If you are not comfortable shooting servitors from across the map, you can shoot two servitors from up close before moving to your final location.
Mini-tip: The order of servitors that comes from any one tunnel is Solar, Void, Arc, then back to Solar. (You can memorize this as “SiVA”.) If you are a cannoneer, look into your tunnel before you leave, thinking about the question (“is my next servitor going to be here?”) For example, if you have the Solar cannon, and you see an Arc servitor in your tunnel first, you know your second servitor is going to be here.
Another mini-tip: If you are calling out servitors, mention which order it is, like “second Arc in middle” or “third Void in left”. That will help a cannoneer know where to go first in case there is more than one outstanding servitor of the same element.
It takes seven bombs to completely deplete Aksis’ shield. Most teams will let left and right throw only two bombs and have the middle throw three. (This is easiest in case the side cannoneers are not comfortable shooting across the map - for example, if you have to be on right for empowerment, it is easier to hit the middle servitor than the left servitor.) The middle bomber should watch Aksis’ shield to make sure nobody has missed, and call out “I have the final bomb in middle, empowerments get in position”. If you have enough time, do a three-two-one countdown before throwing the bomb. Left and right bomber can pick up the third bomb but make sure you wait for the middle bomber’s call out and throw at the same time.
Empowered people on the side should stand next to the pillar, slightly ahead of the yellow stripes on the outside (non-Aksis side). The middle empowered person should stand between the two boxes. Make sure you can see Aksis so you know exactly when he teleports. (You can see a wisp of SIVA trail when he teleports, although it is hard to tell if he’s going front-mid or back-mid by just looking at it.) When Aksis teleports, check your front teleport; if he’s not there, immediately turn around and run to your supercharge plate. The red bar of supercharge shows up a half second after Aksis teleports, so do not wait for the bar to show up before you start running. Also, you will not get a prompt to press a button to supercharge (you will get a prompt for slamming his back); so just run to the plate and spam the supercharge button repeatedly. If you are slamming Aksis’ back and you think you got there very early, give a couple of heartbeats before slamming him; the supercharge plate will close about half a second after you slam. You don’t have to wait for the “Guardians Superchanged!” message, the supercharge can be slightly after the slam.
There should always be an empowered person in left, right, and middle, regardless of where Aksis is. Middle empowered person covers both front and back middle teleports. If Aksis is already on your front teleport, stay near the back (supercharge) plate so you can get the supercharge as soon as Aksis teleports away. If you are left or right, you can stand on the supercharge plate; if you are middle, stand next to the plate so Aksis won't teleport right on top of you. Aksis can come back to the same position more than once, just not consecutively. It is perfectly possible for Aksis to go front-mid, back-mid, and then again to front-mid.
Mini-tip: If the very first teleport is left, then supercharge is always middle. I am not aware of any other teleport/supercharge combos.
If you are empowered, make sure you call out where you are, and go to your next empowerment assignment position before even thinking about damaging Aksis. If you are not empowered, try not to say anything. In particular, never say something like “we need empowered right”. The audio can cut off and sound like “empowered right” which means the opposite. Let the empowered people figure it out; there are three of them, that’s enough people talking over one channel already. Or how I like to say: “if you’re not empowered, just shut your mouth and shoot Aksis”. Also, make sure you don’t stand between empowered people and their teleport or supercharge plates.
There are two schools of thought when it comes to empowerment call outs on the second and third teleports - call out your current location, or call out your original (pre-reassignment) location. Make sure the team is clear which method you are using.
If Aksis is close to the final stand before the first teleport, the most experienced member of the team should make a call whether to damage Aksis between teleports. This is because if a delayed damage (like a cannon exploding right after he teleports, or DOT from a grenade) sends Aksis to the final stand before you can slam him and get supercharge, you can lose the challenge. If Aksis is really close to final stand, you can do the first slam/supercharge as usual (don’t damage him just before the teleport), and then go all out on him. If you are not sure, do not damage Aksis and just concentrate on empowerments until the third teleport.
That’s all, sorry for the wall of text. Let me know if you have any comments.
Have fun, PSN: Lightfoot (without the “one” at end)
Edit: This week's Unto Dust at Dead Orbit is god roll for non-Hunters - Cluster Bomb plus Flared Magwell/Spray and Play. It's Arc damage if anyone wants it for Nightfalls and stuff as well.
submitted by lightfoot1 to destinylegacy [link] [comments]


2023.06.07 03:03 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233


★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759


★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318


★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287


★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2023.06.07 03:00 KonnectionNull [EXCEL] Deleting a SINGLE ROW in a Table to a criteria

Hi everyone,
I've been trying to write a code that will run through rows in a Table from the bottom and delete the first row that matches a given criteria.
For example, I have a Table, with 'orange','apple' and 'cake' randomly filled in the first column of the rows. I want the code to start from the last row in the Table, search upward, find the first row with 'apple', delete that row entirely and then stop without iterating further.
I tried this:
Dim ws As Worksheet Set ws = ActiveSheet Dim tbl As ListObject Set tbl = ws.ListObjects("Table1") For rw = tbl.DataBodyRange.Rows.Count To 1 Step -1 If tbl.DataBodyRange(rw, 1) = "apple" Then tbl.ListRows(rw).Delete GoTo ExitLoop End If Next ExitLoop: MsgBox "Cleaned" 
The above doesn't seem work, it cleans all rows with 'apple'.
Hope this is enough detail for your answers, thank you!
submitted by KonnectionNull to vba [link] [comments]


2023.06.07 02:56 Kiyomi_Raven_Misoto Icarus Sun Fall Chapter 7- War and Love

February 8, 2146, Project Chameleon HQ, Brussels, PRE
It has been a few weeks since Project Autumn has returned back to her normal life. Her days were pretty routine. She would wake up and eat breakfast. Then head to briefs and classes. Then, she would eat lunch before heading off to drills and training that left her sore and extremely fatigued. Autumn would eat dinner, shower, talk to Juliette for a few hours before falling asleep to do it all over again. The days soon became three weeks since she saw Juliette in person. Autumn’s next mission to Rio was quickly approaching. Autumn was excited about it, but what she really wanted to do was spend time with the girl that she really liked. Her training was done, and she was packing her bags for her mission. Autumn was told that she would be a part of the next gauntlet that would take place after she gets back from Rio. She was very excited about it and couldn’t wait to tell Juliette. Autumn looked at the time and saw that it was still five hours before she would normally call Juliette. She was bored, lonely, and really wanted to talk to her. Autumn wrestled with this as she packed her bags.
Agents of Chaos HQ, New York City Containment Zone, PRE
Icari raced through one of the remaining buildings of what was once an overpopulated city. Most of what was once known as New York City was destroyed during the Great War. The city was deserted and hardly anyone lived there. It became the perfect location for the headquarters for the Agents of Chaos. Icari found this out through hacking the government’s mainframe. She decided to put an end to them once and for all. Icari also wanted to know what their connection was to the Prospers. She raced floor to floor eliminating their commanders and whoever she came across. Soon, she found the last remaining members as she stalked
them in the lower parts of the building with her curved blades ready to strike. Icari cornered them ready to end the threat of the Agents of Chaos. They knew that they were out of bullets and out of time. They huddled in fear from what they perceived to be their inevitable demise.
“Wait! Please, don’t kill us.” Agent 1 said with fear in their voice.
Icari was shocked and amused as she stopped and said, “Wait…what? Why shouldn’t I?”
“Be…because we are extremely sorry for all of the stuff that we have done.” Agent 1 replied.
Icari scoffed and started to move closer to them. She suddenly froze when she received a notice of an incoming call. Icari smiled when she saw that it was from Project Autumn.
Icari looked at the Agents and said, “Hey, can you all give me some time. I really need to answer this call.” Icari answered the call with a French accent. “Hello, Mademoiselle Autumn. Is everything alright?”
“Did. Did she just put us on hold?” Agent 1 asked.
“I know right and what’s up with the French accent?” Agent 2 replied.
Icari glared at the agents and put a finger to her lips to silence them. They quickly covered their mouths with their hands with fear in their eyes.
Autumn replied, “Hi, Juliette. It is so good to hear your voice. Yes, everything is fine. I am packing for my mission to Rio. I was bored and lonely. I started to think about you and how much I really miss you.”
Icari smiled as she sat down on a desk facing the agents and said. “Aww. That is sweet of you to say. I have been thinking about you too.”
Autumn said, “I hope that I am not bothering you or anything. Are you busy right now?”
Icari replied, “No, not at all. I was taking care of something easy, but it can wait.”
Autumn quickly replied, “Are you sure? We can talk later if you want.”
Icari smiled and said, “No, it’s okay. I am sure that we can talk now.”
Meanwhile, the remaining Agents of Chaos began to argue with one another about what they
should do. Icari could hear their bickering and became extremely annoyed with everything that they were saying. She stood up and glared at them.
Icari counted the remaining agents, sighed, and said, “Autumn, give me a moment, please. It should take me… about thirty seconds to finish this simple task.”
Autumn replied, “Umm…sure. Take your time. I will be here when you are done. Please don’t take too long.”
Icari smiled and said, “Thank you, Mademoiselle. I promise not to keep you waiting long.”
Icari lunged at the remaining agents as they backed away in horror. Fifteen seconds later, Icari had taken care of the last remaining Agent of Chaos. She picked up a cloth and cleaned her daggers. Icari put them away before she pulled out a black disc out of her pocket. She headed towards their command center.
Icari asked, “Autumn, are you still with me?”
Autumn quickly replied, “Yes, yes. I am still here.”
Icari smiled as she put the disc on the main computer’s case and pushed a button as lights began to light up clockwise. She smiled and said, “Thank you for waiting.”
Autumn smiled and replied, “You’re welcome. I would have waited longer.” Autumn teased as she continued. “But… I guess the issue wasn’t as difficult as you thought.”
Icari laughed and said as she left the command center, “Sorry, I suppose I overestimated how difficult the issue would be.”
Autumn laughed and said, “I guess that I wouldn’t know, but the reason that I called you earlier than normal is I have news that I couldn’t wait to tell you at our normal time.”
Icari picked up a bag as she headed down the stairs to the basement where the building’s support beams were located. Icari said, “News? I appreciate you calling me to give us more time to talk, but what is the news?”
Autumn replied as Icari put small boxes with tubes filled with a green and yellow substance on the support beams and flipped a switch, “Yes, I was told earlier today, that after I get back from the mission to Rio, I will take part in the next gauntlet to decide who I may get paired with. What do you think?”
Icari was shocked and froze when she heard the news. She became scared that it would become a lot more difficult for her to see Autumn. Many feelings and thoughts ran through her head.
Autumn became concerned and asked, “Juliette, are you still there?”
Icari shook her head and replied, “Sorry, to make you concerned, and I am happy for you. Are you excited about your mission to Rio?”
Icari threw the empty bag aside after she placed the last box. She started to head back up the steps to the command center.
Autumn was excited as she replied, “I am super excited to be going for a couple weeks. They said that I deserve it from all of the stuff that I have dealt with lately. It will be two weeks of nothing but swimming and relaxing in the summer air.” Autumn became nervous as she continued. “B-but I- I w-wish that you could be there. It would be my first Valentine’s Day spending it with someone that I really like.”
Icari saw that all of the lights were lit green as she retrieved the black disc. She smiled and said, “Well. Mademoiselle, I may be able to make your wish come true.”
Autumn was shocked as she said, “Really? Tell me you aren’t joking or teasing me. Are you being serious?”
Icari had walked down the stairs to a door that led to an alley. She smiled and replied, “I would not joke or tease you to turn around and break your heart. I cannot make any promises, but I will make sure that I will do my best to help your wish come true.”
Icari walked out the door and pushed a button on her wrist. Suddenly, a black and red motorcycle appeared in the shadows with a black and red helmet with cat ears on it.
Autumn was sad as she said, “I understand. I thought that it would be a great time spending the two weeks with you instead of alone by myself.”
Icari sat on the motorcycle and put on the helmet. The sun started to peek in the east sky. She started
up the motorcycle as she replied, “Do not be sad, Autumn. I promise you that you will have my answer by the time that you land in Rio. You might be surprised by what I can do in such a short period of time.”
Icari pushed a button on her motorcycle as she drove off and disappeared from site. She pushed another button that caused an explosion behind her, and the building collapsed into dust.
Autumn blushed and said, “I believe you and look forward to your answer. Listen, I have to finish packing, eat dinner, and shower. Can I call you later?”
Icari smiled as she replied, “I understand, and you can call me whenever you like. I look forward to talking to you soon, Mademoiselle Autumn.”
Autumn said, “I look forward to talking to you soon too, Juliette. Bye for now.”
Icari said, “Bye for now.” There was a small click. Icari sighed before she continued. “Watcher, are you there?”
Watcher scoffed. “Yes, I am here. Are you done flirting with your girlfriend?” Watcher said annoyed.
Icari snapped back, “I wasn’t flirting with her, and she isn’t my girlfriend. Listen. When I get back to the safe house, I will be uploading the files that I uploaded from the Agents of Chaos mainframe. I need you to decipher the files to see if they were working for the Prospers and any other useful information.”
“Anything else?” Watcher asked.
Icari replied, “Yes, I need you to immediately hack into the system and book a flight for me from Harrisburg to Rio De Janeiro. I need a limousine to take myself and Autumn to the harbor, where a boat will ferry us to a beach home on Paqueta Island. We will be there for two weeks. Put everything under the name Juliette Trudeau.”
“Why should I?” Watcher asked abrasively.
Icari replied, “Well, you have two choices. Either I am out of your hair for two weeks, or I make your life a living hell for the next two weeks. Then, I still book it on my own. You choose.”
“Fine. Fine. It’s not like I care if you spend time with your girlfriend or not. Everything will be taken care of by the time you make it to the safe house and upload the files.” Watcher replied.
Icari snapped back, “For the last time, she is not my girlfriend! And thank you.”
“Yeah, yeah. Don’t mention it. It is kind of nice to see you happy once more. Have fun and
remember that we have a war to win.” Watcher said kindly.
Icari smiled and said, “Yeah, I won’t forget.”
An hour and a half later, Icari pulled into the safe house in Harrisburg. She pushed a button on her motorcycle and the garage door opened. Icari pushed the button, and it closed. She pushed another button, and they became visible once more. Icari took off her helmet and placed it on her motorcycle. She walked to a wall in the garage and revealed a secret panel. Icari inputted the code, and a secret staircase was revealed. She walked down the stairs as the wall closed behind her. A room lit up as she opened the door. The computer turned on and system was running. Icari approached the computer as she took the black disc out of her pocket. She put the disc on a reader. The lights flashed on and worked in reverse. Icari received the itinerary, confirmation for the rentals, and digital tickets. As the disc was uploaded to their mainframe, Icari walks to a closet marked for Juliette. She opened up the closet and pulled out two bags already packed for her for two weeks in a summer environment. Icari closed the door. When she was done, she walked over to check the disc and saw that it was fully uploaded. Icari grabbed the bags and walked up the stairs. When she got near the top, the computer shut down, door sealed closed, and the secret door into the garage opened. After Icari had passed, the door closed and sealed shut. Icari walked into a normal home and left the bags near the front door. She cooked lunch at the same time Autumn would call her. They talked for a few hours before Autumn headed to bed. Soon, Autumn and Icari headed to their perspective airports to start their journey to Rio. Five hours and forty-five minutes later, Juliette’s plan landed at the International Airport in Rio
De Janeiro. She grabbed her carry-on bag and went to get her check in luggage. Juliette headed for the main doors and walked out into a sunny midmorning day. The air was refreshing, and it was already setting up to be a warm day. Juliette had made sure to change her appearance before she left for the airport. Juliette looked around and saw a limousine. The driver was standing outside it. He was holding a sign with Juliette Trudeau written on it in big letters. She smiled and walked over to him. The driver eyed her as she approached.
Juliette said,” Olá, eu sou Juliette Trudeau.”
The driver lowered the sign. “Olá, eu estive esperando por você, Sra. Trudeau.” The driver replied.
Juliette smiled and asked, “Can I see your sign while you put in my bags in the trunk, please?”
The driver bowed. “As you wish, Sra. Trudeau. Your guest should arrive soon from Brussels.” The driver replied as he handed over the sign and a marker.
Juliette smiled as she took the sign and marker from the driver while she said, “Obrigado.”
“De nada, Sra. Trudeau.” The driver said as he placed Juliette’s luggage in the back.
He walked to where Juliette was and took the sign and marker from her. The driver opened the door for Juliette to get in. When she was seated, he closed the door and stood outside of the limousine. Thirty minutes later, Juliette’s heart began to race as she saw Autumn walk out of the airport with her luggage in tow. Autumn had put on her glasses and looked around. She froze when she looked towards the limousine. Autumn slowly walked over to the driver.
Autumn cautiously said, “Hi, I am Project Autumn. Are you looking for me?”
The driver bowed. “Yes, I have been expecting you, Sra. Autumn. Let me put your luggage in the trunk.” The driver replied.
Autumn thought, “I never would think that Project Chameleon would have a limo waiting for me at the airport.”
Autumn replied, “Umm… sure. Thank you.”
The driver opened the door for Autumn to get in. He closed the door after she was comfortably seated in the back of the limousine. Autumn watched the driver take her stuff to the back. She was startled, and her heartbeat faster when she heard the sound of a familiar voice from inside the limousine.
Juliette smiled and said, “Hello, Mademoiselle, Autumn.”
Autumn instinctively lunged at Juliette as she turned to face her and kissed her lips. She immediately realized what she had done from the shocked look on Juliette’s face and blushed as she moved away. Juliette smiled and took Autumn’s hands into her own.
Autumn said, “Hi, and I’m sorry Juliette. I don’t know what came over me. I just got so excited that you were here.” Autumn took a deep breath before she continued. “Wh-what are you doing here?”
Juliette replied, “It’s okay. I am happy to see you too. I told you that you would have my answer by the time that you had landed here. I thought that the best way for me to give you my answer was to be here in person to give it to you.”
They heard the sound of the trunk closing and saw the driver walk down the side of the limousine to the driver’s door. He opened it, got in, closed the door, and started the engine. He pulled away from the cub and headed towards the pier.
Autumn said, “I am really glad that you brought your answer to me. When did you get here? How long will you be able to stay here?”
Juliette squeezed Autumn’s hands and smiled as she replied, “So am I. I got here around two hours before you did. If it is alright with you, I plan on being here the entire two weeks that you are.”
Autumn smiled as she said, “Yes, yes. That would be perfect for me. But…where are we headed?”
Juliette winked as she replied, “It is a secret, and you will have to find out when we get there.”
The driver drove them through town as they talked in the back of the limousine. When they arrived at the pier, The driver parked the limousine and got out. He went to the side and opened the
door. Autumn and Juliette got out and looked around. They spotted a yacht ready to go as the driver took their luggage out of the trunk. Some men came over and grabbed their luggage, and they followed them onto the yacht as the limousine pulled away. Thirty minutes later the yacht pulled away from the pier and headed towards a small island. Autumn looked around excitedly as Juliette smiled and watched her reactions. Soon, they had docked at the island. Another limousine was waiting at the pier as they got off the yacht. The same two men carried their luggage off of the yacht, and the driver put the luggage in the trunk of the limousine after Autumn and Juliette got in. They drove them a little ways until they reached an office building. Juliette got out and checked in. She came back out with their keys. The driver drove them to the beach front rental home. As Autumn got out, she was amazed. She turned to face Juliette as the driver took their luggage out of the trunk.
Juliette smiled brightly as she said, “Surprise.”
Autumn was still shocked as she asked, “Are we staying here the entire time?
Juliette nodded as she replied, “Oui, this is the rental home that I had reserved for us the two weeks. Are you surprised?”
Autumn looked at home and back at Juliette. She blushed as she replied, “Very much so. I can’t believe that you would go through all of this trouble just for me. Thank you.”
Juliette smiled and said, “It was no trouble at all to see you. You’re very welcome. Shall we go inside?”
Autumn blushed and replied, “Yes, I would like that.”
They grabbed their luggage and headed to the front door. Juliette pulled out the key cards and handed one to Autumn. She swiped the key card reader. It beeped, turned green, and an audible click could be heard signaling that it had been unlocked. They headed inside and were at awe from how beautiful everything looked. They looked around and saw two large rooms, a kitchen, patio, living room, both rooms had a bathroom, a breakfast nook, pool, jacuzzi, grill, study, and everything that someone would need. They walked back to the bedrooms.
Juliette asked, “Which room would you like to take?”
Autumn looked away and replied, “Well…I was…thinking that…that we could share…the same room, if…if you don’t mind.”
Juliette smiled and replied, “I don’t mind. I would enjoy that very much.”
Autumn smiled and said, “I would like that too.”
They picked the largest room and took their stuff in there. They put everything away and decided to change into their swimsuits. They headed to the beach and swam for a while. Autumn and Juliette grew closer through the days. They spent every day together. On Valentine’s Day, they went swimming when the sun rose. Autumn and Juliette came back and feed each other chocolates and ate chocolates. They laughed and were having fun until Juliette remembered that soon Autumn would leave for the labyrinth to run the gauntlet and became sad. Autumn noticed this and became concerned.
Autumn was concerned as she asked, “What is wrong, Juliette? Why are you so sad?”
Juliette frowned as she replied, “I just remembered that you will be going away soon for the gauntlet
where they will team you up with a new partner. Then, there will be no room for me in your…”
Juliette was shocked as she looked up at Autumn who had put her finger on her lips.
Autumn smiled warmly as she said, “No one will take your place in my heart, Juliette. I don’t care who they pair me with, but you will be the only one for me. So, do not worry about that. I will always be only yours.”
Juliette smiled and lunged forward knocking Autumn over and the chocolates onto the floor. She kissed Autumn deeply. The day past and was the best Valentine’s Day Autumn ever had. She woke up the next morning to realize that Juliette wasn’t in bed with her. Autumn could hear Juliette’s voice carrying in from the patio. She decided to see what is going on. She was sleepy as she got up, stretched and yawned as she put on a robe. She walked to the patio as she rubbed her eyes.
Juliette said, “.... Yes I... I promise that...See you...I.., you.”
Autumn smiled when she saw Juliette watching the sun rise. She was in a robe and held a cup of coffee. Autumn walked over to Juliette and hugged her from behind. She caught the smell of the coffee, the morning air, the beach, and Juliette’s hair. Juliette smiled and giggled from Autumn’s warm embrace. She leaned back into her. Then, Juliette turned around to face Autumn and handed her the mug that she was holding as she leaned against the railing. Autumn sipped coffee and smiled.
Juliette said, “Good morning. Did you sleep well?”
Autumn smiled and nodded as she replied, “Good morning. I slept very well. I woke up, and you weren’t in bed. I heard you talking to someone. Is everything okay? Who were you talking to?”
Juliette took the mug from Autumn as she replied, “I am sorry to have worried you. I am usually back in bed before you wake up. Yes, everything is fine. I was talking to Dr. Hubert like I do every morning to make sure everything is okay back at home. You know that you could always just run away with me. I know a place where they will never find us. We could start a new life together.”
Autumn smiled warmly as she said, “I am glad everything is going well back home for you. I would like that, but you know that I can’t leave. We would have to look over our shoulders for the rest of our lives on the run.”
Juliette frowned, looked at the mug, and replied, “I know, and I wouldn’t want to live on the run either.” Juliette paused before she continued. “I just have a bad feeling about this. Please, stay safe.”
Autumn put her hands on Juliette’s as she replied, “I will be safe. There is nothing to worry about. The gauntlet is completely safe, because only training rounds are allowed to tally up scores. I will call you immediately after it is over to prove that nothing happened to me.”
Juliette looked into Autumns eyes and said, “I hope that you are right.”
The rest of the time flew by and soon they headed back to the airport for their flights. Autumn left first, and Juliette left next. Juliette landed in Harrisburg International Airport. Autumn landed at Brussels. They had a quick conversation as Icari made it to the safe house. After they hung up, Icari got a phone call from Watcher.
“Hey, Icari. I hope that you had fun. I went over the files that you sent me, but I couldn’t decode them. So, I…” Watcher started to say.
There was a brief pause before a monotone girl’s voice spoke. “Hi, mommy. We need to talk.” The girl said.
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submitted by Ominouschill91 to hellofresh [link] [comments]


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submitted by ZeDeliriousGhost to MoneyMaking [link] [comments]


2023.06.07 02:51 Seattleite_Sat "Spirits" and their "Biology": (Buckle up, this one's weird!)

Spirits are the least conventional lifeforms in Gnosis and the people of its worlds really don't understand what they are or how they function. As they are so highly unconventional, I'm looking for a little feedback on the core concept. I'll keep it as quick as I can, but this is a big complicated topic and spirits are weird so I may need to explain a lot.
From the Outside:
Let's pick a common spirit for an example, in fact the most common spirit species, fey. From the outside, they look like a tiny winged humanoid of some description. We'll go right to the one of the two contenders for least common of four subspecies because they'll require the least explanation, fairies. They basically look like miniature glowing humans with large butterfly wings, coming in every imaginable color for their skin although some are more common for each part than others and that means they're glowing those colors. Fey have some size-changing going on but in their smaller default form fairy women typically range from about 45-50cm and fairy men about 35-40cm in both height and wingspan, and in their larger form they go up to 1.5x scale. Spirits don't need to sleep, can if they want to and there are reasons they might even if usually only for a couple minutes to fix some recent major injury.
Most species of spirits are 75% female and fey are in that group, so let's look a bit closer at a fairy gal. The first thing you'll notice about her is that she is very colorful her surface has zero texture, but you may not notice from a distance because her surface is using artistic tricks to imitate texture without actually having it. Her various features are simplified, yet either exaggerated or understated. Her usually quite a bit of head hair is usually also a pretty loud color but it's also actually just part of her head which is one rigid piece and if this gal has long hair you'll notice it only bends at the top of the neck one time to keep the rest "hanging" where it "should be", and trying to change her hairstyle is painful and fruitless. Her jaw stretches and twists to imitate an actual joint being there but there also clearly isn't one if you look closely. Spirit hands and moreso heads, especially their eyes, are larger while their legs are slightly shorter relative to their height and their feet are tiny, meanwhile secondary and tertiary sexual characteristics are exaggerated overall but with a larger standard deviation from the average in each area between individuals to the point where they still reach 0 if less often. They're not a very convincing imitation, to put it lightly, they should be well on the "less human" side of the uncanny valley.
Spirits are regenerating shapeshifters, in the case of fey it's mostly size-changing, but all spirit sophonts also have the ability to imitate clothing, weapons and equipment even if the imitated gear is not nearly as good as the real thing. It and the body part it's on are not separate and the false gear cannot be taken off or set down except by shapeshifting it out of existence, nor can they imitate chemicals or complex machinery like the magitech in nearly all proper melee weapons, which of course means imitating any sort of ranged weapon or explosive is off the table. It also means they aren't rendering their body underneath the gear, if she's wearing a shapeshifted knee skirt and you were to look up it you'd see an opaque void the same color as the skirt which her knees are sliding freely along the surface of, there's nothing between it and where the shapeshift gear ends, everything from hem to waist currently IS the skirt. (Of course if she's wearing actual clothes this does not apply.) Same if she shapeshifts a sword into her hand, the sword and hand are a single piece so it only looks like she's holding it, like a cheap action figure. It also needn't be a sword, most hand tools can be imitated effectively, from hammers and saws to ladles and spatulas, just note that it's part of her and smacking it on things or getting it too hot will hurt even though shapeshift gear is not very sensitive.
Fey also can control the brightness of their glow or generate spotlights, generate and manipulate magnetic fields, of course fly and pretty quickly, they swim fine too which is extremely odd for fairies given their apparent butterfly wings, and all but pixies have easy if slow contact healing albeit the fairy's healing is stronger and pixies have their own benefits (stealth, sensors and a 3-day forecast). Healing is a fairy's main ability, when in water it's strengthened (as is a nymph or ghillie) and in emergencies fairies can massively drain their energy reserves even to the point of depleting them in order to staunch more severe wounds than they would be able to normally, although that's something they can't do more than once or at most twice without a refill and it's still got its limits, "already dead" is beyond those limits, "decapitated" also counts, if somebody's heart got bisected that's somebody they're not fixing, but this burst of frenzied automatic medical treatment is just the thing for some poor sap who's just taken multiple bullets to the chest and head. They're pretty good at self-repair and generally have less downtime than some fey when the poor things get severely injured very easily. (Not because they're little, being a spirit makes that difference often less than it appears, but because they're spirits.)
But what if you touch her? Well, then you'll discover her textureless surface isn't actually a surface at all. You'll start feeling resistance just before you make contact, like trying to touch like poles of two magnets. This is pretty mild, but intensifies as you go on and once your finger passes through her stomach miss fairy will scream and hit you but more importantly you'll contact something solid not far beyond it, many somethings solid spaced apart, teeny-tiny balls and stands. That's odd, so let's put on a mask with goggles and stick our face in this fairy who hopefully agreed to that but it seems unlikely on account of how much this is going to hurt. (Maybe for science. And food. ...And a hug or five or six.)
On the Inside:
What you'll find in the little lady is exactly what it felt like, many less than one millimeter thick strands connecting hundreds of millimeters-wide orb-shaped nodes and thousands more nodes no bigger around than the wires leading to them. Most of the spirit's body is empty space, covered by a gradient forcefield and projected light. These internal structures are brightly colored, in the case of fey blaze orange and notably each part of their facade is most commonly an orange/brown of various hues, brightnesses and saturations (including super dark brown or super pale orange for their pupils and sclera), but if broken open are transparent or translucent white/grey inside. For ages there was no even vaguely comparable material to the unusual lipid-derived organic stuff these nodes are made out of, but the Drachentäller invented a very similar one half a century ago called "plastic" (though only they make it right now so it's still pretty pricey). The nodes have openings on them of different types which differentiate their function, but these aren't well understood, except the biggest ones outside the core that are just storage tanks for slurries of liquid nutrients. The wires feel like normal rubber-insulated wires but super thin, but under a microscope they look to be another bioplastic and if split open will reveal themselves to actually contain both piping for transporting material between nodes and actual copper wire that carries a current too low-gauge to be powering anything so it's speculated to effectively be her nervous system.
This explains her shapeshifting, seeing as her body's not real she just needs to re-arrange her wires and nodes, alter the shape of her outer fields and the image she's projecting. To grow from 50cm to 75, she just increased the distance between her nodes by 50%, her "surface area" by 125% and her "volume" by 237.5%, her mass and weight are completely unchanged. This also explains how such giant variations can exist within one species or even subspecies, they aren't really nearly as big of a change as they externally look to be. Fairies can project light and generate powerful magnetic fields, those are also being done by her nodes, with the very projectors that create her outer fields and holographic "self" which she doesn't know isn't real unless you tell her (she probably won't believe it). It also explains why they feel pain when you attempt to penetrate their fields, for starters they think there's actual physical flesh you're pushing into except for how it visibly doesn't react like it once you've started (and that confusion's only going to make them freak out more), and it makes sense if this imitation is a defense mechanism for a pain response to exist to reduce the odds of you or them discovering what's inside or either of you being able to make sense of what little you do see.
Of course, passing through their fields doesn't always hurt, only if they're expecting it to, the field projectors will even roll inwards to create an opening if one is expected in that spot. IE she bites things by rolling her face fields inwards to "open" her "mouth", then uses them to apply pressure, but as she has no actual teeth this is blunt and often she'll need to yank at it with her entire head, neck and even engage her torso to, for example, tear a chunk off a steak and swallow it. If you were to observe this hunk of steak you'd watch it get passed by repair nodes down into the woodchipper-like opening of one of her digestive nodes in her core, where it will be broken down into proteins and lipids and sent to storage through her piping. We know that because people have in fact stuck periscopes inside spirits to see what goes on inside them. As she uses energy, you may notice a tiny bit of fine dust descending from around her, this is ash and it's all that's left of the nutrients she efficiently consumes in exorbitant amounts to power everything she does. As she repairs damage, her repair nodes can produce the plastic of her tubing her core production nodes print complex components, even required metals coming out of what she eats.
The Core:
The core is the center of a spirit's being, a series of seven dreamcatcher-looking rings large nodes and thicker wire in rings stacked front to back with cross-crossing wires notably devoid of metal instead having silica fibers and flashing lights on each node for signalling between them, making sure every one in each ring is directly connected to each other for redundancy. Here you'll find, in her notably female case, from front to back, half her reproductive system, forward core nutrient storage, forward core cognitive ring (memory and motor control nodes are scattered throughout the body), central digestive and manufacturing ring, aft core cognitive ring, aft core nutrient storage and her other ring of reproductive nodes, and notably there is lots of tubing running between rings 1, 2, 4, 6 and 7. If she was male instead both reproductive rings would be at the back as the purpose of them is different.
In a fey, any humanoid spirit really, this is in the chest where you'd expect the heart to be. Some spirits have two cores, the second will be lower down, in a humanoid it'll be in the pelvis and/or abdomen, as low as it can be at its size and still fit without blocking the leg tendrils. These nodes require more exotic materials less common in food or that are more difficult to work with and even with recycling as much as possible are usually significantly harder to repair and replace. Losing digestive and manufacturing nodes is a big hit to regeneration rate, enough that they usually start by replacing those if at all possible. The way spirits die is by receiving too much core damage, or losing too much mass overall, to the point where they don't have the manufacturing nodes to fix themselves despite all being multiple redundant, or they lack both material in storage and the functionality to go get them. If starved, they will eventually enter an inert state and be left laying as a bundle on the ground until somebody revives them or they decay which takes a very long time even though their plastic is biodegradeable as it is coated in a preservative (in this case orange) chemical that takes years to corrode and is frequently replenished during normal activity. Even then, if you go grab the bundle and drop them into a bunch of loose resources like a bowl of ground beef and fruit preserves that'll solve the lack of resources and if they didn't lose all the required nodes they'll start fixing themselves up.
Damage control and repair:
As mentioned, spirits regenerate. As also mentioned, this is an internal repair system with distinct parts performing distinct tasks, which when they are unconscious gets all of their energy and resources allowing it to work significantly faster, whether they're unconscious because they were nearly destroyed or because they decided to go lie down for a minute because they just saw their wires and nodes for the first time. You may think this could be defeated by severing a part, since they wouldn't be able to reach out and grab it, but what'll actually happen is microwaves will be emitted by the repair nodes on each end of the breach and it'll fly right back into place to get fused back together, and if a node is is destroyed that node'll be replaced a part at a time which will take longer than patching a wire and it won't be working until it's fully reconnected, but the bioplastic that makes up most of it is pretty easy to print and paint if they've got proteins and fats on hand. If she takes too much damage, though, to the point where she's at risk of being destroyed she will involuntarily bail on this entire situation, dropping her outer fields and image, curling her wires into a tight ball, coating herself in a much denser forcefield, rocketing into the distance in a direction with nobody (detected) in it and as clear of a shot as possible. This launch is very forceful, reaching hypersonic speeds in a matter of seconds before the thrust stops and she cruises ballistically to a different post code and at quickly slows to a gentle landing. (Assailants: Brace for the backblast, or it may knock you on your ass.) She is semi-conscious during this process and once she's landed will fully lose consciousness in order to dedicate all her energy to self-repair until she's either back to 100% or as close as she's getting without getting up and finding something to eat. Significant damage to her core, whether it's that "enough core cables are cut to defeat their redundancy" or "a core node is destroyed", will usually result in her blasting off right away, as will her ending up in a situation where destruction otherwise seems unavoidable. Take a moment to absorb the implications of this while you imagine how much worse her being swallowed by a giant frog or something is going to work out for it than her even if she has to clean that mess up. Spirits actually dying due to violence is a rarity because of their remarkable ability to bail in the nick of time, although it does happen. They get hit with a 7-ton naval shell they're absolutely donezo, but dropping them in a volcano won't work because they'll blast off into the sky.
Reproduction and Development:
In her core, this fairy has two rings dedicated to reproduction, one at the very front and one at the very back. These are rings of dedicated manufacturing, wire-printing and assembly nodes, which create and keep in stock a set of redundant nodes, enough to make 1/2 of a new spirit minus their core. If we look in the chest of Sir Mothwing next to her he has none of the assembly or wire-printing nodes but he's got a bunch of dedicated manufacturing nodes in two rings at the back of his core and between them is kept the fruits of their labour: One entire spare core, in addition to half the nodes needed for the rest of a spirit stored stored between the reproductive rings and the back of the spirit which these nodes also manufactured. All they need to do is keep their cores together so a single opening through both their fields can allow them to interact. The actual internal process is unconscious, any activity that'll align their cores and press their bodies together will do the job. They mimic humans generally, but they don't always know how humans do it so this might just be hugging.
The spirit man will pass his spare parts into the spirit woman's chest, one at a time as she needs them, that's his entire job in the actual reproductive process. Granted, those are hard to replace parts, especially all those core cognitive and manufacturing nodes, so he can't do this nearly as often as she can and that puts the bottleneck on the side of the less common sex, giving them a slow reproductive rate. (Then again, they're massive resource hogs for their size, have indefinite lifespans and are hard to kill. Maybe slow reproduction's a good thing long-term.) As for her part she'll be externally paralyzed and unresponsive while her unconscious works as fast as it can making wire and connecting these parts together. In the mean time, he'll be semi-conscious, cuddled as close as humanly possible, only able to move if it's strictly necessary (if a coyote's wondering if they're edible he can go deal with that real quick and come back). The rest of the time while this process is going on, both of them will be tripping balls. No, that's not doing it justice, they're having a life-changing psychedelic experience. Why is unknown, only they're seeing the same things, communicating somehow and by the end they usually claim to "feel" the newborn's presence before they're born, if their estimates are right seemingly a couple hours after the core's done being assembled. Some think it's how the newborn's consciousness is formed, some think it's how all the child's various traits superficial and meaningful alike are determined, some think it's a deep spiritual experience meant to make them reflect on and prepare for the life-changing thing they're doing bringing another tinier person into the world, some think it's just meant to keep their conscious mind entertained while their unconscious does all the actual work. It's also notably intensely euphoric. Regardless, after about one day in 5d technicolor dreamland, the new infant spirit will be assembled and will exit the mother however makes sense to her. They may just pop right out of her chest as a little rolled-up ball, unfurl and form their facade mid-air before any of them wake up, only provided nobody's there to witness it (as far as any of them know).
The even littler one will as usual typically resemble hehis parents in many ways except often with several completely random minor variations like a ginger and a blue-haired parent may have a violet-haired child and have no idea why even if most of the time most of their traits seem to be inherited from their parents. Mutations that large shouldn't be occurring that often with biology as we know it, but this is not biology as we know it. Their sex is determined by how their mother assembles their core, whether they left room and connections at the front and back (female) or all at the back (male), and their facade matches their core in what may be a "natural" metaphor. As the father donates the core nodes the child will always be their father's subspecies, in fact this is how subspecies are classified because it's that reliable. ...And the exception is there are two species of hermaphroditic spirits who all have one male and one female core and each parent provides one of each and this means that if they are of different species you get actual hybrids, for example an ant myrmidon queen and a bee myrmidon queen make a wasp myrmidon queen with one ant core and one bee core. (Myrmidon queens look like little half-meter anthropomorphic insect queens, they make even tinier autonomous frameworks called "workers", "soldiers" and so on who are full-fledged sophonts. They have a limited cast of minions, a bee queen has six workers, four soldiers and two drones whose minds, memories and personalities are backed up every night in the queen's caboose in case they get smashed and they have to print a new copy. They usually don't understand the original is actually permanently dead and has not come back.)
A newborn fairy is already about half the mass of their parents despite looking externally like the infant they are and being the right size relative to them. The extra weight goes into thicker wire and fitting just as many forcefield and repair nodes into the way tinier body. At birth both sexes are always of identical actual mass, even if there's an apparent size difference, and will not appear to age externally despite accumulating actual mass as they go until suddenly overnight they appear to age years all at once complete with a change in their otherwise permanent hairstyle that seems to be subconsciously or even unconsciously decided and only usually has any continuity with the last style. This will first happen at 2, then at 5, then at 10. Their reproductive tract will grow in during their equivalent of puberty, until then there's just empty space, and even once it's there (age 14-16) it'll need just as much time to generate the parts as will be needed between kids later. If the kid's a girl that's only about six weeks, but for boys it's about two years, notably roughly coinciding with one of their overnight metamorphoses episodes when they turn 17, the previous having been at age 10, and they will suddenly go from looking like a kid in their pre or early teens to somebody vaguely in their late teens or early twenties, as they usually appear to be about the middle of the age group they're in, but it is while they are asleep on their exact birthday that these visible changes occur, all at once, exactly at midnight if they're already out. There is no upper limit on their age, after the "adult metamorphoses" at 17 they stop gaining actual mass (except they can always make more storage nodes if they need to) and their final visible change is at 82 at which point they look about a hundred years old indefinitely.
Combat Performance and the Framework:
Spirits aren't very strong, tend to be sent flying to the next county over from the next county over with one swing of a sword and their nutrient stores aren't much for how fast they can burn through them. That itty bitty fairy eats as much as a human toddler who appears to be several times her size and is many times her mass. Most of that normal operating cost is her facade, its fields and holograms are not cheap and she's not nearly as dimly glowly as other spirits even if turns it down as far as it'll go she will illuminate dim surroundings rather than only truly dark ones so that's more energy spent. All of that's coming from food eaten, and although their metabolism is more efficient and only leaves a fine ash she's still eating several times her actual mass on a daily basis. She also only has at most a couple days of nutrients stored, far less than if she spends that time, say, on a battlefield repairing damage to herself and others and shooting electro-lasers out of her wizard's staff in which case she'll be eating nearly as much as a physical folk-sized caster and more than any of the non magic-using soldiers. Thankfully, all spirits are omnivorous and not super picky about what they eat. Fat's got the most calories for them to use, sugar's the quickest to burn, carbs are sugars with extra steps and they need protein for their bioplastics that's most of what they'll need. They need other organic materials and minerals sometimes too, sometimes they'll eat rocks and even they can't have no explanation to give, but anything even vaguely edible to the least discerning and most voracious of goats will work just fine for them and they don't seem to be subject to poison or disease. (Corrosion is a different matter.)
They're really resistant to projectiles, they're mostly empty space after all a bullet could potentially go right through them and hit nothing, their forcefield does well against explosions, heat and corrosion, nor is cold really very effective, but a sword with good edge alignment faces comparatively little resistance from the forcefields and will cut them right in half straight through the core. Also, blunt impacts work fairly well, as although the force transferred through the fields is distributed between multiple projector nodes an impact can still jolt them hard enough to snap the wires they're connected to, it's not like they're spread across the entire facing side of the spirit's body like a blast wave and the forcefield is good at deflective most of the force of a blast wave away. This amounts in total to a significant melee weakness, especially since regeneration takes time and melee combat tends to be more short-lived than ranged combat. Although they are very hard to actually kill and all have interesting abilities, they tend to lose fights with physical sophonts pretty hard and may have issues with creatures that a physical sophont would demolish, since physical sophonts are stronger than they are, are capable of faster reaction times and can dish out a hit after taking one in a way a spirit won't because they'll probably be in the stratosphere. Of course, all of these people are probably wearing armor and that complicates this entire subject considerably, as does the fact that direct one on one duels are not exactly common.
Frameworks are their built-in attempt to make up for this, vaguely resembling a "wicker man" in the shape of one specific form of theirs complete with any and all shapeshifted gear as actual solid pieces. It's actually made bioplastics and glass as usual with them and it's articulated, it's got nutrient storage tanks, more forcefield and motor-function nodes, more holographic nodes too so their appearance gets more detailed (her hair even becomes a seperate piece from her head and flexible along its length) and they generally look more life-like with slightly less exaggerated proportions. Once in a framework, they can't shapeshift until they get back out, but while they're in it they're more protected, faster, stronger and have room for considerably greater reserves. They're both too metabolically expensive to manufacture and take up too much space to keep one of every possible gear variation, and while frameworks can be re-configured this is also metabolically expensive despite recycling as much as possible and being way cheaper than a whole new framework, so usually frameworks use shapeshift gear only if absolutely necessary even though framework gear is much more effective than normal shapeshifted gear between stronger fields and backing them up with various plastic and glass. Instead, spirits who have call for them tend to cap out at one framework for each of their major forms and not waste resources or space making more. Little miss fairy probably has a 50cm and 75cm framework, for example, and if she's not in danger often they'll last her until she outgrows them, and even then she can recycle them to mitigate the cost of the new ones. They last despite being made of bioplastic because thankfully, the framework is coated in a preservative coating just like her insides are that takes anywhere from months to decades to decay and is constantly being replenished when she's in the framework, it'll also take about as long for the bioplastic to degrade, and it can still be saved for a little while because her own repair system can also repair her framework. Of course, when you compare plastic and glass to actual armor and weapons it comes up short, but once forcefields are added to the mix... They still do in the balance, but only because the real armor and weapons can have internal magitech or be a different kind of weapon that couldn't be replicated, the framework weapons and armor tend to directly deal more damage and provide more protection by weight although that's "more protection" compared to lighter armor and "lighter weight" to denser armor.
What the IU Meat-People Think:
As you may have guessed, a common early "hypothesis" was that spirits were ethereal beings and their internals and frameworks were believed to be some sort of congealed ectoplasm and their connection to the corporeal realm. That belief died pretty hard when they were clearly reproducing, except to the kind of religious nutcase to whom reality is always irrelevant. Actual scholars who study things that exist are currently arguing as to whether to settle on "mechanical lifeform", "semi-physical lifeform", "holographic lifeform", or something like that except they all seem to think only their suggested term is acceptable and everybody else is WRONG BECAUSE (17 paragraph diatribe here). Still, they're at least seen by the scientific community as being an extremely bizarre lifeform. You might think they'd have a little issue accepting them as a lifeform because of all the plastic and metal wiring, but there's one important background detail I should mention: Spirits first came from the Otherlands.
In the Otherlands of west Sohei, meat grows on the ground, plants get up and walk around, animals come from spores, giant clonal colonies of sedentary animals grow throughout forests seeping caustic sludge, meteors sometimes fall from the sky followed by crystals that forge themselves mecha made of the ossified remains of what died in the blast, you get in too deep and all electronic sensors are jammed, electroreception is hit with a signal so overwhelming the sense goes completely dead to keep the creature from ripping its sensory organs out, concrete buildings grow on their own by millimeters per day, random paved roads with painted lines exist and change shape so slowly you don't notice until you're hopelessly lost, usually after running into a vertical loop or something unreasonable like that which those among us overly prone to antropomorphising might attribute to spite, sometimes broken glass falls from the sky, you get giant lightning storms where the strikes are so powerful they produce enough ionizing radiation to create a secondary electromagnetic pulse, the wind sounds like an unintelligible modulating electronic tone, people swear the clouds are watching them.... My point; Spirits are only debatably the strangest thing coming out of that place, and they're definitely not the most artificial-seeming thing that seems to be occurring there without outside intervention. At this point the answer to "Could spirits be natural creatures?" is "Uh... Oh I don't know, why the hell not?" or sometimes "Insufficient data; Please define the term 'natural' within the context of The Otherlands.".
But what do YOU meat-people think of them? (And what term would you choose to describe them?)
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2023.06.07 02:50 MotorBee6167 free box code

Anyone can spare a free box code?please send me a screen shot message
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2023.06.07 02:48 Psychological_Lab_52 My vision for reviving Halo (at least through BTB...)

I don't know how I'd go about approaching campaign, but I know exactly what I'd do with the multiplayer.
Specifically BTB.
BTB like most of Halo has been lacklustre for some time now, and Infinite did little to address this, so here are the ways I'd evolve it:
Increased scale:
this is an easy point to address, because I think everyone was a bit underwhelmed with Infinite's 12v12 player limit. I'd go as high as 24v24 or possibly 32v32, and scale maps up to match this change.
A classic approach to gameplay and content:
forget the focus on the BS progression system and cosmetics angle, the reason why games are games is because of gameplay, so we'll strip things back to reflect that. A solid roster of BTB maps covering as many biome types as possible, and re-imagining classic maps like the 2 base box canyon map perfected by Valhalla, the epic open battles of Sandtrap, the tunnels, ledges, verticality and tension induced by the U-bend shape of Danger Canyon (with better designed spawn areas and extra routes to the bases).
Overhauled vehicle mechanics and physics:
Infinite is way too unforgiving to vehicle users. It seems like 343 designed them around this philosophy that your time in a vehicle should be capped regardless of how good you are, hence why you can be the best warthog driver in the game but small arms fire alone will eat you up most of them time after just 2 laps around the map, the less said about how easy it is to stun vehicles with a shock rifle (the power drain in 3 was much more balanced because you at least had to get up fairly close), or take them out with the easy to use Skewer, the better.
Beef vehicles up, or just design their counters to be more balanced. Tone down the damage inflicted by small arms to encourage the use of counters. Address the physics so the warthog doesn't float around so horribly.
Keep vehicle health but introduce repair pads where smart and skilful drivers can park for a moment to restore their vehicle to full health (thus removing the anxiety and frustration that comes with constantly having to look for a new warthog when you've only been shot up by ARs and BRs. The balance of these vehicle pads is they're placed in zones where you're fairly vulnerable and have to wait for some time to have your vehicle fully restored.
Side objectives/strategic map elements:
Imagine a map centering around the light bridge in the mission Halo from CE. The bridge represents the best way to get heavy vehicles across to the enemy's base, at which point they have an advantage in laying seige on the enemy, but the bridge is interactive and constantly fought over by each team, looking to activate or deactivate it according to the game state.
On top of this kind of map unique mechanic, there are also other recurring side objectives within all maps. Perhaps there is some form of forerunner technology to be harnessed, like points that are controlled to harvest a kind of power, that is used for upgrades. Each individual player can contribute to the team in different ways, and as a collective the team is constantly improving its ability to attack and defend the enemy.
You want to reinforce the base? Construct shield doors, alarm systems, automated turrets etc. Want to upgrade transport for your team? Soup up your team's warthogs by purchasing upgrades for speed, handling, armour, and more. The possibilities for this are endless.
Dynamic maps:
I've eluded to my love for Sandtrap, but one thing I'd love to see in a scaled up remake is a sandstorm effect. Perhaps this could randomly come into play in different areas of the map creating cover for players on foot, or maybe this in itself could be a kind of tech available on the map that the teams fight over to produce cover for their guys on foot.
So you see where I'm going with this.
An example of a classic map re-purposed for this new age BTB:
Infinity. I love the scale and atmosphere of this map, and still believe it has great potential with a higher player count. It's already got great scale, super fun and varied terrain for Warthog flag runs, caves and depressions where players on foot can hide and lurk, great verticality with the bridges and sniper perches, plenty of space for air combat etc.
It's a map that has a bit of everything, but in this new BTB with the ability to upgrade vehicles enchancing them for flag runs, fortifying your home base, or controlling and fortifying outposts nearer the center of the map, disabling/enabling shield doors and teleporters, there is so much crazy Halo style chaos to be had with it. You just need a little imagination.
A focus on team play and recognition of such:
Introduce modifiers when awarding points to players. If I set up some forerunner style defence system in my base or sandtrap style minefield to disrupt a chokepoint, dish me out bonus points even if I'm not directly killing players or scoring flags, if I carry the flag a long distance towards base acknowledge that too, if I'm taking out enemy players in the vicinity of a teammate with their flag recognise that too.
In this version of BTB everyone is contributing in their own way, and even if you're not directly involved with the main objective you can bet you're still doing something fun and meaningful that's contributing to the team's success.
Looking forward to hear what you guys have to think.
submitted by Psychological_Lab_52 to halo [link] [comments]


2023.06.07 02:42 ZeDeliriousGhost [FreeCash] Join and get a free Bonus box worth up to $250 for signing up!

You can sign up for FreeCash using the code on my linktree and get a bonus box (a box that gives you free money up to $250)!
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There are a lot of ways to earn on FreeCash such as doing surveys, downloading apps, etc. Some of these offers on the site are worth $25 by themselves and easy to complete. And there are a ton! Good luck guys!
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2023.06.07 02:42 Electronic-Peak57 Play this

Play this submitted by Electronic-Peak57 to KaiCenat [link] [comments]


2023.06.07 02:40 ogreatgames Fight Night 2004: World-Class Boxers - PS2 Game

Fight Night 2004: World-Class Boxers - PS2 Game

![video](4mjol4qwox391 " Experience realistic graphics and animations with a world-class cast of boxers. Visit https://ogreatgames.com/products/fight-night-2005 to buy these item(s) & more while supplies last! -- ")
#playstation2 #boxing #sports --
Fight Night 2004 for Sony PlayStation 2. Enter the ring and put your best fist forward in this nerve-wracking boxing experience. The game offers a new level of realism, better graphics, hard punches and improved lighting. Play as Evander Holyfield, Joe Frazier, Muhammad Ali, and many more! You'll be inside some of the grittiest, hardest-hitting matches ever! Block punches and uppercut your opponent to be the next champion! --
Hey check out similar videos here: https://www.youtube.com/watch?v=05uKspxQ89s&list=PLVduyMnVQjzNYPljUBqwgAXdMPQ9CEKWY
submitted by ogreatgames to Ogreatgames [link] [comments]


2023.06.07 02:35 DerangedRavens [USA-TX][H] 18 TB WD External Hard Drives, Ryzen 7 1700, RX 5700 XT's, Mechanical Keyboard Switches, EVGA PSUs, Drop+Epos PC38X (Yellow), PayPal [W] Local Cash, PayPal

Item Condition Price Availability
PowerColor RX 5700 XT Refurbished. These cards were pulled from a shipment of Gigabyte GPU servers that we received. The cards were fanless before (as pictured in the timestamps) but we've swapped out the complete heatsink assembly for brand new ones with fans. These cards have been repasted, repadded and benchmarked. (They do run a little bit toasty under load but it's still within an acceptable range). $135 shipped / $125 local Available
Ryzen 7 1700 Used. Purchased in bulk from one of our clients. They've all been tested previously with no bent pins. $50 shipped / $45 local 9 Available
18 TB WD External Hard Drive (111 Hours) Used. It's been tested using CrystalDiskInfo for bad sectors and have been wiped clean. The enclosure has some scratches on it and will come with a USB and power cable. The hard drive is also shuckable. $220 shipped / $210 local Available
18 TB WD External Hard Drive (5,845 Hours) Used. It's been tested using CrystalDiskInfo for bad sectors and have been wiped clean. The enclosure has some scratches on it and will come with a USB and power cable. The hard drive is also shuckable. $190 shipped / $180 local Available
18 TB WD External Hard Drive (23 Hours) Used. It's been tested using CrystalDiskInfo for bad sectors and have been wiped clean. The enclosure has some scratches on it and will come with a USB and power cable. The hard drive is also shuckable. $220 shipped / $210 local Available
18 TB WD External Hard Drive (5,709 Hours) Used. It's been tested using CrystalDiskInfo for bad sectors and have been wiped clean. The enclosure has some scratches on it and will come with a USB and power cable. The hard drive is also shuckable. $190 shipped / $180 local Available
18 TB WD External Hard Drive (4,331 Hours) Used. It's been tested using CrystalDiskInfo for bad sectors and have been wiped clean. The enclosure has some scratches on it and will come with a USB and power cable. The hard drive is also shuckable. $190 shipped / $180 local Available
EVGA 1000 G+ PSU Used, have original packaging These PSUs were bought in bulk from one of our clients. They have their full set of cables and will be shipped in a 1000 G+ box. $90 Shipped / $80 Local Available
EVGA 750 G5 PSU Used, have original packaging These PSUs were bought in bulk from one of our clients. They have their full set of cables and will be shipped in a 750 G5 box. $75 Shipped / $65 Local 2 Available
Gateron Silver Pro Switches Brand New, Bulk I bought these switches to use them in some of my keyboard builds, these are the left overs. $0.20/Switch+Shipping / $0.20/Switch local, Free Standard Shipping for orders over $50. Available
Gateron Milky Yellow KS-3 Switches Brand New, Bulk These switches are some of the most popular linear switches. They're brand new and was purchased in bulk. $0.20/Switch+Shipping / $0.20/Switch local, Free Standard Shipping for orders over $50. Available
Gateron Black Ink V2 Switches Brand New, Bulk I bought these switches to use them in some of my keyboard builds, these are the left overs. $0.70/Switch+Shipping / $0.70/Switch local, Free Shipping for orders over $50. Available
Gateron North Pole V2 Yellow Switches Brand New, Bulk These were bought in bulk with the rest of the switches, I wanted to try some out but I didn't really like them (a bit too heavy). $0.65/Switch+Shipping / $0.65/Switch local, Free Standard Shipping for orders over $50. Available
Gateron Oil King Switches Brand New, Bulk These switches are some of the most popular linear switches. They're brand new and was purchased in bulk. $0.60/Switch+Shipping / $0.60/Switch local, Free Standard Shipping for orders over $50. Available
Drop+Epos PC38x Headset Used. I used these for about a week or two then I realized that I preferred closed backs. $80 Shipped / $70 Local Available
For local deals my zip code is: 77407 (Richmond/Katy)
Please feel free to reach out if you have any questions!
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